Booted up NMS on PS4 (Pro) for the first time, downloaded the 1.13 patch released today, and met with two crashes within an hour of gameplay. The first one was like within 5 minutes when I was still getting accustomed to the controls. Great showing, Hello Games. 😐
You only get 50% of the materials back on base components when transferring bases. I'm not sure about plants. Personally I think it discourages people from moving, but I guess that's what the freighter is for.
You get 100% resources for disassembling and storing manually?Figured that bit out on my own; fortunately I had a previous save. I loaded up my freighter, my ship, my storage containers, myself.... Just barely had enough room for everything. But I got the base transferred to a new planet. One container glitched out and was empty when I rebuilt but it was just some platinum and heridium, and that's not too hard to replace.
You get 100% resources for disassembling and storing manually?
I may be about to move. When I hit 25m credits I'm going to scrap all my mordite plants to have at least 1k resources of everything that's growable.
Also, after a staff member says they have nothing more to teach, do we have to hire someone with a higher rank, or is that just it?
edit: frustrating that they still haven't fixed the base teleporter station names in 1.13, nor have they fixed the Albumen Pearl quest.
1.5 GB... perhaps some new assets in there. Maybe Pro support incoming?
Does the landing pad have a purpose other than appearance?
Will you get visitors to your base?
It's frustrating when I teleport back to my base to find that my ship isn't on the landing pad. The reason I built one was to save on plutonium when launching.
Your ship should deffo be on the launch pad when you teleport.
I think you can get visitors, tho. Might need a certain npc? Not too sure
You get visitors if the pad is free. If not, they'll circle your base until it becomes free.
Hello games have managed to turn us dedicated players from space explorers into farmers. Every lush planet I land on I feel like settling down even though I am still on the atlas path.
To the fellow in the previous page who broke the economy, just how big can you make your Base?
Nope. The only time my ship spawned on the pad was after I sold it, for some reason.So is it a design choice that my ship isn't on the launch pad when I teleport back to base so NPC ships can land there?
Will building a 2nd one start spawning my ship on one of them?
Nope. The only time my ship spawned on the pad was after I sold it, for some reason.
What does Aluminium look like now? It used to be pillars like everything else, but I've been looking on two planets, both saying they should have it, from the air and I can't find a single cube of Aluminium anywhere. So... what does it look like from the air?
Nope. The only time my ship spawned on the pad was after I sold it, for some reason.
What does Aluminium look like now? It used to be pillars like everything else, but I've been looking on two planets, both saying they should have it, from the air and I can't find a single cube of Aluminium anywhere. So... what does it look like from the air?
Once they say that you're done with that particular mission chain.
What's wrong with the Albumen Pearl quest? I've done them all, had no issues.
Thanks.
The Pearl quest won't show the ruins on the map. So I can't complete it. I've asked the farmer four times now. I know someone had a workaround with putting the farmer on the freighter, but I don't have enough money for a freighter. That's the whole reason I want to farm. 😬
Have you tried replacing him with another farmer? Find another Gek and ask them to be your farmer. Maybe that'll start that particular quest again?
Is there a link to photos of new planet variety?
Is there a link to photos of new planet variety?
What does Aluminium look like now? It used to be pillars like everything else, but I've been looking on two planets, both saying they should have it, from the air and I can't find a single cube of Aluminium anywhere. So... what does it look like from the air?
One thing I dislike
Is that when I scan a planet, it'll find outpost, but on a planet I'm not even looking at? Like right now I'm looking at this planet in front of me, and it decides to find buildings on the planet behind it?
1.5 GB... perhaps some new assets in there. Maybe Pro support incoming?
- You can now place the hanging light ring decoration on ceilings and floors. (I could never get this decoration to work anywhere)
- So far I haven’t been able to get the bug that causes items like your jetpack or shielding to be sent to your spaceship inventory, requiring a restart to fix. However, this was always inconsistent.
- You can no longer hear the madness inducing sounds of plants growing over intergalactic distances. (Except Rhubarb, you can still hear Rhubarb)
Signal booster needs a call ship option. Why explore a surface when I'm tethered by the growing duration for the return trek. Heck, make a separate crafting item if more resources should be needed to call a ship.
Still feel punished for exploring planets.
So I was on a low atmosphere planet tonight and I think I discovered that launch thrusters take less fuel on those planets. I had 25% fuel left and it only went down to 16% when I lifted off. Maybe a bug, but the next time y'all are on a low atmosphere planet, see if you get the same reduction.
I don't think that will ever happen. Sean said that during testing (pre-launch) they had a call ship option, and the testers basically just jumped from spot to spot and it removed all challenge and sense of exploration. So they took it out.
The compromise will probably be the maybe-forthcoming dune buggy.
I'd honestly just like t have a better in-atmosphere scanner on my ship. Minerals and undiscovered animals would be great to get markers for when skimming the planet.
I would especially like to see something to make it a bit less tedious to find the last species on a planet when going for 100%.
Hello! We’ve released another patch across both PC and PS4 which is available to download on both platforms now! Read on for full patch notes:
- Fixed a bug that would make the player character small.
- Space battles will now vary in size more and players should see bigger battles.
- Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won’t happen instantaneously.
- [PC] Fix for steam controller not being able to warp.
- [PC] Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
- [PC] Page Up and Page down can now be used to navigate up and down in the quick menu.
- Removed duplicated planets from discoveries menu.
- Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
- Fix for missing ruins underwater which could cause missions to point to nothing.
Various audio tweaks and fixes:- Added ladder climbing sounds.
- Fixed base building prop sounds not playing when placed inside a Freighter.
- Added sound effect for calling Freighters.
- Added sound effect when using communication stations.
- Fixed an issue which could affect ambient sound in Freighters.
- Changed the sound effect when using the Terminus Teleporter.
- Fixed some rare crashes.
Those portals are a huge addition and clearly something they'll build on. I have a feeling that this will be updated to include access to more than our own bases. Think about that.
Varied space battles!
Yeah, hopefully it means they can implement the world portals like they showed way back when.
This guy just got me into Creative Mode. Falls don't seem to hurt you and the whole feel of it is different. Playing it in photo mode.
https://www.youtube.com/watch?v=atZ8scumWPw
Fixed a bug that would make the player character small.
Wait, I saw someone talk about NPC ranks. Does replacing (upgrading?) the hirable NPCs have any benefit?
Anyone?
No, there's no NPC ranks. You must've read my question about what happens after the base staff have no more quests to give. I was just asking if higher ranks was something that existed.
p.s. I still think it was a silly idea to make your staff work for free. I get that it was easier than implementing a salary feature, but they do all this work to create lore and worldbuilding, and then they implement things like that in a lazy way that don't make sense. Or like the fact that no one actually sits in the seats at outposts, but just spawn with space station chairs. These kinds of things work against suspension of disbelief. I get the feeling Hello wanted to make Foundation as stuffed with things as possible, so they implemented some ideas using whatever method took the least amount of time.