For me the game died the moment it was clear that there was no MP though, so this update doesn't do anything for me.
Communications Terminals allow explorers to leave sub-space messages for others to find
Am I the only one that thinks that setting up a base on your own planet is at odds with the original premise of exploration?
Looks good, but the damage is done.
For me the game died the moment it was clear that there was no MP though, so this update doesn't do anything for me.
Personally, this game should've been MP focused from it's inception. The fact that it's not still baffles me.
Probably Sony got sick of them delaying the game and forced them to release it when they did
Is there any detailed description of the differences between game modes?
I'm kind of hoping creative mode is a way to effectively turn the survival stuff at least mostly off, and let me just get on with exploring and dicking around space.
I loved the game for about a week until the constant pestering for resources, lack of inventory space and inability to return to anything I found just pissed me off. If creative mode lets solves those problems, I'm back in.
I doubt it, they would have pointed out if they added players being able to see changes to planets.I wonder if people can see other peoples' bases. That's basically all I keep wondering
Yeah but that doesn't change the fact that people did get really irrational and crazy over this game. Sean is clearly not talking about the people who made posts like gaffers but the people on twitter harassing him and his staff. Don't play the card of ignorance as it was very well documented at the time although if anyone does want to defend internet harsssment because you're disappointed in a product I don't know what to tell you.Since everything the poster you quoted said is true it's not really irrational though, is it?
You can fast travel back to it from any system. It is a moot point. And the game is now about much more than moving forward, which really lead to literally nothing.Am I the only one that thinks that setting up a base on your own planet is at odds with the original premise of exploration?
Is there any detailed description of the differences between game modes?
I'm kind of hoping creative mode is a way to effectively turn the survival stuff at least mostly off, and let me just get on with exploring and dicking around space.
I loved the game for about a week until the constant pestering for resources, lack of inventory space and inability to return to anything I found just pissed me off. If creative mode lets solves those problems, I'm back in.
Expand your base with storage containers to stockpile precious resources and rare products
Resources can be teleported to your Freighter while on-planet, ideal for stockpiling goods for trading
Yeah but that doesn't change the fact that people did get really irrational and crazy over this game. Sean is clearly not talking about the people who made posts like gaffers but the people on twitter harassing him and his staff. Don't play the card of ignorance as it was very well documented at the time although if anyone does want to defend internet harsssment because you're disappointed in a product I don't know what to tell you.
But that's my point, originally the game was all about the proc gen and a quintillion planets, this just seems to be a juxtaposition to that.You can fast travel back to it from any system. It is a moot point. And the game is now about much more than moving forward, which really lead to literally nothing.
I doubt it, they would have pointed out if they added players being able to see changes to planets.
I like this post.Days Since Sean Murray Last Communicated About The Game: 0
Look at all that work they put into everything but fixing the core game, the end game, and its issues.
I played a ton of No Man's Sky - bought it digitally at full price, and I had fun with it for a bit.
But man, even if you're really into base building and owning your own freighter and stuff... the core game is still by-and-large pointless.
The combat isn't fun. Mining isn't fun. Discovering new planets is awesome, until you discover that there's nothing new to do on any of them.
I'm worried that future updates are just going to be like this Foundation update in that it'll add new things to tinker with (customize your ship, customize your spacesuit in our new third person mode, hire followers to mine for you in other galaxies, join a trading faction and win or lose credits on the space stock market, etc)... without making the actual gameplay any good.
Give me challenges and stuff to do on the planets. Give me stuff to do. Not build or tinker or customize. Make the game part of the game better.
Music's still awesome though!
No UI mode I imagineA Photo mode 🤔
Explain how.There is a game here now.