Redshirt
Banned
Posted by
GribbleGrunger
.
"These are ratios and what you get when you combine stuff in the medium or Large refinery. There are others such as 50 cobalt + 50 Plat + 50 ferrite dust = 1000 chromatic metal"
Here's your list you lazy rakklickers.
If you think this list is a bit redundant, take it up with IGN and direct all nasty PMs and replies to GribbleGrunger .
1. Co-op up to four players
2. Everyone brings their own items and ships
3. Unlimited range in co-op (no tethers)
4. No host; all quests available; all players have equal privledges
5. Restriction: all players must be using a save file in the same game mode
6. Can join as guest to sidestep restriction
7. Friendly fire
8. Ships are still player-bound one-seaters
9. But you can share just about everything else
10. Photo mode in co-op
11. New multiplayer missions; requires capital ship
12. Missions range from scanning to combat
13. Bases can be built anywhere
14. Bases can comprise up to 20,000 individual pieces
15. Mission tree for building process
16. Can build on bases owned by party members
17. Can base build within capital ships
18. Land all solo ships in a freighter and fly to new systems together
19. Can buy whole fleet of freighters; new time-based unmanned missions for your fleet
20. These fleet missions are physically represented in the game world
21. Third-person perspective
22. Switch between first person and third person at any time
23. Customizable player models
24. Change your look at space station terminals, which can be built in bases and freighters too
25. Customization extends to helmet, suit and species
26. Redesigned, less-intrusive HUD
27. Repair critically damaged systems piece-by-piece
28. New scanning view, which reveals buried treasures
"These are ratios and what you get when you combine stuff in the medium or Large refinery. There are others such as 50 cobalt + 50 Plat + 50 ferrite dust = 1000 chromatic metal"
New info coming in. We now have buried treasure to find and weekly updates:
https://www.eurogamer.net/articles/2018-07-20-the-big-sean-murray-interview
To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.
Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates are sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.
NEXT's additions go much further though: building has received a major overhaul, with a greater focus on construction using individual pieces (floors, walls ceilings, etc.) to make more elaborate, more distinct rooms and layouts - and I was especially taken with the way room pieces now automatically carve out the landscape, meaning it's easy to build cosy planetary bases underground, straight into the rock.
To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.
That's still not all though; this will be joined by a new Galaxy map system, enabling players to scrutinise No Man's Sky from afar. It's a way of highlighting just how much of a living, changing space it is, thanks in large part to the tireless efforts of the game's remarkably engaged community. It will show the likes of galactic hubs and just how far afield the surroundings systems have been explored, as well as player discoveries, and even community-provided points of interest
Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.
Here's your list you lazy rakklickers.
If you think this list is a bit redundant, take it up with IGN and direct all nasty PMs and replies to GribbleGrunger .
1. Co-op up to four players
2. Everyone brings their own items and ships
3. Unlimited range in co-op (no tethers)
4. No host; all quests available; all players have equal privledges
5. Restriction: all players must be using a save file in the same game mode
6. Can join as guest to sidestep restriction
7. Friendly fire
8. Ships are still player-bound one-seaters
9. But you can share just about everything else
10. Photo mode in co-op
11. New multiplayer missions; requires capital ship
12. Missions range from scanning to combat
13. Bases can be built anywhere
14. Bases can comprise up to 20,000 individual pieces
15. Mission tree for building process
16. Can build on bases owned by party members
17. Can base build within capital ships
18. Land all solo ships in a freighter and fly to new systems together
19. Can buy whole fleet of freighters; new time-based unmanned missions for your fleet
20. These fleet missions are physically represented in the game world
21. Third-person perspective
22. Switch between first person and third person at any time
23. Customizable player models
24. Change your look at space station terminals, which can be built in bases and freighters too
25. Customization extends to helmet, suit and species
26. Redesigned, less-intrusive HUD
27. Repair critically damaged systems piece-by-piece
28. New scanning view, which reveals buried treasures
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