Sorry to burst your bubble but almost EVERYTHING that is made (everywhere and in every industry) has crunch of some form.I wonder how much TLOU Part II would cost if there were no crunch and every dev was working the standard 8 hour work day.
Do you think Sony would give 200m budget to something unproven? When it's proven, a 200m budget is safe for Sony.
If, could, should, would, may, may not, might, might not, maybe……If GAAS end up making more money to Sony, I can't say they would back to make AAA 'goodness', don't you think?
Nope, that one was also successful and it is getting a fucking movie or serial tv.
Sure this is working for Sony and some of Sony’s biggest games. It might be sustainable (until it isn’t), but this absolutely is not sustainable for third party developers or for new dev studios and franchises unless they are making these deals. It’s also a concern if one platform maker gets too far ahead, they will hold a considerable amount of power and can squeeze dev teams even more to the point where we are predominantly seeing first party offerings of sequels and remakes. Something has to give, whether that is a change in business model, change in game size/scope, or advancements in technology (game engine’s processing power, etc) to reduce the time and cost to create games.
Yep, we already have a first pic of boozer's actor.Days Gone is getting a movie or TV series? Huh?!
Wasn't this thread and topic started due to the dev cost of Sony 1st party games being leaked in court documents? Nobody was talking about 3rd party AAA games. Plus A.I. will help lower the cost of game dev in the future too.
No, but it's "safe" in the sense it ticks the metacritic boxes. Notice how you're talking story here, not the actual gameplay or pacing, which is a mess.There's nothing safe about TLOU2's storyline... Which makes Naughty Dog even more badass.
This is highly debatable. I prefer just gameplay alone out of pretty much any ND game compared to control and I did like control overall.Control gameplay is better than something like Uncharted 4.
No, but it's "safe" in the sense it ticks the metacritic boxes. Notice how you're talking story here, not the actual gameplay or pacing, which is a mess.
That's an exceptional game tho, literally nothing like it and it cost 1/4 a billion and have netted that company, books, comics, a possible film, a very good hbo tv show and 2 critically acclaimed games in 10 years.
That 200-300 million ( both games) have netted Sony over a billion dollars and a shit load so of acclaim.
Some wild stuff there! TLOU Part 2 is a far cry from a super safe focus group tested AAA and you'd know that if you'd have bothered in actually playing past the prologue (Jackson) part of the game.
Days Gone is getting a movie or TV series? Huh?!
Wasn't this thread and topic started due to the dev cost of Sony 1st party games being leaked in court documents? Nobody was talking about 3rd party AAA games. Plus A.I. will help lower the cost of game dev in the future too.
Do we actually know if the game was profitable or did the voices in your head say it was? The game would have to make over 600 million to be considered profitable, thats including advertisement costsLoU is highly profitable for Sony - not sure what is not sustainable in that...
I thought he meant 30 games for the full sum - for 1/10th - yea not happening.20$ million for 20 indie games?
Talk about delusional
ND reported Spring of 2022 that TLoU2 had sold 10 million units by then. We know that the majority are digital unit sales. Already there you have the 600 MUSD in net revenue. Add to that the unit sales after that while the HBO show was running plus TV rights for the second HBO season plus the fact that it is a system pusher.Do we actually know if the game was profitable or did the voices in your head say it was? The game would have to make over 600 million to be considered profitable, thats including advertisement costs
How much did the Diversity Manager cost? /s
Tlou2, I can understand.
Horizon 2, not so much. Thought that the franchise, although reaching high sales, wasn´t that big of a systemseller.
Gameplay is good too in my book, just not risky. Pacing is definitely risky too, considering how tied to the storyline it is.No, but it's "safe" in the sense it ticks the metacritic boxes. Notice how you're talking story here, not the actual gameplay or pacing, which is a mess.
Microsoft could make 350 x The Last Of Us games with the $70billion they are about to drop for Activision.
Don't be like that, horizon also has A LOT of gameplay, huge variety of enemies, good variety of weapons in the sequel, etc.I can see putting that into Last of Us 2. Not so much Horizon FW.
It’s crazy how enormous these cinematic game budgets have gotten. A game that focuses purely on gameplay would need a small fraction of that.
I hate it to be fooled by YouTube videos, telling me "the franchise has a problem". Thanks for clarifying.The Horizon series has been one of Sony's best system sellers. Like literally!!!
Sony has used it to literally sale three different types of new hardware.
Gameplay is good too in my book, just not risky. Pacing is definitely risky too, considering how tied to the storyline it is.
Ah I see. Thanks for clearing that up!Based on the original post, they're not:
"Marketing budgets - sometimes as expensive as the development of the game itself - are also not included here."
He clearly never played it.
The encounters/gameplay segments are the best parts of the game, forget the long drawn cutscenes and 1/3 of the story.
The pacing feels bad, due to the narrative being double in length of the first for content purposes (after 4-6 yrs of waiting for release) The same thing Days Gone & GoW Ragnarök suffer from.
Lifetime wise, forbidden west may end up selling just as much or more than tlou2. 7mil in over a year vs 10 mil in 2 years. Both are solid sequels worth their budget.I can see putting that into Last of Us 2. Not so much Horizon FW.
It’s crazy how enormous these cinematic game budgets have gotten. A game that focuses purely on gameplay would need a small fraction of that.
The Last of Us franchise has grossed a staggering $1 billion in revenue worldwide as of 2020,
What part of that is madness? The amount of people? The timeframe? That's just the norm with AAA games. It'll be funny to look back at comments like that years from now and realize how small those numbers are.300 people for 5 years to develop a video game? This is pure madness.