Really anticipating SFxTK numbers to see the inevitable controversy, arguments and divide in FGC GAF.
Already happened. Most everyone hates SFxT, very few like it. I think it's Capcom's best FG this gen aside from the DLC bullshit.
Really anticipating SFxTK numbers to see the inevitable controversy, arguments and divide in FGC GAF.
No it didn't. Kid Icarus hasn't had a game in decades, I sincerely doubt your logic that a crossover fighter revived the IP when:
1. It is a completely different IP in a different genre.
2. A very large majority of the cast is more iconic and from more enduring series than Pit, thus most likely overshadowing him.
Hence, people bought Brawl primarily because it is a fun fighting/party game and also for the roster of staple Nintendo characters.
I do admit that it made Pit relevant again in the eyes of Nintendo fans, but overall it contributes little to a series relaunch like Uprising.
If that's what people are taking away from my argument than I'm just doing a really bad job condensing my thoughts onto my phone.I really don't get why there is a discussion regarding why Nintendo's software sold on the Wii or why the system was so popular. And I can't imagine how anyone could call it a 'fad' even now. I could see someone making the argument that it was a fad early on, but going on six years later and with another successful product (Kinect) following its lead?
That borders on delusional.
So are those ME3 numbers good, for all the hype, marketing, and attempts to expand the brand?
That...
I...
SM64 is still on sale? Wait, is that the joke?
Not PC digital, but yes PC retail.
If that's what people are taking away from my argument than I'm just doing a really bad job condensing my thoughts onto my phone.
I'm sure its getting old but all I'm saying is what was already much better related above. If there was no motion tech the Wii would not be in the state it is today. That's all. It was perfectly timed and it allowed Nintendo to penetrate the market and expand their audience. Without it the Wii (IMO) would have been no more successful than the Cube or 64. If someone had a counter argument that doesn't feel personally threatened I would love to hear it.
Hm, that sound really low, wasn't it like 1.8 million or something before the last update? I can't believe PC numbers are this low considering how fast i find other people in multiplayer, no matter the time. Maybe the digital numbers are better...
That...
I...
SM64 is still on sale? Wait, is that the joke?
1.18 million without PC.
That said, for comparison, Fallout: New Vegas had about 114K retail PC sales.
Retail PC is basically dead in the U.S.
There are a lot of companies who do retail PC releases in Europe, but not the U.S. these days.
It sold more than Battlefield: Bad Company 2's 360/PS3 opening month.
Thanks. I guess there's a lot of question marks though over its legs, especially after the backlash to the ending, which was reported in even mainstream media outlets. April NPD should be interesting.
Thanks. I guess there's a lot of question marks though over its legs, especially after the backlash to the ending, which was reported in even mainstream media outlets. April NPD should be interesting.
If anything, maybe the backlash will make people curious and sell the game more copies.
If anything, maybe the backlash will make people curious and sell the game more copies.
Yes! Thanks Vinci. Exactly right. The whole context of that was now I'm curious what Nintendo is thinking for Wii-U. It's feasible that they have enough mind share to be hugely successful just based on that alone. It will be interesting to seeThere shouldn't be any counter-argument on this topic, nor does the Wii or Nintendo require defending on this point. Nintendo used motion technology and its development talents to penetrate the mainstream market by removing obstacles ordinarily blocking less seasoned gamers from taking part in gaming experiences. It made playing a video game intuitive rather than intimidating.
It was an ingenious move.
To state otherwise is to lessen the brilliance Nintendo showed in not only concocting the scenario but pulling it off as well as it did. There's nothing negative about this strategy in and of itself, nor should it be attacked. [I'm not saying you are, for what it's worth - just stating it clearly for those who believe the system to have been a 'fad' or motion controls to have been a 'gimmick' and nothing more.]
Yes! Thanks Vinci. Exactly right. The whole context of that was now I'm curious what Nintendo is thinking for Wii-U. It's feasible that they have enough mind share to be hugely successful just based on that alone. It will be interesting to see
Interestingly, what Bisnic said might be happening.
In PAL Week 13 ME3 went up 28% in the UK, and in Week 14 (this week) it didn't change at all.
That's actually quite unusual in my experience outside of titles with quite good legs, especially when they're high on the charts.
And some people think the 3DS Marios are going to tail off...
It was reprinted not too long ago. Nintendo re-released 6 Mario DS games in red cases.
Right. I was a month ahead but it still doesn't change my point: for me 3DS is ok..3DS is still barely below 4.75 million.
Why would it be a problem? Anyway comparisons will be made.The problem with these comparisons is that we will be also forced to compare 3DS sales in the future to NDS in 2007, 2008 and 2009.
This.Guys, 3DS have had one of the best first years ever, with 4.5 millions sold, just behind Wii ( 5 millions ) and GBA ( over 6 millions ). And we all know that in US, the peak isn't reached in the first years, but later, much later even ( Wii reached its peak for December in 2009, or DS peaking for some months something like 6 years after its launch ). US consumers doesn't adopt to trends as quickly as Japan, we have datas showing this.
It's a combination of attraction a platform generates and line-up of games available on the platform. A console does better when more and more games of value are released. And I'm not even comparing it with the first 13 months of DS, which have been absolutely shitty, just 2.6 millions - 2.3 till October + 300k done in November. And DS itself is still selling something, not allowing 3DS to sell more. But Super Mario 3D Land and Mario Kart 7 already did a good job in making people talk about the platform, and the fact the games are still selling costantly after Holidays is a good, very good sign for the future, especially with the upcoming games ( Animal Crossing, 2D MARIO - and this is the most important one, since it made the DS really start at the time, combined with Lite - ...I'd say even Epic Mickey ). In US, it's different than elsewhere. Right now, 3DS is doing fine. Not dominating like in Japan, absolutely, but it's doing fine, and had a massive Christmas for a new platform, too.
Will it reach or even outsell DS? Eeeeeh, it needs the software which made DS not only a big, big success, but a sort of a big aspect of US culture: games like BT, which can attract massive amount of people, Mario and Pokèmon won't be enough for this...and this E3 we'll see their new attempts, after Nintendogs ( which initially has been damaged by the high price of the device ). Without these breakout hits, even with all the possible Japanese support, the Pokemon games, Mario and all others, helping each other, or even the "Sony-like" releases selling with time, it will be IMPOSSIBLE for 3DS reaching DS numbers. It needs something which differentiate it from iDevices distinctly in mass audience's eyes.
Here's a fun one.
Super Mario 64 DS > UMvC3 Vita this month
Good lord, I'm guessing Capcom is done with handhelds for good.
Why?Good lord, I'm guessing Capcom is done with handhelds for good.
02. Resident Evil: Operation Raccoon City (360, PS3)** Capcom USA -
03. MLB 12: The Show (PS3, PSV) Sony (Corp)
So are those ME3 numbers good, for all the hype, marketing, and attempts to expand the brand?
"Finally beat it...you should have warned me about the ending. WHAT THE FUCK IS THIS SHIT? I honestly thought it was a great troll, if this was a 2 min youtube video instead of a 60$ game I'd be cool with it. I usually don't notice the game maker names but I won't be buying anything else they make anytime soon. Why would they ruin the whole game with that shit? Are they trying to be like Lost but somehow worse and only doing that shit at the end. Seriously warn me next time man fuck"
I know we've collectively talked about the B tier games being fucked this gen, but 20k copies sold? That's just awful. Assuming NPD is Canada and the USA alone, that's only 120 sold in all of New Mexico.
Here's a fun one.
Super Mario 64 DS > UMvC3 Vita this month
I mean what can you expect when you release a game that is similar to the hugely marketed game of the month a week apart with almost no marketing yourself?
Hell even people like me who were cautiously optimistic about Binary Domain knew to rent it or wait 2 months for a 10$ bomba.
When I dip into the B-tier and buy Japanese games my choices don't usually involve cover shooters, that's usually what I'm trying to get away from in that scenario. I like Yakuza, but I probably wouldn't buy Binary Domain even if it was sold for 20 bucks, it's just not for me.
These are US sales
I know we've collectively talked about the B tier games being fucked this gen, but 20k copies sold? That's just awful. Assuming NPD is Canada and the USA alone, that's only 120 sold in all of New Mexico.
Binary Domain should have been a $40 release and simultaneously available on GoD/PSN.
Here's a fun one.
Super Mario 64 DS > UMvC3 Vita this month
Why? Just because it's not well-known? Nothing about it is a budget title. It's a great game. The problem wasn't the price or distribution, it was marketing, as is frequently the case with SEGA post-DC.