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Nintendo should embrace the Maker Movement

JKBii

Member
Preface

As an lifelong fan of Nintendo, I think there has never been a better time for fans to make an impact on Nintendo's direction. Nintendo is taking great strides to show they are listening to the community. They famously embraced the competitive Smash community, asked the community for suggestions for new games, and they're even considering revising their much maligned region-locking policy. We should take advantage of their increased attention to collectively discuss realistic, fruitful directions.


What the Maker Movement is

A famous element of the Maker Movement is independent programming. Individual programmers can make wildly popular apps and develop crucial insights from data.

A less famous but possibly more important element is 3D printing: the creation of arbitrary 3D objects without a factory. Right now, you can use the Maker Bot to print any 3D object you want. You can get the schematics for any real-world object by scanning it with 123D Catch on your phone. You can also find or share the schematics for fantasy objects from Thingiverse. Analysts see 3D printing as a successor to the cell phones and the internet, other revolutionary and ubiquitous technologies. It's easy to imagine a world in which companies are vying for people to print objects based on worlds they've copyrighted.

Generally speaking, the maker movement isn't restrained to any one technology. As Wikipedia puts it: “The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture... 'Maker culture' emphasizes learning-through-doing (constructivism) in a social environment. Maker culture emphasizes informal, networked, peer-led, and shared learning motivated by fun and self-fulfillment."


Why embracing the Maker Movement is good for Nintendo in the short term

Nintendo fans are notoriously enthusiastic. Embracing the Maker Movement will help Nintendo integrate that enthusiasm with its own creative efforts. There are several great, free Pokemon fan games out right now. Pokemon Zeta Omicron has a huge following, and when its creator announce a sequel (Pokemon Insurgence), it immediately became the number 1 trending subreddit. Then, there's Project M, a fan mod of Super Smash Bros Brawl with more active competitive players than Brawl itself.

Nintendo fans aren't just making games, we're making everything from clothing to gardening accessories to music to video content. Nintendo fans are already producing content comparable to that of a corporation, and as the barrier to creation is lowered, this paradigm is only going to increase. Nintendo should find a way to monetize this.


Why it's good for Nintendo's future

Embracing the Maker Movement does at least three critical things for Nintendo in the long-term.

1. It keeps them in the minds of smart 12-18 year olds. A lot of people enjoyed Nintendo games hand-in-hand with science fiction books, extracurricular academics, and other things that led them to success in this nerd-friendly world. Miyamoto is still your favorite game developer's favorite game developer, but Nintendo's brand is steadily weakening among teens as the NES/SNES generation gets older.

Right now, the next generation of physicists, programmers, and engineers are in hacker spaces participating in the maker movement. Nintendo should plant the seeds of inspiration and loyalty in those kids.

2. It forces them to embrace other, related technological trends. Nintendo was late to online and HD gaming and they're still suffering as a result. A dev who helped them build their online network said Nintendo execs couldn't even identify what features users enjoyed from their competitors.

If Nintendo was managing a public API, a modernized R.O.B., or otherwise had makers as their customers, they would need to stay abreast of current tech which would help them catch features as they trend in popularity.

3. It lets them extend the Nintendo brand. With the new short-form videos, the talk of an amusement park, and the Quality of Life platform, it's clear that Nintendo is trying to branch out and become more than a games company. Being part of the Maker Movement gives them that opportunity. They could reposition themselves like Lego or Disney so that a significant part of their revenue no longer comes from their original core competency.


How Nintendo is already embracing the Maker Movement

Nintendo's done a good job with encouraging people to be makers during this generation. Pushmo, Art Academy, and Mario Maker are all heavily focused on user-generated content. They even have SmileBasic and Petit Computer which let you program on your 3DS. Then, there are the partnerships with Let's Play artists.


How Nintendo can further embrace the Maker Movement

Here are a few things Nintendo should consider.

1. Catalog as much data on game usage as possible, and publish some of it. Examples include: What are the most popular fire types used in Pokemon battle? How often do karts beat bikes in Mario Kart and on what tracks? How long does it take most people to pay off their house in Animal Crossing? Really, anything that can be tracked should be tracked. Nintendo shouldn't be collecting this data via focus groups or Club Nintendo when they could just have it send directly from the device to their servers. Most of it should be proprietary, but anything they release will be poured over by fans and used in competitive analyses.

2. Publish schematics for 3D printing items from Nintendo worlds. People are already making items from popular media, but I don't know of any company that officially promotes their work being reproduced. Most companies simply don't bother to sue because there are few early adopters. Nintendo would get a lot of free promotion with a well-designed set of tutorials on 3D printing that just happened to get people making Pokeballs, Ness bats, and other similar staples.

3. Promote maker styles of gameplay in their popular franchises. Nintendo is already going this way with Pokemon Art Academy and Mario Maker, but they can take it to the next level. Mainline Pokemon games should let you design clothes and accessories that you can offer for download from other players. Mario Kart games should let you share popular kart customizations too. The key here is letting people share their designs, so makers don't fell like they're creating for only themselves.

It would be even greater if they make a game where a substantial portion was crowdsourced, like an MMORPG where players can build entire towns. Minecraft is proof that children are capable of enjoying and participating in such a world.

4. Plan for social media sharing from day one. It's too difficult to share in-game photos on Miiverse, let alone Instagram or Facebook. The lack of Twitch integration in the 3DS and Wii U is proving to be a nightmare for Nintendo. Everyone sharing Nintendo games on Twitch either bought an expensive capture card and modded their system, openly plays pirated software, or holds a camera pointed at the screen which looks horrible. This is no way to support a maker culture, where in-game creations, achievements, and tutorials need to be shared.

5. Promote fan made work. Club Nintendo rewards are panned year after year, while fan art and products reach higher levels of quality. Just as with Let's Play artists, Nintendo should find a profit-sharing program for people who make Nintendo fan work, so they can put their advertising muscle behind the highest quality products. At the least, they should be driving traffic to the artists and musicians behind digital fan work.

Of course, Sakurai already understands this and retweeted a famous Youtuber's reaction to his Nintendo direct.


Conclusion

I'll close off with a quote from the Smithsonian, after they turned to the crowd for help with mass cataloguing. "When they had folks get involved in transcribing, they started to get more donations, people really got engaged, their website traffic went up,” Meredith Stewart of the Office of Innovation at the National Archives and Records Administration told Forbes. “This process can snowball. The more people are involved, the more history is preserved, the more attention the organization receives, the more funders see value and donate, the more resources the organization has to devote to its mission"

The single message to communicate to Nintendo's leadership is this: Help us help you.
 

Deft Beck

Member
I do not think Nintendo would be the first to do something as radical as this.

They are a software and hardware entertainment company, first and foremost.
 

jooey

The Motorcycle That Wouldn't Slow Down
Preface

As an lifelong fan of Nintendo, I think there has never been a better time for fans to make an impact on Nintendo's direction. Nintendo is taking great strides to show they are listening to the community. They famously embraced the competitive Smash community, asked the community for suggestions for new games, and they're even considering revising their much maligned region-locking policy. We should take advantage of their increased attention to collectively discuss realistic, fruitful directions.

and at least two of those you blew way out of proportion
 

NeOak

Member
OP, Do you understand the concept of intellectual property?

"guys, no need to buy Amiibos, just 3D print one!"
 

Colombo

Member
I like your thinking OP. Miiverse has worked out great because the fan community feels like they have a voice and an initiative like yours is a good next step.
 
No. Sorry, but the die hard fans are not the sole consumers.
Nor are they the primary consumers. Appealing to your base can only do so much. Especially when your base doesn't even necessarily all have the tools for creative works. This is a pretty niche request. And Nintendo will not give a damn.
 
..."Daddy Sakurai"?

Yeah, that was an Etika thing.

______________

As for everything else, it sounds pretty novel. The maker movement is pretty big in the college town I'm at, and it is pretty awesome.

They are being open to more user-generated content, so maybe it has a chance of being embraced fully? I dunno, it's wishful thinking.
 

Darryl

Banned
They've already embraced it by not doing much to stop it. Other than making games that allow people to express their creative freedom, I don't think there is much more they can do.
 
I feel bad for all the time you must have put into writing this all up.

I agree with your general premise and a lot of what you're saying, mind you, it's just that I don't see Nintendo (or any big gaming companies) having anything to do with this. It's just not in their general interest.

I suppose the fact that they're not actively stopping many of the fan content is as good as it gets.
 

JKBii

Member
I do not think Nintendo would be the first to do something as radical as this.

They are a software and hardware entertainment company, first and foremost.

Would you have expected QoL from them?


NO

That guy is annoying (EWNetwork)

I don't like his style (or any of the people who posted overhyped reactions to the Mewtwo reveals). However, if Nintendo can make money from their energy, they should figure out how.

OP, Do you understand the concept of intellectual property?

"guys, no need to buy Amiibos, just 3D print one!"

Nintendo could sell build-your-own Amiibo kits for 95% of the original cost (with a cryptographic signature that obviously could not be 3D printed), but I don't think that's a good idea since Amiibos correspond to in-game content.

Of course I understand intellectual property. I also understand that Nintendo's intellectual property needs to be promoted outside of its traditional space, and that it's already being spread in areas Nintendo cannot control or monetize.

3D printers arent cheap you know? :s

1. Right now, they're $1000 to $3000, which is within range for what upper middle class parents would invest in their children's development. This is around the same price range that personal computers had in the late 80s and early 90s.

2. There are hacker spaces where you can get access to 3D printers and other tools for very cheap.

3. The price of 3D printers will fall dramatically over the next six years. The time to lay the groundwork for their explosion is now.

No. Sorry, but the die hard fans are not the sole consumers.

Nor are they the primary consumers. Appealing to your base can only do so much. Especially when your base doesn't even necessarily all have the tools for creative works. This is a pretty niche request. And Nintendo will not give a damn.

It's not about satisfying the die hard fans, it's about enabling them. Every online community follows the 1% rule which says 90% of participants lurk, 9% contribute, and only 1% create. That 1% is crucial for the entire system. If they're good, people will join the community just to see their work.

This isn't a single niche request, it's a countless niche requests. It's a request for the Pokemon breeding niche, the Mario Kart track making niche, the Animal Crossing interior designer niche, and a bunch of other niches that can grow independently if given a chance to exist.


Do you understand copyright law OP?
If they support fan works officially, they will lose rights to the IP.

Nintendo can put those fan works under their own copyright. For example, instead of supporting custom Mario levels made by generic game editors, they can release Mario Maker.

I like your thinking OP. Miiverse has worked out great because the fan community feels like they have a voice and an initiative like yours is a good next step.

Thanks a lot.

As for everything else, it sounds pretty novel. The maker movement is pretty big in the college town I'm at, and it is pretty awesome.

They are being open to more user-generated content, so maybe it has a chance of being embraced fully? I dunno, it's wishful thinking.

I'm glad you like the maker movement. I agree that this is wishful thinking, but I also think we should be vocal about our support for it.

They've already embraced it by not doing much to stop it.

Even that is a step in the right direction, considering how many fan made games they've killed in the past.

I feel bad for all the time you must have put into writing this all up.

I'm passionate about this, so I enjoyed it.
 
While I agree with most of your ideas JKBii (except the 3D printing - it would kill their Amiibo lineup before it even comes to market), Nintendo is the most conservative video game company in the industry and I don't see them ever opening up anywhere this much. I think it's expecting too much from a company that only just relatively recently even embraced the Internet's existence.

Besides, people can already 3D print Nintendo models. I've done so myself. You just can't make a profit off of them, and I think that's perfectly fair. A few years ago, I 3D-printed a model of Negative Man from Mother 3 for my own personal collection.
 

JKBii

Member
While I agree with most of your ideas JKBii (except the 3D printing - it would kill their Amiibo lineup before it even comes to market), Nintendo is the most conservative video game company in the industry and I don't see them ever opening up anywhere this much. I think it's expecting too much from a company that only just relatively recently even embraced the Internet's existence.

Besides, people can already 3D print Nintendo models. I've done so myself. You just can't make a profit off of them, and I think that's perfectly fair. A few years ago, I 3D-printed a model of Negative Man from Mother 3 for my own personal collection.

I'm glad you like it, and that you're into 3D printing yourself.

I agree that Nintendo has traditionally been conservative when it comes to implementing expensive technology, not technology in general. They pioneered motion control, the gamepad, glasses-free 3D screens, and other great technology. They even invested in the vitality sensor which ended up being unusable. They are just very price conscious about consoles and protective of the four-player splitscreen experience.

Also, I think Nintendo is slowly realizing it cannot ignore technological progression. Cell phones, online gaming, and hd gaming have all snuck up on them. This is the first generation the company has ever taken financial losses, and Iwata saw a drop in investor's confidence in him. The Quality of Life platform is a sign that they're open to being more practical, and the shrinking of the entire traditional video game market is a sign that they have to diversify.

As far as them not making money off their IP goes, they're being much smarter about letting their products be used as free advertisement. I can watch any episode of their old cartoons (Kirby, Pokemon, Donkey Kong, etc) on Youtube for free. They are no longer bricking consoles with Homebrew installed and will even repair them despite the warranty being void. There will come a time when anyone can print anything and old copyright laws will be as useful here as they were at stopping piracy. Nintendo would be wise to embrace that paradigm as it comes.

For Amiibo's specifically, Nintendo could sell build-your-own Amiibo kits for 95% of the original cost (with a cryptographic signature in the stand that obviously could not be 3D printed).
 

Dryk

Member
OP, Do you understand the concept of intellectual property?

"guys, no need to buy Amiibos, just 3D print one!"
People are already going to be 3D printing and painting their own custom Amiibos to attach to the existing bases, the quality of the ones on offer has ensured that. Officially licensed model posing software for 3D printing would be niche as hell but it has potential.
 
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