No Man's Sky Amazon Pre Order

Probably a placeholder price if you ask me. Similar procedurally generated survival games are usually between $15 and $30.
 
What a weird mentality about the price.

I almost never buy games full priced but what i usually ask my self are things that affect me.

Like am i going to have fun with this game? How big is it? How long will i possible play it? Does it have co-op (always a plus since i can play with my friend).

I never have though.. how many people made this game? Why the fuck would it matter to my possible enjoyment and hence the price i am willing to pay for it.

I know different strokes and all but i find that mentality weird.
 
They should definitely release at $60. Clearly some people are willing to pay it. They don't need to worry about community dying since it is single player only. People can purchase it when they think it's worth the price. Personally, I think the game looks quite boring although the concept is really neat. I would consider buying it for less than $10.
 
It's a fair question, considering that the 3 R&C games priced below 60 in the PS3 era were shorter games.
Point is we don't know, production value,marketing,employee pay etc to try nd say how a game should be priced. Sony priced teraway and ratchet and clank as 40 because one they're a remaster and remake,and platformers aren't generally popular(unless ur Nintendo)

It boggles the mind,what if this game legit does everything they've been talking about,works out the case,no save file bugs,game breaking glitches etc. You guys telling me you can't pay $60 for that but can pay for half of these so called "AAA" games riddled with problems
 
Lol at people thinking that the size of the team has anything to do with the price point.

Having said that, I don't think I'm willing to pay $60 for this. The concept looks cool, but it seems like something I'll drop after 10 hours. Give me a $40 starting point and I'll buy it.
 
I too would like to say that from reveal until now, everything I've seen of the game made me think it would be around $30 digital only PS Store game. I guess there may be some more reveals coming that will further flesh out the gameplay and progression system. Maybe they've been keeping the best for last.
 
Point is we don't know, production value,marketing,employee pay etc to try nd say how a game should be priced. Sony priced teraway and ratchet and clank as 40 because one they're a remaster and remake,and platformers aren't generally popular(unless ur Nintendo)

It boggles the mind,what if this game legit does everything they've been talking about,works out the case,no save file bugs,game breaking glitches etc. You guys telling me you can't pay $60 for that but can pay for half of these so called "AAA" games riddled with problems

I never said anything about how games should be priced.

Also, I don't know if your reasons for R&C PS4 being priced at 40 is necessarily true. It's more than just a remake, but essentially a completely new game. Also, the mainline R&C titles on PS3 were 60, and the PS4 game will be along the lines of the other mainline titles, content wise.
 
That people expected this to be less than $60 is hilarious

The hilarity will be the sales this will generate if that is indeed the price. This has nothing to do with it being indie or AAA, this has to do with this being the epitome of a super niche game that while most here are salivating for, the average Joe Blow from Kokomo won't be inclined to purchase or take the plunge at that price point.

This isn't a FPS, a popular sport game or an established IP and the still vagueness of what it will all encompass will likely not convert those that may be willing to take the plunge ( at a cheaper price ). This game, IMHO, looks like a game you want in your game portfolio to wave around and show folks how avant garde you are for having it in your stable.
 
I pretty much expected this to be $60 with how big it's promising to be. A large scale game with a potential for plenty of hours and a multiplayer experience across different types of worlds and universes..we'll see if it warrants the price tag.
 
Won't pay $60 for this game. It's made by a very small team with a relatively small budget. That's what decides a pricepoint.

Assassin's Creed isn't $60 because of how big a game it is, it's $60 because Ubisoft need to pay their 10,000 employees (and make profit).

One of the stupidest things I ever read.
 
1) It's likely a placeholder
2) Even if it isn't, some of the stuff I'm reading here makes me shake my head. Since when is team size a direct indicator to how much the game should cost? I guarantee those whining about price have had no problem paying $60 for games with far smaller scope.
 
For those mentioning team size as a reason why it's not worth $60, what's the fewest amount of developers a project can have and still be worthy of being a full priced retail game?
 
This isn't a FPS, a popular sport game or an established IP and the still vagueness of what it will all encompass will likely not convert those that may be willing to take the plunge ( at a cheaper price ). This game, IMHO, looks like a game you want in your game portfolio to wave around and show folks how avant garde you are for having it in your stable.


Are we really calling a Space exploration game "avant garde"?

Before games became murder sims for aggressive young men with power fantasies, space exploration was mainstream.
 
Not seeing how folks thought this would be a 20 dollar game. What other 20 dollar game has been on a primetime talk show (Colbert) and had as much coverage from the gaming press? IGN did a series on it, it had a decent sized showing at E3 and Sony is clearly behind Hellogames in the PR department. The game is literally the size of space and has some amazing visuals. I'll be paying 60 for it for sure.
 
Not seeing how folks thought this would be a 20 dollar game. What other 20 dollar game has been on a primetime talk show (Colbert) and had as much coverage from the gaming press? IGN did a series on it, it had a decent sized showing at E3 and Sony is clearly behind Hellogames in the PR department. The game is literally the size of space and has some amazing visuals. I'll be paying 60 for it for sure.

Minecraft is pretty huge.
 
Are we really calling a Space exploration game "avant garde"?

Before games became murder sims for aggressive young men with power fantasies, space exploration was mainstream.

Honestly, calling an open world game (the current most popular genre) that is getting demoed at every press conference and on the damn Late Show "avant garde" is downright ridiculous. It's a crowd pleaser.
 
How about just wait to see how good the game is and whether there's $60 worth of value involved before deciding that it isn't worth $60. If no one had ever mentioned who the developer was, would you still think it's not a $60 game? There's some serious irrational thinking in this thread.
 
1) It's likely a placeholder
2) Even if it isn't, some of the stuff I'm reading here makes me shake my head. Since when is team size a direct indicator to how much the game should cost? I guarantee those whining about price have had no problem paying $60 for games with far smaller scope.
Many of the people paying $60 for games are doing it with the understanding that they can sell it back for $20-$30 when they are done. If this is digital-only then $60 is way too much.

At the same time, a $60 price tag indicates they will probably have a physical version too.
 
Not sure why this thread is filled with people legitimately convinced that indie games can't or shouldn't be as big as or cost as much as traditional AAA retail releases.

It boggles my bloody mind.
 
And another thing... So "we" have decided that a huge budget game with feature film quality production values, made by a "big" team, but is only 3-5 hours isn't worth $60. And an "indie" game made by a small team that promises (conceivably) hundreds of hours of gameplay isn't worth $60. So we're left with... Halo, CoD, and Uncharted are the only kinds of games that are worth $60?
 
Minecraft is pretty huge.

It wasn't when it launched on PC. It's nothing close to the attention NMS has been getting.

Many of the people paying $60 for games are doing it with the understanding that they can sell it back for $20-$30 when they are done. If this is digital-only then $60 is way too much.

I'm totally fine with that reasoning. But people who said this game shouldn't be $60 because it 's made by 10 people are just insane.
 
So apparently it's the size of the team that makes a game worth $60.

And to think, I've been judging a games worth by how much enjoyment I expect to get out of it.

What a fool I've been!
 
$60? I thought this was an indie game, $30 at best. Well, it does look awesome, but don't know if I want to pay full price for that.

Do you just give big publishers more money because they are big publishers? What determines how much a game is worth to you?
 
More power to a small indie studio if they can demand $60 for their product and it sells. Good for them. By the way, Valve is an indie studio - should they only sell their games for $20 or so dollars?

As for the preorder going up, I am still torn between between PC and PS4. So I'll wait. I need to know what, if any, differences there will be between platforms before I make my final decision. However, I get the feeling it's going to be huge on the PS4 which will mean more opportunities for community involvement of some kind. So I am leaning towards that right now.
 
The game needs more content.

18 Quntintillion planets or not - that's not content by itself. It's scenery.

Scanning and uploading won't be fun for long. And shooting AI ships or a never-ending flow of sentinels won't either.

Good thing it's not coming out until next year. The game needs a lot more user activities to make it worthwhile.

To make it worth $60, they should probably put in a fleshed out multiplayer system too. Not just a "ghosting" system. We'll see what they do with these extra months.
 
I dunno why those first few posters are trying to make you feel crazy.. I thought everyone assumed it would be "indie priced".

That said, I have ZERO problem paying 60$, assuming there ends up being compelling gameplay in the game... Most of what they have showed seemed more like open-ended exploration and such, with little actual mechanics.. So I kinda have been expecting that at a ~30USD$ price point before now.


Well it came down very quick that I wasn't willing to pay 60$ for this. Those words never came out if my keyboard. I am a little surprised used if it will be 60$ as its more than likely not going to be a AAA title as we know it know.
 
Many of the people paying $60 for games are doing it with the understanding that they can sell it back for $20-$30 when they are done. If this is digital-only then $60 is way too much.

At the same time, a $60 price tag indicates they will probably have a physical version too.

I mean I could see that reasoning as well, but I don't think most people balking at the price are doing so for that reason. "It's an indie game, it's not allowed to cost $60!!!!" seems to be the prevailing logic here.
 
Some people really need to check their expectations.

Indie isn't a genre, despite how people try to frame it as such as if it's an immediate reason to dismiss a game.

Indie refers to the currently ownership status of the developer.

Insomniac is an independent developer, who have their games publisher by platform holders and third parties, but how many people turn round and say their games should be cheaper?


A game by indie developers doesn't mean it should fit neatly into a nice pigeon holed price, especially for something as ambitious as No Man's Sky.

Yep.

"only on playstation"

Good catch.
 
I mean I could see that reasoning as well, but I don't think most people balking at the price are doing so for that reason. "It's an indie game, it's not allowed to cost $60!!!!" seems to be the prevailing logic here.

Which is stupid. I'll pay 60 dollars cause it looks like it will keep me entertained long enough to justify 60 dollars (probably more than that). Or that it just looks that good/desireable to me.

I won't pay 60 for many AAA games cause they just don't look like they'll last long and look like they are not that replayable (Pretty much almost all linear games. 10-20 hours of a game that tends to not be all that replayable is not worth 60 bux to me).

Value to me has nothing to do with whether they are indie or not. It has to do with how much I'll enjoy the game and how much enjoyment I'll get out of it and how replayable it is.

I mean I admit I was hoping that it being indie might make it easier on my wallet (I won't complain about paying less of course) but honestly, this game looked like a 60 dollar game to me. It looks like a good value at 60 dollars imho. I'm not sure why it being an indie game means they should have to charge less.
 
Which is stupid. I'll pay 60 dollars cause it looks like it will keep me entertained long enough to justify 60 dollars (probably more than that). Or that it just looks that good/desireable to me.

I won't pay 60 for many AAA games cause they just don't look like they'll last long and look like they are not that replayable (Pretty much almost all linear games. 10-20 hours of a game that tends to not be all that replayable is not worth 60 bux to me).

Value to me has nothing to do with whether they are indie or not. It has to do with how much I'll enjoy the game and how much enjoyment I'll get out of it and how replayable it is.

I mean I admit I was hoping that it being indie might make it easier on my wallet (I won't complain about paying less of course) but honestly, this game looked like a 60 dollar game to me. It looks like a good value at 60 dollars imho. I'm not sure why it being an indie game means they should have to charge less.

I feel the same way.
 
Well if you mean when it actually launched I'm going to call you on that. It was already huge when it left beta.

I was talking about the actual PC launch and no it wasn't. We're talking about the media coverage here not the player bases. Back then Minecraft didn't get the same amount of coverage that NMS is getting right now. It made a huge impact when it launched on 360.
 
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail
oh my god what is this thought process. how is the team size relevant to the cost of the game?

assassin's creed games should be like $600 with this logic.
 
i think a symptom of the indie game movement is that most people associate indie games with pixelated graphics and "old-style" games at progressive price points -- its the only way those games would ever sell anyway.

so when an indie game comes along that justifies having a "AAA price tag" people scoff at it because they can't possibly imagine a situation in which they spend a "AAA price" on a "cheap indie game." The quality and level of content is already assigned to No Man's Sky; it can't possibly have enough content for more than 10 hours of gameplay -- its an indie game!!
 
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