NIS America: a Game-Key Card on the Nintendo Switch 2 is the most beneficial option for our customers

This is all on Nintendo for not having smaller and cheaper sized carts available.

Not really. Nintendo doesn't make the cards, they are third parties. And those third parties are no longer interested in creating old smaller cards. Try getting a new Nvidia card with 2GB RAM. Wouldn't surprise me if the game key cards were old stock chips they were going to burn.
 
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Can someone explain to me what's the difference between:
  1. A digital purchase on eSHOP vs
  2. game key card? not sure I understand what this one is compared to physical game cartridge) does it mean there's a physical cart in the box that you have to put in the switch to play? or is it a download code?
Game Key Card is a digital game that you can resell and play offline. And is not new, Call Of Duty "Physical" works in the same way.
 
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Did anyone every figure out what the difference is in raw cost to the Publisher between different sizes of cards for Switch 2? That's a pretty key piece of information for this whole discussion.

Replying to my own post as this seems pretty significant, if it's true:

Cartridge cost $16 devs EACH & Switch 2 game formats

Developers can either buy game key cards for some price that's much cheaper (couldn't find that info), or they can spend $16 on a 64GB card.

For those of you complaining about the game key cards, would you be willing to pay an extra $16 for every game to get the data on the card? Does it mean that much to you? What if the game can't fit on a 64GB card and they have to bump up to 128GB that costs even more?
 
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It's and empty cart with a signature that can download the game, which can only be played with the cart in the console. They can be resold (I believe).

The license for the game is bound to the key card. When you buy a game digitally, the license is bound to your account.

So with a game key card, you can loan that key card to a friend or sell it and the other person can play the game when they stick it in their machine. You don't have a way to loan or sell the keys that are bound to your account.

Thanks! I get it now!
 
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I use to frown on these things, but it seems to be the only way to avoid being 100% digital. Once downloaded it becomes a physical key authentication just like Blu ray disc games. They can also be played offline without a digital check in.
 
I use to frown on these things, but it seems to be the only way to avoid being 100% digital. Once downloaded it becomes a physical key authentication just like Blu ray disc games. They can also be played offline without a digital check in.
This, with games increasing in size, at least this is something that people can resell or loan.
 
Replying to my own post as this seems pretty significant, if it's true:

Cartridge cost $16 devs EACH & Switch 2 game formats

Developers can either buy game key cards for some price that's much cheaper (couldn't find that info), or they can spend $16 on a 64GB card.

For those of you complaining about the game key cards, would you be willing to pay an extra $16 for every game to get the data on the card? Does it mean that much to you? What if the game can't fit on a 64GB card and they have to bump up to 128GB that costs even more?
There was a cost before so unless they drop prices below switch 1 prices (and this goes for digital too) it is a false argument. Plus with billions of these carts being made economies of scale can come in to play, that is less likely now. Even including the game with an associated sd card would be better. Ultimately they shouldn't have messed this up in the first place. A massive game could have been excusable, but in the long term this will harm 3rd party support.
 
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There was a cost before so unless they drop prices below switch 1 prices (and this goes for digital too) it is a false argument. Plus with billions of these carts being made economies of scale can come in to play, that is less likely now. Even including the game with an associated sd card would be better. Ultimately they shouldn't have messed this up in the first place. A massive game could have been excusable, but in the long term this will harm 3rd party support.
Do you think that harms Call Of Duty physical sales?
 
So not unique to Nintendo, but everyone's acting like they are uniquely making this "mistake."
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Do you think that harms Call Of Duty physical sales?
No but that is effectively a yearly throwaway game like Fifa. It may also not harm the likes of Mario or Zelda. But smaller games I would collect I no longer will. I will not buy a key card whilst travelling wheras I would pick up full carts on holiday. The fact they are having to survey users already shows there is a problem. I am not against the choice, but the introduction has clearly backfired.
The answer is more choice in cart sizes, smaller and larger. Alternatively a cheaper, slower cart that downloads to memory first.... but I'd rather they just kept it simple for the first year or so.
 
NISA has really become such a piece of shit company. They seem to be in competition wit Atlus who can be the most greedy cunts at the moment
 
There was a cost before so unless they drop prices below switch 1 prices (and this goes for digital too) it is a false argument. Plus with billions of these carts being made economies of scale can come in to play, that is less likely now. Even including the game with an associated sd card would be better. Ultimately they shouldn't have messed this up in the first place. A massive game could have been excusable, but in the long term this will harm 3rd party support.

It seems pretty obvious to me the cost to make games has gone up since the Switch 1. If the Dev costs have gone up, and now the physical media costs have gone up, both of those cut into the revenue the Publisher & Developer make on each copy sold physically. They can raise their prices, they can take less money, or they can use these game key cards. Seems perfectly reasonable for them to go the game key card route.

Waving a hand away with "economies of scale" seems very dismissive given this is the cost to developers right now. Some hypothetical future is irrelevant to people shipping games in the next few months who have to place orders to factories who are going to press the games.
 
No but that is effectively a yearly throwaway game like Fifa. It may also not harm the likes of Mario or Zelda. But smaller games I would collect I no longer will. I will not buy a key card whilst travelling wheras I would pick up full carts on holiday. The fact they are having to survey users already shows there is a problem. I am not against the choice, but the introduction has clearly backfired.
The answer is more choice in cart sizes, smaller and larger. Alternatively a cheaper, slower cart that downloads to memory first.... but I'd rather they just kept it simple for the first year or so.
In the future the physical "full" game in a disc is going to disappear completely, at least key cards are an alternative. Even day 1 patch makes the classic format almost irrelevant except for Nintendo and a few companies.
 
Corporate BS trying to feed you crap and telling you it taste like chocolate. The guy is an idiot.
 
It seems pretty obvious to me the cost to make games has gone up since the Switch 1. If the Dev costs have gone up, and now the physical media costs have gone up, both of those cut into the revenue the Publisher & Developer make on each copy sold physically. They can raise their prices, they can take less money, or they can use these game key cards. Seems perfectly reasonable for them to go the game key card route.

Waving a hand away with "economies of scale" seems very dismissive given this is the cost to developers right now. Some hypothetical future is irrelevant to people shipping games in the next few months who have to place orders to factories who are going to press the games.
The companies know their budgets better than I will, not arguing that. But it is obvious companies would try the cheaper route. I accept it, but I don't like it. Problem for them is that it appears I am not a minority - even if I am in the crowd that stuck this out before with N64 (and all that involved).


Economies of scale was in relation to cost per GB which should drop overtime as we saw with other cart systems in the past. This isn't making digital better in isolation, it is affecting availability and future developments in full carts too.
 
The companies know their budgets better than I will, not arguing that. But it is obvious companies would try the cheaper route. I accept it, but I don't like it. Problem for them is that it appears I am not a minority - even if I am in the crowd that stuck this out before with N64 (and all that involved).

The Nintendo Switch 2 Is the Fastest-Selling Gaming Hardware in U.S. History

The Nintendo Switch 2 debuted in June to become the fastest-selling hardware ever in the U.S., shooting spending on games to new monthly records, according to the monthly report from Circana.

Spending on hardware was up a whopping 249% year-over-year thanks to the console's debut, reaching $978 million and greatly surpassing the previous monthly record from June 2008 of $608 million. In total, the Switch 2 sold 1.6 million units in the U.S. during its launch month, beating the PlayStation 4's previous sales record of 1.1 million units in November of 2013. Unshockingly, it was the best-selling console of the month both in terms of units and dollar sales.

Seems like it's not a big enough sticking point to have any meaningful impact on their sales.
 
For those of you complaining about the game key cards, would you be willing to pay an extra $16 for every game to get the data on the card? Does it mean that much to you? What if the game can't fit on a 64GB card and they have to bump up to 128GB that costs even more?
Happily. Might be a bit of a stretch going to $86 for a game, but I'd do it. If we are talking $60+$16, then it'd be a no brainer for me.
 
The Nintendo Switch 2 Is the Fastest-Selling Gaming Hardware in U.S. History



Seems like it's not a big enough sticking point to have any meaningful impact on their sales.
They are surveying users asking why they aren't buying key cards. They maybe able to power through it. I won't be supporting it. I've got machines and games from the late 70s / 80s through to modern which I can still play despite those companies going bust and shutting down. I'd like to continue doing so.
 
When the Switch 2 version of Call of Duty comes out in a Game Key card and a lot of people discover that has been like that for others console for a long time, this discussion is going to be a thing of the past… Outside for a few people in forums.

Yep. I completely understand the position that the game should be available physically, and it should be playable offline without having to download anything. I get it.

But it's just not realistic to expect it in today's world.
 
Can someone help?

Aren't game key cards a great compromise? They enable games that may have huge file sizes to sell without requiring high cartridge cost. As far as I am aware, they can be traded and resold. Am I missing something?
 
But it's just not realistic to expect it in today's world.
As Nintendo were stalwarts for supporting physical it is worrying watching this happen. At least I can buy 1st party games on full carts atm. Maybe there is a solution but keycards are not it imo.
 
Can someone help?

Aren't game key cards a great compromise? They enable games that may have huge file sizes to sell without requiring high cartridge cost. As far as I am aware, they can be traded and resold. Am I missing something?
We are in a transition period, is hard for some people to accept that digital only is the future, they see this format as a menace for the traditional media, is nothing new in the industry, but the Switch 2 is the new kid on the block and anything related to Nintendo is going to excale exponentially.
 
Can someone help?

Aren't game key cards a great compromise? They enable games that may have huge file sizes to sell without requiring high cartridge cost. As far as I am aware, they can be traded and resold. Am I missing something?

I agree with you, but the thing you're missing is there are people who are not satisfied unless the game is playable out of the box and offline - no missing data, no patches, etc. They only want physical media if the complete game is on the disc/card.
 
Can someone help?

Aren't game key cards a great compromise? They enable games that may have huge file sizes to sell without requiring high cartridge cost. As far as I am aware, they can be traded and resold. Am I missing something?
The ability to play on replaced / repaired consoles once the company is bust or shuts down the servers. No company or service is guaranteed to survive forever.

For others having to download / manage memory is a problem atm.
 
The ability to play on replaced / repaired consoles once the company is bust or shuts down the servers. No company or service is guaranteed to survive forever.

For others having to download / manage memory is a problem atm.
Thats inevitable in the future… And nothing is guaranteed to survive forever, even traditional media.
 
Thats inevitable in the future… And nothing is guaranteed to survive forever, even traditional media.
True, but I hope to be annoying people with my presence for another 40+ years and want my games to come along for the ride. My vinyls, dvds and crts are carefully curated and stored (if not still in active use).

I can tell my grandkids how shite their holodecks are compared to my nes and smb3, my kids enjoyed the vectrex and they enjoy their switch today. It is nice to hand down these things too, even if it is to sell because it still holds some value.
 
True, but I hope to be annoying people with my presence for another 40+ years and want my games to come along for the ride. My vinyls, dvds and crts are carefully curated and stored (if not still in active use).

I can tell my grandkids how shite their holodecks are compared to my nes and smb3, my kids enjoyed the vectrex and they enjoy their switch today. It is nice to hand down these things too, even if it is to sell because it still holds some value.
In understand you perfectly, but digital only is the future.
 
The only reason game carts exist is to pollute shelf space in physical stores, while still not providing anything more than a code to download.

How is that anything other than bullshit.
 
Can someone help?

Aren't game key cards a great compromise? They enable games that may have huge file sizes to sell without requiring high cartridge cost. As far as I am aware, they can be traded and resold. Am I missing something?
Key cards absolutely make sense in the case of games that wouldn't fit on a standard size cart. This isn't such a case, as the game will be about 10GB in size. Even games like Yakuza 0 and Street Fighter were hefty at 40 -50 GB, but they got key card physical releases.

This isn't about publishers trying to fit games on storage.
 
They require a complete download from the internet and they are linked to your account, right?
No, the game key card is not tied, ie it can be given or exchanged freely. It is more like a USB Key to unlock access or something of that nature. It is better than code in a box or a digital download, there is no doubt, but long term downfalls.
 
i stand corrected about the account linking, that's something at least.

I still believe it's something we should move definitely away from, not towards. Can only hope for people to vote with their wallet i suppose
 
i stand corrected about the account linking, that's something at least.

I still believe it's something we should move definitely away from, not towards. Can only hope for people to vote with their wallet i suppose
By most reports, 3rd party key card games are not selling well. We will know more in the next few months I would think.
 
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