Gah. Loaded up my survival game tonight and my ship had gone AWOL. It was flying itself over the planet. I thought that bug had been squashed.
Toxic planet - fortunately the one form of shielding I have was for toxin, so I was able to use a signal booster to find an outpost. 40 minute trek across the landscape and I was finally able to call my ship back. Fortunately the planet was ridiculously rich in Thamium and Plutonium, so I was actually melee boosting to burn through the Thamium so I could free up inventory space, lol. Ended up with a ton of cash, loads of blueprints, thousands in Plutonium and a few things for quests I needed. So all good in the end. By far my biggest trek in survival though. Didn't die at all. Thank you planet.
Honestly, the more I get the hang of survival, the less difficult it seems. I can deal with pirates now (or avoid them), Plutonium is no longer an issue now I'm getting smarter with where I land, and keeping my life support topped up is less problematic to the point where I'm comfortable running and boosting. Haven't even upgraded my suit yet.
I also disagree that there are no nice planets. Sure, every planet has a hazard, but sometimes it's as simple as slightly chilly nights, or the odd storm. I mean, yes, you have to keep things topped up, but as my toxic planet jaunt taught me, death is certainly not waiting around every corner as it seemed initially. Once I've got decent hazard protection I don't see these environments posing any problem. Extreme planets still have some bite though, as they should. I'm really not one for gratuitous difficulty, but I'm loving survival mode.
Also, to be clear, I don't think they've changed the proc gen in survival. It's just the climates and sentinel hostility that's more extreme.