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No Man's Sky |OT2| Maths Effect

I hope we get an underwater ship ability (or maybe even submarines?). Even if it is super slow, I'd love to be able to explore the oceans without a being limited by zinc or titanium.

That's actually been my favorite part of Creative mode is just exploring ocean planets. The underwater tunnels can get pretty expansive on some planets and a few have lots of rigogen.
 
Just finished up the last of the base building quests from the NPC's. Now begins the arduous task of finding a nice planet to build a sweet ass pad on. Not sure about you guys but I'm yet to see a decent lush planet since the foundation update. Not that I found many before but all I seem to find now are either dead rocks, crazy sentinels picking fights or a freezing/boiling hole.
 

mokeyjoe

Member
Just finished up the last of the base building quests from the NPC's. Now begins the arduous task of finding a nice planet to build a sweet ass pad on. Not sure about you guys but I'm yet to see a decent lush planet since the foundation update. Not that I found many before but all I seem to find now are either dead rocks, crazy sentinels picking fights or a freezing/boiling hole.

I've seen some lush planets. But on Survival the sentinels are usually super touchy on nice planets. I don't mind that though, I think that's how it's supposed to be. Quite often they'll leave you alone if you don't mine the resources.
 
Just finished up the last of the base building quests from the NPC's. Now begins the arduous task of finding a nice planet to build a sweet ass pad on. Not sure about you guys but I'm yet to see a decent lush planet since the foundation update. Not that I found many before but all I seem to find now are either dead rocks, crazy sentinels picking fights or a freezing/boiling hole.
Try different colored star systems.

I was only doing blue and green star systems and the number lush and jungle planets was pretty low. Once I started going back to yellow and red, it felt like I was getting a better variety.
 
I've seen some lush planets. But on Survival the sentinels are usually super touchy on nice planets. I don't mind that though, I think that's how it's supposed to be. Quite often they'll leave you alone if you don't mine the resources.

Yea I don't mind if they have a go at me for mining too much but when they are 'aggressive' or 'frenzied' and they just don't leave you alone that's when it starts getting frustrating. Not like they are hard to kill but the frequency of getting attacked is just way too high. You can't read a dialogue box between attacks.

Got any tips on which systems to try? Has there been any tests/evidence to suggest that certain coloured systems produce specific results? Does the 'class' analysis for a planet on the galactic map mean anything?
 

emgeejay

Member
i'm much more concerned about the lack of seeing storms in the air. that really needs fixing.

Nerfgun have you ever had the good fortune of running across a multitool with this color scheme:

Wqgude6.jpg
 
Is it possible to have more than one habitable base in a system? Whenever my scanner picks one up from space, putting a signal booster down on another planet doesn't seem to find one on that particular planet. It always seems to point back to the one on the other planet.
 

mitchman

Gold Member
If you claim a base on a different planet, do all items carry over without limits? Including the contents of the storage container?
My home planet is beautiful, but the extreme weather is really starting to become a nuisance when building outside. Constantly hearing "Thermal protection falling" is starting to wear me down....

I know some have said you don't lose much, but I lost a lot. All my plants and the material used to plant them was gone, and it seems I only got back roughly half the materials used to build my original base. Not a big deal as a lot of the material can be recovered by planting again, but I will have to go hunting for some of the rare materials again.
 

c0Zm1c

Member
Gotta nerf the jetpack to make people want to use the buggie

And ramps, and ladders. Sean even used the jetpack instead of the ramps to access the rooms on the stations in the video demos prior to release!

They could nerf the jetpack dash I guess (please don't!) and the buggy could contain equipment that can't be carried, maybe even inventory slots of its own.
 

Handy Fake

Member
And ramps, and ladders. Sean even used the jetpack instead of the ramps to access the rooms on the stations in the video demos prior to release!

They could nerf the jetpack dash I guess (please don't!) and the buggy could contain equipment that can't be carried, maybe even inventory slots of its own.

You should be able to craft your own "sentinal" and program it to fly off and find a particular element, then report back.
 

SonnyBoy

Member
Apparently one of my storage containers has disappeared... It's not showing up on my freighter where I built it but the game is registering it's existence as I cannot build another.

Has anyone else experienced this? And of course, I had some rare materials in it that are now lost.
 

Hawkian

The Cryptarch's Bane
Even with a sigma upgrade, it doesn't seem to last any longer than no upgrade.
Nerf the jetpack when they actually release a land vehicle.
If the upgrades aren't making it last longer that seems like a bug to me. I hope it's reported. I'll do so myself after playing around with it. I'd long gotten used to using the jetpack with no upgrades (just installed my first couple) so I'm not sure whether or not yet if it'll stand out to me.

Buggies or no buggies though, I don't understand why it needs to be nerfed at all (except in Survival wherein any restriction is kosher, IMO). It doesn't have to be the kind of game where every single component is balanced and restrained. Boosting around is super fun.
 

Sarcasm

Member
So on my normal save I got a mission/waypoint to go to after launching.


On my Survival...launching hasn't given me anything. Just flying around exploring. What kicks the quest to get the hyperdrive?
 

Oppo

Member
there are some really large creatures appearing with higher frequency now, for sure. i've seen some legit t-rex sized guys. thankfully mostly docile herbivores so far.

question for the thread: still can't find a warp drive upgrade at all, only found +1 jetpack, only v1 Atlas Pass... some stuff seems really rare now, is it linked to spectral systems or what? I had to buy a ship with a Sigma warp upgrade already installed
 
Buggies or no buggies though, I don't understand why it needs to be nerfed at all (except in Survival wherein any restriction is kosher, IMO). It doesn't have to be the kind of game where every single component is balanced and restrained. Boosting around is super fun.

Agreed, leave the jetpack alone for everyone aside from the masochists in survival mode :)
 

somme

Member
I've got all the jetpack upgrades and whilst, yes, it has been nerfed to some degree, it's really not that bad.
 
Im supposed to find Spadonium for my constructor

Is it supposed to point your way towards it? Should I rebuild my base?

Also never denied Atlas before, will I run into Polo and Nada?
 

5taquitos

Member
Im supposed to find Spadonium for my constructor

Is it supposed to point your way towards it? Should I rebuild my base?

Also never denied Atlas before, will I run into Polo and Nada?

Just keep scanning planets, it will pop up on the scan report eventually. Try to focus on barren-looking planets.
 

Mindlog

Member
Is there a good resource for all the new blueprints available?
The last two things I need for my base are the glass plant and a vendor terminal. I saw one of those needs 10 circuit boards. That's a lot of materials. Even more than the landing pad.
 
And ramps, and ladders. Sean even used the jetpack instead of the ramps to access the rooms on the stations in the video demos prior to release!

I find the ladders a bit fiddly. I'd much rather have a quick elevator/lift or jumppads to traverse floors of the base.

there are some really large creatures appearing with higher frequency now, for sure. i've seen some legit t-rex sized guys. thankfully mostly docile herbivores so far.

Probably because Hello was tired of hearing BS about how there were no big creatures in the game. I do wish they would give us some taller trees though...
 

Sarcasm

Member
When does the quest update after launching? I have to go to space? Normal save I got it right away. It is the one for hyper drive.
 

Mindlog

Member
No clue. That was so long ago I forgot.
*Edit After you get to space it should update :]
Spent 1 hr and a half to make my base only to have the game crash and freeze up my ps4 completely amazing
I've crashed a few times as well. Frustrating.

I had no idea PS4 had such a low 'base complexity' stat. Only noticed when I hit ~95%. Going to have to scrap some rooms. I haven't even put up external lights!
Any way to put struts under my landing pad? I was actually planning on having two pads, but I am right up against the cap and I still have to expand my hydroponics lab which is also bumping up against the cap.
May have gotten a little carried away. That's just the back half of the lab. There are two bays up front growing at least 1 of every plant except the last seed you get which I haven't planted. If I get under the cap I am going to extend the back row of trays to where I'm standing in the pic. I'm going to plant at least 6 more glass plants so I can window almost everything on my base.
 

Oppo

Member
Nerfgun have you ever had the good fortune of running across a multitool with this color scheme:

Wqgude6.jpg

yes in fact most of the multitools have been blue/yellow or hideous pink/green.

anyone know if you ever encounter other spectral star classes on the path to the center? i have a sigma upgrade but it always seems to target yellow stars so far.

and yes the rover should transform into a submarine obviously

Mindlog- surprised you hit the limit, my base is huge and i haven't had a warning yet. my grow op is much smaller though (16 i think)
 

OuterLimits

Member
When does the quest update after launching? I have to go to space? Normal save I got it right away. It is the one for hyper drive.

When you are in space, do a scan with your spaceship.(usually the game will prompt you to do a scan 20-30 seconds after leaving your first planet.) A beacon icon should appear on a planet in the solar system. The beacon should point you to a trading post that has an alien who will give you the blueprint. (make sure you have enough plutonium to take off at the beacon on Survival)


Also when first going into space on Survival, pirates are likely to attack. You might want to stay near the planet you just left and fly back down onto the planet when the pirate alert happens. When you fly back into space, the pirates won't be there. Pirates happen fairly often on Survival.
 

Mindlog

Member
Hard to see but in between the front and my labs is where my vaults are. Above the vaults I have a few small rooms and above the labs is another cylindrical room that was supposed to be for the merchant. I thought that would be a manned item not just the terminal on the back wall. 26 trays at the moment. ~38 trays when I reach full production.

Base building is fun.
 
Hello employee Innes McKendrick (who I'll mention for sake of context is trans) tweeted today about the job openings at Hello. This was nice to see, because it feels good to support dev teams that are inclusive and supportive.

Innes MᶜKendrick ‏@innesmck 5h5 hours ago
if you are lgbtq+, a woman, or underrepresented in industry, i want to vouch for this as a team where you will be respected and cared for <3

Innes M&#7580;Kendrick &#8207;@innesmck 5h5 hours ago
so if you are nervous or unsure about applying here is your push to do so:

omg, just apply
 

Sarcasm

Member
When you are in space, do a scan with your spaceship.(usually the game will prompt you to do a scan 20-30 seconds after leaving your first planet.) A beacon icon should appear on a planet in the solar system. The beacon should point you to a trading post that has an alien who will give you the blueprint. (make sure you have enough plutonium to take off at the beacon on Survival)


Also when first going into space on Survival, pirates are likely to attack. You might want to stay near the planet you just left and fly back down onto the planet when the pirate alert happens. When you fly back into space, the pirates won't be there. Pirates happen fairly often on Survival.

Luckily they tried to scan me but I was in super speed already , so it failed lol...
 

GribbleGrunger

Dreams in Digital
I'm sorry to say this new update has introduced a sense of disappointment for me that wasn't there before. Every time I see a great looking planet I know it's going to have 'frenzied' sentinels or aggressive creatures. Normal is too easy and Survival is too predictable. There should still be paradise planets in Survival mode, just a lot less frequent. Where's my sense of reward? What am I striving for? Why would I want to travel through the universe if I know all I'll find is yet another hostile planet? We should be nomads searching the desert for that solitary oasis where we can relax and reflect on the perilous journey that lead us there.
 
I'm sorry to say this new update has introduced a sense of disappointment for me that wasn't there before. Every time I see a great looking planet I know it's going to have 'frenzied' sentinels or aggressive creatures. Normal is too easy and Survival is too predictable. There should still be paradise planets in Survival mode, just a lot less frequent. Where's my sense of reward? What am I striving for? Why would I want to travel through the universe if I know all I'll find is yet another hostile planet? We should be nomads searching the desert for that solitary oasis where we can relax and reflect on the perilous journey that lead us there.

I really doubt they have different proc gen algorithm tweaks just for Survival Mode; you've probably just not had great luck with planets.

But to your question, Survival Mode is basically a roguelike. I feel that Hello didn't intend for this mode to just be a harder difficulty level, but to be a separate experience. There is no payoff at the end, it simply exists to test how long you can survive for. To have that constant feeling you're never safe, to not get comfortable. Maybe this mode would have a better long game if Hello's original idea of the universe where systems get harder and harder as you go towards the center had made it into the final version. But I'm sure they're not done with it.

And I don't really think Normal is too easy. I feel like I'm constantly scraping by. I landed on an ocean world last night looking for Rigogen. I landed by a shoreline. When I jumped out of my ship, I immediately heard the screams of four animals the size of large dogs barreling towards me from all directions. Bite, bite, bite, knocked all over the place. I had to jetpack into the ocean to escape them. There fortunately I found some rigogen, but the ocean floor was deep and my oxygen was quickly depleting. So I rocketed back up and back onto the shore to tank up. Annnnd more angry dogs attacking me on the beach. Then came the freezing rain storms while I looked for exosuit materials. Ran to a cave. Back into the water. Rinse and repeat.

So while I rarely feel like I might die at this point, I definitely feel like each excursion is a challenge to overcome. And that is a satisfying 'normal' experience.
 

GribbleGrunger

Dreams in Digital
I really doubt they have different proc gen algorithm tweaks just for Survival Mode; you've probably just not had great luck with planets.

But to your question, Survival Mode is basically a roguelike. I feel that Hello didn't intend for this mode to just be a harder difficulty level, but to be a separate experience. There is no payoff at the end, it simply exists to test how long you can survive for. To have that constant feeling you're never safe, to not get comfortable. Maybe this mode would have a better long game if Hello's original idea of the universe where systems get harder and harder as you go towards the center had made it into the final version. But I'm sure they're not done with it.

And I don't really think Normal is too easy. I feel like I'm constantly scraping by. I landed on an ocean world last night looking for Rigogen. I landed by a shoreline. When I jumped out of my ship, I immediately heard the screams of four animals the size of large dogs barreling towards me from all directions. Bite, bite, bite, knocked all over the place. I had to jetpack into the ocean to escape them. There fortunately I found some rigogen, but the ocean floor was deep and my oxygen was quickly depleting. So I rocketed back up and back onto the shore to tank up. Annnnd more angry dogs attacking me on the beach. Then came the freezing rain storms while I looked for exosuit materials. Ran to a cave. Back into the water. Rinse and repeat.

So while I rarely feel like I might die at this point, I definitely feel like each excursion is a challenge to overcome. And that is a satisfying 'normal' experience.

They clearly have. I'm not entirely certain why you think they haven't. If there's a good planet then it ALWAYS has an element to make it 'harder' and I find that annoying. It's not that I don't like the struggle, it's that the struggle should have rewards, and in a game based around travelling the universe it's obvious the reward should be a paradise planet.

I shouldn't be deliberately looking for a cold/toxic/poisonous/radioactive planet JUST because it means that planet is less likely to have aggressive sentinels, and I shouldn't be avoiding beautiful planets because I know I'm not going to be able to stroll around and enjoy what the algorithm has birthed for me.

I was enjoying Survival mode a lot but now I'm loading up Normal mode because I want to enjoy a nice planet occasionally. To me that shows it's unbalanced.
 

mokeyjoe

Member
Gah. Loaded up my survival game tonight and my ship had gone AWOL. It was flying itself over the planet. I thought that bug had been squashed.

Toxic planet - fortunately the one form of shielding I have was for toxin, so I was able to use a signal booster to find an outpost. 40 minute trek across the landscape and I was finally able to call my ship back. Fortunately the planet was ridiculously rich in Thamium and Plutonium, so I was actually melee boosting to burn through the Thamium so I could free up inventory space, lol. Ended up with a ton of cash, loads of blueprints, thousands in Plutonium and a few things for quests I needed. So all good in the end. By far my biggest trek in survival though. Didn't die at all. Thank you planet.

Honestly, the more I get the hang of survival, the less difficult it seems. I can deal with pirates now (or avoid them), Plutonium is no longer an issue now I'm getting smarter with where I land, and keeping my life support topped up is less problematic to the point where I'm comfortable running and boosting. Haven't even upgraded my suit yet.

I also disagree that there are no nice planets. Sure, every planet has a hazard, but sometimes it's as simple as slightly chilly nights, or the odd storm. I mean, yes, you have to keep things topped up, but as my toxic planet jaunt taught me, death is certainly not waiting around every corner as it seemed initially. Once I've got decent hazard protection I don't see these environments posing any problem. Extreme planets still have some bite though, as they should. I'm really not one for gratuitous difficulty, but I'm loving survival mode.

Also, to be clear, I don't think they've changed the proc gen in survival. It's just the climates and sentinel hostility that's more extreme.
 
Do you guys still bother to rename systems and planets, and if so how do you choose a name for your systems and planets?

I am but I have to admit that my method for naming them is not at all creative. I'm basically following the naming format of the Messier Objects. I've been trying to think of different ways to name them without the burden of having to think up a name every time. That was the reasoning behind my original method. I wanted to keep it simple and keep it orderly. It's just really, really dull that's all.

Systems: Dreamstation # (Example: Dreamstation 9, Dreamstation 37)
Planets: D# (Examples: D13, D69, D185)

I actually don't mind the systems being named that way it's just that whenever you enter a system all you see are planets named D25, D26, D27, D28 (Moon of D27) etc and it's not very exciting at all. It can also be very confusing when you're in a system with 6 planets all named consecutive numbers. Where did I see that resource now? Not so much of an issue now that we can scan planets for resources in space but prior to the update it was a nightmare!
 
Do you guys still bother to rename systems and planets, and if so how do you choose a name for your systems and planets?

I name my star systems after cocktails or alcohols they resemble. My planet names have been a bit more random, I try to make it sound sci-fi but usually it's a variation on a place it reminds me of or some abstract feeling. Sometimes I'll fit in a bit of info into the name. I always start the names of moons with "Mon".

I also change the name based on the faction race present in the system. So for Korvax systems I tend to make them sound a bit Scandanavian for some reason. Gek systems I tend to use more vowels. Vy'keen systems I throw in some apostrophes and a bit more gutteral.

For instance, my home base is in a light greenish Gek system named Schartruus, with planets Tropiiclea, Neumexxi, and Mon Moavii.

I did as a tribute name one system Keighley, with planets V'ga, Dew Prime, Tostito V, and Mon Kojima. ;)
 

Roussow

Member
Yo, I just noticed this -- but is Samuel L Jackson's eyes superimposed into one of the planets in the OT header image? This sounds weird typing it.
 
Getting Temerium is no joke. Surprisingly low sale price considering the toxic hell I went through to collect it. Maybe it's more plentiful on other planets, but I was only finding one mushroom per 1 square mile or so.

On the bright side, that planet had more gigantic creatures than I've seen in one place before. And the largest one -- 8.12m is my new record. I couldn't take any great photos though because there were no trees to get a sense of scale.
 
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