Vinci said:Why are you guys squabbling like old ladies?
farnham said:yeah back then mario was in a worse shape then now.. its nsmb on DS really that rejuvenated the game commercially and Galaxy that established it as the top franchise in the industry in terms of quality...
and mario isnt really a series or franchise... its similar to the wii xx titles.. its just nintendos main character 2d platformer, 3d platformer, sports, kart, RPG, party games with the insanely popular character mario in it..
Son of Godzilla said::lol Yea bub you totally got me. The distinction you are making is idiotic. For every "hardcore" system owner you are no doubt supremely jealous of, there's three fools content with Halo and Madden. Or worse, Call of Duty and NCAA. Or even worse MLB2k. Generalizations about a userbase is stoooopit.
Son of Godzilla said:I wonder if anyone made this argument after Super Mario Strikers came out.
yes you are right.. i guess mario was in a bad shape when the only mario million seller was mario party something.. but thats a thing of the past..Xeke said:Mario wasn't in bad shape. SM64 DS sold over a million, then Mario Kart DS blew up, then NSMB came.
I like this. It's not stuff that's never come up before, but "concept-based" and "content-based" are easy-to-digest terms.Stumpokapow said:Concept-based games don't (generally) benefit from content-based sequels. Content-based games do benefit from content-based sequels.
*and the rest I snip so as not to make a huge quote*
Nintendo loves hardware rereleases, disruptive software... and twins!Jokeropia said:Wii broke the DS' record from 2008 for highest monthly sales ever, but DS broke the Wii's record from 2008 for highest yearly sales ever. :lol
The two biggest phenomenas in the history of the industry, both occurring at the same time.
Obviously I've been something of a champion of looking at things like the "weeks ownership" statistic and have repeatedly combined that with tie ratios to get the figure talked about, but the concept does have flaws. If we were to do a "games purchased per week" thing for the PS2's lifetime, it would now seem to be shrinking pretty steadily, as people move on from active PS2 use. Even in the shorter term, people might have different buying habits at launch than a year later. So looking at the sales of 10 one-month owners of system A and 1 ten-month owner of system B would give us 10 system-months in both cases, but they wouldn't be comparable in reality.Stumpokapow said:the reason you do a person-year attach rate would be to help mitigate the negative impact of sharply growing hardware sales on attach rate, and also mitigate the positive impact of sharply declining or slow hardware sales on attach rate.
if you take the number of person-months the consoles have been owned for, the software purchasing rate is exactly identical for all three.
what's your issue, with the concept or the math?
poppabk said:I know, I was pointing out that they are a western 3rd party dev that has had a lot of success on a Nintendo system - and they are still looking to transition to the 360. Which is possibly evidence that western devs really do want to be working on the best hardware, and will risk sales to do so.
Because you wouldn't be able to drink tea and eat crumpets of course.Vinci said:Why are you guys squabbling like old ladies?
This is precisely the way I use these figures. They can vary significantly over time I believe and so, although calculated exactly at a given point in time, they are only rough estimates overall. However they are much better than "the 360 is a software monster" and the "Wii owners don't buy games" 'common sense' that gets brought out all the time.Son of Godzilla said:If all you are trying to do is disprove the myth that Wii owners buy slowerly enough to justify an argument about then there is nothing wrong at all.
The Skater said:Holy crap at everything. I think it's safe to say NSMBW passed 3M in December, as the NPD doesn't report Walmart or Amazon, if I'm not mistaken. It isn't out of the question to say Uncharted 2 passed a million as well, all things considered.
Now, I know everyone knows that Custer dies at the Battle of Little Bighorn. What my book presupposes is... maybe he didn't?DeaconKnowledge said:in the OXBOX generation, Halo had the advantage of being the best and brightest on all consoles for pretty much the entire gen. Now? it's not even the most popular FPS on the XBOX 360.
Son of Godzilla said:Now, I know everyone knows that Custer dies at the Battle of Little Bighorn. What my book presupposes is... maybe he didn't?
I was kinda hoping that you would respond. As 5TH Cell are seemingly the only ones in the West to have worked out the secret to success on the DS, I did find it interesting that the next game would be on XBLA, which would seem higher risk than continuing working on the same platform. Then again maybe that is why you guys have had so much success is because you are not afraid to take risks. Of course we don't get to see the figures that would indicate what the potential reward would be on a given platform, especially the download services.Jackson said:No. We expect to do better on XBLA than we have on DS (and we've done very well on the DS).
I can't speak for other companies, but no one at 5TH Cell ever does something different because it's a worse idea for sales. :lol
The Skater said:Holy crap at everything. I think it's safe to say NSMBW passed 3M in December, as the NPD doesn't report Walmart or Amazon, if I'm not mistaken. It isn't out of the question to say Uncharted 2 passed a million as well, all things considered.
They report Amazon numbers, but just estimate Wall-Mart. I think they also lost Toy's R US?Struct09 said:I believe they add in estimated numbers from the big retailers that don't report to them
Struct09 said:I believe they add in estimated numbers from the big retailers that don't report to them
Xeke said:Yeah and given the cost of the full NPD report there is probably a pretty complex equation to make that estimate.
Man God said:I honestly don't think Halo Reach is going to outsell 3 unless they rename it Halo 4: Reach and get a new Mountain Dew flavor for it.
Xeke said:Mario wasn't in bad shape. SM64 DS sold over a million, then Mario Kart DS blew up, then NSMB came.
Super Mario 64 DS is still selling though.OldJadedGamer said:As a launch owner of the original DS Fat, I can say that SM64 DS sold because there wasn't anything else to play on the system at the time. There was a huge post launch drought and I bought this game to just have *anything* to play on the system.
WTF?!?:enemyglider: said:
Firestorm said:A solid title is all you need before throwing marketing dollars at it. A game is "AAA" based on marketing, not on quality. I mean, your "lol mini game collection" argument goes for a lot of Wii's top-sellers but they are top-sellers nonetheless. Do you want effort in games or do you want high marketing behind okay games like Army of Two? Personally, I feel like Wii probably has enough to keep a regular person occupied. I did just well with only a GCN for four years.
Million Sellers on the Wii
1. Wii Sports (45.71 million) (April 2009)[12]
2. Wii Play (22.98 million) (April 2009)[12]
3. Wii Fit (18.22 million) (April 2009)[12]
4. Mario Kart Wii (15.40 million) (April 2009)[12]
5. Super Smash Bros. Brawl (8.43 million) (April 2009)[12]
6. Super Mario Galaxy (8.02 million) (April 2009)[17]
7. Mario Party 8 (6.72 million) (April 2009)[17]
8. The Legend of Zelda: Twilight Princess (4.52 million) (March 2008)[17]
9. Mario & Sonic at the Olympic Games (3.4 million) (March 2008)[18]
10. Link's Crossbow Training (3.76 million) (April 2009)[12]
11. Animal Crossing: City Folk (3.38 million) (April 2009)[12]
12. Guitar Hero III: Legends of Rock (2.9 million) (May 2009)[19]
13. Super Paper Mario (2.28 million) (March 2008)[17]
14. Wii Music (2.65 million (April 2009)[12]
15. Big Brain Academy: Wii Degree (2.26 million) (March 2008)[17]
16. Deca Sports (2 million shipped) (April 2009)[20]
17. Game Party (2 million shipped) (March 2009)[21]
18. WarioWare: Smooth Moves (1.82 million) (July 2007)[22]
19. Mario Strikers Charged (1.77 million) (March 2008)[17]
20. Carnival Games (1.5 million) (June 2008)[23]
21. Resident Evil 4: Wii Edition (1.4 million) (September 2008)[24]
22. Guitar Hero World Tour (1.334 million) (January 2009)[25]
23. Metroid Prime 3: Corruption (1.31 million) (March 2008)[17]
24. Mario Super Sluggers (1.26 million) (April 2009)[12]
25. Rayman Raving Rabbids (1.2 million) (March 2008)[18]
26. Sonic and the Secret Rings (1.2 million) (March 2008)[18]
27. We Ski (1.2 million) (December 2008)[26]
28. Big Beach Sports (1.2 million) (February 2009)[27]
29. Resident Evil: The Umbrella Chronicles (1.15 million) (September 2008)[28]
30. Red Steel (1 million) (March 2008)[18]
31. Active Life: Outdoor Challenge (1 million) (January 2009) [29]
32. Rock Band (1 million) (December 2008)[30]
33. Game Party 2 (1 million shipped) [21]
DeaconKnowledge said:Cool story brah.
Wow, pretty damning.speculawyer said:And people actually wonder why Rockstar doesn't bother?
speculawyer said:So over 1/3 of those are mini-games. :lol (Actually more I think . . . Brain Academy could be called mini-games. And perhaps Link Cross-bow too?)
10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
wario ware is no mini gamespeculawyer said:So over 1/3 of those are mini-games. :lol (Actually more I think . . . Brain Academy could be called mini-games. And perhaps Link Cross-bow too?)
10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
speculawyer said:So over 1/3 of those are mini-games. :lol (Actually more I think . . . Brain Academy could be called mini-games. And perhaps Link Cross-bow too?)
10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
speculawyer said:So over 1/3 of those are mini-games. :lol (Actually more I think . . . Brain Academy could be called mini-games. And perhaps Link Cross-bow too?)
10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
DeaconKnowledge said:Halo is in the decline stages of its product cycle. The days of it hanging with Call of Duty (which is nearing its "peak" stage) are long over.
DeaconKnowledge said:If I were Microsoft, I'd be very reluctant to continue mining the franchise. There's only so much more the userbase will bear, especially sonce ODST brought almost nothing new to the table.
We from Volkswagen have decided not to introduce our hybrid car in China for the foreseeable future. If you look at the current amount of hybrid Volkswagens in China right now, namely none, it's quite clear that there's no market for this type of car over there. So why bother?speculawyer said:So over 1/3 of those are mini-games. :lol (Actually more I think . . . Brain Academy could be called mini-games. And perhaps Link Cross-bow too?)
10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
Souldriver said:We from Volkswagen have decided not to introduce our hybrid car in China for the foreseeable future. If you look at the current amount of hybrid Volkswagens in China right now, namely none, it's quite clear that there's no market for this type of car over there. So why bother?
Contrarily, we have only introduced a very dated and polluting car there 2 years ago. It's not selling to hot, but at least it sold more than our Hybrid, so it's quite clear we have to continue making dated and polluting cars. It's what the Chinese market wants.
Since when was Mario&Sonic a mini-game? Doesn't it make every olympic sports game a mini-game then?speculawyer said:So over 1/3 of those are mini-games. :lol (Actually more I think . . . Brain Academy could be called mini-games. And perhaps Link Cross-bow too?)
10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
That was pretty spot on. :lol :lolSouldriver said:We from Volkswagen have decided not to introduce our hybrid car in China for the foreseeable future. If you look at the current amount of hybrid Volkswagens in China right now, namely none, it's quite clear that there's no market for this type of car over there. So why bother?
Contrarily, we have only introduced a very dated and polluting car there 2 years ago. It's not selling to hot, but at least it sold more than our Hybrid, so it's quite clear we have to continue making dated and polluting cars. It's what the Chinese market wants.
gerg said:I mostly agree with the analysis, but the idea of "concept-" and "content-orientated" games seems a bit wishy-washy to me. I think that there's a much more distinct separaration simply between linear and non-linear titles.
Souldriver said:We from Volkswagen have decided not to introduce our hybrid car in China for the foreseeable future. If you look at the current amount of hybrid Volkswagens in China right now, namely none, it's quite clear that there's no market for this type of car over there. So why bother?
Contrarily, we have only introduced a very dated and polluting car there 2 years ago. It's not selling to hot, but at least it sold more than our Hybrid, so it's quite clear we have to continue making dated and polluting cars. It's what the Chinese market wants.
speculawyer said:10 out of the top 10 feature Nintendo IP. (OK, Mario & Sonic was from SEGA but it did feature Mario . . . I'm sure it would not have sold well if it were not for Mario.)
Only 2 games in the list are 'M' rated . . . and both are Resident Evil.
And people actually wonder why Rockstar doesn't bother?
Really? Didn't Scribblenauts sell (well) over 500k in US alone? Do you expect to surpass that number on XBLA? Only a handhul games on XBLA managed to beat that/Jackson said:No. We expect to do better on XBLA than we have on DS (and we've done very well on the DS).
I can't speak for other companies, but no one at 5TH Cell ever does something different because it's a worse idea for sales. :lol
Souldriver said:We from Volkswagen have decided not to introduce our hybrid car in China for the foreseeable future. If you look at the current amount of hybrid Volkswagens in China right now, namely none, it's quite clear that there's no market for this type of car over there. So why bother?
Contrarily, we have only introduced a very dated and polluting car there 2 years ago. It's not selling to hot, but at least it sold more than our Hybrid, so it's quite clear we have to continue making dated and polluting cars. It's what the Chinese market wants.
Retail vs Digital has different payoffs.szaromir said:Really? Didn't Scribblenauts sell (well) over 500k in US alone? Do you expect to surpass that number on XBLA? Only a handhul games on XBLA managed to beat that/
Did GTAIV meet expectations?AceBandage said:No, we all know.
It's because they can't even sell their games on the 360, so there's no way they could compete with Nintendo's quality.
Despite the dour analysis, Feder did praise the episodes' critical acclaim and said they were "profitable contributors to the company, so we're pleased with them."
Son of Godzilla said:Now, I know everyone knows that Custer dies at the Battle of Little Bighorn. What my book presupposes is... maybe he didn't?