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Nintendo Switch Discussion Thread (Question of the Day, Countdown, etc)

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As far as Smash is concerned, I just hope they take the time to finish the DLC characters...as in, give them their own custom moves and Palutena Guidances, which they still lack to this day.

See, it's a little more acceptable for them to lack this stuff when they're just optional DLC, but when they're going to be made part of the base roster and they still don't have everything all the other characters in the game do, they're just gonna stick out like a sore thumb way more. Same goes with the two new characters we're supposedly getting.

I've always had the sneaking suspicion that they secretly recorded new Palutena Guidances for the DLC characters when they brought back Antony Del Rio and Brandy Kopp to voice Pit and Palutena for Bayonetta's reveal trailer, and just held them off to include in the thencoming Switch version.
 

LordKano

Member
XenobladeX just had far less direct explanations that the first Xenoblade, that's all. You had to look for yourself. But I see your point.
I may be wrong about how I see your sentence. If "simplify" means "more tutorials" then I agree.

Yeah, overall instead of simplify I maybe should have use "making more intuitive". As I've said, the first thing you see when you're looking for the voice system is a huge wall of text with plenty of things you know nothing about. That's not really encouraging.

By the way, since we're talking about Xenoblade X, I want you to know that the wait for the EU localization of the game was easier thanks to your blog and your impressions about the game :3
 

Thraktor

Member
I've heard 16 new tracks for Switch. Not sure if that is 16 brand new tracks or a mix of original and retro though.

For all people would complain about Nintendo re-releasing Wii U games on Switch, if they release a Mario Kart game with 64 tracks (32 original + 16 DLC + 16 new) along with a proper battle mode then that's insanely good value for anyone who didn't own MK8. For comparison, Mario Kart 64 and Double Dash each had only 16 tracks apiece.
 

Rodin

Member
Well, no one was expecting Retro to work on Metroid after Tanabe's interview (i think).

I wouldn't use it, but this be better be in it. And 5GHZ wifi.
Xeno X was a technical experiment iirc. I remember an interview where they basically said they wanted to test and prepare for something bigger.

I think that it was also obviously a test storywise. They didn't want to officially start a new xenosaga-like but they still laid the ground work for that in case this time it sold enough. Which I believe it kinda did. Fairly confident the next one is going to be a sequel, especially if they bother to port X
Not a test, but it was likely influenced by the fact that when development of the game for Wii U started Takahashi said they wanted to be recognized as the "oriental Besthesda". Plans changed recently (Takahashi said he wants to make a more story focused game), but it's pretty obvious how that kind of goal influenced X's design.

I thought it was a masterpiece (certainly one of my favorite games ever), and that it was smart to use its plot basically to create the lore and prepare the setting for the inevitable sequel, but i'm not sure it would work so amazingly two times in a row so i'm happy to see that they'll make a more story-focused title on the Switch. Hopefully Takahashi and Soraya will work on story and characters.




EDIT: About that battery life quote... i'm wondering if this means that the clocks reported by DF are the standard ones, but devs can use a higher clock for the portable at the expense of battery life if they need to, so that for example if a game is running at 1080p when docked they can target the same level of detail in 720p instead of having to cut stuff.
 
For all people would complain about Nintendo re-releasing Wii U games on Switch, if they release a Mario Kart game with 64 tracks (32 original + 16 DLC + 16 new) along with a proper battle mode then that's insanely good value for anyone who didn't own MK8. For comparison, Mario Kart 64 and Double Dash each had only 16 track apiece.
Yeah. If it's 16 new tracks and have a change in weapon mechanics., I don't think we can call it a port.
 
As far as Smash is concerned, I just hope they take the time to finish the DLC characters...as in, give them their own custom moves and Palutena Guidances, which they still lack to this day.

See, it's a little more acceptable for them to lack this stuff when they're just optional DLC, but when they're going to be made part of the base roster and they still don't have everything all the other characters in the game do, they're just gonna stick out like a sore thumb way more. Same goes with the two new characters we're supposedly getting.

I've always had the sneaking suspension that they secretly recorded new Palutena Guidances for the DLC characters when they brought back Antony Del Rio and Brandy Kopp to voice Pit and Palutena for Bayonetta's reveal trailer, and just held them off to include in the thencoming Switch version.

Agreed. I wouldn't be surprised if they don't though. /:

If IC and Wolf don't come back as veterans, I'll be upset. I do think Inkling is the likeliest newcomer.
 

LordKano

Member
Well that's not good... it means Monster Hunter XX is probably 3DS only considering it's releasing right around when Switch would launch.

If that's right then Capcom are batshit stupid. Why would they release a brand new Monster Hunter the same day as the Switch release ?
 

Waji

Member
Yeah, overall instead of simplify I maybe should have use "making more intuitive". As I've said, the first thing you see when you're looking for the voice system is a huge wall of text with plenty of things you know nothing about. That's not really encouraging.

By the way, since we're talking about Xenoblade X, I want you to know that the wait for the EU localization of the game was easier thanks to your blog and your impressions about the game :3
I can see how the sould voice can be weird but it actually took a lot of sense when playing in multiplayer.
I had the occasion to finish a few quests with another gaf member, and setting voices was fun and proved quite helpful.
The systems felt "Open World" too, if you see what I mean.

And I'm happy if my articles helped. I'm surprised seeing someone talking about it here ah ah.
I'm already prepare to be there for the next one if needed.

They should definitely remove some stats there are way too many, and also the amount of shit cluttering your inventory and/or your menu screen.
Actually there is too many of everything and some stuff you can get rid of without losing much. That would help in balancing the game this time.
I posted a little too fast and didn't have the time to edit. But I was talking about the whole series more than only X. They can defnitely improve, but I hope for depth all the time, that's what I meant.
 
If that's right then Capcom are batshit stupid. Why would they release a brand new Monster Hunter the same day as the Switch release ?

Yet TPC have been doing it with Pokemon for years. Monster Hunter on Switch is inevitable, but Monster Hunter 5 most definitely be a Switch title. The cross series is likely a spinoff with new content while Capcom works on MH5 on Switch hardware for 2018.
 

random25

Member
They should definitely remove some stats there are way too many, and also the amount of shit cluttering your inventory and/or your menu screen.
Actually there is too many of everything and some stuff you can get rid of without losing much. That would help in balancing the game this time.

There's not much stats in XCX. The only big addition are the sort-of elemental affinity and resistances. Base stats are split up pretty much to balance what was broken in the first Xenoblade, which was the agility stat.

The only reason why inventory is a bit of problem is because weapon drops are pretty common in the game. Just 5 encounters and you're sitting with 10 new weapons or armor. That pretty much bloats up your inventory fast.

HA! They'd rather develop more generic games than ever touch Metroid again. They killed it, and they still don't understand how they did.

The problem with the Metroid franchise is that it never was a commercial hit no matter what it does. Had it become a big money maker for Nintendo, they might have stuck with a formula that makes the Metroid games sell rather than try to shake things up all the time.

Retro is a Nintendo studio. A Retro game is an internally developed Nintendo game

I know that. What I mean is their local studios in Japan, where the main Mario and Zelda games are made.
 

LordKano

Member
Yet TPC have been doing it with Pokemon for years. Monster Hunter on Switch is inevitable, but Monster Hunter 5 most definitely be a Switch title. The cross series is likely a spinoff with new content while Capcom works on MH5 on Switch hardware for 2018.

Yeah but at least TPC released their Pokémon a few weeks/months after the new system's launch, not exactly the same day.
 
Mmmh..I don't know if I should take this for so granted. It seems absurd that there wouldn't be MHXX, especially after the announcement of the release date. It seriously seems like a good fit for the launch.

Yeah I tend to agree. I really need Monster Hunter on this system. Please Capcom.
 

Enforced

Junior Member
Wow at Mario Kart 8 rumors, I'm really excited for MK8 switch info. I really hope they will add Super Frantic Mode. Super Frantic Mode means we get more powerful items on the race, more intense and more salt. >:D
 

LordKano

Member
But rumour is MH5 is a PS4 game!



Releasing on 3DS only won't hurt Monster Hunter at all but it will hurt Switch.

Doubt it. It will hurt both, as in the hype for that day will be shared for both releases, instead of focusing on the Switch version of the game.

How do you wish to sell as great as before when you're releasing the same day as 3D Mario and Splatoon ?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Laura said her sources for the MH claim are Western based.
...I wonder if that's why there's no MH at the January event. Because there wouldn't be any MH at the Western event, on which her sources would be the most informed about.
 

Oregano

Member
Doubt it. It will hurt both, as in the hype for that day will be shared for both releases, instead of focusing on the Switch version of the game.

How do you wish to sell as great as before when you're releasing the same day as 3D Mario and Splatoon ?

3D Mario and Splatoon still aren't as big as Monster Hunter, especially if third parties appear to be sitting it out and Switch comes off as only a Wii U successor. That'd be worse case scenario.

Either way MH can easily sell the 2 million Capcom projected on the 3DS alone.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
But rumour is MH5 is a PS4 game!



Releasing on 3DS only won't hurt Monster Hunter at all but it will hurt Switch.

...Actually, that (insane) rumour also stated that, due to some crazy hijinks, not only MH would've been on Switch anyway with the Monster Hunter Portable franchise's return, but also that MHXX was getting readied for Switch as well.

Strange you forgot that part, isn't it? :p
 

Shahadan

Member
There's not much stats in XCX. The only big addition are the sort-of elemental affinity and resistances. Base stats are split up pretty much to balance what was broken in the first Xenoblade, which was the agility stat.

The only reason why inventory is a bit of problem is because weapon drops are pretty common in the game. Just 5 encounters and you're sitting with 10 new weapons or armor. That pretty much bloats up your inventory fast.

16d887f352.png


Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.

AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.

If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.
 

LordKano

Member
3D Mario and Splatoon still aren't as big as Monster Hunter, especially if third parties appear to be sitting it out and Switch comes off as only a Wii U successor. That'd be worse case scenario.

Either way MH can easily sell the 2 million Capcom projected on the 3DS alone.

I know MH is bigger, but such fierce competition would hurt the release of MH. There's little point to release them the same day. Capcom probably know the release date of the Switch, why would they do that ?
 

skypunch

Banned
16d887f352.png


Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.

AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.

If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.

Delicious.

Also, "in the same vein as Xenoblade and X's combat" doesn't necessarily mean it's going to be a retread of hot bars and cool downs. I think it's going to be action-based, closer to action combat seen in The Witcher 3 and FFXV.
 

NSESN

Member
Laura said her sources for the MH claim are Western based.
...I wonder if that's why there's no MH at the January event. Because there wouldn't be any MH at the Western event, on which her sources would be the most informed about.

We can test this theory with DQ, someone ask her if she knows anything about it

EDIT:
It is already over
 

thefro

Member
I'd take anything Laura says about Japanese third party support with a massive grain of salt as she hasn't proven herself to have sources there.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I'd take anything Laura says about Japanese third party support with a massive grain of salt as she hasn't proven herself to have sources there.

To clarify, she said her sources for Mh are one at Nintendo (I suppose the famous A source back from when she knew about the trailer) and one "press event specific". Again, both Western.
 

LordKano

Member
I love that particular rumour though. It's so out there and is so crazy, that I kinda want it to be real.

MH is the last worthwhile franchise of Capcom, so I hope for them the rumor is not real. If it's real, they would kill the last thing that keep them afloat.
 

Oregano

Member
...Actually, that (insane) rumour also stated that, due to some crazy hijinks, not only MH would've been on Switch anyway with the Monster Hunter Portable franchise's return, but also that MHXX was getting readied for Switch as well.

Strange you forgot that part, isn't it? :p

True, that rumour did seem like nonsense but then Capcom said handhelds are holding Monster Hunter back in the west...

I know MH is bigger, but such fierce competition would hurt the release of MH. There's little point to release them the same day. Capcom probably know the release date of the Switch, why would they do that ?

They probably don't give a fuck. They need it out before the end of March.
 


Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.

AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.

If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.

this is why I'm turned off by this game and didn't have the desire to go past chapter 4.. Way too much stuff to learn with the combat, missions, and this stuff. ugh.
 

oti

Banned
MH is the last worthwhile franchise of Capcom, so I hope for them the rumor is not real. If it's real, they would kill the last thing that keep them afloat.
Why though. According to the rumour it's a very different MH suited for the PS4 audience and Switch will get the next real MH anyway. Sounds like win-win to me.
 

random25

Member
16d887f352.png


Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.

AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.

If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.

Having a split stats for melee and ranged makes it look like more but it's not really and it's pretty straight forward. You only focus on one side when managing melee equips and only focus on the other side when managing guns.

It's less stuff actually than other JRPGs. FFVIII for example probably has double the amount of stats you need to manage.
 
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