Healthy market
how so?
Healthy market
I like AAA games but companies need to get some sense of budgeting , management and be realistic .
It's like when Capcom reboot DMC thinking it would sell more and everyone and there mother knew it was not going to happen or EA wanted dead space to sell 5 million etc etc .
I can't really see devs like Naughty Dog, SSM and Quantic Dream implementing those, so you should be fine with Sony at least outside of sports and cars. But yeah, many multiplatform publishers can fuck off because they will try this in a massive way very soon.If this happens industry wide, its when I'll finally throw in the towel on this life long hobby of mine.
Without a price drop it's not happening that is for certain .
Looks like MS and Sony want profit and they will just let them die faster .
Next Gen console sales would be passable if there was still an active base buying older consoles. This would create competition and people at least indicate a general interest in dedicated gaming machines as a whole. As it stands the current sales performance of both consoles is not enough to support a healthy gaming industry and there's no indication people have an interest in buying consoles in droves at all. The PS4 is doing ok, but not enough to prop up the entire US market.
Its kinda hard to release lower budget titles at $60 when only the games with the biggest budgets sell at that price point.
I'm starting to think that Tearaway was Sony's swan song before they take the Vita out to the farm.
I remember over $30 million for development and a lot more with marketing for Uncharted 3. TLoU is probably in the same ballpark or more bc the actual dev time was 3.5 years. God of War 3 was $44 million and Ascension was roughly the same. Heavy Rain was $23 and Beyond was $27.
Less than 10k for Vita :/With the numbers for everything else so low, I can't really see much more than 10K for Wii and PSV combined.
I think the NDS and PSP are so negligible they're being ignored now. So I'd ballpark something like 70-75K for 3DS.
If it doesn't the Vita and the Wii sold amazingly well. So yes, pretty sure?
They already did that in the US.
scea don't even know what a vita is, so there's that
I'm guessing not. They were at what, 4.2 at new year? They did 270ish in the us, I doubt they did 600k WW. Isn't the us about 30-40% of WW usually? And that typically includes Japan.
After Japan, yes, they will be north of 5 mil easily, I assume.
E3 price drops. Bank on it.
Lol from what I saw in the PAL threads recently it looks like the situation in the EU is even worse.
Healthy market. 2014 will be an interesting year.
If this was what it took for Sony to get their act together I wish that Microsoft had entered the arena earlier. Perhaps it's wrong to count out Microsoft just yet but I'm more interested in their next console than the current one. The PS3 caused the PS4, I wonder what the Xbone will lead to.
we know from cream that vita and wii are both below 25k from that comment on Ani's post
I think we are going to see price drops all over the place at E3 this year. Xbox One, Wii U, 360, PS3, 3DS could all be looking at cuts
E3 price drops. Bank on it.
You mean:Not nessecarily. There was no indication they were equal or even close, just that PS3+PS4>Other Platforms. It could be 1k more or 200k more off that data. I just find that they'd probably have included PSVita in there if it also beat the 3DS? I dunno.
Iwata says a lot of things.Iwata said no price drops.
Yusef Medhi said:We believe over the next five years we can break a 100 million unit installed base. To sell another 25 million, half of those will probably come from replacements, but half will come from new buyers. And the way we'll break into those segments is by hitting new price points, getting new classes of entertainment to come with the Xbox, and breaking into new customer segments.
Iwata said no price drops.
What exactly would a midbudget game be? Like, are there any practical examples? I am not sure I get what this means...
What exactly would a midbudget game be? Like, are there any practical examples? I am not sure I get what this means...
What exactly would a midbudget game be? Like, are there any practical examples? I am not sure I get what this means...
You mean:
PS3+PS4 = 324K > XB1+360+Wii U+Wii by like 85K and they're ignoring handhelds?
I guess it's possible.
Yusef is in for a rude awakening.
That's irrelevant
unless the Wii was higher than 84k (LOL), then PS3/4>Others holds true if others is Wii/Wii U/360/XB1
20 to 25 is still an increase. You can bet TLoU was even more expensive. It's not as crazy as it was during the transition from PS2 to PS3, but budgets are still going up. Next year sees a bunch of pretty expensive games.Google is saying $25M for UC3 (Cinema Blend). That's not a lot. From GoW3 (2010) to GoW:A(2013), there's not a bug increase.
Overally, I think development costs are stable atm. I'd say corporate overhead is more to blame.
DS is dead...completely and utterly dead. Say RIP to Nintendo DS everybody.
Exactly
otherwise why not PS4/PS3/Vita>literally everything else including 3DS
It's entirely possible for the Xbox* to break 100 million units in the next 5 years.
we know that wiiu/wii/360/xb1 - wii equals 84k and that wii is <25k which means there is at least some left over that has to be made up by other platforms. AKA 3ds vita
Sorry just got home, have we gotten Wii U numbers yet?
Healthy? I certainly wouldn't call it that.
Don't compare SCEA's attitude towards the system as an indication of anything. They treat it like crap
But SCEE and SCEJ treat it decently. We should be getting Freedom Wars and Over My dead body 2 localized in the least
Remember all of the later-PS2-era sub-$50-at-launch stuff? Katamari Damacy, Shadow of the Colossus, Chulip, God Hand... stuff like that.
The PS360 generation didn't really see that at retail because things like that mostly happened on PSN/XBLA instead.
I think it's one of those terms that really doesn't have a set definition. It entirely depends on what you put in the big budget category.
20 to 25 is still an increase. You can bet TLoU was even more expensive. It's not as crazy as it was during the transition from PS2 to PS3, but budgets are still going up. Next year sees a bunch of pretty expensive games.
Remember all of the later-PS2-era sub-$50-at-launch stuff? Katamari Damacy, Shadow of the Colossus, Chulip, God Hand... stuff like that.
The PS360 generation didn't really see that at retail because things like that mostly happened on PSN/XBLA instead.
It is hard to believe that in the same week they announced new hardware and bundles for the US.
The PS4 is sold out. Software seems to be selling. There's room for so many on so many different platforms. That inferior products aren't selling as good is also a sign of a healthy market. There's even a place for Flappy Bird. Healthy. That's what I'll call the market.
Depends I suppose on what Bloomberg paraphrased to get their statement.yeah i can't see sony crowing over the fact that their hardware is outselling their hardware.
I would say publisher being hell bent on the 59.99 price point killed mid budget games. Old mid budget games most of the time got pricing to reflect it. People were like why buy the mid budget game when I can get AAA game for the same price. I think there is a place for mid budget 39.99 games.
EU is doing okay except for the UK which is doing horrific as well. Considering UK is the biggest market in Europe (now not by much anymore)...not exactly great.Out of curiosity, can anyone comment on how EU numbers compare? Are they equally timid, or is the EU increasing its lead over the US as a more revenue and sales friendly market?
Hmm that is true enough I suppose. I just can't see it being relevant for any retailer to stock it in the US going forward, with other markets being similar.
That being said I suppose it's not been doing well for a long time and still retains a retailer presence so I dunno
I'd honestly be more worried about MS If the 360 sales pretty much die off and the Xbox One gets dominated by the PS4.