AquaWateria
Member
Fuck it I'm going to post here.
Give me a 3D Donkey Kong game.......
Give me a 3D Donkey Kong game.......
XenobladeX just had far less direct explanations that the first Xenoblade, that's all. You had to look for yourself. But I see your point.
I may be wrong about how I see your sentence. If "simplify" means "more tutorials" then I agree.
Metroid could be back as an internally developed game after years of being made outside Nintendo's local studios. Who knows?
My man.Fuck it I'm going to post here.
Give me a 3D Donkey Kong game.......
I've heard 16 new tracks for Switch. Not sure if that is 16 brand new tracks or a mix of original and retro though.
I wouldn't use it, but this be better be in it. And 5GHZ wifi.Ethernet
Not a test, but it was likely influenced by the fact that when development of the game for Wii U started Takahashi said they wanted to be recognized as the "oriental Besthesda". Plans changed recently (Takahashi said he wants to make a more story focused game), but it's pretty obvious how that kind of goal influenced X's design.Xeno X was a technical experiment iirc. I remember an interview where they basically said they wanted to test and prepare for something bigger.
I think that it was also obviously a test storywise. They didn't want to officially start a new xenosaga-like but they still laid the ground work for that in case this time it sold enough. Which I believe it kinda did. Fairly confident the next one is going to be a sequel, especially if they bother to port X
My man.
I wonder why people still think Nintendo is using a generic, uncustomized X1. This is probably why they don't release specs
Yeah. If it's 16 new tracks and have a change in weapon mechanics., I don't think we can call it a port.For all people would complain about Nintendo re-releasing Wii U games on Switch, if they release a Mario Kart game with 64 tracks (32 original + 16 DLC + 16 new) along with a proper battle mode then that's insanely good value for anyone who didn't own MK8. For comparison, Mario Kart 64 and Double Dash each had only 16 track apiece.
Laura Kate Dale said:Don't expect Monster Hunter to be in the Jan event.
As far as Smash is concerned, I just hope they take the time to finish the DLC characters...as in, give them their own custom moves and Palutena Guidances, which they still lack to this day.
See, it's a little more acceptable for them to lack this stuff when they're just optional DLC, but when they're going to be made part of the base roster and they still don't have everything all the other characters in the game do, they're just gonna stick out like a sore thumb way more. Same goes with the two new characters we're supposedly getting.
I've always had the sneaking suspension that they secretly recorded new Palutena Guidances for the DLC characters when they brought back Antony Del Rio and Brandy Kopp to voice Pit and Palutena for Bayonetta's reveal trailer, and just held them off to include in the thencoming Switch version.
Well that's not good... it means Monster Hunter XX is probably 3DS only considering it's releasing right around when Switch would launch.
I can see how the sould voice can be weird but it actually took a lot of sense when playing in multiplayer.Yeah, overall instead of simplify I maybe should have use "making more intuitive". As I've said, the first thing you see when you're looking for the voice system is a huge wall of text with plenty of things you know nothing about. That's not really encouraging.
By the way, since we're talking about Xenoblade X, I want you to know that the wait for the EU localization of the game was easier thanks to your blog and your impressions about the game :3
I posted a little too fast and didn't have the time to edit. But I was talking about the whole series more than only X. They can defnitely improve, but I hope for depth all the time, that's what I meant.They should definitely remove some stats there are way too many, and also the amount of shit cluttering your inventory and/or your menu screen.
Actually there is too many of everything and some stuff you can get rid of without losing much. That would help in balancing the game this time.
64 tracks?
Might cal it Mario Kart 8²
The Metroid dream is dead :
If that's right then Capcom are batshit stupid. Why would they release a brand new Monster Hunter the same day as the Switch release ?
They should definitely remove some stats there are way too many, and also the amount of shit cluttering your inventory and/or your menu screen.
Actually there is too many of everything and some stuff you can get rid of without losing much. That would help in balancing the game this time.
HA! They'd rather develop more generic games than ever touch Metroid again. They killed it, and they still don't understand how they did.
Retro is a Nintendo studio. A Retro game is an internally developed Nintendo game
Yet TPC have been doing it with Pokemon for years. Monster Hunter on Switch is inevitable, but Monster Hunter 5 most definitely be a Switch title. The cross series is likely a spinoff with new content while Capcom works on MH5 on Switch hardware for 2018.
If that's right then Capcom are batshit stupid. Why would they release a brand new Monster Hunter the same day as the Switch release ?
Mmmh..I don't know if I should take this for so granted. It seems absurd that there wouldn't be MHXX, especially after the announcement of the release date. It seriously seems like a good fit for the launch.
Well that's not good... it means Monster Hunter XX is probably 3DS only considering it's releasing right around when Switch would launch.
Don't worry, we'll get Monster Hunter XXX in 2018.
Or Monster Hunter 5 in 2018 or late 2017...
To be I ain't surprised since Capcom are terrible in handling their ips.
It could be PS4/Switch for all we know.But rumour is MH5 is a PS4 game!
But rumour is MH5 is a PS4 game!
Releasing on 3DS only won't hurt Monster Hunter at all but it will hurt Switch.
It could be PS4/Switch for all we know.
But rumour is MH5 is a PS4 game!
.
Doubt it. It will hurt both, as in the hype for that day will be shared for both releases, instead of focusing on the Switch version of the game.
How do you wish to sell as great as before when you're releasing the same day as 3D Mario and Splatoon ?
But rumour is MH5 is a PS4 game!
Releasing on 3DS only won't hurt Monster Hunter at all but it will hurt Switch.
There's not much stats in XCX. The only big addition are the sort-of elemental affinity and resistances. Base stats are split up pretty much to balance what was broken in the first Xenoblade, which was the agility stat.
The only reason why inventory is a bit of problem is because weapon drops are pretty common in the game. Just 5 encounters and you're sitting with 10 new weapons or armor. That pretty much bloats up your inventory fast.
3D Mario and Splatoon still aren't as big as Monster Hunter, especially if third parties appear to be sitting it out and Switch comes off as only a Wii U successor. That'd be worse case scenario.
Either way MH can easily sell the 2 million Capcom projected on the 3DS alone.
Well, no one was expecting Retro to work on Metroid after Tanabe's interview (i think).
I wouldn't use it, but this be better be in it. And 5GHZ wifi.
Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.
AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.
If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.
Laura said her sources for the MH claim are Western based.
...I wonder if that's why there's no MH at the January event. Because there wouldn't be any MH at the Western event, on which her sources would be the most informed about.
I love that particular rumour though. It's so out there and is so crazy, that I kinda want it to be real.The most believable rumor!
I'd take anything Laura says about Japanese third party support with a massive grain of salt as she hasn't proven herself to have sources there.
I love that particular rumour though. It's so out there and is so crazy, that I kinda want it to be real.
...Actually, that (insane) rumour also stated that, due to some crazy hijinks, not only MH would've been on Switch anyway with the Monster Hunter Portable franchise's return, but also that MHXX was getting readied for Switch as well.
Strange you forgot that part, isn't it?
I know MH is bigger, but such fierce competition would hurt the release of MH. There's little point to release them the same day. Capcom probably know the release date of the Switch, why would they do that ?
Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.
AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.
If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.
Why though. According to the rumour it's a very different MH suited for the PS4 audience and Switch will get the next real MH anyway. Sounds like win-win to me.MH is the last worthwhile franchise of Capcom, so I hope for them the rumor is not real. If it's real, they would kill the last thing that keep them afloat.
Including elemental resistances (which are only useful basically never in the main game) there are 17 stats to manage. Seventeen. That's like, 10 too many. AND on top of that every weapon and armor has their own stats/quality/attributes with even more unclear bogus terms that you can find in the multiple upgrades you can add to them wiht even more dumb items modifiers cluttering another part of your screens.
And there are 7 slots to fill with those weapons and armors.
AND after that you have to manage an equal number of dumb shit with absurd names like that all look the same like LW600-xZ for your skells. For all your characters.
If that's not too many stuff I don't know what is. This is borderline PC RPGs spreadsheet caricature and I like managing shit.