Stop It said:
First, that's probably not true, Halo Wars did exist outside of the US, and didn't sell terribly either.
It's true if we're to believe the European sales charts. Which is why when I said it I got responses like, "This is the NDP sales results, please don't question our blanket statements that Halo Wars is selling better than Killzone 2." Never mind the fact that they're pretty much dead even in North America anyway.
Stop It said:
Secondly considering that Killzone 2 was announed at E3 2005 and a constant hype stream has been building up here during that period, you'd expect it to sell more than say, Call of Duty: World At War PS3, a 3rd party annual release title that also sold millions on 360.
Call of Duty is a huge franchise that is big precisely because of the annual holiday releases. If selling less than that means being a loser, there's a lot of losers.
Stop It said:
Finally, all the people saying that the sales were good considering that KZ2 is a new IP: No, first, it's a sequel, and a well hyped one too, with nearly 3 years of pre-release marketing, secondly, proper new IPs like Gears of War and Bioshock outsold it, with a lower 360 userbase at the time too, so that's not a valid reason either.
Killzone 2 is performing well. And here's the kicker, and it may sound like a shocker to you, but Bioshock and Gears of War were big performers too. But at the same time, we're not in the holiday months, and Gears of War also had the benefit of very little direct competition. Not to take away from the success, but you can't exactly ignore the environments that helped produce those results.
But again, it seems many peoples measurement of defining failure is by pitting one games success against another games greater success. That just doesn't add up. We've seen games bomb and fail on the PS3 and X360 and I can say quite unequivocally that KZ2 is not in the same territory.
Now you can argue perception, expectations and all that other stuff but without any actual proof one way or another, it's somewhat pointless. The baseline results when you compare Halo Wars to Killzone 2 in North America are pretty much the same. Both games had something working to their advantage or disadvantage, but one is being bandied about as a failure and the other a success. And this is no doubt exacerbated by the fact that KZ2's launch was basically split into 2 NPD results. The real elephant in the room is that both games performed well, and that's just not conducive to the system wars.
Watch, in a few weeks from now, Sony and Microsoft will release PR figures and tout that their games sold 3 million copies, and the same groups of people will start arguing that one was shipped and the other was sold. It's a never-ending cycle of stupid.