HP and toughness have little to do with each other, really. Toughness basically covers only two things: How much Ki you lose when blocking and taking hits, and reaching 200 toughness removes hit-stun, so your attacks are no longer interrupted by damage. Having more life is always good, but the armor aspects that reduce the damage you take are Damage Reduction and Defense.I'm at the Ogress now.
Got a good hand at the game I think.
I'm still at B agility, but just over 100 toughness and the ogress basically kill me in two attacks... I can't take a follow up...
Maybe I should aim for 200 toughness or focus on HP ?
Not really? The patched in post-game side missions are even harder in general, though obviously your mileage may vary.Well, I did the twoside missions in the game, when you power Suzaku to level 20 is really easy achieve a victory. I guess the hard part of the game is done now, right?two bosses
Well, I did the twoside missions in the game, when you power Suzaku to level 20 is really easy achieve a victory. I guess the hard part of the game is done now, right?two bosses
Do we have any news regarding when the next DLC expansion in the season pass drops?
Edit: Shit, I thought I was in a different thread. No, we don't.
HP and toughness have little to do with each other, really. Toughness basically covers only two things: How much Ki you lose when blocking and taking hits, and reaching 200 toughness removes hit-stun, so your attacks are no longer interrupted by damage. Having more life is always good, but the armor aspects that reduce the damage you take are Damage Reduction and Defense.
Also, I wouldn't necessarily use the Ogress as any kind of indication of having to beef up your tanking capabilities if you've been satisfied with it so far. She hits relatively hard, but has a rather glaring weakness in that a good number of her attacks will miss you if you stand right in front of her, basically under her chin. I think only her leap and the 2-step attack where she plunges her claws into the ground can actually hit you there.
Wow fuck the drowned via holes in the floor deaths in the ocean roars again. Absolutely infuriating.
Wow fuck the drowned via holes in the floor deaths in the ocean roars again. Absolutely infuriating.
No, you have not. For one, it is entirely possible to complete it. It doesn't even take any extraordinary amount of skill to do it like that. And for the second, you are never stuck in any mission permanently. You items will always contain an item called Himorogi Fragment which will allow you to return to the world map in exchange for losing your current bank of Amrita. You are also likely to already have a few Himorogi Branches, which are a consumable item that returns you back to the world map while allowing you to keep your Amrita.I finished the first two main missions and saw a Twilight Mission was available for the first area at level 15...so I decided to try it.
Have I fucked up?
No, you have not. For one, it is entirely possible to complete it. It doesn't even take any extraordinary amount of skill to do it like that. And for the second, you are never stuck in any mission permanently. You items will always contain an item called Himorogi Fragment which will allow you to return to the world map in exchange for losing your current bank of Amrita. You are also likely to already have a few Himorogi Branches, which are a consumable item that returns you back to the world map while allowing you to keep your Amrita.
Wow fuck the drowned via holes in the floor deaths in the ocean roars again. Absolutely infuriating.
Well, it is mostly limited to Twilight missions, but not entirely. The effect is caused by a certain enemy type, a kind of a monk that is just sitting there playingOne thing I noticed - some of the Revenants auto-activated when I came near them instead of having to manually summon them. Is that a Twilight mission only thing or do I have to look for that all the time now?
Well, it is mostly limited to Twilight missions, but not entirely. The effect is caused by a certain enemy type, a kind of a monk that is just sitting there playinga string instrument. You can actually hear them playing and you can use that to zero in on their location. They are often hidden behind corners or other terrain features, purposefully out of sight for the usual routes that people use. It is the music that causes the auto-summon effect within a certain radius of the monk.(getting played by)
The Blessed Village mission, for example, has a total of 3 of them. The 1st and the 3rd one on the rooftops in their respective areas, the 2nd one is hidden in a house.
Each successive tier of the same talisman costs more skill points to acquire, but also costs less capacity (jutsu cost) points to prepare. It also allows you to prepare the same technique multiple times, so you get more uses per shrine visit. So if you prepare Talisman: Fire I, II and III, you will have access to a total of 6 Fire Talismans per rest, and it will take a total of 6 magic capacity slots. Talisman: Fire I has jutsu cost 3, so it takes 3 capacity to prepare. Talisman: Fire II has a Jutsu cost of 2 and Talisman: Fire a cost of 1, bringing the previously mentioned total of 6.What's the deal with magic talisman I, II and III ?
Should I always equip III when I can ? Does it deal more damage / last longer ? It always cost less jutsu but I have no idea what jutsu is in the game
Each successive tier of the same talisman costs more skill points to acquire, but also costs less capacity (jutsu cost) points to prepare. It also allows you to prepare the same technique multiple times, so you get more uses per shrine visit. So if you prepare Talisman: Fire I, II and III, you will have access to a total of 6 Fire Talismans per rest, and it will take a total of 6 magic capacity slots. Talisman: Fire I has jutsu cost 3, so it takes 3 capacity to prepare. Talisman: Fire II has a Jutsu cost of 2 and Talisman: Fire a cost of 1, bringing the previously mentioned total of 6.
You have a separate total capacity for Ninjutsu and Onmyo, which is determined almost purely by your Dexterity and Magic stasts, respectively, though you can spend skill points in each skill tree to get some extra slots from the bottom right of each skill tree. Naturally, you can only prepare only so many things at once, based on your total capacity.
The word "jutsu" itself can be considered to mean both the words "technique" and "spell" and perhaps a few other similar words.
I don't find it to be so. It allows one to adjust the capacity investment to suit your needs. Need only a few talismans for some tough enemy or boss you know to be weak to fire? Just prepare one set of the talismans, the lowest jutsu cost version you have (III being always the cheapest in that regard, an inversion of the increasing skill point costs). Want to fly through the whole level with a burning sword? Bring all 3 sets.But to get 6 charges, I need to equip I, II and III talismans ? That's cumbersome...
I think he was invincible when I tried.
I realize His health bar was not dropping which prompted me to target the crystals
Nothing to add but I just bought the game and I've got a new PS4 Pro and 4KTV and I'm really excited and wanted to post <3 <3 <3
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.
I think he was invincible when I tried.
I realize His health bar was not dropping which prompted me to target the crystals
The higher, the better. It is akin to the defense stat for armors.hello, really simple question, but i didn't find anything by searching!
About the MIGHT stat of the spirit guardian... it just said speed at which the gauge deplet when you're hit in living weapon mode!
and they throw a number at you... but what is it? The lower it is, the lower you lose your gauge and thus you can keep it longer? Or the higher it is, the higher it's efficient and will last longer when you're hit?
I almost forgot to address this. The total number you have for that special in all your active gear + possible bonus from the Guardian Spirit is the chance for it to activate each time you use it. So combine that bow with gloves that have the same special and each time you fire the bow, there is a 10% chance that you will not spend ammo.Two random beginner questions
1 How exactly do the skills in weapons that have percentages tied to them operate? Like for example I have a bow which has 'unlimited ammo 5%', does it have 5% chance of activating or do I have to get to 100% over several pieces of equipment to get that skill to activate or something else?
You can have one Mystic art for each weapon and jutsu type active all at the same time. The only thing you can't have is have both mystic arts of any one type active at the same time. There, you have to choose.Can I have more than one mystic art enabled?
Seems like I have the sword, ninja, and magic spell mystic arts available, but not sure if setting one cancels out the others?
I'm sure that Ninja Gaiden is harder than Nioh. You'll be fine. The RPG mechanics in Nioh aren't too complicated.Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.
Hey guys. I have never played any of the Souls games, but really enjoyed modern Ninja Gaiden 1/2. I'm curious if this might be something I'd enjoy. My RPG experience is limited (only really played The Witcher 3 and some of the Bioware games), so I'm curious if I will be in over my head with Nioh.
Havin' withdrawal! I kinda want to respec, play the dlc and focus on dexterity with ninjutsu/kusarigama, both skillsets I haven't explored. Should've bought that season pass when it was on sale.
It may take you a while to grasp all of the different mechanics/concepts, but nothing's too complicated. Good thing is that some stats for your character up your damage with specific weapons as well. Like if you want to up your health, putting points into body will make your spear hit harder as well. Same with stamina and swords.
You don't even have to deal with some of the more complex crafting stuff in NG because the game keeps giving you new weapons. You just need to look at the Diablo-eque loot colors: purple is best, blue is good and yellow/white gear is trash you can sell. Even in NG you should use the reforge option though, this lets you reroll perks, making an already good weapon even better if you're lucky. Maybe take a look at this vid to get introduced to some of the game's concepts like Ki Pulse.
If you haven't played a Souls game before, the way you progress in levels may take some getting used to. You need to find different shrines to save, but you can also use shortcuts. Just don't get attached to amrita (what you use to level up). If you die twice and lose it all, it can be regained, don't see it as punishment.
I'm sure that Ninja Gaiden is harder than Nioh. You'll be fine. The RPG mechanics in Nioh aren't too complicated.
The tutorial in the game is very good for learning the controls but for deeper RPG elements you'll want a bit of a guide. Here's a great beginner's guide from FightinCowboy that covers 6 main topics that you should really know about about.
https://www.youtube.com/watch?v=Ex85YCkB3I4
Intro - 0:00
Ki - 0:33
Stats/Builds - 3:29
Elemental Effects/Discord - 6:57
Gear/Revenants - 10:02
Kodamas - 12:35
Blacksmith - 14:34
Blacksmith looks complicated in the beginning but is actually easy to learn, it's just a bit more to learn.
You definitely need to get some RPG (loot) experience. Fortunately, A Agility and NGB experience can go a long way, but after a certain point, it makes sense to spec accordingly.
That being said, I did the vast majority of the game underlevelled and underpowered in WotD (NG++) playing the same way I did for my first playthrough. Any questions about stats etc. just ask.
But honestly, this game is dope af. One of the best loot systems this gen.
Goddamn, Masamune's full armor is heavy as hell for a medium armor. Why are all these final bosses' armor so heavy >_<
I'll need like 50 stam at this rate.
I remember something being funny about masamune armour. It says it's medium armour but heavier than some actual heavy armours. Just treat it as a heavy armour.
Some questions:
- Does someone know the cap for Thrown weapon damage x2 bonus ? I have like 115% but I don't think it's usefull to keep it at >100%. I'm hesitating on whether or not put some other bonus.
- How come I can't inherit some bonus? From what I understood I have to max familiarity with the item to sacrifice and to have a skill marked as inheritable. Does it mater that one item is divine and the other isn't ?
Thanks
You get a percent chance to have 2x damage with throwing weapons. It is useless to be over 100%. I keep mine at around 90% and use the rest to have extra throwing weapon damage. The max on each piece is 17.9% at zero familiarity.
If you have a conflict on a piece of gear then you wont be able to inherit a conflicted skill, you will have to re-roll your target gear to get rid of the conflict. That is the only restriction..