allintospace
Member
Just bought it on sale from PSN and I'm sure I'll get some enjoyment out of it. Going in with low expectations. Still unclear how well this new build runs on default PS4.
Just bought it on sale from PSN and I'm sure I'll get some enjoyment out of it. Going in with low expectations. Still unclear how well this new build runs on default PS4.
I saw a hyperdrive upgrade at the first Gek nanite trader I came across in a space station.Does anyone know if getting hyperdrive upgrades is any different in this update? I've yet to get any hyperdrive upgrades, and I've played for a long time. I keep getting mostly the same kinds of blueprints, but nothing for the hyperdrive.
Thankfully, the game always keeps the last three saves. It's in the pause menu.Is there any way to load a previous save file or any way I can reset my character back to a base? If not it looks like I'm going to have to start again.
Just got the third vehicle and how useless. Storage is worthless as movement is so bad. Using vehicles for more than a joyride has been really a waste.
A ship with storage is better and the vehicle is just a slightly mobile chest. Collect with ship and just dump resources into the large vehicle. Hover bike is the only fun one to use.
Controls are stiff and catching on trees is annoying. Broken geometry I understand but even the giant vehicle still gets stuck in trees AND gets stuck on slopes so is unusable on most planets. Certainly couldn't go more than around the corner from my home base before I got stuck.
I hope the next patch is just polishing and system-enhancements. Base missions are so linear and weightless in terms of what is expected. The vehicle missions in particular just shine a blistering spotlight on how barren worlds are due to such nonexistent interactivity. Creatures rarely spawn in in time to factor in and there's next to no combat motivation to even fight them if you stop long enough for them to get drawn in. You're still just better off using a ship to escape sentinels than deal with mobility limitation of vehicle AND less escape ability when you mine too much.
They have added new elements and forming and components for crafting, but nothing in those systems feels like discovery. There's no ah-ha moments like in minecraft. You create things, but the creations barely or don't even affect how you play. Mining laser and ship flight are still the go to methods of attaining anything.
Overall, the vehicles suffer from the same problem that travelling on foot has. There's no way to summon your ship to leave, so traversing back to the base is even more annoying than going back to your ship because it means you are even more limited in range of exploration since you can dock the vehicle into your ship.
Do you have the bombs so you can blast your way out? If you see a hole in the roof, you can jetpack out for free by hugging the walls. The game keeps three saves, check if either is from before. You could also try looking for cave dwelling enemies and let them kill you. You'll respawn at a base or space station when you die, so there's that.I fell through the scenery last night.
Whilst trying to get out I shot some Emerill and the game autosaved.
Now when I load up the game I'm underground in a cavern filled with Emerill that I can't get out of. I run out of resources before I can get out.
Is there any way to load a previous save file or any way I can reset my character back to a base? If not it looks like I'm going to have to start again.
I can't stand what their implementation of ambient occlusion did to the game. In addition to making grass look awful and 2D, it makes interiors seem FILTHY.
This (PC version) screenshot someone posted on reddit also highlights many of its issues:
This isn't how shadows work. It might be the worst use of ambient occlusion I've ever seen and it surely has negative impact on performance. Just... why? Why would they do this?
It makes me think the reason for Sony never throwing Hello Games under the bus was the release schedule, I wonder if Sean and Co had told Sony it wasn't ready and that Sony forced their hand in to a release and only now are we kind of seeing their full vision for the game.
So has anybody else started a new game with this update? Is the pacing and progression severely screwed up with the changes related to blueprints, or am I just too used to the old way of getting them?
I feel like I'm making almost no progress at all after 4 hours of play time, compared to before anyways, even though I've warped 5 times already. I've only been able to get like 3 new blueprints, and I can't even make any of the tech yet...
Feel weird not being stronger and more capable of surviving on the planets than I was 4 hours ago.
Also, there is definitely an issue with my scanner not picking up certain resources, I've noticed it completely ignore Plutonium, Chrystonite, and Titanium. Can anybody else check and see if they have the same issue?
So it's slower to start now? Because I started playing it for the first time ever yesterday and felt like I was getting nowhere. And I also had issues finding Zinc.
Sony had no way of "forcing their hand." I don't know where people get this idea that Sony somehow had power over this game.
That shot looks like the default filter to me, but colors aren't really the issue in that one.I don't know, my game hasn't looked like that on PS4. Those wall shadows look pretty messed up. Maybe there's some driver issues on the PC version? That second shot looks like one of the non-standard filters were applied or something? I've only been on a couple planets with the new update, but the colors on mine don't look that blown-out with the Default filter. And my shadows definitely don't look like that.
That shot looks like the default filter to me, but colors aren't really the issue in that one.
When the patch first dropped, I was hoping that my game/PS4 managed to glitch out terribly, but that's just what it looks like.
Obviously, it varies. Some planets have more even grass coverage, flatter terrain also makes it harder for these issues to pop up. Some lighting conditions make shadows barely noticeable and some paint a black halo around every grass sprite.
Some interiors make it harder to see, depending on the building style and position of the sun, but when it is noticeable, it's seriously the messiest ambient occlusion I've seen this gen, if not ever. The shadows are really overdone, low-res and constantly shifting as you move around. It's nearly every AO issue turned up to 11 - https://youtu.be/eqs48JpOSRw (and that's under favorable Default filter conditions, the shadows turned sickly green when I moved the sun and Vintage made them look like dirt).
It's a real bummer and I just can't get used to suddenly encountering some of the sloppiest graphics in an otherwise beautiful game.
But that's the thing - the game looked better without it.Yep, the AO is pretty horrendous, and the shadows on console are bad, but given the scope of the game I can't get too mad about it.
You get one save slot per mode - Normal, Survival (hard mode), (hard mode with) Permadeath and Creative (unlimited health and resources).Did they add multiple save files in the last update?
It's been so long that I think I want to start over again, but I also don't want to lose the progress that I have in my original save
Okay so I do like bombing about in the buggy, but it does have a big story flaw. To find quest-related depots, you need to use the scanner on the buggy to find them, however it#s quicker and more efficient to then jump in your ship and fly to the location. This makes the buggy a little pointless and more of a nuisance than anything - jumping in and out to use the scanner.
It would make sense if the buggy had to be used in places where a ship couldn't go - like underwater, top of a mountain etc. As it is, certainly throughout the quests, it doesn't really serve much purpose.
And looking for new ships and/or omnitools was easier before since they were almost always in your price bracket, with either +1 or -1 slots compared to your current ship/omnitool. That meant you could easily find an affordable minor upgrade, but now the slot count (and therefore the price range) of ships and omnitools are much more randomized, making it harder to find one that's an affordable upgrade, but at the same time also allowing you to make a bigger leap forward if you've earned a lot of cash recently. I think that's a good trade-off.
They've always used billboard sprites. The game's color palette and rendering style simply did an excellent job hiding it. The effect is now ruined thanks to terrible ambient occlusion implementation which highlights every sprite.They switched to billboard sprites for the grass... ��
Predowngrade grass was one of my favorite things about this game. Can we get it as a toggle on Pro at least?
So, coming from someone who never put more than a few hours into the game, How does resource management work out for the buggy? Like, for me, the big thing keeping me from taking off and landing everywhere is the fact that I need to be judicious about my Plutonium usage because I don't want to get stranded in a place where plutonium is really rare and have to spend hours looking for a few shards so I can refuel my launch thrusters. If the buggy takes Th9 or something that's a much easier sell because you can find that all over the place, but outside of looking for a barren planet without much else in the way of minerals, I don't usually find a lot of Plutonium.
They've always used billboard sprites. The game's color palette and rendering style simply did an excellent job hiding it. The effect is now ruined thanks to terrible ambient occlusion implementation which highlights every sprite.
Pre-patch:
I would say yes. If you enjoy a more relaxed exploration type game, then definitely.Might be getting this for $10 today. I asdume this game is worth $10?
They switched to billboard sprites for the grass... 😕
Predowngrade grass was one of my favorite things about this game. Can we get it as a toggle on Pro at least?
They've always used billboard sprites. The game's color palette and rendering style simply did an excellent job hiding it. The effect is now ruined thanks to terrible ambient occlusion implementation which highlights every sprite.
Pre-patch:
It actually varies per planet. They have a stable of grass type and certain ones billboard or rotate with your perspective and some are cross hatched. Most if not all tree foliage is billboard.Was it really? Interesting.
Whatever it was pre patch I never saw ugly x patterned grass from above or individual bunches of blades rotating with my view. Sean fix this plz.
YesHow do you build bases on new planets? I go to other planets and it won't let me build a base. Do only certain planets allow it?
Changes & fixes currently on Experimental (Path Finder)
Hello,
Thank you to everyone whos played the Path Finder Update so far! Your feedback has been incredibly helpful - please do keep it coming.
Soon well be releasing a patch to the experimental branch. Here are the patch notes:
- Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
- HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
- Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
- Fixed a rare issue which could cause the Starship cockpit to vanish when exiting
- Fixed some freighter door texture issues
- Fixed a rare crash when scanning from a vehicle
- Fixed a rare crash when feeding creatures
- Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
- During warp the quick menu now hides properly as intended
As soon as were happy that these changes are stable, well go ahead and roll out to the live game.
We'll keep this thread, and will update it as we make changes to experimental. If you experience any issues while playing on experimental, please do let us know by posting below.
Thanks!
Okay then the only planet in my system that allows it is the one I'm on. Time to move to another! Thanks!
Build a scanner (d-pad up) and search for a base. If it doesn't let you do that, the planet doesn't have bases.How do you build bases on new planets? I go to other planets and it won't let me build a base. Do only certain planets allow it?
I really wish we could pick and choose whatever planet we wanted for our Base.
I keep finding awesome planets I want to call home, but when I scan for a base habitat area, it's usually on the next planet over that's dead and lifeless or has a horrible stormy atmosphere.
My #1 gripe with the game right now.
I also wish we could get terraforming vehicles in the game, like bulldozers and diggers, so we can sculpt out land for a base.
I really wish we could pick and choose whatever planet we wanted for our Base.
I keep finding awesome planets I want to call home, but when I scan for a base habitat area, it's usually on the next planet over that's dead and lifeless or has a horrible stormy atmosphere.
My #1 gripe with the game right now.
I also wish we could get terraforming vehicles in the game, like bulldozers and diggers, so we can sculpt out land for a base.
Every planet has multiple sites where you can build a base.