JoshuaJSlone
Member
Pick up the pace, Mario, you barely make up 1/3 of the list.jvm said:
Pick up the pace, Mario, you barely make up 1/3 of the list.jvm said:
Opiate said:
No, that's too facile an analogy. It's not about the technology specs: it's about the philosophies the Wii espouses. One of those philosophies happens to be "Better technology does not make better games." Most major developers today have built their careers in no small part on their ability to produce striking graphics and visuals. A system which suggests that this skill is entirely or mostly useless essentially negates one of their most fundamental skills.
Again, using my analogy from before, a Football player (I'm talking about Soccer for Americans) needs agile, extremely coordinated feet. One might even call it the dominant characteristic of succesful Soccer players. If I make the switch to basketball, I wouldn't say that this skill is completely meaningless, but certainly it's profoundly less important. You need to rely far more on hand coordination, a skill which Soccer players would have little reason to cultivate.
Here's another example: consider Mario Kart. One of the primary complaints reviewers had about the game is that it is too luck based, that people in the back can get extremely potent power ups that rocket them to the front, without any real skill involved. They view this as a down side. However, I think it's very clear that most Mario Kart purchasers view this exact same quality as a good thing, because it facilitates playing together. People who stink can play with people who are great and still have some chance of winning. In other words, the precise qualities that "core" gamers and developers would dislike and avoid are qualities that many Wii gamers actively seek out. You can imagine the difficulty in reconciling such a dilemma.
So, the characteristics that make a good developer on the Wii are different (such as the high end grahpics example) and the qualities that make a good game are different on the Wii (such as Mario Kart's luck). This is like a very tall basketball player moving to Soccer: his innate physical characteristics are no longer advantageous -- in fact, it's probably better to be stout in Soccer -- and the extremely specific hand coordination skills he's spent decades developing are completely meaningless.
Cromat said:My opinion one the Wii 3rd party games issue is that there aren't many good 3rd party games on Wii because developers don't want to develop for the Wii.
The different economic arguments for and against (3rd party games don't sell well on Wii, Wii has the largest userbase by far) are second place to that.
The teams that made Assasin's Creed/Fallout 3/MW2 didn't make those games for the Wii because they didn't want to, because they want their games to utilize the benefits of the HD consoles (better graphics/sound/physics, larger worlds, better online) and value those benefits over the motion controls of the Wii, in terms of the vision for the game they are making. Since there is still a healthy market on the HD systems, the publishers allow developers to act on their wishes and make their AAA games on the HD systems, and that's how we come to this situation. The Wii at best gets a 2nd grade port or spinoff, that obviously doesn't compare to the 'true' game and so has dissppointing sales.
Opiate said:I don't really disagree with any of this, but it's probably worth pointing out that I intended my analogy to apply to both developers and publishers. Let me elaborate.
Looking at my example plucked from EEDAR, we can see that heavy sequalization on the Wii doesn't seem to be nearly as succesful as it is on the PS3 or 360.
As a well established publisher, this is a problem. EA built their vast empire on yearly sequalization -- Need for Speed, Madden, Fifa, and Medal of Honor are great examples. Which is to say, the exact strategy that built their empire is now hurting them.
That's a very powerful problem: that which is now hurting you was once your strongest trait. People, and organizations like major publishers, are reluctant to change in general. You can imagine how difficult it is to abandon the quality that made you strong in the first place. Even if it's killing you.
I'm not at all exaggerating when I say entire civilizations have died out because of this natural human tendency. So really, I agree that most of these wounds for third parties are self inflicted, but I'd argue that these wounds are also entirely understandable. It's simply very hard to suddenly start thinking differently up and down the entire production process (publishing, development, etc).
Cromat said:No matter how much Nintendo wants it, the Wii does NOT exist in a vacuum. Its games are compared to the games of the HD systems, if not in the eyes of consumers then definately in the eyes of developers. Making PS2 games didn't feel outdated, making Wii games does.
huhscitek said:It has everything to do with money. Developers don't get to pick and choose what consoles they want to make games for unless they have a status like that of Infinity Ward or Valve. The reality is that games like Assassin's Creed have already proven to be a safer bet on the HD consoles than on the Wii, so since its a genre that deviates very little from the formulas of the past decade, it's relatively risk-free. Add to that the fact that they can launch it on three platforms instead of one, and you have the reason for those games not being on the Wii. It's not bias or fanboyism or anything else like that, it's money plain and simple.
it must be about pride.Kintaro said:Making tons of money is always in style. Just ask...uh, and....uh....well, Nintendo. :lol
in which industry companies go away with this..? (outside of the OS industry maybe)DeaconKnowledge said:"We can't compete with Nintendo"
"Wii gamers are too hard to figure out"
"Wii gamers only want Nintendo titles"
I'd like to say I contributed, but I think I bought my copy in November. :lolexplodet said:Just Dance #20?
RRRGH
DeaconKnowledge said:The problem with third parties from the beginning has been the assumption that the console is a golden goose that will sell anything; as long as Nintendo makes it. The "brand" talk, that should have been destroyed once the Playstation 3 fell from grace in 2006 - has been attributed to the Wii's ascension. 3rd parties constantly attest to this in their PR statements, literature, and representative quotes;
"We can't compete with Nintendo"
"Wii gamers are too hard to figure out"
"Wii gamers only want Nintendo titles"
Are all self fulfilling prophecies because from the beginning, this is what was presumed of the Wii.
jvm said:
obaidr said:just a small question to all the people who say 3rd parties doing it wrong:
how many of the ~4 Wiis sold this month, were sold to actual gamers who care about games and buy many games per year, like lets say the PS360 owners?
All those Big 3rd party devs like Rockstar, EA, Ubisoft, Sega, Capcom etc. make gamer games like Ubisoft said. Now i don't think many gamers bought a Wii basically because they know there is not much announced to look forward for. So if you are a company like one of those and make core games and you know the core gamers are on the PS360 platforms, why should you care how much Nintendo is selling? My these is that almost every core gamer who was really interested in a Wii did already buy one before Dec. 09 because the Wii market just doesnt have such a high entrance barrier.
Even if the Wii would have sold 10 million systems this month but the core gamers were still on the other two platforms, the 3rd parties would not care because they dont (probably can't) make the right products, which is not core games like we already see in x cases, for the Wii audience.
It's not up to developers, usually, it's up to publishers. And the Wii is powerful enough to put graphical skills to good use.Opiate said:Most major developers today have built their careers in no small part on their ability to produce striking graphics and visuals. A system which suggests that this skill is entirely or mostly useless essentially negates one of their most fundamental skills.
Exactly... :/phisheep said:Well, yes. But to extend it a bit - most major developers today have built their careers in no small part on their ability to produce striking graphics and visuals on systems with no more graphical prowess than the Wii has.
Another reason reviewers suck. Mario Kart is anything but luck based. As someone who regularly races at an elite level (9500-9999 point range), I can guarantee you that the only way luck plays a factor is if everyone is at an equal skill level and the only way to divide up 12 incredibly skilled racers is by luck. But the game is not based on luck.Opiate said:Here's another example: consider Mario Kart. One of the primary complaints reviewers had about the game is that it is too luck based, that people in the back can get extremely potent power ups that rocket them to the front, without any real skill involved. They view this as a down side. However, I think it's very clear that most Mario Kart purchasers view this exact same quality as a good thing, because it facilitates playing together. People who stink can play with people who are great and still have some chance of winning. In other words, the precise qualities that "core" gamers and developers would dislike and avoid are qualities that many Wii gamers actively seek out. You can imagine the difficulty in reconciling such a dilemma.
Sipowicz said:motherfuckers dont need more than one of these games. mario kart will never get a sequel on wii as with many others. wii sports only got a sequel because of motion plus.
manueldelalas said:How is just dance? IGN scored it a solid 2.0; any impressions about this new Nintendo quality title?
The sad thing about that is, while I am the complete opposite and I'm enjoying PS1 games on my HDTV right now, Boy and his Blob (and people tell me Muramasa) looks amazing. Unless you're speaking in terms of realism, in which case you will never be impressed.The Interrobanger said:In fact, I've been passing up Wii games that I'm positive I would enjoy (Muramasa, Boy and his Blob, Little King's Story) in favor of 360/PS3 games that I'm not even sure are my thing (Far Cry 2, Red Faction: Guerrilla, God of War Collection, Borderlands) purely because I insist on that visual wow factor to go along with a solid experience.
jvm said:
no... the wii did sell because it was cheap.. and it wouldnt have been cheap if it was HD... your whole scenario does not workselig said:Easy answer: Reality knows no such thing as gamer and non-gamer. GTA3 didnt sell so big back then because of gamers. Neither did other big blockbuster-games.
EDIT:
Lol, i just thought about it:
Imagine the Wii was technically on par with 360. It would have MW2, AC2, Batman, Darksiders, Bayonette and all the other big hyped hd-games...lol, that´d be the true beginning of a Nintendo monopoly. Trolls should thank god that Nintendo didnt include HD to their system
farnham said:no... the wii did sell because it was cheap.. and it wouldnt have been cheap if it was HD... your whole scenario does not work
Yeah, well that's pretty much it. Best explanation so far. Does anyone disagree with this?Opiate said:I don't really disagree with any of this, but it's probably worth pointing out that I intended my analogy to apply to both developers and publishers. Let me elaborate.
Looking at my example plucked from EEDAR, we can see that heavy sequalization on the Wii doesn't seem to be nearly as succesful as it is on the PS3 or 360.
As a well established publisher, this is a problem. EA built their vast empire on yearly sequalization -- Need for Speed, Madden, Fifa, and Medal of Honor are great examples. Which is to say, the exact strategy that built their empire is now hurting them.
That's a very powerful problem: that which is now hurting you was once your strongest trait. People, and organizations like major publishers, are reluctant to change in general. You can imagine how difficult it is to abandon the quality that made you strong in the first place. Even if it's killing you.
I'm not at all exaggerating when I say entire civilizations have died out because of this natural human tendency. So really, I agree that most of these wounds for third parties are self inflicted, but I'd argue that these wounds are also entirely understandable. It's simply very hard to suddenly start thinking differently up and down the entire production process (publishing, development, etc).
The Interrobanger said:I can only speak for myself, but if the Wii had the graphical chops to hang around with the HD systems I'd be much more excited for it's offerings than I currently am. It is by far the #1 reason I haven't bought anything for it in well over a year and it's not even hooked up to my TV at the moment.
In fact, I've been passing up Wii games that I'm positive I would enjoy (Muramasa, Boy and his Blob, Little King's Story) in favor of 360/PS3 games that I'm not even sure are my thing (Far Cry 2, Red Faction: Guerrilla, God of War Collection, Borderlands) purely because I insist on that visual wow factor to go along with a solid experience.
I just wish Galaxy 2 and Zelda: Wii weren't coming otherwise I'd sell it...
The sad part is that many of them had this wish granted :/The Faceless Master said:it must be about pride.
devs would rather be unemployed than have wii games on their resume.
*whistles*ShockingAlberto said:The physics argument always gets me
Mostly because the only game that's done anything fundamental with physics is Dudebro.
No need to "leave" man, unless you're really bored with the discussion.Opiate said:Okay, I'm leaving Sales Age for a while, guys. Not because I don't enjoy the discussions, or because there is nothing interesting left to talk about -- but because the threads are effectively inundated with outrage at how the Wii has been treated by third parties.
I'm not saying the Wii has been treated properly by any means: I completely agree that huge opportunities have been missed. But this incessant attempt to show how stupid, stupid, stupid! these third parties are is simply unproductive. Virtually everyone (who is reasonable) seems to agree that huge chances for profits have been missed this generation.
We understand. Third parties messed up, that's clear. But what's also clear is that they're moving on, regardless of how many opportunities they have missed -- or how many opportunities still exist. Regardless of all that, third parties are making it quite clear that it's over.
So stop beating your head against a wall trying to convince everyone, because most of us generally agree. Basically, all that's left is to haggle over small details: how much of the missed opportunities are the fault of third parties? How much more could Nintendo have done? Is it 80% the fault of third parties? 70%?
We'll never really answer these types of broad, sweeping questions with that sort of specificity. And again, the basic layout of the market isn't changing. So just move on, and start asking new questions. What, if anything, can Nintendo do to lure third parties back next generation? Should Nintendo begin to expand out in to more "core" genres, or should they continue focusing most of their new IPs on the expanded audience? Can third parties make a profit with an even more HD focused approach?
Look to the future, guys, because the present is pretty much set. Regardless of how stupid you may think it is. Complaining about stupidity isn't going to change anything.
botticus said:The sad thing about that is, while I am the complete opposite and I'm enjoying PS1 games on my HDTV right now, Boy and his Blob (and people tell me Muramasa) looks amazing. Unless you're speaking in terms of realism, in which case you will never be impressed.
ratcliffja said:If you pass up on games like Muramasa and A Boy and His Blob because you don't think they'll visually wow you, then you're in for a surprise. They are both beautiful games, especially the former, even if they're in SD.
The Interrobanger said:I can only speak for myself, but if the Wii had the graphical chops to hang around with the HD systems I'd be much more excited for it's offerings than I currently am. It is by far the #1 reason I haven't bought anything for it in well over a year and it's not even hooked up to my TV at the moment.
In fact, I've been passing up Wii games that I'm positive I would enjoy (Muramasa, Boy and his Blob, Little King's Story) in favor of 360/PS3 games that I'm not even sure are my thing (Far Cry 2, Red Faction: Guerrilla, God of War Collection, Borderlands) purely because I insist on that visual wow factor to go along with a solid experience.
I just wish Galaxy 2 and Zelda: Wii weren't coming otherwise I'd sell it...
Well after so many shitty titles from third parties, it's no wonder people will not give them a second chance.AnimeTheme said:It will be very interesting if there can be some kind of survey on the brand awareness of Wii customers and the importance of such awareness in deciding which games to buy.
in other words you are biased against the system..The Interrobanger said:You're right, but the fact that they're on the Wii, a system that's boxed up in my closet through the fault of Nintendo not keeping their hardware up with the times and other developers half-assing development, instantly puts a damper on any hype I may have for them.
If they were on an HD system, I'd be all over them. Realistic or stylized, doesn't matter.
farnham said:in other words you are biased against the system..
Opiate said:What, if anything, can Nintendo do to lure third parties back next generation? Should Nintendo begin to expand out in to more "core" genres, or should they continue focusing most of their new IPs on the expanded audience? Can third parties make a profit with an even more HD focused approach?
Look to the future, guys, because the present is pretty much set. Regardless of how stupid you may think it is. Complaining about stupidity isn't going to change anything.
ShockingAlberto said:The physics argument always gets me
Mostly because the only game that's done anything fundamental with physics is Boom Blox.
BowieZ said:Yeah, well that's pretty much it. Best explanation so far. Does anyone disagree with this?
Opiate said:I'm not saying the Wii has been treated properly by any means: I completely agree that huge opportunities have been missed. But this incessant attempt to show how stupid, stupid, stupid! these third parties are is simply unproductive. Virtually everyone (who is reasonable) seems to agree that huge chances for profits have been missed this generation.
We understand. Third parties messed up, that's clear. But what's also clear is that they're moving on, regardless of how many opportunities they have missed -- or how many opportunities still exist. Regardless of all that, third parties are making it quite clear that it's over.
So stop beating your head against a wall trying to convince everyone, because most of us generally agree. Basically, all that's left is to haggle over small details: how much of the missed opportunities are the fault of third parties? How much more could Nintendo have done? Is it 80% the fault of third parties? 70%?
We'll never really answer these types of broad, sweeping questions with that sort of specificity. And again, the basic layout of the market isn't changing. So just move on, and start asking new questions. What, if anything, can Nintendo do to lure third parties back next generation? Should Nintendo begin to expand out in to more "core" genres, or should they continue focusing most of their new IPs on the expanded audience? Can third parties make a profit with an even more HD focused approach?
Look to the future, guys, because the present is pretty much set. Regardless of how stupid you may think it is, complaining about stupidity isn't going to change anything.
jibblypop said:What a massacre. 360/PS3 audience should buy more games. I'm just kidding of course but I've heard the reverse argument so many times and just look at that chart.
If publishers complain about having to compete with Nintendo for taking all the wii sales then shouldn't they complain about having to compete with Call of Duty and Madden taking all the HD sales? The truth is that no matter where you release a game, you are ALWAYS competing with the most popular games. That is how competition works.
Opiate said:Okay, I'm leaving Sales Age for a while, guys. Not because I don't enjoy the discussions, or because there is nothing interesting left to talk about -- but because the threads are effectively inundated with outrage at how the Wii has been treated by third parties.
I'm not saying the Wii has been treated properly by any means: I completely agree that huge opportunities have been missed. But this incessant attempt to show how stupid, stupid, stupid! these third parties are is simply unproductive. Virtually everyone (who is reasonable) seems to agree that huge chances for profits have been missed this generation.
We understand. Third parties messed up, that's clear. But what's also clear is that they're moving on, regardless of how many opportunities they have missed -- or how many opportunities still exist. Regardless of all that, third parties are making it quite clear that it's over.
So stop beating your head against a wall trying to convince everyone, because most of us generally agree. Basically, all that's left is to haggle over small details: how much of the missed opportunities are the fault of third parties? How much more could Nintendo have done? Is it 80% the fault of third parties? 70%?
We'll never really answer these types of broad, sweeping questions with that sort of specificity. And again, the basic layout of the market isn't changing. So just move on, and start asking new questions. What, if anything, can Nintendo do to lure third parties back next generation? Should Nintendo begin to expand out in to more "core" genres, or should they continue focusing most of their new IPs on the expanded audience? Can third parties make a profit with an even more HD focused approach?
Look to the future, guys, because the present is pretty much set. Regardless of how stupid you may think it is. Complaining about stupidity isn't going to change anything.
Opiate said:Okay, I'm leaving Sales Age for a while, guys. Not because I don't enjoy the discussions, or because there is nothing interesting left to talk about -- but because the threads are effectively inundated with outrage at how the Wii has been treated by third parties.
I'm not saying the Wii has been treated properly by any means: I completely agree that huge opportunities have been missed. But this incessant attempt to show how stupid, stupid, stupid! these third parties are is simply unproductive. Virtually everyone (who is reasonable) seems to agree that huge chances for profits have been missed this generation.
We understand. Third parties messed up, that's clear. But what's also clear is that they're moving on, regardless of how many opportunities they have missed -- or how many opportunities still exist. Regardless of all that, third parties are making it quite clear that it's over.
So stop beating your head against a wall trying to convince everyone, because most of us generally agree. Basically, all that's left is to haggle over small details: how much of the missed opportunities are the fault of third parties? How much more could Nintendo have done? Is it 80% the fault of third parties? 70%?
We'll never really answer these types of broad, sweeping questions with that sort of specificity. And again, the basic layout of the market isn't changing. So just move on, and start asking new questions. What, if anything, can Nintendo do to lure third parties back next generation? Should Nintendo begin to expand out in to more "core" genres, or should they continue focusing most of their new IPs on the expanded audience? Can third parties make a profit with an even more HD focused approach?
Look to the future, guys, because the present is pretty much set. Regardless of how stupid you may think it is, complaining about stupidity isn't going to change anything.
I'll take a breather and be back in a couple weeks.
Irony in it's most pure form I'd say.Jocchan said:The sad part is that many of them had this wish granted :/
As an activity it's kind of fun: dancing all silly-like to licensed music. But it's not much of a game, as I find the scoring to be not very precise. Plus the package is rather bare-bones.manueldelalas said:How is just dance? IGN scored it a solid 2.0; any impressions about this new Nintendo quality title?
KuwabaraTheMan said:Six DS games in the Top 20 is unreal. That's a great performance for Scribblenauts, too.
DeaconKnowledge said:Considering this was probably an indirect response to my post, I have pretty much given up on this generation as far as third parties understanding where their missteps have been with the Wii. The reason I even bothered to type up that post to begin with is to illustrate that it was one decision; that "the Wii is a fad" that has manifested itself into the problem we see today. In fact, I'd say it's safe to say that the only large company that DOESN'T consider it a fad is Nintendo, and as such their success is commensurate with their treatment of the console.
Because of this, I have and will contribute 100% of the blame to third parties. It is not Nintendo's responsibility to ensure third parties achieve success on the Wii. Third parties obviously don't want to, and have either given up on the console or resigned to moderate successes here and there. Could Nintendo do more to aid them? Of course, but what's in it for them? Nintendo is monstrously successful whether third parties live or die.
That's why I feel it is important to illustrate that the problem lies with third parties. Wii 2 in HD isn't going to fix things if third party devs continue to think they can shit out games. In my opinion, the answer to all the questions you posed in your post as it relates to them is the same; third parties must take the Wii's successor seriously. Period. If they don't, clearly nothing Nintendo can do will sway them.
As for Nintendo themselves, They are very clearly going to continue to manifest themselves in the way they have been doing. I'm sure this generation has taught them that the core's voice is louder than they anticipated, and they will react as such. However, I very much doubt that it will amount to much more than we've seen with the Wii. After all, Nintendo is only one company.
Kintaro said:I'm sure 5th Cell is saying "Thank you!" so much right now because of the userbase created on the DS. I'm sure Level 5 is saying the same.