Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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There are simply too many variables to know what will perform how. We need to know the kind of customization Nintendo went for. Any performance boosts etc.
 
Stoked about the RAM 'confirmation' -- 4GB for a Nintendo system is pretty good if you look at it in that context alone. All I'm thinking about is how much more games like Breath of the Wild can do with double the RAM when they are already breathtaking on the Wii U

Link to confirmation? It's hard going through the pages of this thread. It'd be nice if OP kept it up to date with the news.
 
Just let me share cool screenshots quickly on Twitter. That's what I want. Not music in the background. I don't care about that.
 
At least Nintendo games will look pretty :P

Just package whatever wizardry got BotW and XCX running on a WiiU in the APIs, and third parties can make efficient games too!

The amount of loopholes and tricks used to get XCX/Mira working on 1GB has to be a mile long.
 
If it uses Maxwell instead of Pascal, what does that mean for the FLOPZ?

In theory, nothing. Pascal would simply make it a more efficient device. With it being a custom GPU, it could be based on an X1 and use a more modern architecture like Pascal for power efficiency purposes without providing a boost in power.
 
In theory, nothing. Pascal would simply make it a more efficient device. With it being a custom GPU, it could be based on an X1 and use a more modern architecture like Pascal for power efficiency purposes without providing a boost in power.
Didn't you previously state that it was definitely Pascal?
 
In theory, nothing. Pascal would simply make it a more efficient device. With it being a custom GPU, it could be based on an X1 and use a more modern architecture like Pascal for power efficiency purposes without providing a boost in power.

Maxwell and Pascal aren't really different architectures, the only differences are the fab nodes, really. The more efficient Pascal fab allows you to clock higher and cram more to a chip and as such get higher performance, but you're not really making large changes anywhere else.

So if you took X1 specs but put them on the 16nm node, you'd be making a Pascal chip that is simply a more efficient but otherwise identical X1. Almost any or all actual gains over the X1 won't be from a die shrink (unless it allows for more clock tweaks and such) but from whatever is custom.
 
For sake of reference, remember that the 360 had 512 MB of GDDR3 RAM clocked at 700 MHz, and a good chunk of it was likely reserved for OS functions as well, so less than half of what the Wii U allowed for games, and Rockstar still managed to get GTAV working on previous-gen consoles, albeit requiring an install to get working.

Fuctionally, at least 3 gigs of RAM is not something to sneeze at, especially when games are expected to run at around 720p or less on the go.
 
In theory, nothing. Pascal would simply make it a more efficient device. With it being a custom GPU, it could be based on an X1 and use a more modern architecture like Pascal for power efficiency purposes without providing a boost in power.

This is perhaps what is so misleading to the average enthusiast. Given a custom chip (which is a given,) considering anything in regard to existing Nvidia SoCs is inherently inaccurate. Nintendo traditionally goes custom with a capital "C" and so one might assume that they delved the depths of what Nvidia has on offer in order to create the chip that makes the most sense to them. This is also in line with what Nvidia said about exploring and iterating in order to find the right chip for Nintendo.
 
If its according to the leaked dev kit, then its at least 25GB/s.

Which is about what you'd expect if it's using LPDDR4. Good for a handheld, but I wonder how limiting this will be in dock mode, if there is indeed a power boost associated with being docked.
 
As for anyone wondering if an OS can run on 800MB of RAM:
My laptop is currently using 815MB of RAM, of which 600MB+ for Firefox. And I am running my music player in the background as well.

So a dedicated OS for game consoles should be able to use a lot less.
 
And I still believe it to be a Pascal Tegra.

I think its a safe bet. USB-C isn't a thing on Maxwell, and no one makes 20nm chips anymore. Kind of running out of options.

Which is about what you'd expect if it's using LPDDR4. Good for a handheld, but I wonder how limiting this will be in dock mode, if there is indeed a power boost associated with being docked.

LDDR4 is seemingly confirmed, the only question is the bus.
 
Stoked about the RAM 'confirmation' -- 4GB for a Nintendo system is pretty good if you look at it in that context alone. All I'm thinking about is how much more games like Breath of the Wild can do with double the RAM when they are already breathtaking on the Wii U

I don't know if anyone has done a direct comparison yet, but in the reveal trailer I was convinced that BOTW had new and better lighting effects and other touches that weren't there in the WiiU version.
 
I wouldn't think too much about apps and web browsers. Think outside the box, think like Nintendo.

Class-4B Lasers?

It, being a transformer, scans your room for other consoles, assimilates them in form and function, and then destroys them?
 
As for anyone wondering if an OS can run on 800MB of RAM:
My laptop is currently using 815MB of RAM, of which 600MB+ for Firefox. And I am running my music player in the background as well.

So a dedicated OS for game consoles should be able to use a lot less.
In NERD I trust, their Wii U browser is stellar.
 
Stoked about the RAM 'confirmation' -- 4GB for a Nintendo system is pretty good if you look at it in that context alone. All I'm thinking about is how much more games like Breath of the Wild can do with double the RAM when they are already breathtaking on the Wii U
Oh nice!
 
I don't know if anyone has done a direct comparison yet, but in the reveal trailer I was convinced that BOTW had new and better lighting effects and other touches that weren't there in the WiiU version.

Yeah? I didn't catch those. The lighting on the horse when it turned lateral to the camera looked great, but I can't think of any comparison to the Wii U version that would qualify as good comparison footage. That is not to say that it does not exist, to be fair.

Sort of looked like early footage put in via post production to me.
 
I got an off the wall question for you tech savvy sorts. Is the Apple A10 system on a chip logically similar to the Nvidea Tegra SoC? Like, say for example that Nintendo wanted the ability to sell content from the Apple store alongside content from the Android store. Could that actually be done? Or does the data just not move like that..

What if the "X" of the Nintendo NX was supposed to have been pronounced "Cross", and the goal of this machine was to make a way for users to swtich between Nintendo and mobile content from those other devices. I mean I know that the Tegra chipset can run all the Android games, but could it ever run any of Apple's without software modifications?

Could we be looking at a new era of "adaptive software"?
 
Maxwell and Pascal aren't really different architectures, the only differences are the fab nodes, really. The more efficient Pascal fab allows you to clock higher and cram more to a chip and as such get higher performance, but you're not really making large changes anywhere else.

So if you took X1 specs but put them on the 16nm node, you'd be making a Pascal chip that is simply a more efficient but otherwise identical X1. Almost any or all actual gains over the X1 won't be from a die shrink (unless it allows for more clock tweaks and such) but from whatever is custom.


Wouldn't you end up with a smaller, less powerful chip though if you put maxwell on 16nm? While there may not be major architectural advantages with pascal, the smaller die lets them fit more in.

So a shrink maxwell would be similarly power efficient as pascal (good), but would be limited to maxwell tegra power. the smaller node would let you clock it a little higher, but that's not compensation for more cores.


Speculation - Nintendo wanted the efficiencies of pascal and 16nm, but nvidia didn't want to license such new tech at a cheap price (not that anyone else will license it..), so they made a custom pascal tegra and disabled some GPU cores to reduce performance (good to help nvidia try to license 'full fat' tegra elsewhere), while increasing yields and lowering production costs, and delivering power efficiency on 16nm which is good for Nintendo.
 
I got an off the wall question for you tech savvy sorts. Is the Apple A10 system on a chip logically similar to the Nvidea Tegra SoC? Like, say for example that Nintendo wanted the ability to sell content from the Apple store alongside content from the Android store. Could that actually be done? Or does the data just not move like that..

What if the "X" of the Nintendo NX was supposed to have been pronounced "Cross", and the goal of this machine was to make a way for users to swtich between Nintendo and mobile content from those other devices. I mean I know that the Tegra chipset can run all the Android games, but could it ever run any of Apple's without software modifications?

Could we be looking at a new era of "adaptive software"?

Not a chance Switch will allow us to download IOS or Android Apps, I mean surly Nintendo is going to allow Apps on their store, like they already do on 3DS and WiiU after all, but you won't be able to download stuff from google store or Apple store on Switch, I'm sure Switch OS will be a closed envhiroment, of course iOS and Android developers could decide to port their mobile games to Nintendo store too, it won't be hard to develop a port for that architechture, for example I'm writing this from my Xiaomi Mi Pad, which is an Android tablet powered by Nvidia Tetra K1
 
Lol not trying to make you guys guess. Just assume it doesn't need much RAM for other tasks. I mean, you've already got a browser and presumably a few of them. Think of other ways that Nintendo can utilize apps.

3D Mario will generate new levels out of Tweets.
 
Lol not trying to make you guys guess. Just assume it doesn't need much RAM for other tasks. I mean, you've already got a browser and presumably a few of them. Think of other ways that Nintendo can utilize apps.

*scratches head

Upload/stream through youtube/Twitch apps?
 
Lol not trying to make you guys guess. Just assume it doesn't need much RAM for other tasks. I mean, you've already got a browser and presumably a few of them. Think of other ways that Nintendo can utilize apps.

I'm guessing this will be one of there surprises for January.
 
Just package whatever wizardry got BotW and XCX running on a WiiU in the APIs, and third parties can make efficient games too!

The amount of loopholes and tricks used to get XCX/Mira working on 1GB has to be a mile long.

Are you telling me third parties should put some effort into optimization instead of throwing two lines of code at it, call it a day and expect for the best? Is that what you're telling me? You sir are crazy!

On a more serious note, let's say we're talking about a really ambitious Nintendo game like a possible XCX sequel. With eveything we "know" so far, should this thing be at least strong enough to run their games at 1080p, 60(solid 30)fps with some AA thrown in there in docked mode?

I won't lie, outside of a really few, I couldn't care less about third party games on my Nintendo console. I have a PS4 for that. But seeing jaggies and many other visual compromises on Nintendo games gets on my nerves sometimes. Wish those were a thing of the past.

In handheld mode sure, downgrade the shit out of them to make them run decently enough but docked mode is key here
mkQ3oT2.gif
 
Wouldn't you end up with a smaller, less powerful chip though if you put maxwell on 16nm? While there may not be major architectural advantages with pascal, the smaller die lets them fit more in.

So a shrink maxwell would be similarly power efficient as pascal (good), but would be limited to maxwell tegra power. the smaller node would let you clock it a little higher, but that's not compensation for more cores.

Parker and X1 are Both 2 SM 256 Core chips. Parker as chips go was not nearly as much of an evolution as people expected from it. It seems like a stop gap until Xavier. Its biggest evolution is the 128bit memory bus versus the 64bit one in X1.
 
I'm sorry wat?!

It runs android via a hypervisor so you can use any android apps you want

Or it's like chromeOS and everything runs as a web app. TBH most of the things you'd want would be fine like that - music streaming, messaging. Add a lightweight method for notifications and you're good.
 
Lol not trying to make you guys guess. Just assume it doesn't need much RAM for other tasks. I mean, you've already got a browser and presumably a few of them. Think of other ways that Nintendo can utilize apps.

Does this mean we won't get another browser on the NS? Awwww...I used the Wii U browser a lot. Same with the Wii browser for that matter.
 
Are you telling me third parties should put some effort into optimization instead of throwing two lines of code at it, call it a day and expect for the best? Is that what you're telling me? You sir are crazy!

On a more serious note, let's say we're talking about a really ambitious Nintendo game like a possible XCX sequel. With eveything we "know" so far, should this thing be at least strong enough to run their games at 1080p, 60(solid 30)fps with some AA thrown in there in docked mode?

I won't lie, outside of a really few, I couldn't care less about third party games on my Nintendo console. I have a PS4 for that. But seeing jaggies and many other visual compromises on Nintendo games gets on my nerves sometimes. Wish those were a thing of the past.

In handheld mode sure, downgrade the shit out of them to make them run decently enough but docked mode is key here
mkQ3oT2.gif
Docked mode? I think you guys where done with that, we already know Switch hardware is all into the tablet, that dock is really nothing, it just charge the Switch and Switch the signal from the tablet to the TV, perhaps doing some upscaling from 720p to 1080p, but that upscaling doesn't require hardware, the dock won't have any additional CPU/GPU or Ram into it, so forget to see difference between handheld mode and docked mode, and I'm fine with that.
That's also been confirmed by the Nintendo not allowing external hard drives in the dock, cause they really want everything to be exclusively into the tablet, so that you can plug and unplug from the dock without having any difference
 
Docked mode? I think you guys where done with that, we already know Switch hardware is all into the tablet, that dock is really nothing, it just charge the Switch and Switch the signal from the tablet to the TV, perhaps doing some upscaling from 720p to 1080p, but that upscaling doesn't require hardware, the dock won't have any additional CPU/GPU or Ram into it, so forget to see difference between handheld mode and docked mode, and I'm fine with that.
That's also been confirmed by the Nintendo not allowing external hard drives in the dock, cause they really want everything to be exclusively into the tablet, so that you can plug and unplug from the dock without having any difference

According to information we've gotten already the dock provides a boost in power. This is known. Of course the idea that we can't connect an HDD is a different issue altogether. It's an issue I think they'll relent on at some point anyway...especially as the size of games really starts to ramp up.
 
There is rumours from LPVG that the dock will actually enhance the performance... In some way. Most likely like laptops that can have multiple performance modes depending what kind of power source you are using.
 
According to information we've gotten already the dock provides a boost in power. This is known. Of course the idea that we can't connect an HDD is a different issue altogether. It's an issue I think they'll relent on at some point anyway...especially as the size of games really starts to ramp up.
What information? Did I miss something? I read the IGN interview to a Nintendo spokesperson who said that the hardware is only on the tablet itself and the dock just charge and connenct Switch to the TV
 
According to information we've gotten already the dock provides a boost in power. This is known. Of course the idea that we can't connect an HDD is a different issue altogether. It's an issue I think they'll relent on at some point anyway...especially as the size of games really starts to ramp up.

I think the problem there is taking games on the go.
 
What information? Did I miss something? I read the IGN interview to a Nintendo spokesperson who said that the hardware is only on the tablet itself and the dock just charge and connenct Switch to the TV

The rumor is less hardware in the dock and that the system scales in power depending if on battery, in dock etc.
 
Docked mode? I think you guys where done with that, we already know Switch hardware is all into the tablet, that dock is really nothing, it just charge the Switch and Switch the signal from the tablet to the TV, perhaps doing some upscaling from 720p to 1080p, but that upscaling doesn't require hardware, the dock won't have any additional CPU/GPU or Ram into it, so forget to see difference between handheld mode and docked mode, and I'm fine with that.
That's also been confirmed by the Nintendo not allowing external hard drives in the dock, cause they really want everything to be exclusively into the tablet, so that you can plug and unplug from the dock without having any difference

I know all of that.
Wasn't there a confirmation the dock would let the console know when it was sitting on it so it could run games natively as opposed to "handheld" mode where it would downclock and save battery and such?

Could have sworn I read it somewhere.


edit: I type too slow, apparently.
Missed the previous posts. I don't know anymore. This thing will drive me crazy >.>
 
I think the problem there is taking games on the go.

Yeah. There was a long discussion about this in another thread. It's something I think they will allow in the future. The USB ports are there and it'll only require an OS update to add. If it starts to be a problem they will get it fixed.
 
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