No Man's Sky Amazon Pre Order

Yeah i like this model. No Man's Sky should cost $20, Assassin's Creed Syndicate should cost $140

Yup, this is why Michael Bay movies cost $200 on blu-ray and the Criterion Collection indie stuff usually runs around $5. So has everyone started payments on the next Avatar movie?
 
I mean... do you pay less to see an indie film in the theater as opposed to a Hollywood blockbuster?


For the expected amount of content in NMS, $60 will likely be well worth the price to me.
More-so than The Order 1886, that's for goddamn sure.
 
Interested in knowing how you came to that conclusion.

I price games according to my personal criteria. $30 being the most money I will ever pay (like Uncharted, Far Cry, GTA, other top AAA franchises).
This game is not in that tier, but looks interesting. So I price it at $20. If the reviews or word of mouth turn out poor, it either gets deleted or lowered to $10.
 
Of course there's no direct correlation, but my point still stands. NMS is made by a team of 10 people (at least in 2014) and their last game was Joe Danger.

It seems a bit much to go from that to $60 retail and deliver what people expect from that.


I'm not complaining. I'm interested in the game but not $60-interested. It doesn't look like it will deliver that much value to me.
To be fair, this game looks far deeper and more expansive then Joe Danger.
 
I'll certainly be picking it up for 60, or whatever the cost ends up being on PC.

I can see why people might be confused. I wouldn't have been surprised to see this at $40 bucks, but from what I've seen, this looks like a $60 dollar buy from me.
 
Saying your not interested or cautious at $60 because of the gameplay, or the content, is fine. You should hold that standard as a consumer no matter who is making it. Saying you are not interested based on the amount of people that made the game, or because it's an "indie" game and should be "indie" priced, is just flat out stupid.
 
Pretty sure thats a placeholder.

Also: Price is determined by demand, not how large the team behind the product is :-P
 
The only reason I think 60 is a lot more possible is because of Sony, otherwise I would have 100% expected 40 or lower.

No it's not because of how much I think it's worth, or deserved to be priced, it's just because indies are usually priced that way. I'm just going by history. Even a game like Ark is going to be $40 by the time it officially releases. I can't think of an indie that was $60.

Anyway, if the game delivers, I'd pay more than 60 for it tbh
 
Saying your not interested or cautious at $60 because of the gameplay, or the content, is fine. You should hold that standard as a consumer no matter who is making it. Saying you are not interested based on the amount of people that made the game, or because it's an "indie" game and should be "indie" priced, is just flat out stupid.

truth quote.
 
In this thread: the same argument people have been having about how to price this game since the game was announced 2 years ago.
Yup, it's a NMS thread... wait:

"Like, is there anything to do besides land on planets and walk around?"

NOW it's a NMS thread.
 
Given the amount of content, the game should only be about 29.99. $60 is too much.
 
I mean... do you pay less to see an indie film in the theater as opposed to a Hollywood blockbuster?


For the expected amount of content in NMS, $60 will likely be well worth the price to me.
More-so than The Order 1886, that's for goddamn sure.

Well said. The ambition NMS has is incredible. Whether it turns out to be 'worth' the $60 remains to be seen, but as of right now, I certainly feel comfortable paying that price.
 
Saying your not interested or cautious at $60 because of the gameplay, or the content, is fine. You should hold that standard as a consumer no matter who is making it. Saying you are not interested based on the amount of people that made the game, or because it's an "indie" game and should be "indie" priced, is just flat out stupid.

The amount of manhours that is put into development obviously has an impact on all parts of a game. I don't think it's stupid at all to expect the price of a game to be not entirely independent of that.

There is a lot of room between $15 and $60 to price a game.

And I haven't paid more than $20 for an Ubi game in ages so stop with the generalizations.
 
The amount of manhours that is put into a game obviously has an impact on all parts of a game. I don't think it's stupid at all to expect the price of a game to be not entirely independent of that.

It is very stupid. Do you hold any other games to this standard? Or do you just assume that games coming from AAA devs and pubs had a lot more work put into them? Do you use this same criteria to decide how much you will pay for a movie ticket or bluray? Or a music album? How about a book or magazine? You are basically holding it against Hello Games that they aren't a big team, and not giving them the benefit of the doubt we assign to nearly every other AAA developer, that they can produce a game worthy of $60.
 
Since when "indie" means the price shouldn't be higher than 20? I've spent 10€ on Spelunky and I'd pay 60€ for it over things like CoD or FFXIII (for which I paid that once, regrettably) anyday.

Don't be ridiculous.
 
It is very stupid. Do you hold any other games to this standard? Or do you just assume that games coming from AAA devs and pubs had a lot more work put into them? Do you use this same criteria to decide how much you will pay for a movie ticket or bluray? Or a music album? How about a book or magazine? You are basically holding it against Hello Games that they aren't a big team, and not giving them the benefit of the doubt we assign to nearly every other AAA developer, that they can produce a game worthy of $60.

Dude chill, Hotline Miami is one of my fav games ever but id never pay 60 for it
 
I am going to wait for the $189.99 version to go up for pre-order, I heard it comes with a makeshift alien fleshlight (all of which will be uniquely made at the factory to simulate procedural manufacturing) and 6 inch collectible statue of a ship.
 
It is very stupid. Do you hold any other games to this standard? Do you use this same criteria to decide how much you will pay for a movie ticket or bluray? Or a music album? How about a book or magazine?

Yes? Why wouldn't I?

A lot of factors go into people's perception of value.

Why do you think sales exist? Because people value things differently.
So far what I've seen and read of NMS doesn't say $60 to me.
 
Dude chill, Hotline Miami is one of my fav games ever but id never pay 60 for it

I have no problem with people assigning value on games based on how much they want to play them, or how good they are to them. We all do that. There are some AAA big budget games that I wouldn't have bought at $60 but am fine with buying for $20. I have a problem with people immediately writing off a game based on things like "how big the team is" or "How indie are they?". It does a disservice to the developers to create this ceiling on how much their product can be worth based solely on the fact that they are a 5 man team.


Yes? Why wouldn't I?

A lot of factors go into people's perception of value.

Cool. What I'm saying that using "how many people were involved in making it" as one of those factors is stupid. But feel free to keep doing it. Nobody is stopping you.
 
Really? People are this shocked about it being $60? With all the development time and ambition of the game, people were expecting a budget indie price?
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Won't pay $60 for this game. It's made by a very small team with a relatively small budget. That's what decides a pricepoint.

Assassin's Creed isn't $60 because of how big a game it is, it's $60 because Ubisoft need to pay their 10,000 employees (and make profit).
 
Is it dumb? Probably, but the fact is that when people think "indie", they don't think of games at the $60 price point. Whether it's actually worth $60 or not is besides the point. It has to do with perception and expectations. You expect the next assassin's creed, madden, call of duty, or whatever to cost $60. You expect the next Yakuza to cost less, and you expect the next big indie hit to cost less than that.

Will I get NMS? More'n likely. But don't think it's some crazy thing for people to have their expectations for what constitutes an "indie game" and "indie pricing" when that's been the status quo for years. If Spelunky, Braid, and Fez had all come out of the gate at $60 this would not even be a conversation.
 
Minecraft is not a full price game and thats the closest comparison. It should really be $20 but I suppose they could get away with $40 but would be harming a lot of sales. It's only going to be worth $60 for a small audience.
 
The responses to this thread make me sad, and are somewhat baffling. Why does a game made by an indie studio justify a lower price tag than those by a AAA company. That logic makes no sense, when you think back and compare some stellar indie games versus some really shitty AAA titles. The fact that the kind of studio should dictate pricing is ludicrous.

Also I know nothing about game design, but people expecting 20$ for a game that's this ambitious and took them this long to make is kind of insulting. Just my two cents.
 
Won't pay $60 for this game. It's made by a very small team with a relatively small budget. That's what decides a pricepoint.

Assassin's Creed isn't $60 because of how big a game it is, it's $60 because Ubisoft need to pay their 10,000 employees (and make profit).

There are so many examples that fly in the face of this statement.
 
it's been on amazon for a while. maybe it could drop in price we don't know. As far as i know they haven't officially announced a price.
 
Really? People are this shocked about it being $60? With all the development time and ambition of the game, people were expecting a budget indie price?

A similar size studio and even longer development time has been spent making The Witness.

This game is still indie even if they hire an actor from the 1980's to voice a trailer.
 
Count me in with the people that thought that this was a 30 dollar game. Im a little surprised now and will wait for reviews before buying it.
 
Won't pay $60 for this game. It's made by a very small team with a relatively small budget. That's what decides a pricepoint.

Assassin's Creed isn't $60 because of how big a game it is, it's $60 because Ubisoft need to pay their 10,000 employees (and make profit).

That's possibly the worst justification for not buying a game at a certain price point I have ever seen.
 
What about this game made you think it was budget priced? I always expected 60.

Weren't their previous games budget priced? I was under the impression this was an indie game with a Sony-backed marketing push
 
Who expected 60$ though

First off I did this just cuz it's live to pre order now- and secondly it's an "indie" I don't think may people expected full MSRP for this.

I certainly didn't

I did. I mean I didn't at first but then the amount of buzz behind this game and the way Sony is help put it in the limelight made me go "This game isn't going to be 20-40 dollars."

I was honestly expecting about $20 too...

Even after they started putting out all the gameplay videos and stuff?
 
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