No srsly Capcom its time to make Monster Hunter with that panty raid engine

Ok, picture FF Tactics with the Luminous engine.

That seems like a lot of effort for a turn based game... That primarily takes place from a high angle aerial shot... With weird blocky terrain that's specifically that way for gameplay reasons.

Y'know all those people who are like "you can't really tell how good the graphics are on the new consoles because common internet video can't get it across all the fancy HD and animation due to compression" or whatever? I believe them. I've never been the type to be dazzled by graphics in the first place, and the "upgrades" I've seen for next gen are raising my temperature even less than before. Right now my most anticipated games (Dark Souls II, Bayo 2, GTAV) are all for--on a technical basis--"current gen" machines. I'm sure I'll get a PS4 eventually but... meh. Maybe in February, so I can import Isshin
 
Definitely not. One of the coolest things about Monster Hunter, as a franchise, is that it's possibly the only mega-successful franchise in the traditional video game industry that hasn't felt the need to ramp up production value with every new entry, "just because they can get away with it", until the series is in a position where it needs perpetual, continual sales growth in order to be financially viable. I think it would be horrible to leave the traditional console gaming industry bereft of the one example of successful smart, sustainable business practices.


And beyond that, the lower fidelity simply allows more content to be produced. If you're a fan of Monster Hunter, I have absolutely no idea why you'd want the franchise to go down the route of producing less and less, all in the name of making everything prettier.
 
If it means borefest like Dragon's Dogma instead of MonHun you can keep your ideas to yourself thank you very much.
And FFT/Tactic Ogre with Luminous Engine?
Do you need to give more reasons for Square Enix to drop the franchises of a cliff?
We already don't get enough of them, why the fuck would I want a sequel that would be safe to mitigate the risks that would play worse and on top of that mean that the series would be dead after it failed to recover the costs?
 
It doesn't look that bad.

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Definitely not. One of the coolest things about Monster Hunter, as a franchise, is that it's possibly the only mega-successful franchise in the traditional video game industry that hasn't felt the need to ramp up production value with every new entry, "just because they can get away with it", until the series is in a position where it needs perpetual, continual sales growth in order to be financially viable. I think it would be horrible to leave the traditional console gaming industry bereft of the one example of successful smart, sustainable business practices.


And beyond that, the lower fidelity simply allows more content to be produced. If you're a fan of Monster Hunter, I have absolutely no idea why you'd want the franchise to go down the route of producing less and less, all in the name of making everything prettier.

And this.
 
I like the sounds of a Panty Raid engine. Fuck it sign me up for this brigade!

Monster Hunter with those kinds of visuals could be something crazy.
 
What kind of graphical power would the 4DS have realistically? Lets say Nintendo decided to put the most basic parts they could inside in order to save money, what kind of graphical power would that net you? I suppose they may still want to do 3DS emulation though which could complicate things. Is it possible that they could do what they did with Gamecube to Wii and just have 4DS be a souped up 3DS in terms of graphical prowess?
 
What kind of graphical power would the 4DS have realistically? Lets say Nintendo decided to put the most basic parts they could inside in order to save money, what kind of graphical power would that net you? I suppose they may still want to do 3DS emulation though which could complicate things. Is it possible that they could do what they did with Gamecube to Wii and just have 4DS just be a souped up 3DS in terms of graphical prowess?

4DS will be on par with Vita at best.
 
I'm not so sure. I think that just like how the 3DS is ahead of the PSP, the 4DS will be slightly ahead of the Vita.

With the Wii U situation as it is and no guarantee of stability in the home console space, Nintendo will have a lot of pressure to keep costs at an absolute minimum while at the same time maximizing the amount of profit that can be made with each unit sold. They can't have a repeat of the 3DS situation where they had an emergency price cut that cost them a billion dollars. Lets see what happens though. If Vita has more success, Nintendo may feel pressure to continue on with big improvements in graphics.
 
If you can convince the Japanese video game buying public to not buy so many copies of Monster Hunter on handhelds, then we can start having this conversation.
 
That seems like a lot of effort for a turn based game... That primarily takes place from a high angle aerial shot... With weird blocky terrain that's specifically that way for gameplay reasons.

Y'know all those people who are like "you can't really tell how good the graphics are on the new consoles because common internet video can't get it across all the fancy HD and animation due to compression" or whatever? I believe them. I've never been the type to be dazzled by graphics in the first place, and the "upgrades" I've seen for next gen are raising my temperature even less than before. Right now my most anticipated games (Dark Souls II, Bayo 2, GTAV) are all for--on a technical basis--"current gen" machines. I'm sure I'll get a PS4 eventually but... meh. Maybe in February, so I can import Isshin
From the disgaea series was makai kingdom that used a radial movement and eleveation system. It can be done, but if someone actually wants to do it that would be a another story entirely.

In all honesty, I'm not sure why more games haven't went in that direction within the strategy genre as it is a literal port over of gameplay mechanics from table top wargames in many instances.
 
I don't care for whatever visuals they use, as long as a console version exists. Portability is nice and all, but the Monster Hunters fans stockholm syndrome about the TERRIBLE controls, with the only solution being the abomination that is the circle pad pro (which combined with the XL is heavier than the WiiU gamepad) is baffling. Just put it on something where I can use a decent control method and 2 analog sticks without busting my hands. WiiU/PS3/360/PS4/Xbone/Vita whatever, I don't care. It's frustrating that Monhun went to the one platform that it would control the shittiest.
 
You can defintely tell Monster designs took precedent over the environment. Which should be the focus anyway.

This makes me think that capcom could make a monster hunter with "standard" and "premium" assets like grand turismo.

People who hope that capcom would make a mh that isn't on the weakest hardware are just fools imo, it takes too much effort and risk for low gain to make all those things with high quality assets, especially when capcom can squeeze mh fan(boy?)s as much they want since mh fans would buy even an 8bit monster hunter at full price, if they were less condescending maybe capcom would seriously think about a hd mh.
 
They kinda already did that with MH3U; the monsters have higher quality textures and shadows on the Wii U than they do on the 3DS. I'm pretty sure that they're the same polygon counts, though, so it's not quite the full step.
 
This makes me think that capcom could make a monster hunter with "standard" and "premium" assets like grand turismo.

People who hope that capcom would make a mh that isn't on the weakest hardware are just fools imo, it takes too much effort and risk for low gain to make all those things with high quality assets, especially when capcom can squeeze mh fan(boy?)s as much they want since mh fans would buy even an 8bit monster hunter at full price, if they were less condescending maybe capcom would seriously think about a hd mh.

I think you should probably be careful with the word fanboy.
 
They'll wait for next gen PS4/X1 sales in Japan (lol X1 in Japan) to go flying through the roof or one of the platform holders to send a dump truck full of money to the office. Nothing else will motivate them. Rightfully so imo.
 
There's a reason why you're not going to get a Pokemon with the budget of FFXV even though the sales of Pokemon dwarf that of FF completely.
 
Not even if it started on consoles and controls like shit on handheld? Damn.

Have you people even played MH 1/2? It didn't have any semblance of good controls until it hit the PSP. In MH1 you controlled to camera with the D-pad and moved with the left stick on a PS2 controller! It gets even worse! In those games you attacked with the right stick! The goddamn analogue stick was how you attacked
 
This makes me think that capcom could make a monster hunter with "standard" and "premium" assets like grand turismo.

People who hope that capcom would make a mh that isn't on the weakest hardware are just fools imo, it takes too much effort and risk for low gain to make all those things with high quality assets, especially when capcom can squeeze mh fan(boy?)s as much they want since mh fans would buy even an 8bit monster hunter at full price, if they were less condescending maybe capcom would seriously think about a hd mh.
Did you ever consider that people buy MH games because they're a lot of fun and just happen to be on the platforms where the most people buy it? Maybe you can do that instead of insulting people.
 
Real talk - with Sony apparently helping with this engine I am convinced there is no one left at Capcom but a room full of co-ops who only work on Monster Hunter.
 
Yeah, scrap Japan's handheld market and let the Western lackluster sales cover the costs. That's definitely what Capcom needs right now.
 
Why would Capcom do that? Mon Hun is the one franchise they've managed well, and that's 90% because they didn't ramp up production value needlessly.
 
capcom would much rather keep making these games with slightly enhanced ps2 assets and make the same amount of money as if they had put in extreme tech graphics
 
There's nothing more than I like than a well managed license stuck with PS2 level tech for all time. No siree.

That would explain why they farmed out the Monsters Hunter Online to Tencent, whose parent company owns 40% of EPIC games, and they opted to use CryEngine 3.
 
There's nothing more than I like than a well managed license stuck with PS2 level tech for all time. No siree.

You are now in the enviable position of PC gamers like me who have learned to accept that not every game is made for our hardware of choice :) Get over it and you will grow as a person.
 
No what Capcom needs to do is to make a MH for Vita already. Engine is irrelevant, just fucking release something you jerks.
 
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