Didn't the wii u use a 45 nm process while everything else including the xone and ps4 used 28 nm...
Those also came out a year after wiiu.
Didn't the wii u use a 45 nm process while everything else including the xone and ps4 used 28 nm...
Why would you think that they will have the same RAM as the WiiU? That seems illogical.
I don't know about that, man.,. IIRC, the dev kits for the Wii U was not double the retail amount.
I think the ram used the wii u was discontinued two years ago. Its one of the reasons the wiiu is costly to make for what it is. Pretty much any ram in the switch will be better than very slow wiiu ram even if it only has 2GB.
I think the ram used the wii u was discontinued two years ago. Its one of the reasons the wiiu is costly to make for what it is. Pretty much any ram in the switch will be better than very slow wiiu ram even if it only has 2GB.
Using a game that already exists in decent form on X360 is a pretty low standard to meet.
Alright. I have some good news. I can confirm that Switch has 4GB of ram in RETAIL units. Not just the dev kits. Double the Wii U's ram.
Sieh Dir den Tweet von @ArcadeGirl64 an: https://twitter.com/ArcadeGirl64/status/792616520308314112?s=09
Alright. I have some good news. I can confirm that Switch has 4GB of ram in RETAIL units. Not just the dev kits. Double the Wii U's ram.
Sieh Dir den Tweet von @ArcadeGirl64 an: https://twitter.com/ArcadeGirl64/status/792616520308314112?s=09
Isn't that what was expected?
Isn't that what was expected?
I guess that means final dev kits are out in the wild?
So if she knows the RAM amount from the Switch retail version, shouldn't she know the other hardware specifications for the retail unit as well?
Hooray, common sense prevails.
Given what we know then:
NS will have 3.2GB for games.
PS4/X1 have 5 for games.
Wait where did the 3.2 figure come from?Hooray, common sense prevails.
Given what we know then:
NS will have 3.2GB for games.
PS4/X1 have 5 for games.
Why less than Wii U for the OS?
Hooray, common sense prevails.
Given what we know then:
NS will have 3.2GB for games.
PS4/X1 have 5 for games.
Why less than Wii U for the OS?
Wait where did the 3.2 figure come from?
Thanks, but is it feasible to only allocate 0.8 GBs for the OS?Better/tighter OS?
Leak in this thread.
Wait where did the 3.2 figure come from?
And slightly off topic but why is PS4 conserving 3 GBs of RAM when the Switch will only conserve 0.8 allegedly?
Finally, from what I understand the type of RAM matters greatly. Is the RAM inside the Switch good or is it slow?
A little bit more questions than I would've liked but I really want to know where this thing stands in the whole field.
Why less than Wii U for the OS?
Getting corrected left and rightPS4 should be 5.5GB for games, so it's 2.5 for the OS which keeps background apps like Netflix in the memory.
Thanks, but is it feasible to only allocate 0.8 GBs for the OS?
Why not? The OS on X1 and PS4 are very hungry on RAM for suspended apps in the background.
Switch could have lots of apps too,not as many, but lots, i dont know something seems strange
Switch could have lots of apps too,not as many, but lots, i dont know something seems strange
It all comes down to how much kept in background stuff they want to do. Nintendo seems comfortable with switching to a web browser while pausing game for instance but stuff like suddenly opening Netflix etc. requires closing other things.
Hooray, common sense prevails.
Given what we know then:
NS will have 3.2GB for games.
PS4/X1 have 5 for games.
I'm guessing they wanted that Wii U Chat to be in the background but couldn't get it working. Which is why it's laughably terrible.
Switch could have lots of apps too,not as many, but lots, i dont know something seems strange
Oh, they can have all the apps they want on the device. The issue would be having having those apps stored in the memory and multitasking while having games running. For example, on the PS4, you can keep your game running while playing music on Spotify and quickly opening up the browser to look something up. It all happens seamlessly and quite quickly. This is something afforded by the 2.5GB RAM reserved for the OS.
But how much bandwidth will NS' RAM have?
Answer: Probably not much.
The 3DS (and WiiU) can open up the browser while playing games, you don't need gigs of RAM to run a browser unless your browser is Chrome with a thousand tabs or just utter garbage in general.
Hooray, common sense prevails.
Given what we know then:
NS will have 3.2GB for games.
PS4/X1 have 5 for games.
So 25GB/s bandwidth then? Thats a bit concerning.
Notice I mentioned running Spotify as well and it all being quick. That's not to mention the variety of other things you can do quickly on the PS4's OS while having the game in the background.
This is not confirmed yet.
This is not confirmed yet.
I know, which is why I noted the 3DS, which has 128MBs of RAM. You can do a lot with a little if you do it well or smartly or both.
Well, the 3DS has a really anemic browser that runs poorly due to the low amount of RAM, so I wouldn't go so far as to say you can "do a lot" with low amounts.
Stoked about the RAM 'confirmation' -- 4GB for a Nintendo system is pretty good if you look at it in that context alone. All I'm thinking about is how much more games like Breath of the Wild can do with double the RAM when they are already breathtaking on the Wii U