No Man's Sky Amazon Pre Order

Fisty said:
Yeah i like this model. No Man's Sky should cost $20, Assassin's Creed Syndicate should cost $140
If AC games cost $140 by man/$ model, Nintendo's entire portfolio should be sub $20.
 
Do those of you who think it was going to be $20 or $30 base that solely off of the fact that it's made by an indie studio? That's not a fair way to judge a game's price and it certainly looks like this game could occupy for long enough and keep it interesting enough to warrant a $60 purchase to me.
 
That's possibly the worst justification for not buying a game at a certain price point I have ever seen.
Well, I don't think this game is going to be $60. anyway.

That's business, and I think Hello Games know it too, I think they'd be much happier selling a couple million copies at $30 than what they'll sell at $60.
 
I will pay 60... especially if it works in VR.

I think it is hilarious how some of you think economics work....
 
How dare they charge 60$ when they do not have teh next gen graphicz and cut scenes.

this is the metric by which game prices are estimated.
 
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail

So games should be priced according to their team size and budget, and not due to their content or quality?!
 
I wasn't expect $60 at first, but once it became apparent that Sony had sorta scooped them up under their wing and seemingly pumped a little bit of money into them, I knew it was going to be $60.
That's how I feel too. Struck me as a cool $40 PC title but Sony pumped it up. No way I'm paying $60 for it on PC. I'd hesitate at $50 based on what has been shown to be honest. I think a $60 price point stands to hurt it actually.
 
NMS is digital only?

Again since we don't know the price I can't say but, I could maybe see it being that.

That's how I feel too. Struck me as a cool $40 PC title but Sony pumped it up. No way I'm paying $60 for it on PC. I'd hesitate at $50 based on what has been shown to be honest. I think a $60 price point stands to hurt it actually.

Yeah I am in that camp too. At the moment I think "Minimum is $40 but, I won't be surprised if it actually is $60."
 
Given that the game still has:

No confirmed release date
No confirmed digital only/physical release
Clearly the price on Amazon is a placeholder

Why is it suddenly worth all the discord? This thread is literally arguing about a hypothetical, and it's weird.

Also - outside of getting Rutger Hauer to VO an ad, where have the megabucks in marketing been spent?
 
60 isn't even confirmed. Why are people butthurt?

I think its just a placeholder.

Honestly, I wouldn't be surprised if it did turn out to be 60 considering the length of development. Isn't it possible that its AAA work even for an indie game?
 
So games should be priced according to their team size and budget, and not due to their content or quality?!

Have games ever been priced relative to their quality? Like through some formula including metacritic scores or what? Since NMS has "infinite content" due to procedual generation I guess it could be priced infinity dollars. Just like Minecraft.

Of course budget should be a deciding factor. Team size itself doesn't really matter, but in general a smaller team can't accomplish as much as a bigger one. It's an indication of what you can expect from a game and what I'm willing to pay for it. It's one factor out of many.

Take it to the extreme. Should a game made by one person in a year be sold for $60?

There's a huge marketing budget behind NMS, which will probably be something that hikes the price quite a bit and I'd be fine if it had less.
 
Well, I don't think this game is going to be $60. anyway.

That's business, and I think Hello Games know it too, I think they'd be much happier selling a couple million copies at $30 than what they'll sell at $60.

When the game was announced, a $30 price point was probably about right. Over the past year the game has gotten far larger than that thanks to Sony. I'd be surprised if it wasn't sold at $60 now.

Your reasoning for not buying the game at $60 is pretty stupid though. The size of a team does not have any say on the game's price point.
 
So games should be priced according to their team size and budget, and not due to their content or quality?!

To some extent, yeah. Geometry Wars is one of my favorite games, I don't know how many hours I've played it but I'm sure it's well over 100 over the years. Some people would say "It entertained you for a long time, it's worth any price! $100 would be a great value for something that held your attention for so long!"

I can see that argument, but it's still a simple (albeit expertly executed) idea, and it's gameplay is basic.

Another example people might be more on board with is concert tickets. There's a few local bands in my area I like a lot, and I would rather listen to them than Taylor Swift or One Direction. But I'm not going to pay $50 to see a local band play just because that's what huge mainstream acts can charge and I like the local bands more.

Production values obviously shouldn't be the only factor in deciding what something is worth, but it's equally obvious that it matters.
 
Your reasoning for not buying the game at $60 is pretty stupid though. The size of a team does not have any say on the game's price point.

That isn't my reason for not buying the game. The size of the team does directly relate to the games budget, and the amount spent on the game, directly relates to how much they need to sell it for to make money. If that number has increased due to Sony taking the game under their wing, that is fair enough.

I'm not saying it *should* be this way, but it's the way it is. The Order is a 6 hour game, sold at 60 dollars because of what it is, and No Man's Sky is still an indie game made by a team of less than 10 people.
 
What other indie games have Sony-backed marketing on this scale

What Sony backed marketing? You mean presence in some of their conferences? Doesn't exactly make it into a AAA budget, unless if they do actually go all out on marketing nearer to release. Having said that, I'd probably still get it for $60.

I can't imagine why anyone would think a game this big would not be $60. Weird.

It's generally not about the size of the game, what with games like The Order costing the same as Witcher 3, but the budget.
 
Again since we don't know the price I can't say but, I could maybe see it being that.



Yeah I am in that camp too. At the moment I think "Minimum is $40 but, I won't be surprised if it actually is $60."

For some reason I always thought it was going to be a retail game leaf o3o
 
I think we should look at the production values of games to judge its price cause this looks like a AAA game to be honest. Not to mention the 1St party support Sony is providing.
 
60 dollars?! I was hoping this was 10 bucks or something, and I was going to wait until it was at two bucks to purchase it!


Some of you guys are crazy, number of staff does not determine what the price will be, or AC would cost two fucking hundred dollars. The perceived quality of the game is what is determining it. Considering the reception to the initial showings, and probably the marketing that Sony is going to apply to this game (seeing as it has changed to console exclusive) is what's determining the price.

You can all wait the time you want to play the game, that's your choice, but don't say that just because it's indie it shouldn't be 60 bucks.
 
Given that the game still has:

No confirmed release date
No confirmed digital only/physical release
Clearly the price on Amazon is a placeholder

Why is it suddenly worth all the discord? This thread is literally arguing about a hypothetical, and it's weird.
Not to mention that placeholder has been there for months, and has been posted dozens of times.

This is the song that never ends...
 
It's rare for me to buy a game day one but this will be one of them.

And from what I've seen of it, I'm happy to pay $60. If it comes in cheaper than that, great.
 
Indie Dev gotta be $10 game
Console Peripheral gotta bet $150 or lower

Console gamers and their expectations. lol

these indie devs kickstarter should just be PC then
 
Wow, I'm amazed that people judge the game merely by the size of the dev team. So smaller dev who put their blood and sweat into making a game for years are not deserved to get paid at the same level as an annual release from a big cooperation? Maybe we all should be required to pay $500 to see the new Star Wars movies and $2 for a documentary like Barista.
 
That isn't my reason for not buying the game. The size of the team does directly relate to the games budget, and the amount spent on the game, directly relates to how much they need to sell it for to make money. If that number has increased due to Sony taking the game under their wing, that is fair enough.

I'm not saying it *should* be this way, but it's the way it is. The Order is a 6 hour game, sold at 60 dollars because of what it is, and No Man's Sky is still an indie game made by a team of less than 10 people.

Sony's backing will have absolutely increased their budget.
 
If we are going to start suggesting that the size of a team should dictate the price, then I look forward to seeing the meltdowns when publishers start charging even more money for AAA games because they had hundreds of developers (and multiple studios) working on a game. I'm looking at you Ubisoft!
 
If not for the hype it would be a $20 game. They could get away with this a year ago, but there are a lot more PS4 games now.
 
Is this game going to be bigger than ED? If so, worth the price tag. I paid $40 for ED and it was worth every penny.
 
Yea, this. Don't understand why this being $60 is unacceptable when we've had some things released for $60 that were quite questionable.


That's surprising that people were expecting this to be cheaper than the current benchmark for the current gen game price of 59.99.... Why did some people feel this way? Does it look graphically inferior? The procedural algorithms alone would make me think it would be worth the normal price of most AAA produced games...As Sony is producing it.
 
If you don't want to pay $60 just wait and buy on a discount or use the Best Buy GC. I personally think its worth full price with the amount of content it has.
 
The replies in this thread are insane. Just wow people. What's the point of this thread now? Seems to have derailed badly.
 
Jesus, every NMS thread devolves into this banter. I just don't see how it being "indie" or being developed by a small team factors the price.

Have games ever been priced relative to their quality? Like through some formula including metacritic scores or what? Since NMS has "infinite content" due to procedual generation I guess it could be priced infinity dollars. Just like Minecraft.

Of course budget should be a deciding factor. Team size itself doesn't really matter, but in general a smaller team can't accomplish as much as a bigger one. It's an indication of what you can expect from a game and what I'm willing to pay for it. It's one factor out of many.

Take it to the extreme. Should a game made by one person in a year be sold for $60?

There's a huge marketing budget behind NMS, which will probably be something that hikes the price quite a bit and I'd be fine if it had less.

I don't see why not? As long as the game is up to snuff, yeah. Sure.

Also, sorry for doing this... but yo,

Yes? Why wouldn't I?

A lot of factors go into people's perception of value.

Why do you think sales exist? Because people value things differently.
So far what I've seen and read of NMS doesn't say $60 to me.

So, what exactly makes a game "say $60" to you?

I mean...
http://steamcommunity.com/id/yiangaruga
Not one to judge how many Steam games one has...
In fact, I'm a bit envious.

What's the issue with NMS?
 
Not sure anyone wants/cares right now since no reviews are out but I saw this new on Amazon

http://www.amazon.com/No-Mans-Sky-Digital-Code/dp/B00ZQD7VNK/ref=sr_1_55?s=videogames&ie=UTF8&qid=1447098190&sr=1-55

Also When the hell did this become a 60$ game?

This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail

My thoughts exactly.

Thought this was a downloadable only game at first for at most $30. Will wait it out now, it looks alright but nothing I would pay $60 for.

$60? I thought this was an indie game, $30 at best. Well, it does look awesome, but don't know if I want to pay full price for that.

Didn't really expect this to be a $60 title either. If anything it seemed more like $30 or $40.

I guess lack of traditional multiplayer and/or a story with characters to interact with or connect to made me think of it as a $30-$40 title.

Uuuh I thought this was an indie 20 bucls game too

Damn 60 hope that is placeholder as I don't see myself paying that much for the game. Can always get it at a later date though.
Fuck me.

Considering the scope and ambition of the game, why shouldn't it be a full priced title? Because the team is small? Fuck that noise.

If the game stands on it's merits, it deserves the money, if not it won't. Who or how it was worked on is pretty irrelevant.
 
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