I think digital is increasing rapidly. Like REALLY rapidly.
Also that's just incredible...
3DS 2014
January - 97,000
February - 153,000
March - 159,000
Q1 - 409,000
3DS 2016
January -70,000
February - 176,000
March - 171,000
Q1 - 417,000
Good year 2016 so far.
Hey, dude, just out of curiosity, how old are you?I'm at School.
Wait some hours...
I'm still trying to figure out what in the absolute fuck Capcom was thinking with Street Fighter V. I mean literally what the fuck.
I'm still trying to figure out what in the absolute fuck Capcom was thinking with Street Fighter V. I mean literally what the fuck.
Hey, dude, just out of curiosity, how old are you?
How? If anything, the sales show the opposite. Mortal Kombat's success, and it's repeated success (charting again on the NA and EU PSN top downloads for March 2016 with a new $60 release with SFV nowhere to be seen) shows that a lot of people will pay $60 for a fighting game if there's substantial amount of content, even if the game is a year old.Capcom monumentally fucked up with SFV.
But the sales show that the game likely wasn't going to be hugely successful regardless of what they did at $60.
I do agree that the state that Street Fighter V was/is in, Capcom would've been better off going with KI's model rather than a full $60 release. Lower initial entry price would've set better expectations, less negative reactions, less negative word of mouth, and would've been better received in general. But I hope low content releases don't become a common thing for fighting games.More and more fighters might have to experiment with KI's model in the future.
Hey, dude, just out of curiosity, how old are you?
Haha, cool. But I'm actually 18, already. My birthday was back in January.#Team98 man!
I'm 17.
I'm still trying to figure out what in the absolute fuck Capcom was thinking with Street Fighter V. I mean literally what the fuck.
Haha, cool. But I'm actually 18, already. My birthday was back in January.
Amazing for Nintendo. Pokken in particular did better than I expected. Good for the 3DS too! As a big Vita fan, i wish the system was even half as successful in sales.
Street Fighter 5 - some people thought I was way off a few months ago when I said it will likely not do well at all due to the very limited content, even when something like Battlefront can do amazing numbers. Sad numbers. Not sure if Capcom will turn it around.
The big surprise for me this month is the Xbox One being ~80,000 behind the PS4. I really thought with the Division push and the new price the XB1 would easily be number 1 this month.
#Team98 man!
I'm 17.
I'd like to know this as well! We'll love and marry you forever.
Cool, I didn't expect there were so many around my age here on GAF.I became 18 last month
I'm still trying to figure out what in the absolute fuck Capcom was thinking with Street Fighter V. I mean literally what the fuck.
Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
The former was released by Nintendo on a platform with barely any other releases, the latter wasn't.
The former was released by Nintendo on a platform with barely any other releases, the latter wasn't.
I'd say the brand was the disadvantage.Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
He's 73, in squid years.
Haha, cool. But I'm actually 18, already. My birthday was back in January.
We younglings must preserve the SalesGAF legacy.
Splatoon had a full single player campaign at launch, rolled out substantial new content in a timely fashion, and didn't have a fraction of the technical issues that SFV had (and has). They aren't all that comparable.Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
The former was released by Nintendo on a platform with barely any other releases, the latter wasn't.
OléGunner;201036620 said:The numbers Mason??
Also PS4 software is crazy dominant. MS must be annoyed a lot of their marketing deal games sell more on PS4 and their bundles don't seem to move hardware much (barring insane price cuts)
Splatoon and SFV are similar in their release content wise.
I wonder why it worked for the former and didn't for the latter. Despite the brand advantage.
Over 1.6 million.What's the LTD hardware gap between the two now?
This really has nothing to do with it.
- Splatoon is a new IP, so content expectations were different than an almost 30 year old franchise
- Splatoon had a solid single player component
- Nintendo started rolling out new content two days after the game launched
- Nintendo released a 30 minute Nintendo Direct specifically laying out, in great detail, the game's short and long term release strategy
- Amiibo
- Three Global Testfire demos for people to play before the game released (I think it might have actually been more, I can't recall).
Nintendo nailed Splatoon's launch and its success doesn't simply boil down to a light Wii U release schedule. If it did, every first party WiI U game of high quality would have sold millions of units.
It's not a party it's reality.
A Spade is a Spade. A bomb is a bomb.
SalesGAF calls it like we see it.
This is something I completely have to disagree with.
SFV's art style shits over MKX's and did before even coming into conceptualization. Of course, I am saying this to someone who prefers manga/anime influenced art over comic book art.
I mean have you seen the nude mods ? Lawd have mercy.
PS4 tops again. Don't worry I'm sure PS4K will bomb and end this awful reign.
lol
Now that I think about it, Sony's first party was very slow the first few years, so I guess it's par for the course for Sony. But the first few years of 360, Microsoft was kinda killing it. Here's what Microsoft published their first 3 years on the Xbox 360.
2005
Retail
Kameo: Elements of Power
Perfect Dark Zero
Project Gotham Racing 3
2006
Retail
Gears of War
Ninety-Nine Nights
Viva Piñata
2007
Retail
Blue Dragon
Crackdown
Forza Motorsport 2
Fuzion Frenzy 2
Halo 3
Mass Effect
Project Gotham Racing 4
Project Sylpheed
Scene It? Lights, Camera, Action
Shadowrun
Tenchu Z
Viva Piñata: Party Animals
Xbox Live Arcade Compilation
Then Don Mattrick took over the Xbox division and completely restructured (IE Ruined) their first party production. Now compare that to what they've done during the same span on the Xbox One.
It's sad, 360 is probably my favorite console ever, and mainly because of those first few years.
But sorry to derail the thread.
Already posted multiple times.Morning...oh wow, only 20 pages? Cream must not have posted. All right, lemme catch up.
- The Division around 2.5m, 1.32m on PS4, 1.18m on XB1.
- Zelda Twilight princess over 300K at retail.
- Pokkén almost 250K at retail.
- Mortal Kombat XL less than 100K
- Hyrule Warrios Legend less than 80K
This really has nothing to do with it.
- Splatoon is a new IP, so content expectations were different than an almost 30 year old franchise
- Splatoon had a solid single player component
- Nintendo started rolling out new content two days after the game launched
- Nintendo released a 30 minute Nintendo Direct specifically laying out, in great detail, the game's short and long term release strategy
- Amiibo
- Three Global Testfire demos for people to play before the game released (I think it might have actually been more, I can't recall).
Nintendo nailed Splatoon's launch and its success doesn't simply boil down to a light Wii U release schedule. If it did, every first party WiI U game of high quality would have sold millions of units.
Oh shit, what The hell 3DS!?