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With Xbox consoles seemingly dead, should Nintendo re-enter the home-only console market?

Should Nintendo make a new home-only console?


  • Total voters
    194
Why when they have been so successful with their current approach. They could potentially release a docked only Switch 2 with a larger fan etc and allow for max frequency on the clocks but that's about as far as they could go.
 

justiceiro

Marlboro: Other M
I'm ok with a console only switch, but I don't want more power, I want lower prices. I don't want to spend more than 300 to have Mario on my screen.

Besides, both PS5 and Xbox series X proved that the home console is on a spiral of hardware price increases every iteration, while offering very little power advantage, and even then, there is simply not enough man power to work on said games to their full potential before the generation ends even.
 
Switch 2 should only be available as a hybrid at launch as to not muddy the waters, but it wouldn't be a terrible idea to introduce an additional TV only SKU a year or two down the road at a discounted price for those who don't care about portability.

They should never go back to the old model of having completely separate home console and portable product lines unless they hate money.
 

KungFucius

King Snowflake
Why the fuck would they do this when Switch was/is so successful? The way they are doing it by making you buy a hybrid portable system for the TV instead of the lite is the right move.
 

Celine

Member
Was N64 really seen as a success? PlayStation hammered it more than 3-1.
It didn't met the company expectation though it was definitely profitable.
Nintendo was out-profiting the PlayStation division in that period (and throughout most years truth to be told):

PdeYe0O.jpeg


I'm not sure Nintendo can even make a Home Console on par power wise as PlayStation which is why they went there own route.
Nintendo is filthy rich.
They can hire AMD to produce a "PC like" (in term of components) console similar to Xbox and PlayStation however Nintendo is not interested in that approach.
 
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I don't think people realize quite how wealthy Nintendo is as company. Far more profitable than Sony. It's actually one of the most cash rich companies in the world. They could afford to get Nvidia to make something for them that could be twice as powerful as the PS5 and take a loss. However, the reason they are so rich is because that's exactly what they don't do.
 

MayauMiao

Member
1. A powerful console that goes toe to toe with PS5/PS6, it runs discs and has its own excsluives. It’s worth bearing in mind that when announcing the NX project Iwata’s aim was for Nintendo to combine their efforts to focus on a single platform.

2. A slightly more powerful Switch 2 that removes the screen. It can run Switch and Switch 2 games at 2160p/60fps and would have no exclusives.

What do you guys think considering neither Amazon, Apple, Tencent or Valve seem well suited to enter this market?

Why would Nintendo would want to go back to home console when their hybrid strategy have proven to be very successful?

Those demanding 2160p/60fps are niche group, certainly does not justify Nintendo to take more risk and financial burden.
 

ReBurn

Gold Member
It didn't met the company expectation though it was definitely profitable.
Nintendo was out-profiting the PlayStation division in that period (and throughout most years truth to be told):
That doesn't really answer the question. Nintendo was also riding high with the gameboy line during that time. The lines on that chart also include gameboy profits.
 

Celine

Member
That doesn't really answer the question. Nintendo was also riding high with the gameboy line during that time. The lines on that chart also include gameboy profits.
That's not exactly true.
GB lifespan was freakish long and basically had two bell curves instead of the more common pattern of one bell curve trend.
The second half of the '90s both saw GB lowest point in annual HW/SW sales around '95-'96 (the declining phase of the first bell curve) and the highest peak (the peak of the second bell) around '00-'01.
What can be inferred by the graph of the annual profits above is that in the transition from the SNES/GB era to the N64/GB era profitability remained overall stable for Nintendo, that is it didn't exprience any strong and permanent contraction instead the trend followed the natural lifespan of the platforms launched/re-launched.

As per your question, it is unaswerable because the word "success" as you used is void of significance.
What are the conditions to be met (and to what degree) to be considered "successful"? and then again why some conditions were chosen when others didn't?
If you really want to tackle the argument seriously then the answer won't be a simple "yes" or "no".
 
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TAS

Member
No, but what does make (perfect) sense is for them to also release a tv-only Switch2 that runs all games at ultra settings. :messenger_fire:
 

BlackTron

Member
No, Nintendo wasn’t great at consoles (since wii). They can’t support two platforms

Wii U was a trash console but I liked its first party more than Wii, which was a star console. Ironically enough.

I think they could support two platforms if they made better decisions, but there's no point now because they just made a better one to combine the two.
 
Switch 2 should only be available as a hybrid at launch as to not muddy the waters, but it wouldn't be a terrible idea to introduce an additional TV only SKU a year or two down the road at a discounted price for those who don't care about portability.

I think they've come to the conclusion that the cost savings on the BOM wouldn't be worth it versus the theoretical sales.
 

yogaflame

Member
Nintendo is already good with there hybrid switch and there exclusives staying really exclusives, no port to pc. No need to comeback to console business. PS and Nintendo even they are competitors and some old grudge between them, ehem sony and nintendo deal failed in the 90's , they have some sort of harmony and equilibrium between them. Its like Lakers versus Celtics or Boston Red sox versus NY Yankees. 😁
 
LMAO the reason Nintendo switched to the Switch hybrid console model was because they didn't want to support 2 platforms at once anymore

Since the Switch has 72 first party titles which have sold over 1 million units, it's obviously been a huge success for Nintendo to not have to divide development across 2 platforms

Nintendo will never again go back to a dedicated home console and dedicated portable. It just doesn't make sense for them
 

BlackTron

Member
If you care enough about Nintendo games to spend time playing them anyway, it's confusing to me that Switch being a hybrid and not a dedicated console would be the sticking point.

The power gulf between Switch and PS5 is less severe than Wii vs PS3 -at least Switch is HD for god's sake. But Wii was a dedicated console so that time it was fine.

There are people out there who bought, played and loved Galaxy who apparently would have skipped it if the Wii let you remove it from the TV to play NSMB. Fascinating stuff.
 

Trunx81

Member
Except the Wii, not one home console from Nintendo came close to the success of Game Boy, DS, 3DS and Switch. Switch is the culmination of years of experience in this market, the pinnacle of Yamauchis vision. Nintendo makes cheap, fun platforms. I can even imagine that, if Switch 2 is equally successful, we will see Switch 3, 4 and so on.
 
I seriously hope this is a troll question because the questioner seems to ignore the past two decades of Nintendo's history in the gaming industry.

Ever since the launch of the Nintendo Wii back in 2006, Nintendo has expressed little to no interest in chasing the same graphical quality Sony's been doing. They tried competing in the past as everyone knows the Nintendo Gamecube, despite its kiddish and awkward design, was pretty powerful and ran third-party games much better compared to the PS2. Not to mention many of their first-party games like StarFox Adventures, Metroid Primes 1 and 2, etc look gorgeous for their time and have aged wonderfully - especially if played on an emulator. But despite these advantages, Gamecube sales were abysmal and it's no wonder Nintendo threw in the towel and decided to do their own thing with the Nintendo Wii and their future successors.

Although gamers can admire Nintendo's strategy, not chasing the graphical quality Sony has been doing has translated to lower development costs, efficiency in their development tools, and overall quicker and more enjoyable games. However, even the most hardcore Nintendo fanboys would acknowledge that because of this strategy, they are missing out on many great titles that often avoided the Switch because of how weak it is, and even Nintendo fanboys would kill to have games such as Monster Hunter Wilds, Dynasty Warriors: Origins, The First Berserker: Khazan, and even Sony exclusive games that were funded by them such as Lost Soul Aside and numerous first-party and second-party titles like Stellar Blade and The Last of Us.

It's very awkward that Nintendo hasn't pursued doing Hero Projects that Sony's been doing in China, Korea, India, and many other regions to come. Not only that, it's also puzzling as to why they haven't developed their own in-house A.I upscaling like Sony did with the PSSR, and thanks to this investment, Sony's PS5 Pro is reaping the rewards with games like Stellar Blade and Resident Evil 4 Remake looking MARVELOUSLY with PSSR.
 

ergem

Member
Switch 2 should only be available as a hybrid at launch as to not muddy the waters, but it wouldn't be a terrible idea to introduce an additional TV only SKU a year or two down the road at a discounted price for those who don't care about portability.

They should never go back to the old model of having completely separate home console and portable product lines unless they hate money.

Imagine a $249 table top Switch 2. That would sell ps2 numbers.
 

Woopah

Member
I seriously hope this is a troll question because the questioner seems to ignore the past two decades of Nintendo's history in the gaming industry.

Ever since the launch of the Nintendo Wii back in 2006, Nintendo has expressed little to no interest in chasing the same graphical quality Sony's been doing. They tried competing in the past as everyone knows the Nintendo Gamecube, despite its kiddish and awkward design, was pretty powerful and ran third-party games much better compared to the PS2. Not to mention many of their first-party games like StarFox Adventures, Metroid Primes 1 and 2, etc look gorgeous for their time and have aged wonderfully - especially if played on an emulator. But despite these advantages, Gamecube sales were abysmal and it's no wonder Nintendo threw in the towel and decided to do their own thing with the Nintendo Wii and their future successors.

Although gamers can admire Nintendo's strategy, not chasing the graphical quality Sony has been doing has translated to lower development costs, efficiency in their development tools, and overall quicker and more enjoyable games. However, even the most hardcore Nintendo fanboys would acknowledge that because of this strategy, they are missing out on many great titles that often avoided the Switch because of how weak it is, and even Nintendo fanboys would kill to have games such as Monster Hunter Wilds, Dynasty Warriors: Origins, The First Berserker: Khazan, and even Sony exclusive games that were funded by them such as Lost Soul Aside and numerous first-party and second-party titles like Stellar Blade and The Last of Us.

It's very awkward that Nintendo hasn't pursued doing Hero Projects that Sony's been doing in China, Korea, India, and many other regions to come. Not only that, it's also puzzling as to why they haven't developed their own in-house A.I upscaling like Sony did with the PSSR, and thanks to this investment, Sony's PS5 Pro is reaping the rewards with games like Stellar Blade and Resident Evil 4 Remake looking MARVELOUSLY with PSSR.
The AI part is easy to explain. Sony had to create PSSR as they have partnered with AMD, whereas Nintendo is partnering with Nvidia and so can just use DLSS itself.

I do think it would be good if Nintendo had their own Hero projects. They are taking some actions to grow in these areas (for example, in Korea they secured an exclusive game in a popular PC strategy franchise and just recently they announced an official presence in Taiwan). However, its no where near the scale of what Sony is doing.

The balance Nintendo needs to hit with Switch 2 is to make it powerful enough to get good third party support, without sacrificing too much on price or battery life.
 
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