On one hand I love the console and thinks i deserves success and support. On the other hand I see how Nintendo is handling it and I the following issues and I wish for sales slowdown:
I'm extremely happy with the Switch 2 on the whole and not interested in seeing an ecosystem I've sunk money into flounder just to teach Nintendo a lesson, but, that said, I do agree with some of your points:
- Extremely poor, misleading communication from the start, sometimes actively hiding price information
I think it's an exaggeration to say that Nintendo "actively hid" price information when prices for the hardware and games were made available online immediately after the Switch 2 Direct, but I do strongly agree that not including that information in the Direct itself helped to create a vacuum that quickly filled up with misinformation. Like, we had people on this very forum talking about "$90 Mario Kart" for months after it became clear that there was no such thing.
I also think that Nintendo's initial communication strategy sucked pretty broadly. They never really got aggressive about debunking lies and addressing confusion surrounding the device. And, as a result, the discourse around the console got very toxic, very fast. You can't exclusively blame grifters for this, as Nintendo helped to create an environment where they could thrive.
- Terrible, unpredictable pricing strategy
There's an "aside from that, Mrs. Lincoln" situation here where Nintendo's pricing strategy has mostly been fine, but the places where they've fucked up ($80 MKW, charging for Welcome Tour) have been so glaring that's it's hard to give them credit for what they've gotten right.
- Too reliant on Switch 2 editions (at this point in time the double their exclusive, retail aviable games, for Switch 2)
I totally disagree with you here. I think Nintendo has struck a good balance between Switch 2 exclusives (with two major ones and two smaller downloadable titles in the first three months), Switch 2 Editions, and cross-gen titles.
- Weird policy with announcing release dates (No metroid or Hyrule Warriors dates despite having gameplay before Air riders? Why announce Splatoon Raiders on the App without a launch window?)
Eh, I don't know. I agree that their communication around MP4 has been weird and frustrating, but I don't think there's any issue with Hyrule Warriors. The current release window ("this winter") includes early 2026, so I don't think it's at all unusual to not have a firm release date yet. And the Splatoon Raiders trailer was just a quick teaser to help get eyes on the Splatoon 3 patch. I don't think it needed a release date, since the common sense assumption is that it's probably coming out next summer and if it drops before that it will be a pleasant surprise.
- Bullshit Key-card debacle with no end in sight
I think this is another area where the problem is poor initial communication from Nintendo. If they had just been honest and said "Switch 2 cartridges are expensive to produce and, while all first party games will be on the cart, we wanted to include a lower cost option for our third party partners to deter them from sticking download codes inside retail boxes," I think the reception would have been better. Instead they hid the existence of game key cards in a vague press release and soon people were saying shit like "all Switch 2 games will be on key cards! Physical media is dead!!"
- Not giving devs access to devkits even when the console is out
This one is fucking huge. I honestly can't even begin to imagine what the strategy was here. Just a hilarious own goal reminiscent of Nintendo's worst impulses from the pre-Switch era. Like, I don't even know what to say. Were they that worried about leaks? Is this some backwards attempt at "curation?" I have no clue.