No Rest For The Wicked - dev gameplay interview and trailer breakdown

I would love to see more combat against trash mobs to see how meaty the combat is, the boss has very low stunlock when being hit so it's hard to judge.
 
There are attack combos!? WTF, how do they work? Bosses having attack patterns would make encounters strategic to overcome, having attack combos makes things far more interesting. At least it isn't just a hack and slash. So we have weapon buffs, classes, stamina management... I think I'll be buying the early access.
 
This game... *chef's kiss.
looks like my perfect game. So ready. I'll be staying away from the early access though. Hate that shit.
 
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