Nintendo Switch: Powered by Custom Nvidia Tegra Chip (Official)

Yes, it should be compatible will all of the Nvidia proprietary tech. They made specific mention of physics tools in their press release. I'm interested to see how much of the tools for the Geforce Cards like Multi Res Shading and Nvidia specific low cost anti-aliasing methods made it over.

So Gamestream from my PC to the Switch is a possibility?
 
Ultimately, this is a custom chip which we just don't know how different the SoC will be from the X1 or Parker. The more recent Tegra chipsets were aimed for Android tablets and self-driving cars. A video game console is a totally different profile than the last two therefore demands a different type of performance goals.
 
More equivalent to Xbox 360 probably so slightly better than Wii U.

This statement is very false in that the minimum of the GPU is 3x from what I hear better than wiiu. Also the cpu in the switch is from what I understand is better than ps4 and xboxone.
 
That rumor also says



which looks to be false.

That's all I could find on the internet. But I could have sworn we've been getting developer leak sources regularly from past leaks that it was easy to develop on neogaf.

But anyway, its pretty much unofficially confirmed that the architecture of the CPU is a lot easier to use and port than Wii U's.
 
Yes, it should be compatible will all of the Nvidia proprietary tech. They made specific mention of physics tools in their press release. I'm interested to see how much of the tools for the Geforce Cards like Multi Res Shading and Nvidia specific low cost anti-aliasing methods made it over.

Thanks. That's pretty awesome for the devs that want to take the time to implement them. So would I be correct in guessing that if a dev is doing a PC port of a game and will allow Nvidia exclusive features, it shouldn't be too hard to turn on features that Switch is capable of if they wanted to, or is it more complicated than that? Either way, it would be nice for the Switch to have certain advantages in comparison to the other two consoles.
 
That is a bad port. Doom 3 on shield tv runs much better on xbox 360/ps3. The x1 is more powerful than the xbox 360 and ps3 but very few developers to optimize that power.

https://www.youtube.com/watch?v=je7-Ot4zyf0

Are there any newer games that run better than 360 versions? By which I mean a game not originally created in 2003 with upgrades. Every time this comes up everyone is quick to mention DOOM 3 BFG Edition but nothing else.
 
The way they said that means that it could be any card.



True.

I asked Nvidia for clarification on the statements made on the blog - specifically if they could clarify whether that mention of the architecture meant Maxwell or Pascal. As expected, they said they had nothing to share beyond the blog at this time.
 
Are there any newer games that run better than 360 versions? By which I mean a game not originally created in 2003 with upgrades. Every time this comes up everyone is quick to mention DOOM 3 BFG Edition but nothing else.
Does the shield tv support Vulcan? If it doesn't the performance of the shield tv is significantly limited by Android compared to the API in the switch. I feel like it's hard to predict the real world performance of the switch until we see games running on it.
 
Does the shield tv support Vulcan? If it doesn't the performance of the shield tv is significantly limited by Android compared to the API in the switch. I feel like it's hard to predict the real world performance of the switch until we see games running on it.

Yes, it does. If this Wiki page with the list of games with Vulkan support is up to date, most of the games that can utilize the API are not multiplatform and there are smaller than a handful of Android games with Vulkan support. I'm sure the Shield TV is the best little Need for Speed: No Limits box there is at the moment, though.

https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
 
Wonder what this is like for nvidia? They finally land their big console win and it's with the one fucking company who refuses to let anyone know about the specs of the console. Lol.
 
Yes, it does. If this Wiki page with the list of games with Vulkan support is up to date, most of the games that can utilize the API are not multiplatform and there are smaller than a handful of Android games with Vulkan support. I'm sure the Shield TV is the best little Need for Speed: No Limits box there is at the moment, though.

https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
Then I guess the new doom is a good comparison game.
 
Wonder what this is like for nvidia? They finally land their big console win and it's with the one fucking company who refuses to let anyone know about the specs of the console. Lol.

I'm fairly certain Nvidia knew what they were signing up for when they partnered with Nintendo.
 
Wonder what this is like for nvidia? They finally land their big console win and it's with the one fucking company who refuses to let anyone know about the specs of the console. Lol.

I don't think they minded, get got what they were looking for and its a way to get their mobile chipsets potentially into a bigger audience plus connecting with Nintendo's hardware could benefit both companies with a stream of high class hardware and sales. It could potentially be a great win for both companies if Switch pans out well. Not only that, because Nintendo optimizes to hell and back, they'll also make for superb showcases of Nvidia's hardware.

Nintendo getting PC related tools is pretty awesome too. If they ever go third party, their relationship with Nvidia assuming it remains good, could make for a smooth transition to the PC platform where Nvidia has a solid influence on.
 
Wonder what this is like for nvidia? They finally land their big console win and it's with the one fucking company who refuses to let anyone know about the specs of the console. Lol.

There should be devs that will leak the specs for us with regards to the final dev kit. Just like how the Wii U specs were leaked with the 1.2GHz CPU and 400MHz GPU before that changed from complaints of it being slow.
 
I don't think they minded, get got what they were looking for and its a way to get their mobile chipsets potentially into a bigger audience plus connecting with Nintendo's hardware could benefit both companies with a stream of high class hardware and sales. It could potentially be a great win for both companies if Switch pans out well. Not only that, because Nintendo optimizes to hell and back, they'll also make for superb showcases of Nvidia's hardware.

Nintendo getting PC related tools is pretty awesome too. If they ever go third party, their relationship with Nvidia assuming it remains good, could make for a smooth transition to the PC platform where Nvidia has a solid influence on.

Oh I am sure they are more than fine hehe. I just wonder if they are looking forward to finally being able to talk about it more once the NDA lifts. I sure would be anxious to do some preening. I think the partnership is amazing on paper for sure.

There should be devs that will leak the specs for us with regards to the final dev kit. Just like how the Wii U specs were leaked with the 1.2GHz CPU and 400MHz GPU before that changed from complaints of it being slow.

That's true. It will be interesting for sure. I just wanna see what Nintendo does with this kind of cutting-edge tech. Never can tell with them.
 
I'm just glad that Nintendo is finally dumping the Gecko/Gamecube microarchitecture. It's been what, 15 years? Sheesh.

At the same time, the power draw was pretty low. I wonder if Nintendo had created a big power hungry box, would the IBM architecture would have scaled up accordingly.
 
Did the rumoured dev kit that was 500tflps (Edit: whoops meant gflps) turn out to be plausible? Because that seems like a pretty good power window for the switch.

It should be able to play most 3rd parties in crosshatched 1080p. While first party games will likely be native. (If the WiiU can run some games at 1080p the switch should do it comfortably
 
Did the rumoured dev kit that was 500tflps turn out to be plausible? Because that seems like a pretty good power window for the switch.

It should be able to play most 3rd parties in crosshatched 1080p. While first party games will likely be native. (If the WiiU can run some games at 1080p the switch should do it comfortably

500glops.

Also, I hope the numbers in full clock dock mode is closer to 700gflops.
 
I don't think they minded, get got what they were looking for and its a way to get their mobile chipsets potentially into a bigger audience plus connecting with Nintendo's hardware could benefit both companies with a stream of high class hardware and sales. It could potentially be a great win for both companies if Switch pans out well. Not only that, because Nintendo optimizes to hell and back, they'll also make for superb showcases of Nvidia's hardware.

Nintendo getting PC related tools is pretty awesome too. If they ever go third party, their relationship with Nvidia assuming it remains good, could make for a smooth transition to the PC platform where Nvidia has a solid influence on.

Why can't Nintendo going third party just die. I never understand this obsession with Nintendo going third party. Do you even think any other manufacturer would have had even considered doing what the Switch is attempting to do?
 
At the same time, the power draw was pretty low. I wonder if Nintendo had created a big power hungry box, would the IBM architecture would have scaled up accordingly.

IBM has not invested a whole lot into POWER PC outside of the server business. Old Apple fans might remember waiting for the G5 PowerBooks before Apple got sick of waiting for low wattage, high performing chips and switched to Intel.

Unfortunately, Power is a dead end platform right now. The biggest advances in CPU technology are happening on ARM. So Nintendo are definitely riding the waves of the mobile revolution.
 
Why can't Nintendo going third party just die. I never understand this obsession with Nintendo going third party. Do you even think any other manufacturer would have had even considered doing what the Switch is attempting to do?

Jeez. There's a specific reason I keep saying PC is best platform for them if they were ever to third party. They get to keep all the margins without royalties and no one will annoyingly whine about their games being restricted by hardware.

Look, I want Nintendo to succeed financially, their set up is fantastic for creating internal developer trust. Especially their staunch refusal to let go employees after a project doesn't sell the greatest. That's key to a creative environment. And I want the industry to flourish creatively as much as it does financially.
 
I don't think they minded, get got what they were looking for and its a way to get their mobile chipsets potentially into a bigger audience plus connecting with Nintendo's hardware could benefit both companies with a stream of high class hardware and sales. It could potentially be a great win for both companies if Switch pans out well. Not only that, because Nintendo optimizes to hell and back, they'll also make for superb showcases of Nvidia's hardware.

Nintendo getting PC related tools is pretty awesome too. If they ever go third party, their relationship with Nvidia assuming it remains good, could make for a smooth transition to the PC platform where Nvidia has a solid influence on.


If Nintendo ever goes third party and starts developing games for PC don't expect a code with your graphics card or they using hairworks. They will be making games that can run on a toaster with locked framerate, no cool features for high end cards, bare minimum settings.
 
Jeez. There's a specific reason I keep saying PC is best platform for them if they were ever to third party. They get to keep all the margins without royalties and no one will annoyingly whine about their games being restricted by hardware.

Look, I want Nintendo to succeed financially, their set up is fantastic for creating internal developer trust. Especially their staunch refusal to let go employees after a project doesn't sell the greatest. That's key to a creative environment. And I want the industry to flourish creatively as much as it does financially.

Just thinking off of the top of my head:



  1. If Nintendo went third party on PC, Nintendo wouldn't target Nvidia cards if they wanted to reach the widest possible audience. They would have to design their games around Intel Integrated Graphics.
  2. No more unique control methods. No more Wii Remotes. No option like Joy-Cons (Or they would second fiddle to more traditional inputs such as Keyboards, Mouse and Xbox 360 controller)
  3. Pokemon Online would be basically be hackermon vs hackermon.
  4. Good luck gathering families around to PC to play Mario Party PC edition.

 
If Nintendo ever goes third party and starts developing games for PC don't expect a code with your graphics card or they using hairworks. They will be making games that can run on a toaster with locked framerate, no cool features for high end cards, bare minimum settings.

So Blizzard eventually and Platinum at first. I think Nintendo would eventually learn to adapt. But it would be the best platform for them financially which means the best platform for them creatively outside their own hardware.
 
So Blizzard eventually and Platinum at first. I think Nintendo would eventually learn to adapt. But it would be the best platform for them financially which means the best platform for them creatively outside their own hardware.

One issue here. Japan doesn't play anything on PC and Japan is a big part of Nintendo's audience.
 
On average, what would the fp16/32 ratio be for graphically demanding games? At fp32, the TX1 is capable of 0.5TF. So if say 1/3rd of instructions runs on fp16, that means an equivalent of 0.66TF, for instance, right?
You could roughly see it in that way but I think there is no one out there who could precisely estimate which ratio will be likely and at which given timeframe.
 
One issue here. Japan doesn't play anything on PC and Japan is a big part of Nintendo's audience.

Ah, Touche. However, if Switch doesn't Pan out because the Handhelds niche died, I still think PC is still probably the best choice if they were to be exclusive (I think that's unlikely in this hypothetical but whatever) because of the margins and lack of royalties.
 
Nintendo would never go third party because they are always thinking of the long game. If they were using sony or microsoft hardware, and then they pulled out of the games business next week, bam! Nintendo is pretty screwed. As soon as they pull out of the hardware game it would be nigh impossible to get back in.

If they went PC,... I guess they can be assured there will always be pc's, but then you have the problem where there arent that many pcs hooked up to tvs, which is their wheelhouse. It just doesnt make sense at all.

They have been around for a very very long time and are very good at knowing what to do to ensure they stick around

Edit: Also, I think even if switch fails, they will still be fine. They are sitting on enough cash to survive for quite a while on middling sales. If the console AFTER switch fails.... I dunno :P

(I dont think switch will fail, looks amazing, please dont ruin it Nintendo lol)
 
This statement is very false in that the minimum of the GPU is 3x from what I hear better than wiiu. Also the cpu in the switch is from what I understand is better than ps4 and xboxone.

I doubt that the performance of the whole CPU block matches the performance you can get out of the 8 cores on PS4 and Xbox One let alone th upclocked PS4 Pro version of the CPU block. Is each core on NX potentially more performant on a per clock cycle basis? Possibly, likely even. is it likely for NX to have enough cores at at high enough speed to overcome the sheer difference in core count (unless you want a gulf of performance, big frame rate and visual loss, when switching to handheld mode)? No, I do not believe it is likely they went completely against the industry commons CPU - GPU balancing.
 
Ah, Touche. However, if Switch doesn't Pan out because the Handhelds niche died, I still think PC is still probably the best choice if they were to be exclusive (I think that's unlikely in this hypothetical but whatever) because of the margins and lack of royalties.

Do you even think while writing stuff like that? The only platform you can be sure Nintendo will give good or even any support at all if they go third-party is smartphones/tablets, with unsurprisingly PC coming in at last place.
 
My conjecture, and I readily admit that it's just conjecture, is that TX1 is a close match for the performance of the final hardware, that also happens to be architecturally similar to the new custom Tegra in the NS. I'm assuming that if the more aggressive speculation about NS was correct, earlier dev kits would have used a pascal based board to better simulate the performance of final hardware.

It's worth noting that your example of early Orbis dev kits is more similar to my hypothetical pascal based board. Early Orbis dev kits were octo core bulldozers connected to a discrete GCN GPU, which gave a good approximation of PS4's GPU performance over other specifics like bus level architecture or even CPU architecture.

Also the timeline for PS4 dev kits had units with near final SoCs delivered in January 2013, ~10 months before launch. NS dev kits based on TX1 hardware were being used as recently as July. Given a March 2017 release date for NS, that means you would have to believe that Nintendo, or certain third parties at the very least, were still relying on very early, crude approximations of final hardware only 8 months before launch.

Now maybe I'm just a cynic when it comes to Nintendo speculation threads, but absent any well publicized and heavily vetted leaks that would give me reason to reconsider, I think I'll continue to be suspicious of any and all claims of near home console performance in a handheld.
8 months before launch does not mean much when you're launching your product on a fresh out-of-the-oven fabnode with extremely limited production facilities. The wide adoptions of 28nm and of 16nm have been quite different so far, one cannot just equate the two.

Ok, I double-checked what Pascal chips do fp16 at double rate and contrary to my original expectations it turns out that only GP100 does that. So NV would have had to use a virtual unicorn of a chip to do those devkits as you suggest. Assuming GP100 could downscale to sub-GPC levels (10x SM of 64 cores per GPC) and it would work in a pci-e x4, which is what the Jetson TX1 has. As I said, you're making some very bold conjectures:

1) early devkits have to be representative of the target performance to the t's - that hasn't been the case for many early devkits.
2) nintendo would deem 25GB/s of cumulative BW viable for NS - wiiU has between 2x and 3x that, for virtually the same target resolutions. I cannot even begin to describe the implications for "up-ports".
 
Are we back to this thing being as powerful as an XB1 again?

Nah, man. Not gonna happen. Not at that form factor, not at a reasonable price, not with any reasonable amount of battery life or heart generation. Nah.

And my thoughts on "docked mode": it's gonna charge the console and output to the TV. The most I could see happening performance-wise would be a minor uprez, but they're not gonna have the thing swing by 50% performance between docked and portable.

And if an "insider" says something that sounds too good to be true, it probably isn't.
 
Tegra K1 demos, Tegra X1 Elemental demo and the UE4 Protoster demo are probably a good analog for what to expect from NX. All on YouTube.

Only if you assume the PS4 UE4 demo is actually representative of all PS4 titles.

It's a tech demo after all. Here's a quick comparison of the X1 UE4 demo compared to the UE4 demo running on PS4. Pretty impressive for a mobile chip.
 
The other info (don't remember gaf member name) basically confirmed that ps4 and xbox1 ports were running on Switch without any issues. Unless he was withholding information he didn't say running ports but at lower resolution and assets. Straight ports of Xbox 1 and ps4 titles were being made on Switch with no sacrifice.

Without issues does not mean identical. It just means that the games can run reasonably well without having to jump through hoops to port them.
 
Only if you assume the PS4 UE4 demo is actually representative of all PS4 titles.

It's a tech demo after all. Here's a quick comparison of the X1 UE4 demo compared to the UE4 demo running on PS4. Pretty impressive for a mobile chip.

That is quite shitty compression on the Tegra side, looks like recorded off screen.

To be honest, I'm expecting something like a Tegra X1 in power but with the benefits of consumption from Tegra X2 and some other special customisations that Nintendo requested.
 
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