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No Man's Sky previews (03-03-2016)

Karak

Member
I think its best to go into a game like this and totally expect lots of oddness in addition to the cool. Like the lack of camo and other oddities in the creature above. Its pretty much known that while some aspects of the environment are taken into account others are not and for folks jumping into this...best batten down the hatches.

I can say my own hype has died tremendously but thats absolutely normal for me coming into a games release date and seeing the real versus the supposed. Doesn't mean it will be bad. Just means fact is starting to align and it helps get that realistic viewpoint of whats going to be offered.
 
I think its best to go into a game like this and totally expect lots of oddness in addition to the cool. Like the lack of camo and other oddities in the creature above. Its pretty much known that while some aspects of the environment are taken into account others are not and for folks jumping into this...best batten down the hatches.

I can say my own hype has died tremendously but thats absolutely normal for me coming into a games release date and seeing the real versus the supposed. Doesn't mean it will be bad. Just means fact is starting to align and it helps get that realistic viewpoint of whats going to be offered.

I mean

Having them accurately simulate evolutionary paths for all creatures based on the planet is a pretty big and complicated ask

I get wanting everything to feel real, plausible and logical though
 

DOWN

Banned
What I get from these previews and their Minecraft name drops is that this game may not be for you if you didn't like the lack of structure and production in Minecraft. Sounds very much like a situation where you get motivation from your imagination and personal curiosity since there's stuff in the world but no curated acting, writing, or progress you follow like most games.
 
What I get from these previews and their Minecraft name drops is that this game may not be for you if you didn't like the lack of structure and production in Minecraft. Sounds very much like a situation where you get motivation from your imagination and personal curiosity since there's stuff in the world but no curated acting, writing, or progress you follow like most games.
More Elite: Dangerous than Minecraft
 

Karak

Member
I mean

Having them accurately simulate evolutionary paths for all creatures based on the planet is a pretty big and complicated ask

I get wanting everything to feel real, plausible and logical though

Yep. The more fiction and mystery in a games prerelease hype the more this stuff can happen. It would have happened anyway but we discussed on our podcast recently that some of the these later titles desire to keep everything close to the chest can result in a big hype letdown, bigger than needbe. I really do wish some of their PR had been handled just a bit more openly. In fact as far as game releases going this year the response/ratings/discussion about NMS is probably going to be one of the most interesting in 2016.
 
Hmm, idk guys, I'm still extremely hyped but cautiously worried about how No Man's Sky is going to turn out upon release. Let me explain.

When people bring up the comparisons to Minecraft, Terraria or Don't Starve, I can only see how they're half right. When in comes to the survival and exploration aspect of the game, No Man's Sky seems to have it down pat. Hello Games couldn't have done a more perfect job in creating a literal universe that looks like it'll have the variety and mystery worth exploring. However, the over very crucial aspect of those games is their scope of crafting and customisation. Those games may not have fully fleshed out NPC's or in-depth quest lines that push the story along, but you can still feel like you're making some progress and having goals to work towards when it comes to what you can or want to build. It's the bevvy of unique or fun items they give you that makes you want to go out and gather resources. And the stuff you can build can range from gameplay enhancing tools or just stuff that lets you dick around. Yes you can upgrade your gun, your suit and your ship in NMS, but from everything I kep reading or seeing so far it's all come across as very basic.

And it's a shame because there's so much potential for it to be more than that. Imagine having the option to craft different vehicles like a speeder bike or submarine to further explore the world, a grappling hook to traverse steep mountain sides and cliffs, different firearms that have adversely different attacks, crafting monuments and leaving messages that could potentially be discovered by other players, building a frigate or cargo ship to store your star fighter and freely customise the interior, or setting up your own buildings and structures as a base of operations in case you find a resource rich planet that you want to mine dry or even settle down on. Even something as basic as changing the appearance of your ship.

No Man's Sky is potentially the largest sandbox game ever, but it could be missing the one key element that makes sandbox games great; the opportunity to screw around like an idiot.
 
Hmm, idk guys, I'm still extremely hyped but cautiously worried about how No Man's Sky is going to turn out upon release. Let me explain.

When people bring up the comparisons to Minecraft, Terraria or Don't Starve, I can only see how they're half right. When in comes to the survival and exploration aspect of the game, No Man's Sky seems to have it down pat. Hello Games couldn't have done a more perfect job in creating a literal universe that looks like it'll have the variety and mystery worth exploring. However, the over very crucial aspect of those games is their scope of crafting and customisation. Those games may not have fully fleshed out NPC's or in-depth quest lines that push the story along, but you can still feel like you're making some progress and having goals to work towards when it comes to what you can or want to build. It's the bevvy of unique or fun items they give you that makes you want to go out and gather resources. And the stuff you can build can range from gameplay enhancing tools or just stuff that lets you dick around. Yes you can upgrade your gun, your suit and your ship in NMS, but from everything I kep reading or seeing so far it's all come across as very basic.

And it's a shame because there's so much potential for it to be more than that. Imagine having the option to craft different vehicles like a speeder bike or submarine to further explore the world, a grappling hook to traverse steep mountain sides and cliffs, different firearms that have adversely different attacks, crafting monuments and leaving messages that could potentially be discovered by other players, building a frigate or cargo ship to store your star fighter and freely customise the interior, or setting up your own buildings and structures as a base of operations in case you find a resource rich planet that you want to mine dry or even settle down on. Even something as basic as changing the appearance of your ship.

No Man's Sky is potentially the largest sandbox game ever, but it could be missing the one key element that makes sandbox games great; the opportunity to screw around like an idiot.
It does have stuff like that. Oxygen and such needed to explore the deep sea caves, jetpacks, attachments and such to modify your tool in different ways like turning it into an effective mining device versus a grenade-launching assault weapon (and Murray really like Ted Price's work so perhaps some R&C influence), ways to communicate with other players like messages
...we’re going to have a way for players to communicate with each other and leave little messages and things like that
latest
latest
Also in the IGN First video last year, Sean said weapons are procedurally generated as well. "Hundreds of thousands of different variants of ships and weapons you can discover"
 

RiverKwai

Member
I think a pretty cool thing to take away from yesterday's articles is that all the people that reported on the game played the same build, on the same two planets and yet they all had fairly different experiences. There was overlap, but not everyone mentioned finding caves, not everyone mentioned hacking or breaking into a facility guarded by robots. Some people stayed in their starter ship, some people got another one. One guy went through as a pacifist. They all only played for half an hour.
 

kris.

Banned
More Elite: Dangerous than Minecraft

apologies for going OT kinda, but you keep bringing up E:D and i'm curious as to whether it's any good? it's been on my radar for a while but i've heard it's very grindy, but i don't think i'd mind that much.
 

Kyoufu

Member
apologies for going OT kinda, but you keep bringing up E:D and i'm curious as to whether it's any good? it's been on my radar for a while but i've heard it's very grindy, but i don't think i'd mind that much.

E:D is great but it has a steep learning curve especially for those new to flying sims. There's no real story narrative or set path to follow to "beat" the game. Just like NMS you're thrown into a starting ship and it's up to you to upgrade and rank your status up in the galaxy.

E:D's biggest strength is the flight model which makes for fun and intense dogfights in space. I think NMS will be a lot more accessible to the average person while sacrificing some depth in its combat, so I feel that E:D will still remain largely relevant even after NMS launches.
 
apologies for going OT kinda, but you keep bringing up E:D and i'm curious as to whether it's any good? it's been on my radar for a while but i've heard it's very grindy, but i don't think i'd mind that much.
I love it
Elite Dangerous was my first space sim, and it was an awe-inspiring introduction genre. Elite is like having your own personal Interstellar at your fingertips, each moment featuring glorious space vistas, looming suns and planets, a scale that never ceases to amaze. Every docking at a gargantuan station, every thrilling frame-shift jump, every fast-paced yet strategic encounter adds to the experience, and the immersive UI only makes the exploration more compelling
Don't go into it expecting a lot of combat (at least at first) or a lot of action. It's the kind of game where you can play five hours without engaging in a battle. You start from nothing, and you just...go. Need some money, start doing odd jobs for stations, and slowly but surely you gain more funds, and better equipment, and then you can start branching out and specializing. Pirate, bounty hunter, trader, smuggler, fighter....

Even the mundane things like the traveling or the docking never got old for me. The former because going into and exiting hyperspace is always awesome, and the latter because pulling up to a station, rotating to match its spin, carefully pulling into your hangar spot, it's always so engaging. Plus the cockpit interactions just makes it so immersive.
 

Akronis

Member
It does have stuff like that. Oxygen and such needed to explore the deep sea caves, jetpacks, attachments and such to modify your tool in different ways like turning it into an effective mining device versus a grenade-launching assault weapon (and Murray really like Ted Price's work so perhaps some R&C influence), ways to communicate with other players like messages


Also in the IGN First video last year, Sean said weapons are procedurally generated as well. "Hundreds of thousands of different variants of ships and weapons you can discover"

ERECTION, ERECTION, ERECTION

Seriously, how the fuck did I miss all of this? I thought this was going to fall flat on its face D:
 
ERECTION, ERECTION, ERECTION

Seriously, how the fuck did I miss all of this? I thought this was going to fall flat on its face D:
Can't wait to check out the oceans
Some seas can be very deep, yes, and they can get dark. Maybe you’ll find certain creatures down there, and other things besides – you’ll have a light on your suit that’ll help you see. But these places are likely to be dangerous. One of my favourite things, that never gets old for me, is that feeling when I find some underwater caves. There I am supposed to be testing the game, and suddenly I’m distracted 100 meters deep in a cave discovering new creatures and running out of air.
 

Tigress

Member
I can say my own hype has died tremendously but thats absolutely normal for me coming into a games release date and seeing the real versus the supposed. Doesn't mean it will be bad. Just means fact is starting to align and it helps get that realistic viewpoint of whats going to be offered.

Ha. For me the opposite is happening. So far the facts are everything I expected and much much more!!! I mean now it sounds like the crafting is better than what I originally expected from what was said. And actual dialogue with alien races with having to learn their language? As some one who loves role play games that sounds so fucking awesome (Bethesda should do that with Elder Scrolls damnit, that would be really cool. Hell, I could even see an argument with fallout and different factions having developed their own language).

Yeah, the combat sounds simple, but it always did (if you didn't think it was going to be a simplistic combat system you haven't been paying attention to what the developer has said about it or the fact he wants to focus on it being an exploration game. This sounds very aimed at exploration and i like that it has combat in it to kinda simulate that but I'm glad they are focusing on other things and making it more encompassing rather than focus on combat. Kinda wish Bethesda did that with 4. Not that I don't mind them improving combat but they did seem to do so at sacrifice of focusing on the RPG elements).

This game is turning out to be a lot more than I expected in a good way!
 

Karak

Member
Ha. For me the opposite is happening. So far the facts are everything I expected and much much more!!! I mean now it sounds like the crafting is better than what I originally expected from what was said. And actual dialogue with alien races with having to learn their language? As some one who loves role play games that sounds so fucking awesome (Bethesda should do that with Elder Scrolls damnit, that would be really cool. Hell, I could even see an argument with fallout and different factions having developed their own language).

Yeah, the combat sounds simple, but it always did (if you didn't think it was going to be a simplistic combat system you haven't been paying attention to what the developer has said about it or the fact he wants to focus on it being an exploration game. This sounds very aimed at exploration and i like that it has combat in it to kinda simulate that but I'm glad they are focusing on other things and making it more encompassing rather than focus on combat).


This game is turning out to be a lot more than I expected in a good way!

Thats good for you for sure.
 

kris.

Banned
E:D is great but it has a steep learning curve especially for those new to flying sims. There's no real story narrative or set path to follow to "beat" the game. Just like NMS you're thrown into a starting ship and it's up to you to upgrade and rank your status up in the galaxy.

E:D's biggest strength is the flight model which makes for fun and intense dogfights in space. I think NMS will be a lot more accessible to the average person while sacrificing some depth in its combat, so I feel that E:D will still remain largely relevant even after NMS launches.

I love it

Don't go into it expecting a lot of combat (at least at first) or a lot of action. It's the kind of game where you can play five hours without engaging in a battle. You start from nothing, and you just...go. Need some money, start doing odd jobs for stations, and slowly but surely you gain more funds, and better equipment, and then you can start branching out and specializing. Pirate, bounty hunter, trader, smuggler, fighter....

Even the mundane things like the traveling or the docking never got old for me. The former because going into and exiting hyperspace is always awesome, and the latter because pulling up to a station, rotating to match its spin, carefully pulling into your hangar spot, it's always so engaging. Plus the cockpit interactions just makes it so immersive.

rad, i'm convinced then! this'll be a nice stopgap between now and NMS's release. thanks, guys!

that hyperspace jump video just gave me fucking chills and i don't know why
 
rad, i'm convinced then! this'll be a nice stopgap between now and NMS's release. thanks, guys!

that hyperspace jump video just gave me fucking chills and i don't know why
Sound effects and the countdown IMO. It really gives this sense of anticipation and then there's that clinking cool-down when you exit that's really satisfying. Actually the warp jump is the thing that looks kind of lacking in NMS compared to E:D
 

Z3M0G

Member
Rain World is doing things that no other game is doing. We're talking creatures that can dynamically react to and adapt to changes and threats in the environment, be it another member of its species or a predator or prey. That fight for dominance or can get annoyed with each other. Species that work in packs, communicate with each other, and obey an alpha. Species that can predict where you might be if they lose sight of you. That have personalities and memory and attention spans. It's crazy complex stuff

Mind blown...
 

DOWN

Banned
I love it

Don't go into it expecting a lot of combat (at least at first) or a lot of action. It's the kind of game where you can play five hours without engaging in a battle. You start from nothing, and you just...go. Need some money, start doing odd jobs for stations, and slowly but surely you gain more funds, and better equipment, and then you can start branching out and specializing. Pirate, bounty hunter, trader, smuggler, fighter....

Even the mundane things like the traveling or the docking never got old for me. The former because going into and exiting hyperspace is always awesome, and the latter because pulling up to a station, rotating to match its spin, carefully pulling into your hangar spot, it's always so engaging. Plus the cockpit interactions just makes it so immersive.
I don't know much about that game as it obviously isn't quite the megahit like Minecraft, but that hyperspace video is stunning
 
I don't know much about that game as it obviously isn't quite the megahit like Minecraft, but that hyperspace video is stunning

It's even more spectacular in VR. It really feels like spacetime is bending around you! I wish they'd iron out the hitches that occur when jumping, though.
 
That was a surprisingly open answer. Seems like it will happen with the way he openly said he didn't want to say "too much".

Sean Murray seems like a nice guy.

Yeah it seems pretty obvious that something is happening related to VR. Hopefully it will be VR support for Oculus SDK, Steam VR, and PSVR and not some shitty exclusivity thing.
 
What did you expect from UK PSN? Everything is MSRP which is terrible.

I guess I'm surprised Sony are treating it like a full-scale AAA release even though it's an indie title made by a small team. Usually indie games made by small teams don't sell for £50 on PSN.

I am grateful for a physical release anyway, which will no doubt be available to pre-order for a substantially cheaper sum somewhere online.
 

Saiyan-Rox

Member
What did you expect from UK PSN? Everything is MSRP which is terrible.

What do you expect in general with the price for our games? it'll be £50 in store swell just watch.


Also just because it's made by a small team doesn't mean it's not worth full title price, the game seems massive with a lot of work done to it so we should see how the full thing pans out before arguing over the price really.
 
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