No Mans Sky | PC Performance Thread

A feel like a 3770k shouldn't struggle that intensely? Especially compared to my PS4 CPU no?.

It shouldn't, but I suspect their poorly optimized engine is killing many CPUs' performance. I have the same problem with an i7 2700K: It runs at 60fps but when I start walking to a new área the frame rate dips. Try monitoring the CPU, you'll see the sudden spikes.
 
Not sure if these were posted already:

nms_1920.png
nms_2560.png
nms_3840.png


No Man's Sky GPU test
Given all the issues with this game, let alone the procedural generation nature of it, not sure how they even managed to test it properly lol.
 
for sh*t and giggles, I tried running the game w/ my laptop not plugged in and used the GeForce experience battery boost settings...which is pretty much everything at low and at 1360x768 resolution and it runs smooth. What's strange though, it looks pretty good as well. However, you can easily tell Antistropic Filtering (AF) was at the minimum (1). Figured, heck with it, grab another coffee and increase my settings from there and see if I can get a smooth performance.

I increased the res back to 1080p, increase everything to medium. Also, I turned off Vsync for NMS.exe in Nvidia control panel. Really smooth and runs great..only stutter I get is when I look around real quick..game looks much better too.

Try 2 more things, increase texture detail to high and leave the rest at medium as well as increase AF from 1 to 2..see how it does...Still runs fantastic and looks fantastic now.

So heres my settings for those w/ a 960m. Keep in mind, I do have 16gb of RAM, SSD, & a I7 6700HQ. Also an 960M 2gb video card.

Window Mode: Full Screen
Resolution: 1920x1080
V-Sync: Off
Anti Aliasing: FXAA
On-Foot Field of View: 75
Flight field of View: 75
Gamma: 128
Antistropic Filtering: 2
Texture Detail: High
Shadow Detail: Medium
Generation Detail: Medium
Reflection Quality: Medium
Show HUD: On
Max FPS: Max

One thing you need to do outside of the game is turn off Vertical Sync in Nvidia Control panel. That seems to make a big difference.

Edit: This is all on a planet with a bung of grass, trees, & Hills. Have not gone into space yet.

Edit: Here's a couple of screenshots (one of settings and one in game)

uoC11zi.png

XlRZyE9.jpg
 
Given all the issues with this game, let alone the procedural generation nature of it, not sure how they even managed to test it properly lol.

Procedural isn't the same as random. Every planet is the same for everyone when they get there.

Wouldn't be that hard to test consistently on a planet or going through an exit or re-entry sequence.

Interesting graphs, though. I wonder how that will change if/when they implement SLI support.
 
I'm saying Valve because these Hello Games blokes seem shady as fuck from how they've released this said nothing about the state of the game.

They've tweeted fairly consistently about the shoddy state of the PC version and their efforts to fix it, its also on the games support page

Ask them to patch in support if there's no XInput wrapper. I think they've only added XInput and DS4 support.

Have to say, I do appreciate native DS4 support, now if only it could stop the monitor from going to sleep
 
The reshade/sweetfx presets currently available aren't great. For some reason the developers have an invisible model of your spaceship onscreen when you're in the ship so turning on AO results in you seeing a small shadow of your ship at all times. But I really want AO in the game (it makes the barrenness of planets a lot less noticeable), and the texture filtering provided by many presets also makes the game look a lot less blurry.
 
It shouldn't, but I suspect their poorly optimized engine is killing many CPUs' performance. I have the same problem with an i7 2700K: It runs at 60fps but when I start walking to a new área the frame rate dips. Try monitoring the CPU, you'll see the sudden spikes.

I imagine that it's more they spent all their time optimizing for the PS4, because it's a small miracle that poor Jaguar CPU can keep up with this game. I would love to think they're going to optimize it more in the future for fast CPUs, but somehow I doubt we'll get anything as gamechanging as an optimized Vulcan implementation.
 
2560x1440 downsampled to 1080p makes this look way crisper, just wish my aging 780ti could keep up with it and maintain anything approaching a locked 60.

I was going to hold out until the 1080ti, but man it sure would be nice to play this game with those beautiful, clean graphics......
 
Nah, framerate isn't everything. My framerate was high before the experimental patch, but the frametime was terrible.

I tried the experimental patch too, then just went back to the original when it didn't improve performance.

I think the effectiveness of the patch depends on your CPU.

Edit: Sorry, missed that you said frame time there. Yes, I agree it is also important.
 
for sh*t and giggles, I tried running the game w/ my laptop not plugged in and used the GeForce experience battery boost settings...which is pretty much everything at low and at 1360x768 resolution and it runs smooth. What's strange though, it looks pretty good as well. However, you can easily tell Antistropic Filtering (AF) was at the minimum (1). Figured, heck with it, grab another coffee and increase my settings from there and see if I can get a smooth performance.

I increased the res back to 1080p, increase everything to medium. Also, I turned off Vsync for NMS.exe in Nvidia control panel. Really smooth and runs great..only stutter I get is when I look around real quick..game looks much better too.

Try 2 more things, increase texture detail to high and leave the rest at medium as well as increase AF from 1 to 2..see how it does...Still runs fantastic and looks fantastic now.

So heres my settings for those w/ a 960m. Keep in mind, I do have 16gb of RAM, SSD, & a I7 6700HQ. Also an 960M 2gb video card.

Window Mode: Full Screen
Resolution: 1920x1080
V-Sync: Off
Anti Aliasing: FXAA
On-Foot Field of View: 75
Flight field of View: 75
Gamma: 128
Antistropic Filtering: 2
Texture Detail: High
Shadow Detail: Medium
Generation Detail: Medium
Reflection Quality: Medium
Show HUD: On
Max FPS: Max

One thing you need to do outside of the game is turn off Vertical Sync in Nvidia Control panel. That seems to make a big difference.

Edit: This is all on a planet with a bung of grass, trees, & Hills. Have not gone into space yet.

You don't mention what framerate you're seeing, only "smooth" and good image quality. I mention it because I've been trying to get it running decently on my 970m and it seems to be vsyncing and slowing down even with in-game vsync disabled in exclusive fullscreen. My NCP setting is to use application settings, so it shouldn't be syncing, but it's obvious that it must be because it never tears and I get massive framedrops while it waits for the next complete frame to be ready. I'll try creating a NMS profile in NCP and manually disabling vsync there to see if it helps.
 
trying out the experimental patch and now i can't warp to a new system without the game crashing on me. hmm.

edit: tried it without the patch and it's still happening. dang.
 
So my game started to spaz out when in menus on a space station. Everything is blinking, when it zooms in on Gek it spazes again, I select and option and game crashes.

First crashes after 19 hours.

Anyone experienced the same?

edit: So the spazing was dealt with by disabling Steam overlay. Game still crashes there.
edit2: the first option to learn new multi tool bp crashed the game, second doesn't and I can continue playing
 
Yikes. What a mess. Glad I resisted buying at launch.

for sh*t and giggles, I tried running the game w/ my laptop not plugged in and used the GeForce experience battery boost settings...which is pretty much everything at low and at 1360x768 resolution and it runs smooth. What's strange though, it looks pretty good as well. However, you can easily tell Antistropic Filtering (AF) was at the minimum (1). Figured, heck with it, grab another coffee and increase my settings from there and see if I can get a smooth performance.

I increased the res back to 1080p, increase everything to medium. Also, I turned off Vsync for NMS.exe in Nvidia control panel. Really smooth and runs great..only stutter I get is when I look around real quick..game looks much better too.

Try 2 more things, increase texture detail to high and leave the rest at medium as well as increase AF from 1 to 2..see how it does...Still runs fantastic and looks fantastic now.

So heres my settings for those w/ a 960m. Keep in mind, I do have 16gb of RAM, SSD, & a I7 6700HQ. Also an 960M 2gb video card.

Window Mode: Full Screen
Resolution: 1920x1080
V-Sync: Off
Anti Aliasing: FXAA
On-Foot Field of View: 75
Flight field of View: 75
Gamma: 128
Antistropic Filtering: 2
Texture Detail: High
Shadow Detail: Medium
Generation Detail: Medium
Reflection Quality: Medium
Show HUD: On
Max FPS: Max

One thing you need to do outside of the game is turn off Vertical Sync in Nvidia Control panel. That seems to make a big difference.

Edit: This is all on a planet with a bung of grass, trees, & Hills. Have not gone into space yet.

Just fyi to those reading this, the GTX 960M is literally a desktop GTX 750 Ti, running at slightly lower clocks.
 
If running 1080p, what kind of framerate could I expect with:

i7 920 overclocked to 3.9 ghz
GTX 770 2GB
12 GB RAM

Runs pretty horrific on my i7 920 at 3.5Ghz / 12GB / R9 290X 4GB / Win 10 (1080P) The framerate is OK (40-60fps on High) but the constant stuttering / pauses is what kills it.

It really does remind me of how Arkham Knight initially ran on my system but it was eventually patched and now runs actually much much better, So I guess there's some hope for No Man's Sky.
 
Anyone who's experiencing stutters that last for a few seconds (hard freeze), can you check eventviewer? Seems No Mans Sky is crashing my Display Driver, and it's the only game that does so.

Running with Borderless Windowed, so the black screen that usually occurs with driver crashes isn't there. I just randomly stumbled upon it in my Reliability History.

Should look something like this in Eventviewer: http://i.imgur.com/bOVbThu.png
 
You don't mention what framerate you're seeing, only "smooth" and good image quality. I mention it because I've been trying to get it running decently on my 970m and it seems to be vsyncing and slowing down even with in-game vsync disabled in exclusive fullscreen. My NCP setting is to use application settings, so it shouldn't be syncing, but it's obvious that it must be because it never tears and I get massive framedrops while it waits for the next complete frame to be ready. I'll try creating a NMS profile in NCP and manually disabling vsync there to see if it helps.

I have no idea on how to show my framerate. Sorry.

But i'm getting stuttering again but not as bad.

Update: turning Gsync to off in TKGRAPHICSSETTINGS.MXML helped a bit more. However, I still don't know who to get the FPS to show during the game. I have the GOG version, not steam.
 
I'm enjoying the game but only getting about 35 fps with a GTX980 and 4790k. What are the most common things to try to bump up framerate for the game?
 
NMS experimental patch + NVIDIA 368.81 driver = better performance (55-75 fps)
NMS experimental patch + NVIDIA 369.00 beta driver = worse performance (40-55 fps)

2500K @ 4.31 GHz + Zotac AMP GTX 1080 + 16 GB RAM

3840x2160 | no vsync (forced) & uncapped fps | high settings medium shadows | 4x SSAA & 16x AF (forced)
 
Performance got incredible worse from yesterday to today. I cannot understand what is going on in this game. Same planet, too. From some stable 40's with no stutter to 12.
 
So I've got a 16:10 monitor and it looks like the game is being rendered at 16:9 and stretched vertically just a bit. Game is set to my native resolution of 1680x1050.

Here's a zoomed-in image of the ship reticle.
FUWXWIP.jpg


Anyone else have this issue?
 
So I've got a 16:10 monitor and it looks like the game is being rendered at 16:9 and stretched vertically just a bit. Game is set to my native resolution of 1680x1050.

Here's a zoomed-in image of the ship reticle.
FUWXWIP.jpg


Anyone else have this issue?

It probably is. You should see it running in 21:9. Its Stretch Armstrong over there.
 
I've been searching around and people are saying it's just the HUD that's stretched, not the whole render. If that's the case then it's not a huge deal. Still annoying though.
 
Holy hell the crashing. It is so bad, I can't even get off my starter planet. Got close, ship repaired and crash, had to start over at scanner repair. Now can barely get that before crashing. Experimental patch just hoses my performance. 150+FPS free and rock solid 60 nvidia vsynced pre patch but barely 45 with patch. Win10 anniversary update hasn't helped. That was a lovely surprise on reboot. Thanks MS for ignoring my update policy and wiping out other custom tweaks. Feel so defeated today. Game time is so slim and I really just want to play this game. What little I've played I have enjoyed.
 
You guys should end your suffering. Just refund the game, and wait to see if they fix it.

This reminds me of the Arkham Knight thread, but with more crashing.
 
I loaded up the beta patch, turned off shader cache in the driver control panel and the stuttering is completely gone. Really enjoying the game now.
 
Do you get like a framerate meltdown after a few hours where it turns into a slideshow until you restart it?

I get 4k/30 as well until a few hours in and then it just drops to like 10-15 fps, restarting fixes it.
I've been playing for over 2 hours now at 4K and haven't had any memory leak or extra slowdown. Though I've haven't had any issue besides not running at a solid 60 at 4K since I got it, compared to other people I'm having a great experience.
 
I'm getting this graphical glitch at the top of my screen, like some garbled lines that fluctuate but are always present. At first I thought it was a visualization of the broken scanner and things from the start of the game, but it never went away. Anyone else seen this, or have any idea what is causing it/how to fix it?

 
Forcing anisotropic filtering in the NVIDIA Control Panel made a huge difference in image quality. In-game AF was clearly not working.
 
i5 4670k @ 4.2GHz, G1 1080, 8 GB of mystery RAM, 1440p/144Hz GSync

About to give this a shot. Wish me luck.

Okay, a few hours in and an update.

I seem to be averaging around 110 FPS on land, around 90-95 while flying, 140 in buildings (currently standing in a space station watching people land and it's reading 138), and around 130 in space flight.

The hitching is really annoying. It's very strange, as it only knocks me down to 60-70 FPS, but is still very jarring even with gsync.

Really liking the game so far

edit; also, if you want to know what's behind a locked door, set your FOV to 150 and you can see through it if you walk up to it and hold W :D

edit2; did the nVidia anistropic thing. Not sure if I'm noticing a visual difference. Are there screenshots? It dropped my FPS by a bit, but I'll take it if it makes a difference.

Also, I lied about my on land FPS. It's more like 85FPS avg, 110 max, 60 min.
 
I post this in the OT but i'm not sure it's the right place. I downloaded a cheat engine file from this thread to remove the vignetting and it keeps telling me it's not a valid cheat table when I go to open it. Any help? First time I've used this program.
 
Also im pretty sure all the AA options are fucked right now because no matter the selected mode, all the platforms and hallways on the space base are aliased as fuck.

I ended up going to bed last night after stopping at my first space station. Loaded the game up just now and saw everything aliased all to hell. Was convinced a setting had somehow changed behind the scenes, so I came here looking for other cases of this. Guess it's not what I thought and it's just the station that's like this?
 
picked it up today after skimming this thread over the past few days.

running 368.81 geforce drivers on this rig:

i7 6700k
EVGA GTX 1070 SC
16gb ram
installed on my primary SSD
Dell S2716DG with g-sync on

game settings:
experimental build, V-sync off, running at 1440p in a borderless window, everything else max, FPS cap max, steam overlay on(to monitor FPS)

I've run around on my starting planet for a few hours exploring, but have not gone into space yet or even flown my ship. Have not experienced any stuttering or crashes, lowest FPS I've seen is 59(inside caverns/outposts), but it was a gradual decrease due to the environment, FPS usually hovers somewhere between 73-83.

Although I have not experienced any stuttering in the actual game, the title screen does stutter with sudden drops down to 30 FPS which concerns me(but may be due to the game loading)

Overall I'm liking the game and haven't had any issues besides the title screen. I'm worried that when I do travel into space I may experience stuttering issues though.
 
So after a bunch of hours it's been running fine for me. Like, not what you'd expect going from a graphical perspective but not so bad that I wish I had it on the PS4 or that It's unplayable. The frame rate seems to get to lows of around 40 something and up to 90 something or more in some buildings.

Running everything on max (borderless, v-sync off, max frame rate limit) with a GTX 780 i5 4670k @3.4GHz and 16GB RAM and running at 1680x1050. Not had any crashes or other problems, even my issue where it only showed me xbox inputs went away the second time I run the game and I can switch between my pad and kb/m with no issues and the prompts change on the fly, as you would expect. Which is great because fuuuuuck trying to fly the ship with a mouse.
 
Do you get like a framerate meltdown after a few hours where it turns into a slideshow until you restart it?

I get 4k/30 as well until a few hours in and then it just drops to like 10-15 fps, restarting fixes it.
I have had that. It happened last when I left it on the Options menu for around 45 minutes. When I came back it was barely 10fps. Also I can get 60fps@4K occasionally but even if I do as soon as I jump into my ship it drops to 30 even though I'm just sitting there and haven't moved.
Oh and there is no way the game actually renders in 4K. There are still noticeable jaggies in buildings etc.
 
Do you get like a framerate meltdown after a few hours where it turns into a slideshow until you restart it?

I get 4k/30 as well until a few hours in and then it just drops to like 10-15 fps, restarting fixes it.

Yea just had that. Going to go back in...flipping addicted to this game. I love it.
 
Game generally runs fine for me. Of course i have stutter as anybody else, but normally its not that bad.
It became bad, like unplayable bad, when i launched shadowplay and started recording. Anyone else experiencing this?
 
Question...

The shader cache issue.

Is this something that gets better over time as the cache is working or is it better to just leave it off?

ie, if you leave it on, does the performance smooth out after a few minutes once its cached?
 
If you're doing the FOV tweaks, does that config file need to be set to read-only to prevent it from being reset?

In my experience the setting sticks unless you change a graphical setting in game. If you're done tweaking, you can leave the file as is and your modifications will stay.
 
So I've got a 16:10 monitor and it looks like the game is being rendered at 16:9 and stretched vertically just a bit. Game is set to my native resolution of 1680x1050.

Here's a zoomed-in image of the ship reticle.
FUWXWIP.jpg


Anyone else have this issue?

It probably is. You should see it running in 21:9. Its Stretch Armstrong over there.

It's just the UI that stretches. The render area is normal - your viewport is larger than someone on a similar PPI 16:9.
 
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