Actually, one is for everyone and one is for young males.JoJo13 said:Okay, but there's a huge difference between Mario Kart and Call of Duty. One is for kids, and one is mature.
Actually, one is for everyone and one is for young males.JoJo13 said:Okay, but there's a huge difference between Mario Kart and Call of Duty. One is for kids, and one is mature.
JoJo13 said:Do Nintendo fans really ever honestly expect the FPS genre to be huge on the Wii? I mean, come on people. It's just not going to happen.
.
JoJo13 said:So please explain to me why the Wii is going to be the FPS platform of choice then if I'm so wrong?
I don't care about arguing over definitions of what constitutes casual, hardcore, mature, or whatever titles.
JoJo13 said:The hardcore gamer is never coming to the Wii (outside of the hardcore Nintendo fans).
Also, the Conduit is probably not going to sell well at all next month if it follows Madworld's trend.
gerg said:Since when have I argued this position? Seriously. Read through all my posts in my thread and tell me where I've said this.
I'll happily wait for your return.
So you won't debate what constitutes the crux of your argument?
Well, there's one way of avoiding defeat.
gerg said:Maturity does not lie with content, but with how that content is handled.
CoD, one could argue, is not mature.
Every console's base should be built on "casual" experiences (which, fyi, do not exist).
Also, Nintendo's franchises aim for everyone. Everyone =/= younger.
JoJo13 said:The crux of my argument is about differences in demographics. You'd be foolish to argue that Mario Kart and Call of Duty cater to the same crowd.
Vilix said:Clear, consise, logical arguments. Well done. You, sir, should be elevated to member status as soon as possible.
JoJo13 said:The crux of my argument is about differences in demographics. You'd be foolish to argue that Mario Kart and Call of Duty cater to the same crowd.
Jojo13 said:There really is never going to be any audience for FPS on the Wii because the online infrastructure is horrible, the graphics are hugely dated, and there are better options out there for serious fans of the FPS genre.
manueldelalas said:Then there wouldn't be an FPS on PS3 and Xbox 360; I mean, the controls are just plain horrible, paid or bad online infrastructure, bad and dated graphics (not even HD, lol), etc. The only choice for serious fans of FPS games is the PC.
JoJo13 said:On a worldwide basis, Dragon Quest is 90% concerned with Japanese sales. The western markets don't give two shits about that title while Japan is absolutely enamored by it. So it doesn't really matter that the PSP isn't doing as well as the Wii in the US or Europe...it's doing a lot better than the Wii currently is in Japan
JoJo13 said:and as such, it's a more likely platform for DQX than the Wii. Still, I think you'll be seeing the next DQ title on the DS again since it is the genuine 'market leader'.
Okay, but there's a huge difference between Mario Kart and Call of Duty. One is for kids, and one is mature. Nintendo has captured the audience of children and families which is what their titles a generally geared towards.
Do Nintendo fans really ever honestly expect the FPS genre to be huge on the Wii? I mean, come on people. It's just not going to happen.
The Wii's base was built on casual experiences and the core Nintendo franchise titles that aim for younger audiences.
Mario Kart isn't casual.
Funny you should mention that, BMX for the Ps2, GC, and Xbox was censored in two consoles because it had topless girls.
GameCube wasn't one of them.
Jesus Christ.Milabrega said:MrBubbles, Gerg. I don't know if Juniors can look at other people's post histories, but if you could, you would know there is no point in debating with Jojo13. The guy is embarrassingly console loyal to his Ps3, in his spin to try and create positives, to his irrational hate of the outselling gaming console. Don't know if either of you were lurking when we had Private Hoffman around, but jojo13 would make him proud.
Nothing gets as casual as games based on non-gaming licensed IP, and there are plenty of them out there.DangerousDave said:Can anyone tell a racing game, in this generation, more casual than Mario Kart? If Mario Kart isn't casual, I suppose that there will be plenty of them.
There's a couple of Kart racers on the Wii made by EA (my sims and some other shit) that are definitely more casual than MK; and being "the most casual in a genre" is different from being a "casual game overall".DangerousDave said:Can anyone tell a racing game, in this generation, more casual than Mario Kart? If Mario Kart isn't casual, I suppose that there will be plenty of them.
2 Minutes Turkish said:Mario Kart isn't casual.
1. Peripherals have no relevance to whether a game is casual or not.LeetBM said:I agree that Mario Kart used to not be casual, but certainly Mario Kart Wii has gone in that direction. Just look at the plastic steering wheel peripheral and the ability to use automatic transmission. Given that you don't even need to utilize power steering to play the game I think takes away a lot of the challenge.
DangerousDave said:Yes, I suppose that this single fact (that may happen by an infinity external reasons that don't have relation with the userbase) automaticly converts the Wii userbase in more hardcore than the 360 one.
Milabrega said:MrBubbles, Gerg. I don't know if Juniors can look at other people's post histories, but if you could, you would know there is no point in debating with Jojo13. The guy is embarrassingly console loyal to his Ps3, in his spin to try and create positives, to his irrational hate of the outselling gaming console. Don't know if either of you were lurking when we had Private Hoffman around, but jojo13 would make him proud.
DangerousDave said:Can anyone tell a racing game, in this generation, more casual than Mario Kart? If Mario Kart isn't casual, I suppose that there will be plenty of them.
Jaded Alyx said:MrBubbles, Gerg. I don't know if Juniors can look at other people's post histories, but if you could, you would know there is no point in debating with Jojo13. The guy is embarrassingly console loyal to his Ps3, in his spin to try and create positives, to his irrational hate of the outselling gaming console. Don't know if either of you were lurking when we had Private Hoffman around, but jojo13 would make him proud.
There's a couple of Kart racers on the Wii made by EA (my sims and some other shit) that are definitely more casual than MK; and being "the most casual in a genre" is different from being a "casual game overall".
DangerousDave said:If we have to consider the casualism as the simplicity and accessibility of a game (so anybody, even nongamers, is able to play it without any practice), Mario Kart Wii enters in here. You know if a racing game is hardcore when almost all the players crash in their first run in the first turn because they didn't brake enought.
Why do you automatically equate simplicity with accessibility?
DangerousDave said:Ok, true. "Rule simplicity" is more accurate.
Mikey Jr. said:Alright, there is no way I can read through 100 pages of this thread.
Can someone just answer me one simple question:
Did Infamous sell well enough for there to be a sequel?
I see it at around 400k. Is that good for Sucker Punch. Infamous is my GOTF, so I really hope they have enough motivation to do a sequel.
Mikey Jr. said:Alright, there is no way I can read through 100 pages of this thread.
Can someone just answer me one simple question:
Did Infamous sell well enough for there to be a sequel?
I see it at around 400k. Is that good for Sucker Punch. Infamous is my GOTF, so I really hope they have enough motivation to do a sequel.
JoJo13 said:Close to 800k shipped to retailers worldwide by now, I'd imagine.
800k x $35 per disc = $28 million
55 Sucker punch employees x $75,000 per employee per year (higher than it probably is, but i'm exaggerating to account for things like overhead) x 3.5 years in development = around $14 million. Hard to account for marketing costs.
That's just a rough estimate, but it's easily made a decent return on the investment.
AniHawk said:Won't they be working on Sly 4 next? Or was that just some rumor.
Just a rumor. For all we know, they could be working on inFamous 2.AniHawk said:Won't they be working on Sly 4 next? Or was that just some rumor.
nskinnear said:Just a rumor. For all we know, they could be working on inFamous 2.
AniHawk said:It would be so awesome if they were working on an awesome platformer instead of another sandbox game.
DangerousDave said:About this, I think the deepness of a game don't convert it in a hardcore game... if the player is not required to dig in the deeps of the rules.
For example, Disgaea is a very hardcore game. It requires you to check the rules (thousands of them) and bound them as much as possible to progress. So the game is not accessible for a lot of users.
Hot Shots Golf has a lot of deepness. You can customize the attributes of the characters, use different objects or balls to optimize your skills in that specific course, play with the effects, reversal shots, etc. But anyone, even a non-gamer, can play normally, simply shooting when the strength mark is in the desire position, and close to the center, and advance easily or even finish the game, so it's a casual game.
The same concept casual and hardcore is not referring to the game, is referring of the approach that the target has with the game, or, more concrete, if the player is needs to make an effort, to adapt to the rules, to play the game.
JoJo13 said:Hopefully they're working on an awesome sandbox and awesome platformer hybrid. That would be InFamous 2.
Unless they go down the same path as Insomniac. Then we would have Sly 4 next year, and inFamous 2 in 2011.DangerousDave said:Well, the inFamous ending implies a sequel. And probably they will go first for that than for a Sly 4.
DangerousDave said:Well, the inFamous ending implies a sequel. And probably they will go first for that than for a Sly 4.
I'd like to see them successfully fuse the genre's.AniHawk said:It would be so awesome if they were working on an awesome platformer instead of another sandbox game.
Thunder Monkey said:I'd like to see them successfully fuse the genre's.
It can still be an open(ish) world with highly linear platforming elements.
It's in their hearts I know it. I'd prefer a smaller platforming covered city in whatever their next "matoor" game is. Don't lose sight of what makes you great Sucker Punch.
gerg said:Which seems like a really long-winded, round-about way of saying whether or not a game is accessible.
So if we have one pair of words which works really well, and another which is pretty shitty, why do we keep the latter pair again?
Controls are a moot point, because the majority of FPS fans have grown accustomed to playing with dual analog and accept it as the standard. Motion controls or kb/mouse are blu-ray to dual analog's DVD. Even if they are objectively superior, very few people care enough to change.
Simply being more popular won't ever change this over the course of this console generation. Otherwise the DS would be the primary console for EVERY genre, and it clearly isn't.