Aaron Strife
Banned
Too bad there wasn't a market for hardcore gamezzz on the Wii.It sold 164,000 units in its first 3 months.
The Wii version sold 197,000 units.
Too bad there wasn't a market for hardcore gamezzz on the Wii.It sold 164,000 units in its first 3 months.
The Wii version sold 197,000 units.
How much did COD3 sell on PS3 in four months?
Tomb Raider doesn't seem positioned to build an audience on anything. If it was trying to, it'd probably be releasing next-year. It looks positioned to take advantage of the most profitable time of the PS3/360. I'm not even aware if they planned on turning this one into a series or not.
No idea on DMC. It's one of those games that I just don't think about and I don't really want to do research into it. I wasn't aware it was that significant anymore.
Shouldn't the big news be the terrible sales of dead space 3 and crysis 3? I always assumed the third game in a series has the biggest sales.
Also how the hell is any next gen game (other than like 5 of them) supposed to turn a profit?
So if the cost of the AC III Wii U port was 1 million ... has Ubisoft made it back now? Or not yet? (how many units does it need to sell to make it profitable?)
I'm guessing a "yes" for an answer seeing that Black Flag is going to have a Wii U version too but I don't know for sure.
Mileena stop! ZombiU outsold all those games.
We are interested in original, good games. Nobody asked for Ninja Gaiden, Tekken, etc.
Everyone wants Nintendo to go third party confirmed.It doesn't cost much for companies to port games to the Wii U. When companies are willing to lose profit by ignoring the Wii U, it just speaks volumes on the amount of bias that exist in this industry.
Or forget the port, be creative, and like ubisoft, come out with some exclusive titles.
It doesn't cost much for companies to port games to the Wii U. When companies are willing to lose profit by ignoring the Wii U, it just speaks volumes on the amount of bias that exist in this industry.
I was only referring to unit sales. Not in any position to comment on revenue.
It doesn't cost much for companies to port games to the Wii U. When companies are willing to lose profit by ignoring the Wii U, it just speaks volumes on the amount of bias that exist in this industry.
Even if Ubisoft made 2 million in net profit from the AC III Wii U version I can understand if Ubisoft wanted to spend this million on another more profitable versions and ditching the Wii U version.
Not every profitable version has to be made so if Activision, Ubisoft, EA... don't care about only one million of profit when the PS3/360 versions make them much more profit, it's understandable (at least IMO).
Yes, but some profit is better than no profit.
Yes, but some profit is better than no profit.
Yes, but some profit is better than no profit.
Nintendo really isn't notorious for this. One of the main complaints most people I know have with Nintendo is their lack of marketing. However, Nintendo is a pretty docile company. They aren't like Sony or Microsoft who attempt to over-hype their products, not deliver on them, and then try to convince you that they sold you gold.
Yes, but some profit is better than no profit.
It doesn't cost much for companies to port games to the Wii U. When companies are willing to lose profit by ignoring the Wii U, it just speaks volumes on the amount of bias that exist in this industry.
whoosh
It doesn't cost much for companies to port games to the Wii U. When companies are willing to lose profit by ignoring the Wii U, it just speaks volumes on the amount of bias that exist in this industry.
Placing titles that are ubiquitous on all platforms on the system isn't a sign of confidence nor commitment to the platform. This "support" was present on the Wii.
Not always.
It's not worth spending $1 billion to make $100k. It's just WAY too risky.
If these publishers saw value with a Wii U port, there would be a Wii U port.
Of course.
But what if this million could be used to make a new multiplayer mode for the AC IV 360/PS3 versions that would make the game ending up with more sales thant AC III?
What I'm trying to say is that there's a lot of variables and we don't know them. I hope Ubi made a profit with AC III Wii U and Liberation, Activision with Blops II and Declassified... etc., but I won't be surprised if there's no more AC and CoD for Wii U and Vita (which doesn't seem to be the case right now at least with AC).
I don't think handhelds serve as any sort of barometer for home consoles.
I wouldn't call that a profit, would you?
hahaha oh wow
Their is no Nintendo bias. That's just ridiculous.
The Wii U has had only 1 retail game released all year (spiderman) & the Vita i think only has two releases (Ninja Gaiden & Earth Defense Force).
Looking at sales numbers for 3rd party games on those systems in this very thread it's easy to see why companies aren't supporting those systems at retail.
There has always been Nintendo bias since the N64. There's no denying that.
There has always been Nintendo bias since the N64. There's no denying that.
Sly Cooper 4 at No. 9 makes me happy.
Aliens: Colonial Marines at No. 6 makes me sad.
There has always been Nintendo bias since the N64. There's no denying that.
Superman 64 sold fairly well for being the lowest rated game ever at the time.You shouldn't be too sad about Aliens: Colonial Marines, it sold below 200,000 units and it will be heavily front-loaded. Of course, it would have been better if its sales were close to 0.
I think he is saying if you spent $1 billino and made back $1 billion + $100K.
A) They went for a cartridge based system, when the developers desired CD's
B) They had awful third party relations, especially the god awful shit Nintendo pulled with third parties in the 80s
C) Their 1st party lineup is so dominant and evergreen that it's hard for third parties to succeed, ESPECIALLY with core games. Most of the third party success stories on the Wii were for more casually-focused titles like dance, music, and minigame compilations.
C) Their 1st party lineup is so dominant and evergreen that it's hard for third parties to succeed, ESPECIALLY with core games. Most of the third party success stories on the Wii were for more casually-focused titles like dance, music, and minigame compilations.
Also the first party titles don't actually bring in the audience that would buy most of the AAA games these days, or at least that audience is quite small. It's kinda odd that Nintendo hasn't bothered with many genres that are super popular these days and most of their IPs still stem back from the old days and reflect the genres that were popular back then.C) Their 1st party lineup is so dominant and evergreen that it's hard for third parties to succeed, ESPECIALLY with core games. Most of the third party success stories on the Wii were for more casually-focused titles like dance, music, and minigame compilations.
C) Their 1st party lineup is so dominant and evergreen that it's hard for third parties to succeed,
B) They had awful third party relations, especially the god awful shit Nintendo pulled with third parties in the 80s
Like Red Steel, Trauma Center, Resident Evil 4, Resident Evil: The Umbrella Chronicles, Dragon Quest Swords, Monster Hunter 3, No More Heroes, deBlob, the first Star Wars: The Force Unleashed, the first Pro Evolution Soccer released on the console, and so on.
There has always been Nintendo bias since the N64. There's no denying that.
Kind of a side tangent but businesses don't have that long a memory, and you might as well be agreeing with Quinton if you think that's still remotely a factor.
C) Their 1st party lineup is so dominant and evergreen that it's hard for third parties to succeed, ESPECIALLY with core games. Most of the third party success stories on the Wii were for more casually-focused titles like dance, music, and minigame compilations.
Does a Vita look like a tablet? Why or why not?
I own three different tablets and none of them look like a GamePad (unless you squint really hard and view them from a very specific angle I guess?).
Tablets are almost universally button-less and flat. The GamePad is clearly neither. Find me a tablet (from a major manufacturer) that has the same general ergonomic shape of the GamePad, and also has that many buttons and analog sticks, then maybe we'll find some agreement that they look similar. I otherwise flat out reject the notion that anything with a screen that is held in your hands and is roughly 10 inches in size is or resembles a tablet
Like Red Steel, Trauma Center, Resident Evil 4, Resident Evil: The Umbrella Chronicles, Dragon Quest Swords, Monster Hunter 3, No More Heroes, deBlob, the first Star Wars: The Force Unleashed, the first Pro Evolution Soccer released on the console, and so on.
A) They went for a cartridge based system, when the developers desired CD's
B) They had awful third party relations, especially the god awful shit Nintendo pulled with third parties in the 80s
C) There was a viable third console manufacturer in Sony
I wouldn't call that a profit, would you?
No offense, but you just said absolutely nothing just now. Essentially you're saying, "Hey... Maybe you're right... Maybe you're wrong."