And people started questioning why saying it didn't have alot of contentFunny cuz Ratchet and Clank PS4 is priced at $40![]()
And people started questioning why saying it didn't have alot of content
Point is we don't know, production value,marketing,employee pay etc to try nd say how a game should be priced. Sony priced teraway and ratchet and clank as 40 because one they're a remaster and remake,and platformers aren't generally popular(unless ur Nintendo)It's a fair question, considering that the 3 R&C games priced below 60 in the PS3 era were shorter games.
Point is we don't know, production value,marketing,employee pay etc to try nd say how a game should be priced. Sony priced teraway and ratchet and clank as 40 because one they're a remaster and remake,and platformers aren't generally popular(unless ur Nintendo)
It boggles the mind,what if this game legit does everything they've been talking about,works out the case,no save file bugs,game breaking glitches etc. You guys telling me you can't pay $60 for that but can pay for half of these so called "AAA" games riddled with problems
That people expected this to be less than $60 is hilarious
Probably a placeholder price if you ask me. Similar procedurally generated survival games are usually between $15 and $30.
Won't pay $60 for this game. It's made by a very small team with a relatively small budget. That's what decides a pricepoint.
Assassin's Creed isn't $60 because of how big a game it is, it's $60 because Ubisoft need to pay their 10,000 employees (and make profit).
This isn't a FPS, a popular sport game or an established IP and the still vagueness of what it will all encompass will likely not convert those that may be willing to take the plunge ( at a cheaper price ). This game, IMHO, looks like a game you want in your game portfolio to wave around and show folks how avant garde you are for having it in your stable.
Not seeing how folks thought this would be a 20 dollar game. What other 20 dollar game has been on a primetime talk show (Colbert) and had as much coverage from the gaming press? IGN did a series on it, it had a decent sized showing at E3 and Sony is clearly behind Hellogames in the PR department. The game is literally the size of space and has some amazing visuals. I'll be paying 60 for it for sure.
Are we really calling a Space exploration game "avant garde"?
Before games became murder sims for aggressive young men with power fantasies, space exploration was mainstream.
Many of the people paying $60 for games are doing it with the understanding that they can sell it back for $20-$30 when they are done. If this is digital-only then $60 is way too much.1) It's likely a placeholder
2) Even if it isn't, some of the stuff I'm reading here makes me shake my head. Since when is team size a direct indicator to how much the game should cost? I guarantee those whining about price have had no problem paying $60 for games with far smaller scope.
Minecraft is pretty huge.
Many of the people paying $60 for games are doing it with the understanding that they can sell it back for $20-$30 when they are done. If this is digital-only then $60 is way too much.
$60? I thought this was an indie game, $30 at best. Well, it does look awesome, but don't know if I want to pay full price for that.
I dunno why those first few posters are trying to make you feel crazy.. I thought everyone assumed it would be "indie priced".
That said, I have ZERO problem paying 60$, assuming there ends up being compelling gameplay in the game... Most of what they have showed seemed more like open-ended exploration and such, with little actual mechanics.. So I kinda have been expecting that at a ~30USD$ price point before now.
Many of the people paying $60 for games are doing it with the understanding that they can sell it back for $20-$30 when they are done. If this is digital-only then $60 is way too much.
At the same time, a $60 price tag indicates they will probably have a physical version too.
Some people really need to check their expectations.
Indie isn't a genre, despite how people try to frame it as such as if it's an immediate reason to dismiss a game.
Indie refers to the currently ownership status of the developer.
Insomniac is an independent developer, who have their games publisher by platform holders and third parties, but how many people turn round and say their games should be cheaper?
A game by indie developers doesn't mean it should fit neatly into a nice pigeon holed price, especially for something as ambitious as No Man's Sky.
"only on playstation"
It wasn't when it launched on PC. It's nothing close to the attention NMS has been getting.
I mean I could see that reasoning as well, but I don't think most people balking at the price are doing so for that reason. "It's an indie game, it's not allowed to cost $60!!!!" seems to be the prevailing logic here.
Which is stupid. I'll pay 60 dollars cause it looks like it will keep me entertained long enough to justify 60 dollars (probably more than that). Or that it just looks that good/desireable to me.
I won't pay 60 for many AAA games cause they just don't look like they'll last long and look like they are not that replayable (Pretty much almost all linear games. 10-20 hours of a game that tends to not be all that replayable is not worth 60 bux to me).
Value to me has nothing to do with whether they are indie or not. It has to do with how much I'll enjoy the game and how much enjoyment I'll get out of it and how replayable it is.
I mean I admit I was hoping that it being indie might make it easier on my wallet (I won't complain about paying less of course) but honestly, this game looked like a 60 dollar game to me. It looks like a good value at 60 dollars imho. I'm not sure why it being an indie game means they should have to charge less.
Well if you mean when it actually launched I'm going to call you on that. It was already huge when it left beta.
oh my god what is this thought process. how is the team size relevant to the cost of the game?This never seemed like a $60 game to me and I certainly won't pay that much for it
It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail