Wait, I don't follow. How would games that appeal to the existing users not contribute to the tie ratio? They'll sell, but won't push hardware, since everyone that wants them already has it; wouldn't that only help the tie ratio?charlequin said:All software patterns become increasingly more set in stone with each passing month (and, more importantly, increasing install base.) At the beginning of a generation, all it takes is one really good game of type X to start up some momentum that other games can pick up and carry; later on, it gets harder and harder, and single games become largely irrelevant (thus the often-mocked "wait for...!" meme.)
Turnarounds are certainly possible (just ask the PSP) but they require a drastic, concerted effort. Since Nintendo have approximately zero core games announced for Wii that don't primarily appeal to the existing market there, and third party publishers are dropping the system like it's deadly poison, I don't really see where such an effort could really be expected to come from.
Also, I could be wrong about the history here, but wasn't the Wii tie ratio slightly above the PS3 one for quite a while? But when it starts to go down, that's a pattern set in stone? Huh? If it spends at least as much time above PS3's ratio as below, how can you say anything is constant? It clearly seems to be fluctuating, currently down, but it's hardly been there long. If it stayed at the same place for maybe a year or something, then I could understand saying, "this is probably where it'll stay," but to be saying such a thing as a response to changes? Doesn't make sense to me...
Finally, and I'm just asking for examples here, who's dropping the system exactly? Seems like attitudes are mostly just remaining same as they ever have; shitty. Which isn't helping anything, of course, but I don't see how it'll make things worse than they've been thus far.