Rated-Rsuperstar
Member
Hellsing321 said:How did Vice City Stories do?
It's well over a million, possibly 2 million worldwide.
Hellsing321 said:How did Vice City Stories do?
It's one of the few million-sellers on the PSP.AranhaHunter said:I would guess better than CW
I wouldnt get your hopes up. Usually games that are leaked are first month numbers that people want to know about. Second month numbers are hard to come by if its outside the top 10/20. If SF4 is in the top 20 we would have a range of what it at the very minimum sold though.Halvie said:I saw that someone posted Madworld numbers...any chance of getting SF4 number?
mysticstylez said:If there is one benefit of Chinatown Wars selling so low, is that hopefully R* realizes that they can sell more copies of a GTA game on PSP. Then we get San Andreas Stories!!!
~150k first month i think during christmas season.Hellsing321 said:How did Vice City Stories do?
mysticstylez said:If there is one benefit of Chinatown Wars selling so low, is that hopefully R* realizes that they can sell more copies of a GTA game on PSP. Then we get San Andreas Stories!!!
Sony Computer Entertainment America (SCEA) continues to deliver premium entertainment content and experiences, kicking off 2009 with the PLAYSTATION®3 (PS3) blockbuster exclusive Killzone® 2 on February 27. With more than 1 million copies sold worldwide and a truly "only on PlayStation" experience, the hit game has garnered the biggest initial success at retail of any first-party PS3 title to date, and will continue to drive incentive for hardware sales throughout the year. MLB® 09 THE Show is also garnering tremendous reception by gaming media and sports fans alike, with a recent New York Times review stating, "at its heart [MLB® 09 THE Show] is the most organic, rhythmically accurate and natural simulation of any team sport." Approximately 1 in every 3 PS3 titles achieve Metacritic scores of 80 or higher, which affirms PlayStation's proven track record in delivering rich and relevant entertainment content. SCEA is staged for yet another breakout fiscal year with a broad range of highly anticipated PS3 exclusives, including inFamous, Uncharted 2: Among Thieves, MAG, Heavy Rain, God of War® III, and Rachet & Clank® Future: A Crack in Time.
SCEA is also seeing positive internal sales momentum for PlayStation®2 (PS2) hardware sales for April and as the most played game console last year, the PS2 system continues to serve as a great choice for family entertainment, with its new $99.99 price point and ability to play back DVDs and CDs. Offering an unmatched library of nearly 1,900 games in North America, PS2 owners will see new additions such as MLB® 09 THE Show and MotorStorm®: Arctic Edge as well as major franchise titles from SCEA's publishing partners, including Ghostbusters: The Video Game and Guitar Hero Metallica come to the platform this fiscal year.
Portable entertainment continues to gain tremendous momentum across the industry and the PSP® system is poised for its most exciting and diverse line up yet. SCEA has planned an unprecedented line up of games and content from publishing partners including Square Enix, Electronic Arts, Ubisoft, and popular first party franchises to hit the PSP platform, such as LittleBigPlanet and MotorStorm. Also, to commemorate the debut of the Rock Band franchise on the PSP platform later this year, SCEA will be releasing a limited edition Rock Band branded entertainment pack at the launch of Rock Band Unplugged. In addition to a stellar line up this fiscal year, PSP users will have new freedom in how they access their on-the-go content, with the test case digital-only distribution of Patapon 2 release on May 5.
PlayStation Network continues to expand its service to over 55 countries around the globe connecting more than 20 million registered users to each other and to a variety of digital entertainment options, including the revolutionary PlayStation Home service which accounts for more than 5 million users worldwide. PlayStation Network's game library includes more than 180 downloadable games with extensive range of games from Ragdoll Kung Fu and Flower to growing selections from publishing partners, such as Wheel of Fortune and Noby Noby Boy. With the addition of NBC Universal content to PlayStation Network's video delivery service, consumers today have access to more than 1,700 movies and 5,700 television episodes from every major motion picture studio, including new movie releases such as Wanted and Role Models. The top ranked downloaded game in March was Flower and the top downloaded movie was Twilight.
PlayStation is synonymous with superior entertainment and SCEA is on pace to deliver on that promise once again.
1UP News
NPD Fallout: Killzone 2 Sales Deceptively Low in March
Late February release gives Sony's AAA title a disadvantage on charts.
By Steve Watts, 04/16/2009
At first glance, the March NPD numbers seem unpleasant for the sales of Killzone 2. After debuting in fifth place of the software charts last month and slipping to seventh this month, one could get a gloomy picture of the PlayStation 3's killer app. But it's important to remember that the game was released on February 27, giving it only two days of sales for that month. Since game sales are front-loaded near their release dates and fall off considerably afterwards, a more accurate estimate of its first month sales would come from combining the February and March numbers. This brings the game up to 619,000 copies sold so far in the U.S. If placed that way in the March charts, this puts it in fourth place, just behind Halo Wars at 639,000.
Looking through this perspective, the sales for Killzone 2 seem much more positive, but there was still reason to expect higher numbers. Before the game was released, it was widely reported that European pre-orders for the game had reached 1.1 million. Oddly, tonight Sony announced (via Kotaku) that the game has sold over one million copies worldwide. It's a great milestone for the game and most publishers are happy to reach the million mark, but considering the pre-order numbers something seems off.
We know that about 600,000 of those million sales came from the U.S., so the remaining 400,000 in Europe isn't even half the pre-orders reported for that territory. It's possible that the early reports were mistaken, and instead referring to worldwide pre-orders. But that would mean that the game sold almost no copies that weren't pre-ordered. Alternately, those who chose not to pick up their pre-order copies could have been offset by regular purchasers. Still, maintaining a near-exact number seems strange.
Finally, last month we speculated on whether the game was a system seller for the PlayStation 3. We pointed out that it was hard to tell based on limited data, and there was valid reason for either conclusion. In light of the new March NPDs, it seems that the game didn't give Sony a significant bump for sales of its lead console.
All hardware sales dropped between February and March at around the same rate (with the exception of the Nintendo DS, which barely dropped at all). It's possible that the sales of Killzone 2 helped the PS3 from dropping further, and it's also possible that some sales lagged for a few days late in March due to price drop rumors. But as far as we can tell, neither factor made a large dent in the PS3 sales one way or another. Sony and Guerrilla are committed to supporting the game with downloadable content and the online community may give this game a long tail. We've contacted Sony for comment, so we'll let you know how they respond.
Those two alone are no guarantees. The three in combination though, could you manufacture better circumstances if you tried? I'm sure there are a fair amount of people who bought one for Brain Age or something, but at some point the size of the install base has to transcend demographics right? Clearly not in this case. I'm not saying it should have done GTA4 numbers, or hell even Killzone 2 numbers, but to not be surprised by 90k is a little strange is it not?viciouskillersquirrel said:Reviews and install base mean nothing for sales. Okami would have done much better on the PS2 otherwise.
EDarkness said:I think Platinum just have bad luck when it comes to games. Some cool ideas that just don't have mass market appeal. Let's hope their next game does better.
That said, perhaps the realities of this gen is coming into play....
I wish Nintendo would have made the Wii a bit beefier. So many problems could have been solved if that was the case.
lawblob said:I would think the numbers will get worse. Many economists predict escalating unemployment throughout the year, and I don't see economic anxiety being alleviated any time soon. I suspect console sales will get worse and worse.
DevelopmentArrested said:I'm sorry to nitpick but who is hotly anticipating MAG exactly?
DevelopmentArrested said:You'd take a port of a 5 year old game with nubby controls over a brand new one? okay...
I don't think San Andreas holds up as much as you might think.
lowlylowlycook said:So does anyone else have a nagging feeling that something is wrong with the hardware numbers?
The week to week drops are just too big and too consistent. I don't remember anyone ever claiming that Easter could provide a 33% boost to hardware sales before this.
And if it was the recession then why would all platforms be hit the same way?
lawblob said:But GTA isn't a traditional family friendly Nintendo game. Its audience is hardcore gamers who rely on the hype / marketing cycle to inform purchase decisions.
Do you know of other hardcore DS games that sold poorly in the first month but ended up having long legs? I think you are too quickly dismissing who the GTA audience is, as opposed to who the Mario Kart audience is.
Yes, but the PSP had a much, much lower install base at the time and in any case isn't really known for selling software. Neither is true of the DS. I'm not saying it won't sell well, for the record--I think it will probably have excellent legs, as games with good word of mouth tend to. I just expected more first month.markatisu said:So now some are comparing LTD of GTA PSP to first month GTA DS... this thread gets more unreal. GTA PSP did about 2x the DS during a holiday season, it's not like It sold all it's copies then
Narcosis said:Hey, does anyone know yet if NPD is counting DSi and DSLite as separate skus in the next NPD or can we expect some massive group number lumped together?
DevelopmentArrested said:You'd take a port of a 5 year old game with nubby controls over a brand new one? okay...
I don't think San Andreas holds up as much as you might think.
A huge install base is meaningless if that install base if comprised of people who don't care about said huge franchise. Would you expect Wiifit to be a multimillion seller if it was released on the 360?Fredescu said:Huge franchise + huge install base + platforms best reviews = ... an unsuprising 88k? Is 200k really too much to ask from that combination?
And introduced a whole slew of others. While I do think the Wii would have been the undisputed generational leader regardless, a $400 Wii would run counter to Nintendo's aims and simply shrunk the size of the overall console market.EDarkness said:I wish Nintendo would have made the Wii a bit beefier. So many problems could have been solved if that was the case.
Honestly, I think the demographic that buys GTA games is there, but this demographic was turned off by the game's top-down 2D perspective. I am of the firm belief that this is mostly because they suck.Fredescu said:Those two alone are no guarantees. The three in combination though, could you manufacture better circumstances if you tried? I'm sure there are a fair amount of people who bought one for Brain Age or something, but at some point the size of the install base has to transcend demographics right? Clearly not in this case. I'm not saying it should have done GTA4 numbers, or hell even Killzone 2 numbers, but to not be surprised by 90k is a little strange is it not?
markatisu said:So now some are comparing LTD of GTA PSP to first month GTA DS... this thread gets more unreal. GTA PSP did about 2x the DS during a holiday season, it's not like It sold all it's copies then
legend166 said:And you seem to be dismissing the fact that every GTA game ever released has had crazy legs.
Sharp said:Wait, the PS3 is still at fucking $400? Damn, I know Sony can't really afford a price drop right now but that's wayyyyyy too high for this economy.
Oh, it definitely wouldn't, Sony is in just as bad shape right now as most other electronics manufacturer. I just didn't realize it was still that expensive.MikeE21286 said:Yeah, but the argument against it is that even $100 price drop might not make a big enough increase in sales to justify the drop...
EDarkness said:I think Platinum just have bad luck when it comes to games. Some cool ideas that just don't have mass market appeal. Let's hope their next game does better.
That said, perhaps the realities of this gen is coming into play....
I wish Nintendo would have made the Wii a bit beefier. So many problems could have been solved if that was the case.
lawblob said:But GTA PSP also released in 2005, when the PSP had a miniscule install base compared to the DS. GTA:CW still sold horrifically bad, I would argue, given the install base of the system. If GTA PSP can sell twice as good during its first month with like 1/40th the install base, I don't see how that is anything other than a horrible condemnation of GTA:CW's success.
So? None of those were on the DS. Once again, the fact that the PSP GTA sold better its first month than the DS GTA, even though it had a miniscule install base; doesn't that really tell you all you need to know about the DS audience?
markatisu said:So now some are comparing LTD of GTA PSP to first month GTA DS... this thread gets more unreal. GTA PSP did about 2x the DS during a holiday season, it's not like It sold all it's copies then
Arpharmd B said:Bayonetta is going to bomb, and bomb hard.
Sad thing is, Madworld has wayyyy more appeal than Bayonetta. It deserves to sell way better. Dunno what they were thinking putting it on Wii, honestly.
I'll be there day 1 on Bayonetta though. Fuck waiting entire weeks for a pricedrop. And I say that with a sad, sad sarcasm.
But the thing is, Platinum just needs a publisher that understands they make niche, super hardcore games and that to maximize profits, you should be on the systems with the right audience (duh). If Sega was smart they'd have Madworld, at the very least, on XBLA and PSN later this year.
ElyrionX said:Anyway, when was Guitar Hero Metallica released? Was it scoped into the time period for this NPD?
le sigh...ElyrionX said:The damage control by the Sony fanboys over the KZ2 sales in this thread is just stupid.
600k in sales is good for most games but this isn't most games we're talking about. This is Killzone 2 which has been hyped even before the PS3 launched and has been in development for such a long period of time. Relative to expectations, KZ2 most definitely did bombed.
Those Halo Wars numbers are sure surprising. I was expecting it to bomb harder than KZ2.
ElyrionX said:The damage control by the Sony fanboys over the KZ2 sales in this thread is just stupid.
600k in sales is good for most games but this isn't most games we're talking about. This is Killzone 2 which has been hyped even before the PS3 launched and has been in development for such a long period of time. Relative to expectations, KZ2 most definitely did bombed.
ElyrionX said:The damage control by the Sony fanboys over the KZ2 sales in this thread is just stupid.
600k in sales is good for most games but this isn't most games we're talking about. This is Killzone 2 which has been hyped even before the PS3 launched and has been in development for such a long period of time. Relative to expectations, KZ2 most definitely did bombed.
Those Halo Wars numbers sure are surprising. I was expecting it to bomb harder than KZ2.
Anyway, when was Guitar Hero Metallica released? Was it scoped into the time period for this NPD?
ElyrionX said:See, you answered your own question. Sega is anything but smart, sadly.
outunderthestars said:thought was interesting from the sony PR:
"Portable entertainment continues to gain tremendous momentum across the industry and the PSP® system is poised for its most exciting and diverse line up yet. SCEA has planned an unprecedented line up of games and content from publishing partners including Square Enix, Electronic Arts, Ubisoft, and popular first party franchises to hit the PSP platform, such as LittleBigPlanet and MotorStorm."
What do they mean by "content?" Why mention games and content separately?
Grecco said:When is the last time a current gen 49.99 dollar title showed up on XBL?
Rated-Rsuperstar said:Well it's a great time to start.