Xbox One outsold PS4 software wise so I have to assume XB1
yeah but by how much? if its 100k its worthless. but 500k + would be something.
Xbox One outsold PS4 software wise so I have to assume XB1
Xbox One outsold PS4 software wise so I have to assume XB1
yeah but by how much? if its 100k its worthless. but 500k + would be something.
Hmm but weren't some of the original 21 countries that didn't make it into the 13, countries that official languages were already being supported by XB1 in other countries?
Sweden or Switzerland I think is an example of one
Plus isn't New Zealand missing certain voice commands like "Xbox On"?
"Microsofts Xbox One console was originally supposed to launch in 21 countries in November, but the company delayed the launch for eight European markets at the time citing localization issues."
"One of the biggest challenges with the launch of Xbox One has been making it compatible with the many different countries it will be released in. Differences in language and cultural standards is a huge hurdle for developing a console that has as many ambitious features as the Xbox One.1P
According to Penello, these challenges appear to be why Microsoft has not set a specific release date for Japan yet. "We will announce [the release] when we have more high confidence," Penello explained. "So we don't get into some of the challenges we've had with this launch."
yeah but by how much? if its 100k its worthless. but 500k + would be something.
Overall software sales at retail for XboxOne are over 10% higher than they are on PS4.
if we're including all platforms, I'm pretty sure it has to be 360's 2.7 million
I'm not sure but what I do know is that they are releasing in Japan in July and 26 other countries in September, I'm gonna put 2 and 2 together and say, yes they had issues with those countries for Localization.
Especially since they officially said so back in August.
http://www.theverge.com/2014/3/18/5521622/xbox-one-launch-26-new-countries-september-2014
And here is them admitting to the issues bringing their Console to different country's with Language barriers:
http://kotaku.com/dont-worry-japan-microsoft-is-still-into-you-1353115652
Those on top of the other's people have posted with the price, inferrior hardware, Kinect, and bad PR from last year are what is keeping MS from being in the position Playstation is in right now.
yeah but by how much? if its 100k its worthless. but 500k + would be something.
We have this
But I assume that's LTD in the US, I think it would be hard to determine how much more XB1 sold software wise than PS4 this month due to the multiplats selling better on PS4 generally
I would think with the numbers TF posted [~1.05 - 1.1M XB1] versus something like ISS which was 440k < ISS < 500k, XB1 software handily outsold PS4 this month at retail [and probably digitally too I think]
Hmm we got total X360 software sales for the month?
I am well aware of the offical PR reasons given out for the contraction from 21 to 13 regions for XB1's launch but I provided a clear example that flies in the face of MS's official PR on it so I don't know what you want me to say
Nice for Xbox, seems to be catching up with TF. Also have 1 million TF sales which is amazing for a brand new IP.
Microsoft PR:
"With Xbox One and Xbox 360 combined, the Xbox platform sold the most games across all console platforms with 4.1 million games sold. Xbox One sold 1.4 million games in March and Xbox 360 sold 2.7 million, totaling 49 percent of the total software market share (Xbox 360 and Xbox One combined). "
Correct me if wrong, but don't companies that provides the consoles to retailers lose money the longer that they have consoles in stock?
So Xbox had almost 50% of the software sales last month? That's insane. That with Sonys console sales pretty much prove console gaming is not dying down.Microsoft PR:
"With Xbox One and Xbox 360 combined, the Xbox platform sold the most games across all console platforms with 4.1 million games sold. Xbox One sold 1.4 million games in March and Xbox 360 sold 2.7 million, totaling 49 percent of the total software market share (Xbox 360 and Xbox One combined). "
We have this
But I assume that's LTD in the US, I think it would be hard to determine how much more XB1 sold software wise than PS4 this month due to the multiplats selling better on PS4 generally
I would think with the numbers TF posted [~1.05 - 1.1M XB1] versus something like ISS which was 440k < ISS < 500k, XB1 software handily outsold PS4 this month at retail [and probably digitally too I think]
Hmm we got total X360 software sales for the month?
I am well aware of the offical PR reasons given out for the contraction from 21 to 13 regions for XB1's launch but I provided a clear example that flies in the face of MS's official PR on it so I don't know what you want me to say
No man your good. Don't take my reponse the wrong way I was just saying I don't know 100%, I'm just saying that the evidence has been out there, and that the Original post from Time Magazine failed to even acknowledge it.
Your good, you seem to understand what I'm laying down, I 'm just saying I am not 100% sure on all of it, that's why I couldn't really answer your question.
We good!
Basically TF gave a boost for Xbox sales. Some may disagree but I think MS would have had a terrible month if TF wasn't out. When I say catch up, I mean to the competition (Sony). Of course it's a long (really long) uphill battle for them but this is a step in the right direction.Hmm before I respond with counterpoints, I'll ask if you could clarify what you mean by the bolded?
Xbox One has some problems.
1. Price - Can be overcome with price cuts.
2. Power - I think price fixes this at some point. People just won't care.
3. Pay wall for apps - People are wise to this now and know it's bad. The console is instantly unappealing because of it. Don't change this, they have one arm tied behind their back,
4. Games - Easily overcome.
5. Kinect - There is no major compelling reason to have this packed in. Sold separately for Fitness, Dance, party games, voice control, only option of automatic sign in, yeah absolutely, Those are not enough to make it standard and it's useless for core gaming, release a SKU without it and sell it separately. No, I don't believe for one second Kinect being standard means it gets more attention, limited is limited whatever way you slice it.
E3 2014, they could fix all five of those problems. Will they ?
Xbox One has some problems.
4. Games - Easily overcome.
Basically TF gave a boost for Xbox sales. Some may disagree but I think MS would have had a terrible month if TF wasn't out. When I say catch up, I mean to the competition (Sony). Of course it's a long (really long) uphill battle for them but this is a step in the right direction.
Basically TF gave a boost for Xbox sales. Some may disagree but I think MS would have had a terrible month if TF wasn't out. When I say catch up, I mean to the competition (Sony). Of course it's a long (really long) uphill battle for them but this is a step in the right direction.
1st party studio investmentsWHAT ???
Guys, can we please stop trumpeting this?
1) the 360 was severely supply constrained for months after release. the xbone was not.
2) last-gen lasted for 8 years. the PS2 gen lasted for 5 years. Gamers were very anxious to upgrade this time around.
3) when you remove the launch/holiday numbers (aka 2013) from xbone, it's 2014 numbers right now aren't great. Not Wii U bad, but not much better. 2013 just showed there were ~3M 360 owners who were tired of last-gen and dying to get their hands on a new generation xbox. 2014 is showing us that once those gamers got their systems, the market for xbone is much smaller than it was for 360.
1st party studio investments
Allow more indie devs to ID@Xbox (I finally got approved!!)
Let 343 work on something new
Xbox One has some problems.
1. Price - Can be overcome with price cuts.
2. Power - I think price fixes this at some point. People just won't care.
3. Pay wall for apps - People are wise to this now and know it's bad. The console is instantly unappealing because of it. Don't change this, they have one arm tied behind their back,
4. Games - Easily overcome.
5. Kinect - There is no major compelling reason to have this packed in. Sold separately for Fitness, Dance, party games, voice control, only option of automatic sign in, yeah absolutely, Those are not enough to make it standard and it's useless for core gaming, release a SKU without it and sell it separately. No, I don't believe for one second Kinect being standard means it gets more attention, limited is limited whatever way you slice it.
E3 2014, they could fix all five of those problems. Will they ?
OK - this a question for the mods. Chartz data is used by brokers + some funds, I know this since i've seen the reports on my desk citing them. The collective analysis of NeoGAF on NPD, MC and PAL charts would be valuable. Including the prediction threads. Why doesn't GAF attempt to package this up and sell it or at least market it? As a consensus estimate on performance it's valuable. With the quality of moderation here the numbers are also rarely affected by astroturfing either.
1st party studio investments
Allow more indie devs to ID@Xbox (I finally got approved!!)
Let 343 work on something new
Can you break down for me how much it would cost to port XV to the One versus how much revenue 400,000 copies would generate. And then can you give me your projections for what it would take to develop a brand new 3DS game or XII HD and explain why both a XII HD port AND a XV Xbox One port couldn't be done? To be perfectly clear here, my angle here is not that I think an Xbox One port is assured and is definitely the perfect business call. However, I will state plainly that I think your motivation here has less to do with your understanding of the logistics involved with the tradeoffs of Square Enix making these kinds of decisions and more with your affinity for Sony hardware. Now that I've laid that out, I'll conclude by stating that I'm not actually terribly interested in your estimates.
WHAT ???
To be fair it is, MS have deep pockets and can do another dead rising three, titanfall or other game - the bigger the multiplat the more it costs them...
So its not a such hurdle in the sense that its not hard to think of a solution, but it may be costly.
1. If they were to invest in first party studios now (they obviously hadn't invested in any new studios besides a couple prior to Xbone 1 launch) they will not see the fruits of the investment for at least 2-4 years depending on the size of the project. How will that help them if by the time these games are even announced Sony has all their first party lineups ready to go?
2. Thats great and all but at best this puts them at parity with the PS4...and there may still be some bad blood between them and some indies (Blow for instance) while Sony has been building relationships for at LEAST a year now if not more.
3. Not going to happen, 343 was built from the ground up to be a Halo-making machine. MS will never let them make anything else as long as Halo continues to be a cash cow.
Can you break down for me how much it would cost to port XV to the One versus how much revenue 400,000 copies would generate. And then can you give me your projections for what it would take to develop a brand new 3DS game or XII HD and explain why both a XII HD port AND a XV Xbox One port couldn't be done? To be perfectly clear here, my angle here is not that I think an Xbox One port is assured and is definitely the perfect business call. However, I will state plainly that I think your motivation here has less to do with your understanding of the logistics involved with the tradeoffs of Square Enix making these kinds of decisions and more with your affinity for Sony hardware. Now that I've laid that out, I'll conclude by stating that I'm not actually terribly interested in your estimates.
OK - this a question for the mods. Chartz data is used by brokers + some funds, I know this since i've seen the reports on my desk citing them. The collective analysis of NeoGAF on NPD, MC and PAL charts would be valuable. Including the prediction threads. Why doesn't GAF attempt to package this up and sell it or at least market it? As a consensus estimate on performance it's valuable. With the quality of moderation here the numbers are also rarely affected by astroturfing either.
To be fair it is, MS have deep pockets and can do another dead rising three, titanfall or other game - the bigger the multiplat the more it costs them...
They approach games due in next 6-9 months and ask how much ....then decide...
So its not a such hurdle in the sense that its not hard to think of a solution, but it may be costly.
I don't want to keep defending their numbers, but looking at the list of companies that use chartz pro: Sony, Nielson, Bloomberg, Forbes, Square Enix...
Unless they're lying about who subscribes to their service... maybe they're not totally making their numbers up? I know they're wrong a lot and I don't personally put stock in their numbers, but I don't have a problem with the service they provide for free.
MS can however fund games that would otherwise not be made. So hopefully that rumored Platinum game comes to fruition
Stealing our games?!
Hmmm didn't they recently release that Xbone software attach rate is 2.9, while PS4 is 2.93. If this is true, that means PS4 is doing more digital sales than Xbone?
NPD Tie ratio comparisons:
Launch through March:
XB1 tie ratio = 2.96
PS4 tie ratio = 2.33
That is interesting as well as a bit disappointing in a way.
I think the real problem would be trying to aggregate the neogaf analysis as it were. I always view neogaf as a stone's throw away from an unruly mob. Working together in that sense would be challenging I would imagine
Ideally, set up two crowd funding campaigns:squeenix should start a kickstarter for not putting FFXV on the xbone.
From Aquamarine, earlier in the thread:
I'm assuming those are from physical sales only, via NPD.
I don't follow? Things like Dead Rising 3 and Bayonetta 2 are only beneficial/positive to gamers as they wouldn't be made otherwise without platform holders funding them
I don't follow? Things like Dead Rising 3 and Bayonetta 2 are only beneficial/positive to gamers as they wouldn't be made otherwise without platform holders funding them
do you guys think MGSV Ground Zeroes was worth it from a financial perspective?
211K in JPN first week and 278K in US first month. Multiplied by $30 (2980 yen = 29 dollars) will give about 14 million in revenue between them.
Probably makes it worth it right?
I don't follow? Things like Dead Rising 3 and Bayonetta 2 are only beneficial/positive to gamers as they wouldn't be made otherwise without platform holders funding them
It was in reference to an old Bayonetta 2 thread where someone loudly insisted Nintendo was stealing games from gamers. It was not to be taken seriously, apologies for the confusion.
It was in reference to an old Bayonetta 2 thread where someone loudly insisted Nintendo was stealing games from gamers. It was not to be taken seriously, apologies for the confusion.
surely you haven't already forgotten the "Nintendo stealing our games" line
Do you have a link for this thread? It sounds glorious.
Do you have a link for this thread? It sounds glorious.
There have been so many just like that in tone, I wouldn't know where to begin looking for it.