Lulz at people complaining about JRPG's of this generation :lol . Please keep buying anything that came out in the past 2 years that says "Atlus" on the box for your PS2, and buy a Nintendo DS. The JRPG line-up for this generation destroys the previous.
Narcosis said:
OK, as far as the "360 owners don't care about JRPGs", I think Lost Odyssey disproves that as an end-all, be-all analysis of the struggles of recent titles like Infinite Undiscovery, Last Remnant and SO4. I would agree that JRPGs on the whole aren't nearly as popular on the platform as shooters, action games, racers, sports or WRPGs, but the"bomba" of SO4 and the other games I;ve mentioned I believe is more due to the games themselves. Whether it's mediocre word of mouth or rampant talk of bugs and glitches, or whether it's SO4 and relies on heavy otaku-centric cliches and content (and the "otaku" audience on the whole is in decline in recent times in the uS, as evidenced by the struggles of the anime industry), I don't think the current crop of 360 JRPGs on the whole does any sort of justice to how good the best games in the genre can be.
So despite every other game bombing just a single ray of light (that didn't even perform that spectacularly) disproves everything? Really? Not to mention that unlike most Wii third party core games all these games were heavily pushed in advertising.
I'm not saying that JRPG's can't sell on the 360 but I truly do think it isn't the right platform for it (I mean hell at this rate "Star Ocean 4" will end up selling as much as "The World Ends With You". Though personally I don't think it's entirely the 360's fault but more so the change in consumers tastes this generation. It seems like most game that aren't built off a previously Western centric big franchise or doesn't involve guns don't fair too well on the high end platforms.
And as for your quality argument...STAR OCEAN 3 WAS THE BEST SELLING IN THE SERIES...
Nirolak said:
Eh, the issue is JRPGs don't necessarily sell so hot on the Wii either.
Well so far only 4 have been released which all of them have done spectacularly besides 1 (Opoona). I mean Tales of DOTNW has outsold nearly every 360 JRPG alone.
Segata Sanshiro said:
Which is a spin-off that has performed better then all the 360 JRPG's but Lost Odyessy and Blue Dragon.
markatisu said:
And there is where the game will most likely sell well after a few months (just as every Sega game does when it drops $10-20). We will see it hit $39 soon and if not then its because its selling well (Sega knows when to subsidize the price to get it moving)
People here whine and cry about it but that is how Sega does business, nobody cared that Sonic and the Secret Rings sold most of its product when it dropped to $29 or when Mario and Sonic Olympics moved up the charts when Target and Best Buy initiated a $39 special promotion
NASCAR Kart Racers is in the Top 10 because its a excellent Mario Kart clone and retails for $39, Lego Star Wars Wii is in the Top 20 because its $19.99, Jillian Fitness is $39.99 as is My Fitness Coach
Shaun White shot up the charts when Target ran their special edition at $39.99 and then it sold so well they price dropped the PS3 and 360 versions to a similar price point to get them moving
GAffers need to learn the difference between a price drop to get stock moving in a bad economy and a price collapse to get rid of excess stock for a bomba
I really hope this trend becomes standard. I can't stand this $50 for a game bullshit. And to think some people play $60!
John Harker said:
No I think it's that nobody bothers to really read when you chime in. Your effort is there, but it's more of a struggle to try really hard to be right. It's admirable, I suppose, but a bit tiring.
I'm glad Overkill is selling well overseas, but the fact reminds that 45k isn't even going to cover the marketing expenses Sega has spent on the title prelaunch. This title was meant to be more frontloaded, it's the way the publisher choose to take it to market. To say 'wait for a price drop' is a bit of a stretch, do you really think the accounting and finance team at Sega is going to create different success metrics just for their M rated Wii titles? Their ROI must have been pretty bad the first month. And the constant comparisons so their non-marketing ports is quite far from an apples to apples comparison: Overkill is meant to capitalize on that foundation and grow the segment, not repeat its trends.
Good point. Whether it will end up selling "well" or even "great" in the long run doesn't really matter. It's obvious that SEGA wanted those "immediate profits" other games get on the PS3/360.
Link said:
I think third parties just waited too long. After 2+ years of releasing nothing but minigames and kiddie crap, do they really think now they can just start putting out some "core" games and they'll just sell? Most of the audience for these games moved on a long time ago. Expect similarly disappointing results for Madworld and The Conduit. The real loser in all this is Sega, because they have put genuine effort into their Wii games. Unfortunately, as we've all learned, Sega alone cannot keep a console afloat.
Uh...no.
Especially when:
A. The game is doing wonders in Europe
B. House of the Dead 2 + 3 performed so well
C. It's a lightgun game at $50.
HK-47 said:
Holy shit at the Wii gaming talk from this dev on Invisible Walls. Could he be more biased and uninformed.
Nothing sells on Wii save Nintendo and Petz. Wii games never make back their budgets. Wii games are not cost effective. Wii has a lower attach rate than PS3.
What the what. Is this how many people in the industry see the Wii? Talk starts around 5 minutes in.
http://www.gametrailers.com/player/46982.html
I'm interested in sales ages thoughts on this, but didnt think it deserved a thread. Also good for a laugh and a facepalm.
Gametrailers always has the most pathetic content ever. And I'm not even saying that based on this. The atrocity known as "The Bonus Round" alone confirmed this for me.
Hunahan said:
Star Ocean 4 had absolutely nothing going for it. No word of mouth whatsoever, no marketing, no press coverage, no buzz, a fatigued, overserved market who had just received a flood of RPGs only a few months prior, a heavily competitive release month with several high-profile, eclipsing titles....literally nothing going for it.
:lol
dolemite said:
Can somebody confirm if these are legit NPD numbers? They certainly look alright:
If true...
The World Ends With You - 172k
No More Heroes - 208k
Odin Sphere - 149k
Persona 4 - 123k
SMT: Devil Summoner - 43k
SMT: Digital Devil Saga 1 - 51k
SMT: Digital Devil Saga 2 - 43k
SMT: Nocturne - 60k
Phoenix Wright Ace Attorney - 117k
Phoenix Wright Ace Attorney: Justice for All - 110k
Phoenix Wright Ace Attorney: Trials and Tribulations - 92k
Go Go Go!
Eternal Sonata - 98k (360), 33k (PS3)
Battle Fantasia - 4,704
Tales of Vesperia - 107k
The Last Remnant 118k
Viva Pinata 2 - 80k
Banjo: Nuts & Bolts - 154k
Valkyria Chronicles - 74k
Folklore - 109k
Ugh. Now I'm not trying to sound bias as I've only listed PS3/360 games (I am aware that some Wii games underperformed too) but it just saddens me that when games try to break the mold or step outside of the usual releases they get hit pretty hard.
Accident said:
So the problem with some jRPG bombing might be the genre and not the platform?
In what mind did Persona 4 and especially Odin Sphere performed anything lower then "Great"? Just look at how the previous Atlus titles have sold and you'll see that they're amongst the best selling Atlus RPG's.
Hcoregamer00 said:
Quoted for so much damn truth.
Remember that even in the "golden days" of JRPG's, games were bombing left and right. Why do you think Parasite Eve moved from JRPG to action game? Why do you think we haven't got any "Chrono" games since Chrono Cross?
Only Final Fantasy, Kingdom Hearts, and Poke'mon have been the only "big" JRPG's in the West. Maybe a few other thuds like "Parasite Eve" and "Star Ocean III" but nothing truly "mainstream".
_dementia said:
I heard once that the minimum press run for X360 games is 50k units. If I were to assume this was true, there would be 45,296 unsold copies at retailers or Aksys HQ.
Ugh. :/
Narcosis said:
You know who I partly blame for the lack of decent "core" games on Wii?
Nintendo.
if you are a platform holder then you are typically the company most responsible for your platform's image and reception. If Nintendo can't even be bothered to bring some of their more mature "core" games to the US (Fatal Frame, Disaster etc) then what message does that send out across the board as to what you think your platform is and what content it should have?
Now that's not excusing anything others are doing, clearly the huge amount of absolute shit released on the Wii is a sign of a quick cash in mentality with only a small few who try to create something unique and appealing to any "core" gamers who own the system (and Wii owners should want unique quality experiences, ala Mad World, not just downgrades of games from the other platforms), but Nintendo as the platform owner are not doing their part and helping set this tone. Maybe while Nintendo's main Japanese teams develop their first party offerings it could be useful for the other regional offices to try and localize some of the content we're not getting and reach out to the 3rd parties in the same way MS did to secure additional support for some new Wii exclusive killer apps.
Again, before I get a shitstorm of hate, I am not excusing the activities of 3rd parties, but Nintendo's leadership role has to be called somewhat into question here.
I agree that it is Nintendo's fault, but not totally in this light. I blame Nintendo's third party relations. Just look at what Microsoft does for example. They make deals with Square-Enix and Namco to bring their mainline series and new IP's straight to their platform as well as make deals to have a more attractive version of the game (GTA IV Lost and Damned). Nintendo is just exploring this now. Yes Dragon Quest X, Monster Hunter 3, and GTA: CTW is a step up. But they have a LONG ass way to go to get to par.
BruceLeeRoy said:
How much more did MGS3 sell compared to 4?
It sold less then MGS4.
kswiston said:
I think MGS4 has shipped more copies than MGS3 by this point, but they are close. The point he was trying to make was that differences in installed user bases do not explain the drop off in Star Ocean 4 sales from Star Ocean 3 sales. Plenty of games released on one or both HD systems have seen sales comparable to what their predecessor saw on the PS2, despite the fact that the PS2 has about 2.5 times the installed base of both HD consoles combined.
Thanks. Couldn't have explained it better myself.