Btw speaking of PWAR, it seems he found out that haven't multiple CCD bonus from armor set is not as good as having different damage bonus types- Which would explain the sudden rise in Tatenashi set's popularity.
Wasn't only PWAR
(was a combined effort from Reddit, gamefaqs and even some people from here) but yes his vids are great for disseminating info.
Was shortly after the 1.06 missions patch that people ,myself included, started to see something weird with stacking the same special effect (be it CCD, final blow dmg or SOTC DMV). There are diminishing returns after a certain point.
That certain point is roughly 30%. So instead of stacking CCD past 30% via weapons and set bonuses, it is indeed better to have something like 20% CCD from weapon, agility dmg bonus from ranged weapon (this affects your melee weapon too) and equipment weight dmg bonus from Tatenashi.
Min/maxing during endgame is a combination of these following factors:
- Familiarity Damage Bonus on your weapon
- Change to Attack (some stat you have at 99) on your weapon
- 20% CCD on your weapon
- At least 1 set bonus for a big bump in CCD (like Japan's Bravest)
- Equipment Weight Damage Bonus or Agility Damage Bonus on your ranged weapons (depending on what your agility and/or other set bonuses are)
- Hitting from behind (secondary bonus from bat GS is good to increase this)
- Stacking attack buffs from multiple sources, i.e. Helmet buff for absorbing Amrita, Feet buff for purification, Body buff for being surrounded, Guardian Spirit buff like Tengen Kujaku High Stance or Kara-Jishu skill buff, Rage/Power Pill/Carnage (pick one), etc.
- Stats optimized for maximum weapon damage (i.e. Heart+Strength+Skill for Katana, etc.)
- Stacking Set / Star Skill bonuses. (i.e. Gallantry set bonus for Night Rain damage plus forgeable star skill bonus for Night Rain) Japan's Bravest is also good for this
- you may have not seen star skills (do they first start appearing during WoTD?) but they are unique special effects that ONLY appear on first creation of a weapon be it via a drop or when forging a NEW weapon. I.e: you cannot get a star skill via re-forging. They are sometimes very strong as you can get things like 25% SOTC or Iai QuickDraw dmg increase. I think there is a Moonlit snow version as well.
- Clan damage bonuses, i.e. Kuroda, Todo, etc.
- Inherit Attack onto all armor pieces from gloves via soulmatching
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- Todo clan along with Tatenashi is a very, very strong combo as it gives 2% attack and 2% hp up per heavy armour equipped. They really need to give light and med armor bonuses in other clans. I'm stupid as it's Oda 4 Lyf for me even though it's bonuses are not very good. Anything that gets confused (discorded) is as good as dead anyway.
- Maximise your weapon level with soulmatching with 205+ level weapons, ensure you have a +20 modifier on your weapon
- Take all of the damage generating passives from all weapon types, i.e. Shadow Strike from Kusarigama, Tachi Arts from Dual Swords, etc. These passives apply regardless of what type of weapon you are using.
Focus on big damage skills like Lumber Chop, Night Rain, Sign of the Cross, etc.
Top tier guardian spirits are:
- Kara Jishi - using a skill (you use them all the time) gives a 40% attack increase buff that stacks multiplicatively with all your other attack bonuses.
- Tengen Kujaku - absorbing Amrita when in high stance gives you a whopping 60% attack increase buff again stacking multiplicatively. A bit more complicated to use as you have to use extraction talisman to get the full benefits.
- Kato - such a well rounded spirit that gives CCD, CCDki reduction and other great things. Simple to use as the passive are always in affect.
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For new players, don't worry about all this. Just play through the game normally, no real need to use the blacksmith as it may overwhelm you. All this advice is for NG+ (way of the strong and beyond difficulty).
Sorry for the long post but hope this helps you and others at endgame.