No Man's Sky Amazon Pre Order

So people will gladly pay 60 bucks for a 4 hour Halo campaign with multiplayer smacked onto it.
But paying 60 bucks for a game that generates a flipping universe and has possibly limitless hours of gameplay, is too much?

These people man.... -_-
 
Fuck me.

Considering the scope and ambition of the game, why shouldn't it be a full priced title? Because the team is small? Fuck that noise.

If the game stands on it's merits, it deserves the money, if not it won't. Who or how it was worked on is pretty irrelevant.

Everything I've seen on the game has looked really similar gameplay wise it seems like it will be fun but i'll end up getting bored with it after a few planets. If i end up being proven wrong then so bet it but as it stands right now the game they've shown looks like it will have a ton of places to go but not much to do.
 
So people will gladly pay 60 bucks for a 4 hour Halo campaign with multiplayer smacked onto it.
But paying 60 bucks for a game that generates a flipping universe and has possibly limitless hours of gameplay, is too much?

These people man.... -_-

But how many people made that game, man? Think of the children.
 
this thread is nuts lol

I bet the $60 price tag is just a placeholder

Yeah, IIRC if you preorder a game on Amazon the price is locked. They probably don't know the final price and made it $60 to avoid having to guarantee a ton of less-than-MSRP sales.

So people will gladly pay 60 bucks for a 4 hour Halo campaign with multiplayer smacked onto it.
But paying 60 bucks for a game that generates a flipping universe and has possibly limitless hours of gameplay, is too much?

These people man.... -_-

How much of that universe are you ever going to see? And how much if it is even interesting? Last I heard they deliberately made wildlife rare to come across.
 
But guys, didnt you know? Games can only cost $60 if they have massive budgets and take tons of people to make them, even if they are trash. Puny, weak indie games from tiny teams arent worth full price.
 
Fuck me.

Considering the scope and ambition of the game, why shouldn't it be a full priced title? Because the team is small? Fuck that noise.

If the game stands on it's merits, it deserves the money, if not it won't. Who or how it was worked on is pretty irrelevant.


I think when people see the term "indie" they associate it with cheap. They don't seem to realize that indie isn't a game style or a price tier but rather a development platform.

Also I agree with you completely. Given the scope of the game it seems well worth the price.
 
So people will gladly pay 60 bucks for a 4 hour Halo campaign with multiplayer smacked onto it.
But paying 60 bucks for a game that generates a flipping universe and has possibly limitless hours of gameplay, is too much?

These people man.... -_-

Well to be fair, we don't really know just how much meaningful content that NMS will actually deliver on. Just from what we know, I'd pay $60 for it, but others may not feel the same way, and that's fine.
 
Ha. For some reason I thought this was a downloadable indie type game also. Had no idea it was full price retail game.
 
I think when people see the term "indie" they associate it with cheap. They don't seem to realize that indie isn't a game style or a price tier but rather a development platform.

Also I agree with you completely. Given the scope of the game it seems well worth the price.

Actually the scope isn't that big from what I've seen. Computer generating content makes it feel larger than it really is. The real question is what is the quality of the content and gameplay generated. As an example, you could make a game with infinite space by replicating the same level over and over again. While the space would be vast the scope really would not have increased.
 
Who expected 60$ though

First off I did this just cuz it's live to pre order now- and secondly it's an "indie" I don't think may people expected full MSRP for this.

I certainly didn't

I dunno why those first few posters are trying to make you feel crazy.. I thought everyone assumed it would be "indie priced".

That said, I have ZERO problem paying 60$, assuming there ends up being compelling gameplay in the game... Most of what they have showed seemed more like open-ended exploration and such, with little actual mechanics.. So I kinda have been expecting that at a ~30USD$ price point before now.
 
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail
Indie bands still sell their albums for the same price as u2 . Don't understand this comment. Not sure how the amount of people makes the game somehow magically cost less.


If anything the inverse makes more sense.
 
I am probably not going to pay $60 for No Man's Sky. For that price I kind of expect a game to have hand-crafted content, not procedurally generated.

Now with that said, I think this pricepoint is just Amazon taking a guess at what the game might be priced. I believe their policies state that they have to honor their lowest advertised price, so they would rather estimate a price that is too high than estimate one that is too low and have to honor a pricing error.
 
Almost hit that button until I noticed it was for a digital code. Why involve Amazon if I could just go through PSN for a digital copy?

Plus, this game is just begging for a CE with an art book.
 
How do people determine value for anyone but themselves? Also, seems like this has had some troubled development and a huge marketing push... $60 price tag isn't surprising on that front either.

Looks like a lot of content if it's half what they are saying it will be.
 
I didn't expect this to be a $60 game and I've been really interested in it. Don't know why anybody would have expected it to be that price to be honest. Not saying it shouldn't be, but I didn't expect it to be. I'd be surprised by that price.


Reminder: the flaming turd pile known as Tony Hawk's Pro Skater 5 was $60.


That's a pretty terrible comparison, since the very first screenshots people were asking why Tony Hawk 5 was a full priced title.
 
Why? Paying $60 for a digital game is a big risk. If you don't like it, you're stuck with it, out sixty bucks. Especially with a game like this which is still a bit of a mystery.
Pardon my ignorance, but what digital services do not offer refunds? I am Steam-exclusive.
 
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail

What? Did I miss something? How did we reach a point where a small studio means smaller pricing? If a 10 person team is putting the same or more amount of effort, time, and creativity into a game as a 50+ person team, what's the difference? If nobody would have known the size of the studio, nobody would be questioning the price tag. This is a ridiculous line of thought.
 
So you don't know.

Are you being intentionally obtuse?

Game development is mostly paying salaries, and a man-month can roughly be estimated. Hello Games had 10 people in 2014. A prototype was developed in 2013 so development didn't start earlier than that.

You can easily estimate that the budget is smaller than any EA or Ubi game which can have teams of ~500 people, even when you include whatever marketing money and support Sony has put behind the project.
 
How much is the budget?

It's an indie game. Indie games have a history of never being priced $60. I don't see why some are so surprised that people expect the game to be below $60. Even with the case of Sony backing it. What I personally draw from it is it much more possible that it will be $60 because of Sony, but I still don't know. I wouldn't be surprised if it were $40 either.
 
Well you made a statement about the budget of this game and what precedent that sets, when we have no idea what the budget of this game or how it compares to every other $60 on the market.
Wasn't it thrown around that Hello Games was a 4 man team at one point? The last time 4 man teams were shipping games onto shelves at the highest market price was probably the NES days.
 
It's an indie game. Indie games have a history of never being priced $60. I don't see why some are so surprised that people expect the game to be below $60. Even with the case of Sony backing it. What I personally draw from it is it much more possible that it will be $60 because of Sony, but I still don't know. I wouldn't be surprised if it were $40 either.

LOL at indie games never being $60.
 
Fuck me.

Considering the scope and ambition of the game, why shouldn't it be a full priced title? Because the team is small? Fuck that noise.

If the game stands on it's merits, it deserves the money, if not it won't. Who or how it was worked on is pretty irrelevant.

Damn straight.
 
Wasn't it thrown around that Hello Games was a 4 man team at one point? The last time 4 man teams were shipping games onto shelves at the highest market price was probably the NES days.

The 4-man team was just the original prototype team making the vertical slice while the rest of the team finished up Joe Danger 2.

The team is around 10 people now, but that doesn't count all of the additional work they've had contracted out (for stuff like sound and music design, and I'm sure other things as well).
 
What about this game made you think it was budget priced? I always expected 60.

The lack of actual things to do?

I will pay 60... especially if it works in VR.

I think it is hilarious how some of you think economics work....

You should have seen the XB1 Elite Controller thread.

Considering the scope and ambition of the game, why shouldn't it be a full priced title? Because the team is small? Fuck that noise.

Um, I have a lot of coworkers who are extremely ambitious and also extremely incompetent. We should pay people money based on their ambitions?
 
If my money isn't going towards the salaries of 15+ developers, an in-game cinematic editor, and a minimum of 2 creative directors, there's no way I'm paying $60. It's the principle of the matter, really.
 
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