gerg said:Wii Fit Plus is apparently only 20,000 yen, so I struggle to think how it won't be successful.
When I was in Japan this would have been approximately 200 dollars. I know game prices are higher over there, but shit!
gerg said:Wii Fit Plus is apparently only 20,000 yen, so I struggle to think how it won't be successful.
Joey Fox said:When I was in Japan this would have been approximately 200 dollars. I know game prices are higher over there, but shit!
After June 2008, the average PS3 owner had owned their system 0.6 weeks more than the average Wii owner. Since such a major percentage of Wii's total is from November 2008 - March 2009, though, while PS3 was having a down time relative to the year before, a larger percentage of Wii's owners are recent additions and this has changed. After June 2009, the average PS3 owner has owned their system 5.3 weeks more than the average Wii owner. So apparently in the ~4.7 extra weeks the average PS3 has gained relative to the average Wii in the past year, the owner bought an extra 0.6 games.Opiate said:It's falling behind pretty distinctly in recent months. It was ahead of the PS3 by .2 attach rate just a year ago, and now is behind .4. That's a significant swing.
On both fronts, I really enjoy how New Super Mario Bros. took some moves from 3D Mario, while Super Mario Galaxy made a 3D game that managed to have straightforward paths reminiscent of 2D Mario.AniHawk said:Oh, I definitely make the distinction in my head. I do separate it into 1 2D Mario and 2 3D Marios, but they're still Mario platformers. And actually, I'd argue that SMG is a different beast than SMS and SM64. It's a lot less open-ended and a lot more like the 2D titles anyway.
Jocchan said:
rpmurphy said:Maybe for us, but I surely hope Nintendo isn't. Grabbing exclusivity on MH3 and DQX have been excellent moves for capturing new audiences in Japan, but what about the other two regions? They can continue to capture the non-gaming population in with the existing titles, but it will be at an ever-slowing rate if they don't take the effort to develop the kinds of compelling titles like they've been doing on the DS side.
Perhaps I got the wrong impression from something 1-2 years ago, but I thought there was a technical limit of 1 BB being able to connect to a Wii at a time.Johann said:I also have a sneaking suspicion they might push multi-player with Wii Fit Plus. The advertisements for the game have a lot more people using the balance board. A number of them have people posing in unison rather than engaging in different activities (as on the cover of the Wii Fit Box). In contrast, the ads for the first Wii Fit typically had one person using the balance board. The mini-games have the perfect view for multiple players. It's also going to be released in standalone and bundled SKUs. Then again, I could looking too much into nothing since there isn't much information about the game's multiplayer capabilities.
Johann said:I also have a sneaking suspicion they might push multi-player with Wii Fit Plus. The advertisements for the game have a lot more people using the balance board. A number of them have people posing in unison rather than engaging in different activities (as on the cover of the Wii Fit Box). In contrast, the ads for the first Wii Fit typically had one person using the balance board. The mini-games have the perfect view for multiple players. It's also going to be released in standalone and bundled SKUs. Then again, I could looking too much into nothing since there isn't much information about the game's multiplayer capabilities.
Correct. The Balance Board takes two of the four available controller slots.JoshuaJSlone said:Perhaps I got the wrong impression from something 1-2 years ago, but I thought there was a technical limit of 1 BB being able to connect to a Wii at a time.
Even worse, it takes the place of two controllers.gerg said:I thought that the Balance Board acted as another Wii Remote, so to speak, in that it took the place of another Wii Remote in the Wii's Bluetooth connections. As a result, I always thought that using multiple Balance Boards simultaneously was impossible.
Edit: What JoshuaJSlone said.
professor_t said:One of these days, the PS3 is going to be $200. I think the attractiveness of a great library plus blu-ray will, for many people, trump the attactiveness of merely a great library (Xbox).
As such, the PS3 will gain ground in the U.S., probably pull ahead in Europe, and completely eviscerate the 360 in Japan. I'm actually pulling for the 360 because, other than the hardware reliability and the insanely overpriced peripherals, I like what MS is doing this generation. I just don't think they have enough firepower (especially if, heaven forbid, Bungie announces a Halo game for the PS3).
duk said:halo for ps3? :lol :lol
only when Sony buys MS
professor_t said:True, but that doesn't mean it won't be putting up good numbers. Look at the PS2. It's way further along in its lifecycle and still fighting the good fight.
I'm not saying the PS3 is another PS2 -- far from it -- but if it doubles Xbox360 sales month after month, even three years from now, it has a legitimate chance of finishing in second place.
JoshuaJSlone said:Perhaps I got the wrong impression from something 1-2 years ago, but I thought there was a technical limit of 1 BB being able to connect to a Wii at a time.
gerg said:Iwata has explicitly stated that he doesn't like to cut prices, so those are (mostly) out of the question.
gerg said:Er... what?
"Grabbing new audiences" in what sense? In the sense that they should attract people who otherwise wouldn't be interested in owning a Wii, then sure, I agree. MH3 and DQX will most likely convince people who would never have been attracted to the Wii to consider owning one. The comparative audience in the West would be 18-35 males, the same type of people who dominate the Xbox 360 and PS3's fanbases. Here, I also agree that Nintendo hasn't made a concerted effort to attract them, but in many ways I think it would be unrealistic to expect them to do so in the first place. As other Sales-Agers have pointed out, the FPS market is one of the reddest in the industry, the exact type of market that Nintendo wants to avoid. It would cost literally billions to try and attract these customers, probably to very little success. I see no financial reason as to why Nintendo would want to go after these gamers, short of believing that they would make back the money they invested far into the future through royalty fees.
But I don't see why titles like WSR, Wii Fit Plus and NSMB Wii won't be "compelling experiences". iirc, in its three weeks of availability, WSR has become the best selling console game this generation, disregarding Nintendo's own other first-party games. It has also had a noticeable effect on Wii hardware sales, pushing the baseline to above 20,000 units a week. Wii Fit Plus is apparently only 20,000 yen, so I struggle to think how it won't be successful. And, again iirc, NSMB (for the DS) has sold somewhere in the region of five million units in Japan, and has reached over 18 million sales worldwide. Why would the Wii sequel be considerably different, especially when it is based on some of the same philosophies that have driven the Wii's success?
Yes, Nintendo isn't doing much to expand the amount of people who would consider buying the Wii, but I would argue that as this group includes pretty much everyone, this isn't a problem. Furthermore, while Nintendo is letting the 18-35 male group pass by, I see no financial reason for it to target them.
charlequin said:I don't see any reason to take this as a serious statement rather than treating it like hyperbolic posturing the way we do similar statements from the other hardware manufacturers. Sure, in a perfect world Nintendo would prefer to never price drop their hardware; in the world of reality, it's very likely that they'll be forced to do so at some point down the road.
EDarkness said:I think you're right to some degree, but on the other hand, I think Nintendo really needs to improve their mindshare with this group. It's this group that makes up a lot of the bloggers, podcast crews, reviewers, forum posters, etc. As of now, I think the Wii image is pretty horrible with this crowd and has been for sometime, but that negativity is starting the break out into even the non-gaming section. I don't know how many times I've heard someone say the Wii has crappy games or "I've heard the Wii has bad games". You can't even make a Wii thread on forums without a bunch of trolls jumping in. The DS doesn't have this kind of hate and Nintendo needs to do something about it with regards to the Wii.
The 360 is just trucking along, but the best thing about it is the general idea that it has the best games and is a great system to own. The same can't be said about the Wii and it's games. I don't know what Nintendo can do about it, but they need to do something to improve the Wii's image. In some ways, I think this is just the Gamecube all over again.
Yeah, by new audiences I just mean those who haven't purchased a Wii. Even if we consider the multiconsole owners, the current market share difference between the Wii and 360+PS3 is not insignificant. There is a sizable chunk of the population that currently have not bought a Wii and can be enticed by grabbing exclusivity to traditional franchises. DQ and MH are some titles that can capture a good number of that population in Japan, and I just don't see the evidence that shows a similar effort is being put forth in NA where shooters and action games are strong.gerg said:Er... what?
"Grabbing new audiences" in what sense? In the sense that they should attract people who otherwise wouldn't be interested in owning a Wii, then sure, I agree. MH3 and DQX will most likely convince people who would never have been attracted to the Wii to consider owning one. The comparative audience in the West would be 18-35 males, the same type of people who dominate the Xbox 360 and PS3's fanbases. Here, I also agree that Nintendo hasn't made a concerted effort to attract them, but in many ways I think it would be unrealistic to expect them to do so in the first place. As other Sales-Agers have pointed out, the FPS market is one of the reddest in the industry, the exact type of market that Nintendo wants to avoid. It would cost literally billions to try and attract these customers, probably to very little success. I see no financial reason as to why Nintendo would want to go after these gamers, short of believing that they would make back the money they invested far into the future through royalty fees.
But I don't see why titles like WSR, Wii Fit Plus and NSMB Wii won't be "compelling experiences". iirc, in its three weeks of availability, WSR has become the best selling console game this generation, disregarding Nintendo's own other first-party games. It has also had a noticeable effect on Wii hardware sales, pushing the baseline to above 20,000 units a week. Wii Fit Plus is apparently only 20,000 yen, so I struggle to think how it won't be successful. And, again iirc, NSMB (for the DS) has sold somewhere in the region of five million units in Japan, and has reached over 18 million sales worldwide. Why would the Wii sequel be considerably different, especially when it is based on some of the same philosophies that have driven the Wii's success?
Yes, Nintendo isn't doing much to expand the amount of people who would consider buying the Wii, but I would argue that as this group includes pretty much everyone, this isn't a problem. Furthermore, while Nintendo is letting the 18-35 male group pass by, I see no financial reason for it to target them.
rpmurphy said:I don't think though, that Nintendo has thus far shown anything that could be on the level of killer app as Wii Sports and Wii Fit that will be coming. I have serious doubts that WSR, Wii Fit Plus, or the upcoming traditional franchise titles will have more than mild effects.
charlequin said:I don't see any reason to take this as a serious statement rather than treating it like hyperbolic posturing the way we do similar statements from the other hardware manufacturers. Sure, in a perfect world Nintendo would prefer to never price drop their hardware; in the world of reality, it's very likely that they'll be forced to do so at some point down the road.
This is just a theory, but I think grabbing these two games is very important for Nintendo Worldwide, and I'll explain why.rpmurphy said:Maybe for us, but I surely hope Nintendo isn't. Grabbing exclusivity on MH3 and DQX have been excellent moves for capturing new audiences in Japan, but what about the other two regions? They can continue to capture the non-gaming population in with the existing titles, but it will be at an ever-slowing rate if they don't take the effort to develop the kinds of compelling titles like they've been doing on the DS side.
rpmurphy said:Even if we consider the multiconsole owners, the current market share difference between the Wii and 360+PS3 is not insignificant.
There is a sizable chunk of the population that currently have not bought a Wii and can be enticed by grabbing exclusivity to traditional franchises. DQ and MH are some titles that can capture a good number of that population in Japan, and I just don't see the evidence that shows a similar effort is being put forth in NA where shooters and action games are strong.
But on the Wii side, there are few that I see that capture some of its strengths that brought them tremendous success with the nongaming crowd -- local multiplayer and use of body motion in gameplay.
Perhaps the Wii Music flop has gotten to Nintendo really hard, but they shouldn't give up with such endeavors because they will certainly hit things right sometime and will hit it big.
Hopefully for Nintendo, their Vitality Sensor thing will add another good kickstart to the Wii hype, because sequels to Wii Sports and Wii Fit will only get them so far (and Iwata already knows this is becoming red ocean territory).
manueldelalas said:This is just a theory, but I think grabbing these two games is very important for Nintendo Worldwide, and I'll explain why.
These franchises are really great game in Japan, so they must have something in them that is very attractive to gamers. By securing those titles, and publishing them outside of Japan, I think Nintendo is trying to have the next "big thing" in the world. We've seen several phenomenons in gaming (and other things) coming straight from Japan, and all that is needed is a big push.
Imagine what is the cost of securing those Japan only hits and compare that to the cost of securing worldwide proven franchises; I think the cost of securing DQ and MH is significantly lower than securing MGS, FF or GTA (or even the GTA expansion).
Now imagine if those franchises go a really big marketing push in both Europe and the USA. They are potentially big hits; MH could become the next Pokemon, and DQ could surpass in popularity all of the other JRPG with the exception of FF. It's something thats never been done to neither franchise, and from the interviews it appears that part of the exclusive deals for both games included these big marketing push.
Sure, there is no an NPD forum war to be won for getting those two games exclusive, but I think they could be really big, because they are a success somewhere in the world, and I really don't think japanese tastes are all that different.
NSMB Wii is a solid effort for a 2D Mario console game, but I think the fundamental appeal is limited so I don't believe it's a system-mover. But being released in the holidays is going to be nothing less than successful for the game, and if that can build word-of-mouth and continued marketing push after the holidays (I don't expect anything less from Nintendo), then it should sell quite well.onipex said:One could argue that a 2d Mario game on a Nintendo home console could be that app. A true Pokemon game has not been released. At least the Gamecube got a spin off.
rpmurphy said:NSMB Wii is a solid effort for a 2D Mario console game, but I think the fundamental appeal is limited so I don't believe it's a system-mover. But being released in the holidays is going to be nothing less than successful for the game, and if that can build word-of-mouth and continued marketing push after the holidays (I don't expect anything less from Nintendo), then it should sell quite well.
charlequin said:I don't see any reason to take this as a serious statement rather than treating it like hyperbolic posturing the way we do similar statements from the other hardware manufacturers. Sure, in a perfect world Nintendo would prefer to never price drop their hardware; in the world of reality, it's very likely that they'll be forced to do so at some point down the road.
rpmurphy said:NSMB Wii is a solid effort for a 2D Mario console game, but I think the fundamental appeal is limited so I don't believe it's a system-mover. But being released in the holidays is going to be nothing less than successful for the game, and if that can build word-of-mouth and continued marketing push after the holidays (I don't expect anything less from Nintendo), then it should sell quite well.
Here:gerg said:I don't know what you mean by this.
bcn-ron said:Updated
~23M 360/PS3 owners in the US (minus some small percentage of Wii/360 or Wii/PS3 owners) is not an insignificant number, and that is why I don't agree with the idea that doing some investment with that demographic is not a worthwhile endeavor. Why wouldn't Nintendo want to have its platform be the seller for many of the top NPD charting games that are currently only 360/PS3?Leondexter said:Worldwide sales numbers are pretty rough estimates, but usually those estimates are posted in this thread eventually.
We only get firm, regularly reported numbers from the US and Japan:
US:
X360 15,479,886
PS3 7,915,105
Wii 20,564,781
Japan:
Xbox 360 1,053,552
PS3 3,201,067
Wii 8,081,911
NSMB is an anomaly in the recent slate of sales of Mario platformers and I don't think you could extrapolate that to others, even to one with the same name.Granted, I'm talking about the DS game, but if 18 million sold worldwide is limited appeal, then almost every game ever released has limited appeal too.
rpmurphy said:Here:
~23M 360/PS3 owners in the US (minus some small percentage of Wii/360 or Wii/PS3 owners) is not an insignificant number, and that is why I don't agree with the idea that doing some investment with that demographic is not a worthwhile endeavor. Why wouldn't Nintendo want to have its platform be the seller for many of the top NPD charting games that are currently only 360/PS3?
NSMB is an anomaly in the recent slate of sales of Mario platformers and I don't think you could extrapolate that to others, even to one with the same name.
Of course, they simply cannot capture all of it at once, but they simply need to start with one or two key franchises and work from there. It's something they should have done much earlier in this generation, but they're in a much worse position now.gerg said:Ultimately, I agree that Nintendo would love those gamers buying its platforms.
But why would Nintendo want to spend billions of dollars attracting an audience that it is doing perfectly fine without? I don't imagine that even the PS2 had the majority of those gamers. (Maybe, perhaps, half of them.) I genuinely believe that in the long haul (and I'm talking far into the long term here) those gamers will gravitate to the philosophies Nintendo is championing now, so their concern should be more about what to do then, rather than ensuring the inevitable.
My point is that it's too late for Nintendo to get any decent amount of these gamers to its platforms, so why spend all the money when the chance of success is so low?
Of course, I never doubted its selling capability, but that was never my point of contention. Mario is as strong as a brand can get, but not all of its titles move systems like others do and I have my doubts about NSMB Wii as I think it's more of a game that people would buy after they already bought a Wii for something else. But its holiday release is very good timing and it should have mutual benefit with console sales.It's not about the name, but about the concept.
For some reason - be it nostalgia or accessibility or any other factor - people prefer a 2D Mario game to a 3D Mario game. Why would they enjoy less another 2D Mario game that also allows them to have the shared social experiences they have enjoyed with other games? Heck, even SMG sold just under 10 million copies.
charlequin said:I don't see any reason to take this as a serious statement rather than treating it like hyperbolic posturing the way we do similar statements from the other hardware manufacturers. Sure, in a perfect world Nintendo would prefer to never price drop their hardware; in the world of reality, it's very likely that they'll be forced to do so at some point down the road.
rpmurphy said:Of course, they simply cannot capture all of it at once, but they simply need to start with one or two key franchises and work from there. It's something they should have done much earlier in this generation, but they're in a much worse position now.
Of course, I never doubted its selling capability, but that was never my point of contention. Mario is as strong as a brand can get, but not all of its titles move systems like others do and I have my doubts about NSMB Wii as I think it's more of a game that people would buy after they already bought a Wii for something else. But its holiday release is very good timing and it should have mutual benefit with console sales.
ksamedi said:While a price drop is certainly possible, I find it more likely that Nintendo releases a new Wii version and raise the price. They have done a very good job of this with the DS (with the help of releasing key software titles at a constant rate). If Nintendo lowers the Wii price, they kind of admit they failed expanding the market further.
But again, I don't think a price drop is out of the question.
If I'm Nintendo, I think my moves that have GAFers making stupid jokes have a pretty good track record on the market. :lolZeitgeister said:Just one problem: the day Nintendo announces a pricedrop for the Wii is the day GAF is overtaken by endless "Wii is a fad, haha!" type of threads. Or: "Nintendo finally admits it's using ducttape to make Wiis" and many other variations based on the Gamecubes performance with pricedrops (which didn't affect sales with that console).
gerg said:Granted, I'm talking about the DS game, but if 18 million sold worldwide is limited appeal, then almost every game ever released has limited appeal too.
JoshuaJSlone said:As for the price drop stuff... it's going to happen eventually. Yes we know they prefer it to not be the first option, and from the way they've treated pricing of hardware and games over the last several years we know they're serious about that--but nothing is forever. That they've gone longer than anyone else without dropping price isn't evidence that they'll go twice as long as anyone else.
gerg said:The comparative audience in the West would be 18-35 males, the same type of people who dominate the Xbox 360 and PS3's fanbases. Here, I also agree that Nintendo hasn't made a concerted effort to attract them, but in many ways I think it would be unrealistic to expect them to do so in the first place. As other Sales-Agers have pointed out, the FPS market is one of the reddest in the industry, the exact type of market that Nintendo wants to avoid.
gerg said:I don't think Nintendo cares what a bunch of nerdy gamers on the internet says about its consoles. They can't hear you over the sound of the money fight.
Xeke said:I dunno maybe because they've actually gone longer than any console every without lowering prices?
Eteric Rice said:That's when they have to add new value to it.
charlequin said:There are reasons that Nintendo didn't do this, but they have nothing to do with a considered strategy. Instead, they come out of Nintendo's existing systemic problems: a disinterest in RPGs as a genre, a complete lack of a functional third-party relations apparatus, an almost complete lack of effective partnerships with Western studios, the aforementioned lack of understanding of online play, etc. Outside of a very narrowly defined window of innovation, Nintendo remains a deeply conservative (I would say to a fault) company.
This is basically what undid Nintendo last time too: excessive laurel-resting. Their redefinition of the industry with the Wii should be a prelude to a second stage where they make it the system for everyone (including core gamers without pushing away the new casual audience), but so far they have not been able to deliver on that potential the same way they did with the DS.
This generation has already established that game hardware customers do not interpret "added value" as being meaningfully equivalent to "lowered price" for a very specific reason: people tend to set a price ceiling at which they'll adopt technology X and only then attempt to get the best possible deal for their money.
As long as a product is priced above the bargain-basement final price (which in this market I'd argue is $129, where PS2 ended its primary lifespan and where the DS Lite is still chillaxin') you're going to see your sales eventually taper off as you move through the list of "everyone in the country who would consider buying a Wii for $250" (or whatever price.) As that number decreases, added value just offers a better deal for those remaining "will buy for $250" holdouts, rather than really creating more such consumers.
Eventually, if Nintendo wants the money of people who will only buy a Wii for $150 or less (and they should, though as I argue above, Nintendo does has a habit of letting internal philosophical stances interfere with effective business in certain areas) they're going to need to honest-to-goodess drop the price at some point.
RyuKanSan said:Dunno if anyone posted. I couldn't find it:
Wii & DS software sales
Stumpokapow said:boy, people reposting leaked npd numbers sure are stupid--both because it's bannable to do so even if TEH NINTENDO INTERNET BLOG.CA does it and because posting leaking numbers jeopardizes the leak and makes it less likely you'll ever see leaked numbers again.