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Nioh |OT2| You Can Be My Yojimbo Anytime

Ludens

Banned
Well, I did the two
two bosses
side missions in the game, when you power Suzaku to level 20 is really easy achieve a victory. I guess the hard part of the game is done now, right?
 
I'm at the Ogress now.

Got a good hand at the game I think.

I'm still at B agility, but just over 100 toughness and the ogress basically kill me in two attacks... I can't take a follow up...

Maybe I should aim for 200 toughness or focus on HP ?
 

Baalzebup

Member
I'm at the Ogress now.

Got a good hand at the game I think.

I'm still at B agility, but just over 100 toughness and the ogress basically kill me in two attacks... I can't take a follow up...

Maybe I should aim for 200 toughness or focus on HP ?
HP and toughness have little to do with each other, really. Toughness basically covers only two things: How much Ki you lose when blocking and taking hits, and reaching 200 toughness removes hit-stun, so your attacks are no longer interrupted by damage. Having more life is always good, but the armor aspects that reduce the damage you take are Damage Reduction and Defense.

Also, I wouldn't necessarily use the Ogress as any kind of indication of having to beef up your tanking capabilities if you've been satisfied with it so far. She hits relatively hard, but has a rather glaring weakness in that a good number of her attacks will miss you if you stand right in front of her, basically under her chin. I think only her leap and the 2-step attack where she plunges her claws into the ground can actually hit you there.
Well, I did the two
two bosses
side missions in the game, when you power Suzaku to level 20 is really easy achieve a victory. I guess the hard part of the game is done now, right?
Not really? The patched in post-game side missions are even harder in general, though obviously your mileage may vary.
 

Pompadour

Member
Well, I did the two
two bosses
side missions in the game, when you power Suzaku to level 20 is really easy achieve a victory. I guess the hard part of the game is done now, right?

The game gets way harder with the two additional difficulties but once you complete your first playthrough it becomes less about player skill and more about maximizing your build until it's broken. For me Way of the Samurai felt like I was playing Ninja Gaiden whereas Way of the Strong felt like I was playing Diablo.
 
HP and toughness have little to do with each other, really. Toughness basically covers only two things: How much Ki you lose when blocking and taking hits, and reaching 200 toughness removes hit-stun, so your attacks are no longer interrupted by damage. Having more life is always good, but the armor aspects that reduce the damage you take are Damage Reduction and Defense.

Also, I wouldn't necessarily use the Ogress as any kind of indication of having to beef up your tanking capabilities if you've been satisfied with it so far. She hits relatively hard, but has a rather glaring weakness in that a good number of her attacks will miss you if you stand right in front of her, basically under her chin. I think only her leap and the 2-step attack where she plunges her claws into the ground can actually hit you there.

Yes Ogress was easy compared to Giant Toad. She's far more open and take more dmg. Giant Toad had BULLSHIT range and hitbox on his spear.

But overall, everything past Ogress tends to kill me super fast... Like the game just leveled up ALL enemies attack value or something. I suddenly feel super weak
 

Creamium

shut uuuuuuuuuuuuuuup
Wow fuck the drowned via holes in the floor deaths in the ocean roars again. Absolutely infuriating.

The boss of that area isn't hard, but I still had a lot of deaths falling into the same dame hole over and over lol. Other than that it's actually a pretty cool level imo.
 
I finished the first two main missions and saw a Twilight Mission was available for the first area at level 15...so I decided to try it.

Have I fucked up?
 

Baalzebup

Member
I finished the first two main missions and saw a Twilight Mission was available for the first area at level 15...so I decided to try it.

Have I fucked up?
No, you have not. For one, it is entirely possible to complete it. It doesn't even take any extraordinary amount of skill to do it like that. And for the second, you are never stuck in any mission permanently. You items will always contain an item called Himorogi Fragment which will allow you to return to the world map in exchange for losing your current bank of Amrita. You are also likely to already have a few Himorogi Branches, which are a consumable item that returns you back to the world map while allowing you to keep your Amrita.
 
No, you have not. For one, it is entirely possible to complete it. It doesn't even take any extraordinary amount of skill to do it like that. And for the second, you are never stuck in any mission permanently. You items will always contain an item called Himorogi Fragment which will allow you to return to the world map in exchange for losing your current bank of Amrita. You are also likely to already have a few Himorogi Branches, which are a consumable item that returns you back to the world map while allowing you to keep your Amrita.

Thanks! Yeah, it ended up being way easier than I was expecting. Knowing the map made navigating everything much simpler even though all the enemies were tougher. Boss was a lot easier the second time around, too, although a few of his new moves caught me off guard.

One thing I noticed - some of the Revenants auto-activated when I came near them instead of having to manually summon them. Is that a Twilight mission only thing or do I have to look for that all the time now?
 

Jimrpg

Member
Wow fuck the drowned via holes in the floor deaths in the ocean roars again. Absolutely infuriating.

Yeah it was pretty bad especially the first time around when you fall in, but I learned to be pretty careful. Minor spoiler but that's about the only level where that happens. There's fire on the ground in some other levels to avoid.
 

Baalzebup

Member
One thing I noticed - some of the Revenants auto-activated when I came near them instead of having to manually summon them. Is that a Twilight mission only thing or do I have to look for that all the time now?
Well, it is mostly limited to Twilight missions, but not entirely. The effect is caused by a certain enemy type, a kind of a monk that is just sitting there playing
(getting played by)
a string instrument. You can actually hear them playing and you can use that to zero in on their location. They are often hidden behind corners or other terrain features, purposefully out of sight for the usual routes that people use. It is the music that causes the auto-summon effect within a certain radius of the monk.

The Blessed Village mission, for example, has a total of 3 of them. The 1st and the 3rd one on the rooftops in their respective areas, the 2nd one is hidden in a house.
 
Beat the third main mission - dunno if it's because I'm finally getting into the groove or what but I beat the whole mission in one go without dying at all. Bosses weren't too difficult either - but I basically have a shit-ton of ninjutsu items + with high Dex I'm doing a load of damage without even having to get close to people. That being said, I love the Kusarigama moveset and I'm looking forward to unlocking more stylish moves now.

Well, it is mostly limited to Twilight missions, but not entirely. The effect is caused by a certain enemy type, a kind of a monk that is just sitting there playing
(getting played by)
a string instrument. You can actually hear them playing and you can use that to zero in on their location. They are often hidden behind corners or other terrain features, purposefully out of sight for the usual routes that people use. It is the music that causes the auto-summon effect within a certain radius of the monk.

The Blessed Village mission, for example, has a total of 3 of them. The 1st and the 3rd one on the rooftops in their respective areas, the 2nd one is hidden in a house.

Ohhhhh. So that's what those guys were doing. Got it, everything makes sense now. I really like the Revenant mechanic in this game, more than the similar ones in the Souls games. It leads to some cool things like that enemy. Neat!
 
What's the deal with magic talisman I, II and III ?

Should I always equip III when I can ? Does it deal more damage / last longer ? It always cost less jutsu but I have no idea what jutsu is in the game
 

Baalzebup

Member
What's the deal with magic talisman I, II and III ?

Should I always equip III when I can ? Does it deal more damage / last longer ? It always cost less jutsu but I have no idea what jutsu is in the game
Each successive tier of the same talisman costs more skill points to acquire, but also costs less capacity (jutsu cost) points to prepare. It also allows you to prepare the same technique multiple times, so you get more uses per shrine visit. So if you prepare Talisman: Fire I, II and III, you will have access to a total of 6 Fire Talismans per rest, and it will take a total of 6 magic capacity slots. Talisman: Fire I has jutsu cost 3, so it takes 3 capacity to prepare. Talisman: Fire II has a Jutsu cost of 2 and Talisman: Fire a cost of 1, bringing the previously mentioned total of 6.

You have a separate total capacity for Ninjutsu and Onmyo, which is determined almost purely by your Dexterity and Magic stasts, respectively, though you can spend skill points in each skill tree to get some extra slots from the bottom right of each skill tree. Naturally, you can only prepare only so many things at once, based on your total capacity.

The word "jutsu" itself can be considered to mean both the words "technique" and "spell" and perhaps a few other similar words.
 
Each successive tier of the same talisman costs more skill points to acquire, but also costs less capacity (jutsu cost) points to prepare. It also allows you to prepare the same technique multiple times, so you get more uses per shrine visit. So if you prepare Talisman: Fire I, II and III, you will have access to a total of 6 Fire Talismans per rest, and it will take a total of 6 magic capacity slots. Talisman: Fire I has jutsu cost 3, so it takes 3 capacity to prepare. Talisman: Fire II has a Jutsu cost of 2 and Talisman: Fire a cost of 1, bringing the previously mentioned total of 6.

You have a separate total capacity for Ninjutsu and Onmyo, which is determined almost purely by your Dexterity and Magic stasts, respectively, though you can spend skill points in each skill tree to get some extra slots from the bottom right of each skill tree. Naturally, you can only prepare only so many things at once, based on your total capacity.

The word "jutsu" itself can be considered to mean both the words "technique" and "spell" and perhaps a few other similar words.

But to get 6 charges, I need to equip I, II and III talismans ? That's cumbersome...
 

Baalzebup

Member
But to get 6 charges, I need to equip I, II and III talismans ? That's cumbersome...
I don't find it to be so. It allows one to adjust the capacity investment to suit your needs. Need only a few talismans for some tough enemy or boss you know to be weak to fire? Just prepare one set of the talismans, the lowest jutsu cost version you have (III being always the cheapest in that regard, an inversion of the increasing skill point costs). Want to fly through the whole level with a burning sword? Bring all 3 sets.

Edit: And just to clarify, all 6 talismans will be in the same quick use slot. They are not separate stacks as items. You will literally just get more uses on the same renewable talisman item.
 
Two random beginner questions

1 How exactly do the skills in weapons that have percentages tied to them operate? Like for example I have a bow which has 'unlimited ammo 5%', does it have 5% chance of activating or do I have to get to 100% over several pieces of equipment to get that skill to activate or something else.

2 Are passive samurai skills permanent even if you are not using the weapons which tree they are in? I noticed that the axe tree has a health +100 perk and it seems a little odd if your health changes if you are wielding a certain weapon or not.

Thanks for any help anyone can provide.
 
I can't answer the first one but yes the passives are generall cross-weapon.

However some of them are weapon specific so be careful. Read the description, it should mention if they are.
 
I fucking love the Axe. I got a axe with 15% dmg on heavy attacks and 15% dmg on high stance. It's so fun to crush enemies with the fire tiger spirit boosting heavy attacks. The basic square combo is a two hits, its very efficiet and the triangle follow up is an uppercut and slice down. Even the basic triangle is a forward front flip slash. Very satisfying !

Also, during the Defiled Castle, you fight Honda Tadakatsu and he heals. You have to kill the crystals. Is it possible to fight him legit ? I fought him again in the sub missions and without his heal, he never touched me, I was always behind him hacking me slicing him I was in the zone it felt so good
 

Savantcore

Unconfirmed Member
Nothing to add but I just bought the game and I've got a new PS4 Pro and 4KTV and I'm really excited and wanted to post <3 <3 <3
 
What are the go-to-moves for Odachi? I've been checking out gamefaqs and it seems Moonlit Snow, Twin Moons, Tail Strike(?) and Tiger Blade are popular?

Charging Bull looks cool, but I haven't been able to pull it off reliably.
 

TripOpt55

Member
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.
 

Creamium

shut uuuuuuuuuuuuuuup
Havin' withdrawal! I kinda want to respec, play the dlc and focus on dexterity with ninjutsu/kusarigama, both skillsets I haven't explored. Should've bought that season pass when it was on sale.

Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.

It may take you a while to grasp all of the different mechanics/concepts, but nothing's too complicated. Good thing is that some stats for your character up your damage with specific weapons as well. Like if you want to up your health, putting points into body will make your spear hit harder as well. Same with stamina and swords.

You don't even have to deal with some of the more complex crafting stuff in NG because the game keeps giving you new weapons. You just need to look at the Diablo-eque loot colors: purple is best, blue is good and yellow/white gear is trash you can sell. Even in NG you should use the reforge option though, this lets you reroll perks, making an already good weapon even better if you're lucky. Maybe take a look at this vid to get introduced to some of the game's concepts like Ki Pulse.

If you haven't played a Souls game before, the way you progress in levels may take some getting used to. You need to find different shrines to save, but you can also use shortcuts. Just don't get attached to amrita (what you use to level up). If you die twice and lose it all, it can be regained, don't see it as punishment.
 
hello, really simple question, but i didn't find anything by searching!


About the MIGHT stat of the spirit guardian... it just said speed at which the gauge deplet when you're hit in living weapon mode!

and they throw a number at you... but what is it? The lower it is, the lower you lose your gauge and thus you can keep it longer? Or the higher it is, the higher it's efficient and will last longer when you're hit?
 

Baalzebup

Member
hello, really simple question, but i didn't find anything by searching!


About the MIGHT stat of the spirit guardian... it just said speed at which the gauge deplet when you're hit in living weapon mode!

and they throw a number at you... but what is it? The lower it is, the lower you lose your gauge and thus you can keep it longer? Or the higher it is, the higher it's efficient and will last longer when you're hit?
The higher, the better. It is akin to the defense stat for armors.
Two random beginner questions

1 How exactly do the skills in weapons that have percentages tied to them operate? Like for example I have a bow which has 'unlimited ammo 5%', does it have 5% chance of activating or do I have to get to 100% over several pieces of equipment to get that skill to activate or something else?
I almost forgot to address this. The total number you have for that special in all your active gear + possible bonus from the Guardian Spirit is the chance for it to activate each time you use it. So combine that bow with gloves that have the same special and each time you fire the bow, there is a 10% chance that you will not spend ammo.
 

Badgerst3

Member
Can I have more than one mystic art enabled?

Seems like I have the sword, ninja, and magic spell mystic arts available, but not sure if setting one cancels out the others?
 

Baalzebup

Member
Can I have more than one mystic art enabled?

Seems like I have the sword, ninja, and magic spell mystic arts available, but not sure if setting one cancels out the others?
You can have one Mystic art for each weapon and jutsu type active all at the same time. The only thing you can't have is have both mystic arts of any one type active at the same time. There, you have to choose.
 

Morrigan Stark

Arrogant Smirk
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.
I'm sure that Ninja Gaiden is harder than Nioh. You'll be fine. The RPG mechanics in Nioh aren't too complicated.
 
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.

The tutorial in the game is very good for learning the controls but for deeper RPG elements you'll want a bit of a guide. Here's a great beginner's guide from FightinCowboy that covers 6 main topics that you should really know about about.

https://www.youtube.com/watch?v=Ex85YCkB3I4

Intro - 0:00
Ki - 0:33
Stats/Builds - 3:29
Elemental Effects/Discord - 6:57
Gear/Revenants - 10:02
Kodamas - 12:35
Blacksmith - 14:34

Blacksmith looks complicated in the beginning but is actually easy to learn, it's just a bit more to learn.
 

Izuna

Banned
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.

You definitely need to get some RPG (loot) experience. Fortunately, A Agility and NGB experience can go a long way, but after a certain point, it makes sense to spec accordingly.

That being said, I did the vast majority of the game underlevelled and underpowered in WotD (NG++) playing the same way I did for my first playthrough. Any questions about stats etc. just ask.

But honestly, this game is dope af. One of the best loot systems this gen.
 

TripOpt55

Member
Havin' withdrawal! I kinda want to respec, play the dlc and focus on dexterity with ninjutsu/kusarigama, both skillsets I haven't explored. Should've bought that season pass when it was on sale.

It may take you a while to grasp all of the different mechanics/concepts, but nothing's too complicated. Good thing is that some stats for your character up your damage with specific weapons as well. Like if you want to up your health, putting points into body will make your spear hit harder as well. Same with stamina and swords.

You don't even have to deal with some of the more complex crafting stuff in NG because the game keeps giving you new weapons. You just need to look at the Diablo-eque loot colors: purple is best, blue is good and yellow/white gear is trash you can sell. Even in NG you should use the reforge option though, this lets you reroll perks, making an already good weapon even better if you're lucky. Maybe take a look at this vid to get introduced to some of the game's concepts like Ki Pulse.

If you haven't played a Souls game before, the way you progress in levels may take some getting used to. You need to find different shrines to save, but you can also use shortcuts. Just don't get attached to amrita (what you use to level up). If you die twice and lose it all, it can be regained, don't see it as punishment.

I'm sure that Ninja Gaiden is harder than Nioh. You'll be fine. The RPG mechanics in Nioh aren't too complicated.

The tutorial in the game is very good for learning the controls but for deeper RPG elements you'll want a bit of a guide. Here's a great beginner's guide from FightinCowboy that covers 6 main topics that you should really know about about.

https://www.youtube.com/watch?v=Ex85YCkB3I4

Intro - 0:00
Ki - 0:33
Stats/Builds - 3:29
Elemental Effects/Discord - 6:57
Gear/Revenants - 10:02
Kodamas - 12:35
Blacksmith - 14:34

Blacksmith looks complicated in the beginning but is actually easy to learn, it's just a bit more to learn.

You definitely need to get some RPG (loot) experience. Fortunately, A Agility and NGB experience can go a long way, but after a certain point, it makes sense to spec accordingly.

That being said, I did the vast majority of the game underlevelled and underpowered in WotD (NG++) playing the same way I did for my first playthrough. Any questions about stats etc. just ask.

But honestly, this game is dope af. One of the best loot systems this gen.

Thanks for the advice everyone! I will give it a go. I will keep these videos in mind. Probably won't get it until next week, but I may be back with some questions then.
 
Goddamn, Masamune's full armor is heavy as hell for a medium armor. Why are all these final bosses' armor so heavy >_<

I'll need like 50 stam at this rate.
 

xuchu

Member
Goddamn, Masamune's full armor is heavy as hell for a medium armor. Why are all these final bosses' armor so heavy >_<

I'll need like 50 stam at this rate.

I remember something being funny about masamune armour. It says it's medium armour but heavier than some actual heavy armours. Just treat it as a heavy armour.
 
Anyone else having trouble with playing online today? My internet is fine but for some reason I can't play online: I get disconnected in the first minute of playing with someone else.
The teahouse is also all fucked up, I can't see result of change clan :(
 
I remember something being funny about masamune armour. It says it's medium armour but heavier than some actual heavy armours. Just treat it as a heavy armour.

Currently 77% at 40 stam (18 stre) lol, so about 50-60 stam might do it lol

Might be able to do it without the helmet.... But gotta find that Magatama first...
 
Some questions:
- Does someone know the cap for Thrown weapon damage x2 bonus ? I have like 115% but I don't think it's usefull to keep it at >100%. I'm hesitating on whether or not put some other bonus.
- How come I can't inherit some bonus? From what I understood I have to max familiarity with the item to sacrifice and to have a skill marked as inheritable. Does it mater that one item is divine and the other isn't ?

Thanks ;)
 

Deku Tree

Member
Some questions:
- Does someone know the cap for Thrown weapon damage x2 bonus ? I have like 115% but I don't think it's usefull to keep it at >100%. I'm hesitating on whether or not put some other bonus.
- How come I can't inherit some bonus? From what I understood I have to max familiarity with the item to sacrifice and to have a skill marked as inheritable. Does it mater that one item is divine and the other isn't ?

Thanks ;)

You get a percent chance to have 2x damage with throwing weapons. It is useless to be over 100%. I keep mine at around 90% and use the rest to have extra throwing weapon damage. The max on each piece is 17.9% at zero familiarity.

If you have a conflict on a piece of gear then you wont be able to inherit a conflicted skill, you will have to re-roll your target gear to get rid of the conflict. That is the only restriction..
 
You get a percent chance to have 2x damage with throwing weapons. It is useless to be over 100%. I keep mine at around 90% and use the rest to have extra throwing weapon damage. The max on each piece is 17.9% at zero familiarity.

If you have a conflict on a piece of gear then you wont be able to inherit a conflicted skill, you will have to re-roll your target gear to get rid of the conflict. That is the only restriction..

Alright, that's what I thought. I'm going to put some Thrown weapon damage instead :)
And I'll see what skill is causing the conflict. Is there a table with all the bonus conflict btw? With all the items I highly doubt it but who knows :p
 
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