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No Man's Sky previews (03-03-2016)

Kyoufu

Member
My plan is to grab the digital version and also the physical special edition. I'm so excited for this game and I know exactly what to expect having already played Elite: Dangerous.

Admittedly I am disappointed that the game lacks multiplayer and PSVR support is up in the air until confirmed.
 

mujun

Member
They really don't seem to want to show entering and leaving atmosphere or flying over a planet from relatively high up.

It's going to kill the frame rate or be foggy as hell, isn't it.
 

Kyoufu

Member
They really don't seem to want to show entering and leaving atmosphere or flying over a planet from relatively high up.

It's going to kill the frame rate or be foggy as hell, isn't it.

We've seen it a number of times, including at the E3 2015 stage demo.
 

Very interesting confirmation from Sean in this video.

Terrain Deformation was already confirmed to not be uploaded to servers, BUT terrain deformation IS saved locally. Which means a couple of things...

Saves could get huge if they are literally saving ALL terrain deformation information. Some people will of course test the limits of this, so it will be interesting to see how far the game lets you go. We know there is a bottom limit on each planet below which you cannot deform the planet, but even with that restriction, I still find it hard to believe they can save THAT much terrain deformation data.

This also has implications for multiplayer, and further leads me to believe this game is going to cop-out and have Dark Souls-style "ghosts" populating each other's Universe, rather than physical players we can interact with/shoot.

For instance, If I make a huge crater in the ground at a location, leave, and then another player shows up at that exact location, that crater won't be there for them. But if I return while that player is still standing on top of where that huge crater is for me, will the ground just magically disappear for them? Or will the other player appear floating above the crater to me?
 
And it looked pretty bad.

I guess it's the sort of thing that just shows up the limitations of the PS4 hardware.

What looks bad about it to you specifically? Because it will likely look very similar on the PC, the transition between space and land might just happen a bit faster.
 

mujun

Member
What looks bad about it to you specifically? Because it will likely look very similar on the PC, the transition between space and land might just happen a bit faster.

Just the way geometry and textures pop in. I realize it's pretty much unavoidable. Just something I've always wanted to do.
 

DavidDesu

Member
https://youtu.be/y6WH6VAhjxI?t=463

"Has it been difficult to build it so that it can work with VR?"

Lol kevin

I'm sorry, I know I'm up against a sea of naysayers but how can you watch this and not think that somehow No Man's Sky is coming to PSVR? Sure I know PC VR support is a given at some stage, but Sony are heavily involved with this game and they just happen to have their own VR system launching this year. The fact he even says "I'm probably already saying too much"... how can you NOT think PSVR is going to work with this game??? And nope I don't think there's any technical reason why it can't. Driveclub was a 30fps game that has been shown working in VR. Some details were reduced, the car count lowered, but the fundamental experience was made to work in VR. Golem, Rigs, Battlezone and other PSVR games all look the same or better than No Man's Sky does. I can see the game working with less intense vegetation and grass... but all the space stuff will easily work in VR (Eve Valkyrie is far more detailed and jam packed with stuff going on and it's a PSVR game).

It's GOING TO HAPPEN. If not Sean Murray would not be so obviously coy about it and sound like he's holding something back, he'd just say "yeah it would be great to do but sadly this time around it is not going to happen." They wouldn't tease and tease and tease (PSVR dev kit at their studio etc.) just to turn round and go, "oh well, no it really isn't coming to VR, I'm not sure what gave you that impression!"

Prepare to be blown away when this is confirmed for VR :) Demean me if I'm wrong! :p
 

Akronis

Member
I'm sorry, I know I'm up against a sea of naysayers but how can you watch this and not think that somehow No Man's Sky is coming to PSVR? Sure I know PC VR support is a given at some stage, but Sony are heavily involved with this game and they just happen to have their own VR system launching this year. The fact he even says "I'm probably already saying too much"... how can you NOT think PSVR is going to work with this game??? And nope I don't think there's any technical reason why it can't. Driveclub was a 30fps game that has been shown working in VR. Some details were reduced, the car count lowered, but the fundamental experience was made to work in VR. Golem, Rigs, Battlezone and other PSVR games all look the same or better than No Man's Sky does. I can see the game working with less intense vegetation and grass... but all the space stuff will easily work in VR (Eve Valkyrie is far more detailed and jam packed with stuff going on and it's a PSVR game).

It's GOING TO HAPPEN. If not Sean Murray would not be so obviously coy about it and sound like he's holding something back, he'd just say "yeah it would be great to do but sadly this time around it is not going to happen." They wouldn't tease and tease and tease (PSVR dev kit at their studio etc.) just to turn round and go, oh well, no it really isn;t coming to VR, I'm not sure what gave you that impression. Prepare to be blown away when this is confirmed for VR :) Demean me if I'm wrong! :p

I don't think you're wrong; they just need to polish and finetune the framerate to a solid 60 and it will be the best debut title for PSVR. It's also be scrumptious on PC as well :D
 

DavidDesu

Member
I don't think you're wrong; they just need to polish and finetune the framerate to a solid 60 and it will be the best debut title for PSVR. It's also be scrumptious on PC as well :D

Yeah I figure the game will get released and if PSVR is pushed back to later in the year then they might announce that the game will gain VR support when the headset launches. He mentions that they're a tiny team working on it but sounds like he's really keeping something close to his chest. I know if I were Sony I'd be doing everything I could to get this game to work with PSVR. How incredible a launch title would that be, it would sell VR like nothing else (besides porn lol). I hope Sony are working really closely and helping them make it happen. I see no reason technically why this game couldn't work on PSVR, regardless off the non VR performance of the game.
 

DOWN

Banned
Well thank fucking god they finally answered the important questions without a non-definition definition for their game

This is good:
This is a universe with its own lore, and a deeper sense of purpose for the player that's slowly revealed through exploration. It's perhaps the biggest revelation of this latest round of media previews (perhaps the last before No Man's Sky's release in June) that this universe of some 18,446,744,073,709,551,616 planets is bound together by a fiction and governed by a narrative logic. It seems like a smart way to impose some of the structure that so many players crave.
 
Just the way geometry and textures pop in. I realize it's pretty much unavoidable. Just something I've always wanted to do.

Yeah, unfortunately unavoidable given how their tech works. Technically they could reduce the "pop-in" by increases the number of intermediate LODs, but loading between them that fast as you fly in from space might not be any less jarring than what is shown here. And would likely be too hard to do smoothly even for moderate PCs, let alone the PS4.

But make no mistake, this game is going to get NAILED TO THE WALL because of the pop-in. It shouldn't be as bad on PC, especially if they give us a slider for it, but some people just have zero tolerance for any pop-in.
 
PS VR has three display modes:
120Hz rendering (input), 120Hz display
60Hz rendering (input), 120Hz display.
90Hz rendering (input), 90Hz display.

If Hello Games can render the game at 60FPS; it should work with PS VR. but the 60/120hz mode isnt optimal because the temporal reprojection-stuff will create some issues in certain types of games (if I understood correctly).
60 fps isn't something you optimize for at the end of the game's production, it's something you design for from the beginning.

I'll put my account on the line, there's no way they nail the solid 60 they need on PS4 for PSVR without extremely compromising the visual fidelity they shown off for years now.
 

DavidDesu

Member
60 fps isn't something you optimize for at the end of the game's production, it's something you design for from the beginning.

I'll put my account on the line, there's no way they nail the solid 60 they need on PS4 for PSVR without extremely compromising the visual fidelity they shown off for years now.

Except as shown time and time again with VR, immersion trumps visual shineyness... Driveclub, admittedly an absolutely concrete 30fps (thus comfortably running probably 40/45 in the background) runs on PSVR. Sure they pared back some visuals but they made it work for PSVR. Nobody, not even myself the eternal PSVR optimist expected Driveclub in VR.

If you say to people you could play NMS on a flat screen and it has thousands of blades of grass and is visually crisp OR you can play it in fully immersive VR, some details and quantity of vegetation is reduced and it's maybe a bit lacking in IQ.. I think most people, especially once they tried it in VR, would opt for VR every time. Have a look at Golem, it looks pretty detailed, has nice lighting, and runs at 90FPS solid for really immersive VR that impressed the person viewing it. The low PC specs should give away that NMS isn't a massively visually intensive game.

EDIT: Graphics quality on early demo's to journo's shouldn't be taken as gospel that somehow it is/will be impossible for this game to meet the requirements for PSVR.
 

DOWN

Banned
Are you referencing the lore? We've known that for 2 years?

yeah we've known for 2 years all this stuff so we shouldn't even have had previews today because its old news even though it was just 8 months ago that dozens of sites put up articles stating how vague and unclear they were on the game's framing last time more promo was released /s

Please, the new previews treat that quote as new info because it is. They implied there was a vague premise, never going into the detail on narrative and lore substantially before like they did today, hence if you'll look again, there's a reason there are quotes like this all over today:

It's perhaps the biggest revelation of this latest round of media previews (perhaps the last before No Man's Sky's release in June) that this universe of some 18,446,744,073,709,551,616 planets is bound together by a fiction and governed by a narrative logic.
 

RiverKwai

Member
yeah we've known for 2 years all this stuff so we shouldn't even have had previews today because its old news even though it was just 8 months ago that dozens of sites put up articles stating how vague and unclear they were on the game's framing last time more promo was released /s

Please, the new previews treat that quote as new info because it is. They implied there was a vague premise, never going into the detail on narrative and lore substantially before like they did today, hence if you'll look again, there's a reason there are quotes like this all over today:

But that quote doesn't go into detail either. All is says is that there's lore and a story, whcih they said in 2014 in the Edge Magazine article. I mean, it's nice if you're just now hearing about this. It's kind of confusing though because there were legitimately NEW things announced today and the fact that there's a universal lore isn't really one of them. It's not in any way "the biggest thing" that came out today.
 
I'm sorry, I know I'm up against a sea of naysayers but how can you watch this and not think that somehow No Man's Sky is coming to PSVR? Sure I know PC VR support is a given at some stage, but Sony are heavily involved with this game and they just happen to have their own VR system launching this year. The fact he even says "I'm probably already saying too much"... how can you NOT think PSVR is going to work with this game??? And nope I don't think there's any technical reason why it can't. Driveclub was a 30fps game that has been shown working in VR. Some details were reduced, the car count lowered, but the fundamental experience was made to work in VR. Golem, Rigs, Battlezone and other PSVR games all look the same or better than No Man's Sky does. I can see the game working with less intense vegetation and grass... but all the space stuff will easily work in VR (Eve Valkyrie is far more detailed and jam packed with stuff going on and it's a PSVR game).

It's GOING TO HAPPEN. If not Sean Murray would not be so obviously coy about it and sound like he's holding something back, he'd just say "yeah it would be great to do but sadly this time around it is not going to happen." They wouldn't tease and tease and tease (PSVR dev kit at their studio etc.) just to turn round and go, "oh well, no it really isn't coming to VR, I'm not sure what gave you that impression!"

Prepare to be blown away when this is confirmed for VR :) Demean me if I'm wrong! :p

Huh. I was just quoting Kevin there because it was a funny lead up into trying to get Sean Murray to spill the beans.

Well thank fucking god they finally answered the important questions without a non-definition definition for their game

This is good:

There is seriously absolutely nothing new about that info... lol. We've known that forever. That statement literally isn't any less vague than info we already had on it.
 
So is this the next Minecraft?
was wondering that, too... so, the game doesn't have any sort of persistent construction other than your ship, right? no base building, no space station, no sort of 'home', also, no shape ship customization after the crafting process, is that right? so you can craft ships but you can't customize interior details or add personal flavour later, right.

you never really have a persistent home or the same constant upgraded ship, but rather you're constantly going to new planets (never having any sort of home) to find new things. by design you're meant to constantly never set down roots but rather consistently find new places (exploration, not settlement). sound about right? (genuinely curious I will probably get the game just curious what to expect)
 
This is one of those games I've always wanted to be made. Man, I really hope the post release development for this game is akin to what Minecraft's post release development. I'd pay an extra $20 if Hello Games promised to continuously ad elements to this game. I want it to allow me to live my space cowboy anime fantasies. Though somewhere down the line, the game would get an AO rating.
 

DOWN

Banned
But that quote doesn't go into detail either. All is says is that there's lore and a story, whcih they said in 2014 in the Edge Magazine article. I mean, it's nice. It's kind of confusing though because there were legitimately NEW things announced today and the fact that there's a universal lore isn't really one of them.

There is seriously absolutely nothing new about that info... lol. We've known that forever. That statement literally isn't any less vague than info we already had on it.

Read on y'all. I quoted one piece. That's not all the preview info of the day on the matter in one single quote.
 

RiverKwai

Member
Read on y'all. I quoted one piece. That's not all the preview info of the day on the matter in one single quote.

Ok, which article out of the 50 articles that dropped today are you quoting? I'll find it eventually, but it'll take less time if you tell me.

Nevermind, it's Eurogamer, and as I'm reading it but not seeing what it is that you think is new The end of your quote is literally the end of them talking about the universal lore.
http://www.eurogamer.net/articles/2016-03-03-no-mans-sky-questions-answered
 

amnesiac

Member
That "I've probably already said too much" response from Sean in the Kinda Funny video regarding VR makes me think there will be at least some VR content in No Man's Sky. I really don't see any harm in saying "No, No Man's Sky doesn't have with VR" if it doesn't have VR, so it sounds like something is in the works. Whether it's PC-only compatibility, a dumbed down VR-mode, or the full PSVR compatibility that everybody wants is up for debate. I don't think it's something they'll add in later as VR only works well if the game is designed with it in mind.
 
Read on y'all. I quoted one piece. That's not all the preview info of the day on the matter in one single quote.

Your initial comment implied that the singular quote you quoted was new info, which is was not, so I replied that it wasn't. But yes, we got a bit more detail on what goes into discovering the lore.

And to address just a part of your other comment, a lot of these previews (not just these but other info blowouts in the past) have presented already established info like it was new, so that's not exactly an impossible occurrence.
 

RiverKwai

Member
Your initial comment implied that the singular quote you quoted was new info, which is was not, so I replied that it wasn't. But yes, we got a bit more detail on what goes into discovering the lore.

Don't you think that the biggest info they dropped today was alien race NPCs with the language learning interaction? That's the actual news today, right? I don't think I missed anything else.
 
Don't you think that the biggest info they dropped today was alien race NPCs with the language learning interaction? That's the actual news today, right? I don't think I missed anything else.

I'm not done sifting through everything, but yeah that's the biggest new thing that I can recall right now. And one of the videos I think mentioned that you can break into buildings apparently and get attacked for it if you're not "sneaky" enough.

Finally seeing some of the shielding stuff in action is cool.
 

RiverKwai

Member
I'm not done sifting through everything, but yeah that's the biggest new thing that I can recall right now. And one of the videos I think mentioned that you can break into buildings apparently and get attacked for it if you're not "sneaky" enough.

Finally seeing some of the shielding stuff in action is cool.

Ah yeah, breaking and entering and hacking terminals. I don't know that we'd heard about that before either.
 
Hacking terminals... wut. I need to finish going through this stuff lol

Yeah it said you can either pay for a new expensive ship, or hack the terminal attached to the landing pad, but only if you have the right materials to fashion a proper hacking device. So awesome! And if the procedural generation is to be believed, the possibilities are endless for interacting.
 
Yeah it said you can either pay for a new expensive ship, or hack the terminal attached to the landing pad, but only if you have the right materials to fashion a proper hacking device. So awesome! And if the procedural generation is to be believed, the possibilities are endless for interacting.
I wonder if it's an actual hacking mini-game or more just using the hacking device
 
I wonder if it's an actual hacking mini-game or more just using the hacking device

In other previews, they talked about 'missions' where you pass a forcefield into almost an arena, and there is a wave of robot aliens you have to destroy. Once you do that, you get a reward. I haven't heard anything similar when it comes to hacking, but that would be very cool if it were true.

The streams of this game will be very, very interesting to watch.
 
In other previews, they talked about 'missions' where you pass a forcefield into almost an arena, and there is a wave of robot aliens you have to destroy. Once you do that, you get a reward. I haven't heard anything similar when it comes to hacking, but that would be very cool if it were true.

The streams of this game will be very, very interesting to watch.
Got a link? That sounds really cool. I hadn't read that
 

Jabba

Banned
I'm not done sifting through everything, but yeah that's the biggest new thing that I can recall right now. And one of the videos I think mentioned that you can break into buildings apparently and get attacked for it if you're not "sneaky" enough.

Finally seeing some of the shielding stuff in action is cool.

Don't forget the sentinels not attacking because someone acted in self defense. If that's a correct assessment, it tells a little more about what lies at center of galaxy itself behavior/belief wise. Intelligent aware AI, Cyborgs or alien race or a type of consciousness that knows about the life and death struggles of the galaxy. Whatever/whomever "it" is protects the sanctity or order of the galaxy. I've got deeper analysis but you get the idea.

It may have created said balance or is in charge of maintaining balance. It might have even usurped the duties from another entity and controls for it's own gain. Who knows? The player doing one too many things on a planet grabbing galactic attention can't be a completely good thing I'm imagining.

I could possibly reading too much into it and the galactic police is just a mechanic to liven up the journey so to speak.
 
I hate it when in a game where you are flying at ultra high speeds in a spaceships and it feels like you are going 10 mph. The sense of speed when flying is so weak. That's my one of my major complain about this game (and many other flying games).

I wonder how different the planets are? I am afraid they might get too "samey"after you discover a few 100s because there are like billions of them. It would be interesting to see that.

I like the other details though. Would wait for the reviews to get the general feeling. PSVR support will seal the deal for me though.
 

RiverKwai

Member
Hacking terminals... wut. I need to finish going through this stuff lol

I wonder if it's an actual hacking mini-game or more just using the hacking device

From the IGN Hands On
I walk outside and a medium-sized Lkevinov-Deng ship touches down at the outpost landing pad. I can buy it, but I don’t have anywhere near enough currency to do so. Instead, I admire the red, 30-foot-tall dinosaur-ish creature meandering by with a tail and little winglets on each of its forearms. It’s already been named – Offmano Duvauca – but you can indeed name new planets, flora, and fauna when you discover them.

My criminally brief 30-minute hands-on is already two-thirds gone, and I have a hankering to get to outer space.

To do so, I’m going to have to hack the landing pad since I didn’t have the cash to outright buy the impressive ship that docked (and soon left) a few moments ago. But I need plutonium in order to do craft the bypass chip. And so off I go, overheating my gun while trying to blast and collect as much plutonium as possible.

and from the Giantbomb Thirty Minutes w NMS
At one point, I managed to piss off those space cops by trying to shoot my way into an alien installation that I didn't have the tools to breach more quietly. (It's worth pointing out that things like illegal hacking chips and drug-smuggling will also draw their ire, so charging in guns ablaze isn't the only way you'll get into trouble.)


Sounds like a chip that you craft. Probably like a one shot device.Also... DRUG SMUGGLING!
 

OmegaDL50

Member
Disregard my previous post. The time it took me to type it all out, I didn't realize we moved beyond that subject.

I had no intention to dredge up something that was dropped.

No offense to anyone nor do I mean to derail the thread. Sorry folks.

I'll just edit my post out to remove if it's a distraction from the interesting discussion going on.
 

DavidDesu

Member
I hate it when in a game where you are flying at ultra high speeds in a spaceships and it feels like you are going 10 mph. The sense of speed when flying is so weak. That's my one of my major complain about this game (and many other flying games).

That's just really what comes with the territory, moving quickly past huuuuge objects doesn't really feel all that fast. Perhaps in VR with a true sense of scale you'd understand how fast you're going. It's like looking at the ground during a flight. You can see roads and houses, and it all slides past so slowly, but your plane's going at 50mph. If you were 100 feet above the ground you'd get that sense of speed, and shit yourself. It's why all these space games have those little floating bits of debris that whizz past like a mini starfield, because without that to give a sense of speed and direction you'd feel like a glacier, even travelling at light speed between planets.
 
One preview mentioned grenades that deform the environment.
.. I built a grenade that could deform the world,
Makes we wonder if these are grenades with the specific purpose of manipulating the landscape, and if so, what kind of exotic gun upgrades and gear we'll find.

And re:hacking, I wonder if we'll be able to hack Sentinel bots and make them fight for us?
 
what kind of exotic gun upgrades and gear we'll find.

Sean said Ted Price is one of his favorite people in the industry so hopefully he gets a little R&C inspiration ;)

Sounds like a chip that you craft. Probably like a one shot device.Also... DRUG SMUGGLING!

lol, sounds like "drug smuggling" was just the writer's way of spicing up the fact that you can get in trouble for screwing with the environment too much but idk.
 
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