Well……… it probably isn’t unless the game is success.
AAA dev is expensive and it will only get more expensive as games get more resource heavy to make and more technically demanding. Just look at the rolling credits of most of the big games. A game requires everything from programmers to project management to actors for the characters…. Artists….. marketing…. In some cases research. Licence to deals etc.
TLOU has been a massive success for Sony. But I’d bet ubi and EA have some pretty high budget too and they have games that flop. List of games are in that 100+ to develop these days and many don’t make back their money……I don’t know if I would call it ‘unsustainable’ so much as I would call it a ‘double edged sword’. Look how many movies cost hundreds of millions to make and they flop hard……
You know what’s not sustainable? Failure. AAA game development is high risk. But as TLOU shows it can be rewarding….. but let’s be real….. most AAA games are not making back their dev cost or meeting some of these companies profit expectations….. I guess you could say repeated failures are not sustainable. Especially if you are not a big corp.
In a world full of economic ups and downs, I would say AAA development is high risk. We have seen quite a few AAA devs shut their doors in the last ten years. No wonder so many of these companies like ABK, Ubisoft, take 2/rockstar and EA just play it safe with sequel after sequel.
Ubi can barely make a game these days without slapping AC branding on it. Rockstar rarely make new IP and when they do, it’s basically yet another open world GTA style game ( bully, read dead, la noir) I’m surprised we get anything from EA that is not sports or need for speed anymore. Would they have bothered to make a new adventure game if they couldn’t slap the Star Wars Name on it? Blizzard only make three games…. Activision has all their studios making COD. Sequels and established brands…… and remasters of games that we already played. Because it’s safe, for them.
Ok a side note. Big up to the indie scene for real….. weird niche games aside….. they gave us things like hades, tunic, the ascent, art of rally, deaths door, cross code, dead cells ( and it’s amazing DLC) demons tilt, loot river, moonscars signalis… wonder boy: dragons trap, monster boy ( two amazing remakes by a small indie dev),hollow knight, void bastards…. these have been some of my fave games over the last two years. I still have a tonne of AAA games in my backlog though. I would have played them already but these little indies were just more interesting than diving into yet another COD campaign or another AC game. They feel samey…. And that makes them a waste of time to play.