RatskyWatsky
Hunky Nostradamus
Do we know the LTD for X/X-2 HD? 200+K for two weeks in NA is really good right? How well did it do in Japan and Europe?
I think just the price is killing the xbone more than any if the ps4's games and performance
If both consoles play a majority of of the same games and I doubt that the typical consumer cares about resolution or if the game is 30/60fps. They see that price tag and that glaring 100 dollar difference. That alone is the gamechanger.
Considering the manufacturing costs are estimated to be around $470, Best Buy is obviously paying MS less than $499 per console as they need to make a profit, and that's not factoring all the R&D, marketing, etc., yeah I don't think it's likely they are making a very slight profit... What they say all depends on how they calculate it.
No we were talking about if sale to retailers is meaningful. It's not. Companies don't thrive on revenue, they thrive on profit.
do you guys think MGSV Ground Zeroes was worth it from a financial perspective?
211K in JPN first week and 278K in US first month. Multiplied by $30 (2980 yen = 29 dollars) will give about 14 million in revenue between them.
Probably makes it worth it right?
Yeah its really crazy. I certainly didnt expect it to be over a million. Even crazier you have people suggesting the game flopped because it didnt force a million people to run out and spend $500 in March. Just SMH...
The retailer *could* set their system to sell at a different price point but the supplier is still going to expect the payment sent to them to be at the previous cost which they had communicated to the retailer earlier via UPC communication which is then acknowledged by the retailer as being received and active. A retailer adjusting it on their own is going to likely cause problems. For an SBT relationship costs have to be in snyc at all times, cost changes are sent in advance with activiation dates by the supplier so everyones system is ready for when a price on a product is going to change.
Most of the time the supplier and retailer would work together on a price change if such was happening due to an upcoming promotion or permanent change in sales price. So if Microsoft or any supplier for that matter wanted to have a special sales promoted that they say on 3/15 begin selling a SKU for XXX.XX and keep that active until 4/15 for example and then change back to ZZZ.ZZ, they could do so without too much trouble if everything is running as it should.
Since both sides are carefully monitoring sales movement I've seen both sides offer up 'suggestions' on price changes although you need retailer okay typically before doing so as it could effect their margins on that square footage of store space.
I think just the price is killing the xbone more than any if the ps4's games and performance
If both consoles play a majority of of the same games and I doubt that the typical consumer cares about resolution or if the game is 30/60fps. They see that price tag and that glaring 100 dollar difference. That alone is the gamechanger.
Thank you (and everyone else) for your answer. I guess my problem is that I already have a 360 and PS3, and apart from the bump in graphics, I haven't seen any next-gen experiences that I want and can't get on my current platforms. Most of the system exclusives that I enjoyed from the last gen were on the 360, and Xbox Live was miles ahead of PSN. I have heard that the gap is closing fast, but PSN still makes me wary, and I'm reticent overall to drop $500+ (system plus another controller and tax makes this the minimum) for what's out there at the moment.
Oh well, didn't mean to turn this into a thread derail.
do you guys think MGSV Ground Zeroes was worth it from a financial perspective?
211K in JPN first week and 278K in US first month. Multiplied by $30 (2980 yen = 29 dollars) will give about 14 million in revenue between them.
Probably makes it worth it right?
Its the price that keeps Xbox One from Selling better.
People keep saying this, but for a good part of March, retailers were lopping $50 or more off the price of the console with a copy of Titanfall or Forza, and the PS4 still handily took the crown for the month. A lot of MS' problem continues to be perception for them and the idea that they were trying to get away with something when it came to consumer rights.
Pricing is a part of the puzzle, sure, but it's not the entire puzzle by a long shot.
Factor in indies and f2p.
Revenue - expenses = profit
Of course shipments to retailers is meaningful. That is a sale for Microsoft. Retailers pay Microsoft for the consoles, not consumers. As long as your revenue is greater than your expenses, you're making a profit. We'll find that out at quarter or years end. But revenue is the first step toward making a profit.
The Destiny+PS4 co-marketing and possible bundle is going to be a slaughter sales wise comes September. Smart move by sony to team up with activision for possibly the biggest new mass market franchise of this generation.
I'm starting to think differently. Even if the Xbone was on price parity with the PS4, the fact that PS4 still offers the superior online subscription with PS+ and plays multi-platforms as well as having some of the best looking exclusives, it's going to persuade fence-sitters to go along with the PS4.
Well let's have a look at March. Infamous, Call of Duty. MGS5 GZ, NBA all sold more on PS4 than Xbox One. The general consensus has become that the PS4 is the place with the best looking multiplatform games - similar to the 360 vs. the PS3 - and so most people are buying the system for that reason, aside from the $100 difference.
The Destiny+PS4 co-marketing and possible bundle is going to be a slaughter sales wise comes September. Smart move by sony to team up with activision for possibly the biggest new mass market franchise of this generation.
Can you break down for me how much it would cost to port XV to the One versus how much revenue 400,000 copies would generate. And then can you give me your projections for what it would take to develop a brand new 3DS game or XII HD and explain why both a XII HD port AND a XV Xbox One port couldn't be done? To be perfectly clear here, my angle here is not that I think an Xbox One port is assured and is definitely the perfect business call. However, I will state plainly that I think your motivation here has less to do with your understanding of the logistics involved with the tradeoffs of Square Enix making these kinds of decisions and more with your affinity for Sony hardware. Now that I've laid that out, I'll conclude by stating that I'm not actually terribly interested in your estimates.
People keep saying this, but for a good part of March, retailers were lopping $50 or more off the price of the console with a copy of Titanfall or Forza, and the PS4 still handily took the crown for the month. A lot of MS' problem continues to be perception for them and the idea that they were trying to get away with something when it came to consumer rights.
Pricing is a part of the puzzle, sure, but it's not the entire puzzle by a long shot.
The Titanfall hype is something that will be talked about for a long time. I've never seen a game so hyped by every corner of the media before. I thought something was up when it came out and then it was pretty much silence.
I don't doubt it's a great game, but you can't force the next big thing on consumers. It's just a natural change.
Good thing Iwata's test isn't until June.
November 2006
Gears of War: 1 million
Xbox 360 LTD: 3.4 million
Attach-rate: 30%
March 2014
Titanfall - over 1 million
Xbox One LTD: 2.5 million
Attach-rate: 40%+
(GoW had 19 days and Titanfall 27 days of sales, for those wondering.)
On Metal Gear Solid V Ground Zeroes.
278k US + 336k JP = 614k (no downloads)
Konami shipped 2 million copies. Not bomba (demo etc.), but I guess Konami managed to fool some retailers into thinking it was a real MGS game.
There's no way Titanfall is at a million on the Xbox One. You're including PC sales.
Microsoft/EA/Respawn would be shouting from the high hills how it reached that milestone if it did.
Are you saying creamsugar is lying with the data?
People keep saying this, but for a good part of March, retailers were lopping $50 or more off the price of the console with a copy of Titanfall or Forza, and the PS4 still handily took the crown for the month. A lot of MS' problem continues to be perception for them and the idea that they were trying to get away with something when it came to consumer rights.
Pricing is a part of the puzzle, sure, but it's not the entire puzzle by a long shot.
If that was more recently confirmed, then I apologize. I re-checked the OP. I figured that would have been there if it was.
There's no way Titanfall is at a million on the Xbox One. You're including PC sales.
Microsoft/EA/Respawn would be shouting from the high hills how it reached that milestone if it did.
Are you saying creamsugar is lying with the data?
Revenue - expenses = profit
Of course shipments to retailers is meaningful. That is a sale for Microsoft. Retailers pay Microsoft for the consoles, not consumers. As long as your revenue is greater than your expenses, you're making a profit. We'll find that out at quarter or years end. But revenue is the first step toward making a profit.
Its the price that keeps Xbox One from Selling better.
I havent read the whole thread, do we have any comparison between PS3 and Xbox One saleswise? The first couple of months?
Only officially released numbers are in OP for obvious reasons
I'm not around the data right now, but if I remember correctly, Titanfall sold around 865K without the manufacturer bundles.
So when you include the sales of Titanfall bundles in, it goes above 1 million.
Creamsugar, if you're around, can you confirm this? I'm going off of memory here and I may be remembering it wrong.
There's no way Titanfall is at a million on the Xbox One. You're including PC sales.
Microsoft/EA/Respawn would be shouting from the high hills how it reached that milestone if it did.
November 2006
Gears of War: 1 million
Xbox 360 LTD: 3.4 million
Attach-rate: 30%
March 2014
Titanfall - over 1 million
Xbox One LTD: 2.5 million
Attach-rate: 40%+
Don't tease me like this man...I can only imagine how good 12HD would look..
Where the hell are you getting 2.5 million sold? I would assume it is closer to 4.
Where the hell are you getting 2.5 million sold? I would assume it is closer to 4.
US LTD obviously
I assume he means in North America.
I have yet to see any non internet savvy gamer on my FB talk about 'used games' since E3.
I can't think of any facet of LIVE that is better than PSN right now.
so which platform sold the most software in march?
Yes and every console that's sitting on the shelves isn't making more revenue for MS outside of whatever the retailer paid for it. You can have loads of revenue and have a net loss. Like I said again, the meaningful number is sold to consumers, because the video game business is a razor business. It's why time and again, console manufacturers will sell their consoles at a loss in the hopes of making it up on software sales and service revenues. I think at this point you're just being willfully ignorant, so this will be my last response to you.
I'm not around the data right now, but if I remember correctly, Titanfall sold around 865K without the manufacturer bundles.
So when you include the sales of Titanfall bundles in, it goes above 1 million.
Creamsugar, if you're around, can you confirm this? I'm going off of memory here and I may be remembering it wrong.
Interesting so assuming that every XB1 sold in March was a TF bundle [which is fairly unlikely lol] we have TF at around 1176k. Say maybe 50k is PC retail at most so ~1.1M XB1 copies of TF sold in March
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also would make the attach rate for TF on XB1 something like the following without digital
1100/2527 = .4353 -> 43.5% of people who own an XB1 in the US bought TF in March, crazy
So much revisionist history going around regarding expectations of XBone Titanfall. Kind of ridiculous.
Yeah...didn't pay much attention to Titanfall when I looked it over...it's really annoying when you try to remember something you just glanced over and it's on the tip of your tongue.
Sorry I can't say more. :-(
Yes and every console that's sitting on the shelves isn't making more revenue for MS outside of whatever the retailer paid for it. You can have loads of revenue and have a net loss. Like I said again, the meaningful number is sold to consumers, because the video game business is a razor business. It's why time and again, console manufacturers will sell their consoles at a loss in the hopes of making it up on software sales and service revenues. I think at this point you're just being willfully ignorant, so this will be my last response to you.