King Beyond the wall
Member
Are we sure it's coming to PS4 as it's published by Microsoft? Timed exclusivity might mean PC only.
If it was never coming to ps4 they would have said so, like sony did with SF5.
Are we sure it's coming to PS4 as it's published by Microsoft? Timed exclusivity might mean PC only.
If it was never coming to ps4 they would have said so, like sony did with SF5.
Hope so. I really liked TRE. I'm still a bit worried because it's published by Microsoft.
Just the things I don't agree with.
I usually just shake my head when anyone comes in with the line "listens to it's consumers". It's a false equivalence. If the company is good they will show such an outward appearance yes but only when it will benefit the investor.
The Tomb Raider deal is a thing we really can't say anything about, that is if someone doesn't want to share the sales % from the last one and perhaps SE tells us about the situation on PC. PC players can be really loud even though we are used to wait, I think the initial comment really irked many who are really loud and negative. It's like adding to the pile of crap MS first sat atop of but people are stupid and have a short memory so just perhaps this will not be such a big stinker and perhaps Halo 5 and QB will still leave room for TR else I don't see it ending all that well for SE's CD over here.
But for the rest? It's strange to agree with Kuchera. I find myself on that side of the fence now, not fully but I have taken a step and I am scratching my balls deciding if I should take another step or not.
Has it now? I fail to see that. All I see is tons of the same thing. On occasion I see something different but then I see tons more on the PC side.
EDIT: I should add that those good browser games I have found also, nearly, always have a torrent/dropbox link for those that prefer a local host.
Shameless *plug* Cross Code was really good. Did not expect this quality at all from a *browser* game.
Perhaps just a difference in usage? For to be honest I don't give mobile to much of my time whereas outside of Steam I can dedicate the time to just browse different forums.
A lot has been published by MS. Every *indie* game was basically published by MS.
I know this doesn't mean anything but perhaps it can add a bit of hope for you...and for me as TR is something I play on PC, on my couch ^^
I don't know about the specifics of the scenario above, but it's not a stretch to suggest that family markets fall later in the adoption curve for console products.
So are we looking at the Xbox One taking the lead in the US by the end of December?
If you note, I'm specifically discussing hardware innovation.
Unless MS get 2 million sales in December, no way.So are we looking at the Xbox One taking the lead in the US by the end of December?
I don't know about the specifics of the scenario above, but it's not a stretch to suggest that family markets fall later in the adoption curve for console products.
They have a reasonable shot at it since December usually has an almost doubling effect on November hardware sales. If you doubt that, you can look at past NPDs. The trend for November doubling October and for December doubling November is pretty strong for popular system assuming good stock availability. There's a reason the marketing machine starts around that time and discounts are deeper to entice more buyers into the arena since the last two months of the calendar year usually always end up making up more than fifty percent of all hardware and software sales for the entire year, dwarfing all preceding ten months.Unless MS get 2 million sales in December, no way.
I'm not really sure why you feel the need to contest the idea that more price sensitive demo-/psychographic markets are typically late or laggard adopters of technology products with a strawman about what complementary goods those segments would buy said products for based on what's selling well to a completely different segment.
Did Sony end up selling out of their BF bundles?
I'm not really sure why you feel the need to contest the idea that more price sensitive demo-/psychographic markets are typically late or laggard adopters of technology products with a strawman about what complementary goods those segments would buy said products for based on what's selling well to a completely different segment.
What market does remain will not be buying for COD obviously, they'll be buying for titles aimed at those segments. What market does remain may be insubstantial. But determination of what market does remain now 13 months into these systems isn't sound given typical adoption patterns.
It's illegal to seek growth through acquisition?
ee.
Yes, they did, with the Wii, sure. I don't feel the need to rehash a discussion we've had before about the ways in which the system differed from typicality in terms of demographic profiles and innovation diffusion in the console sector. The 360 and PS3 followed more typical adoption patterns for the console segment, with relative importance of different value drivers changing over time.When were these historical adoption patterns? They weren't the adoption patterns last generation; families/women/etc. bought in early. It isn't the adoption pattern with mobile units, either.
How many of the 1200k xboxes sold was the cod, sso, and kinect bundles? Would these have offset some of the losses if there were any?
So are we looking at the Xbox One taking the lead in the US by the end of December?
Yes, they did, with the Wii, sure. I don't feel the need to rehash a discussion we've had before about the ways in which the system differed from typicality in terms of demographic profiles and innovation diffusion in the console sector.
Also, I'm curious in how you'd describe the adoption of mobile either at a new model level or on a broader market level as following an adoption pattern where "families and women" and/or more price sensitive segments constitute the early adopter set, as opposed to technology enthusiasts/high end shoppers. Like where the first in line at the Apple store for the iPhone 6 is a lower/middle income mother of two, with little interest in technology and low brand loyalty.
Doing 2 million or close to it would be Peak 360 and Wii level performance. I don't see it happening on the Xbox Ones second December at $350. Also the doubling effect from November to December has gone down since the beginning of the 7th generation.They have a reasonable shot at it since December usually has an almost doubling effect on November hardware sales. If you doubt that, you can look at past NPDs. The trend for November doubling October and for December doubling November is pretty strong for popular system assuming good stock availability. There's a reason the marketing machine starts around that time and discounts are deeper to entice more buyers into the arena since the last two months of the calendar year usually always end up making up more than fifty percent of all hardware and software sales for the entire year, dwarfing all preceding ten months.
How many of the 1200k xboxes sold was the cod, sso, and kinect bundles? Would these have offset some of the losses if there were any?
No one expected last year's next-gen consoles sales numbers to be so high, just like this year's are above expectations, way above expectations. It's not a crazy possibility considering the heights we're already seeing for hardware numbers this early.Doing 2 million or close to it would be Peak 360 and Wii level performance. I don't see it happening on the Xbox Ones second December at $350. Also the doubling effect from November to December has gone down since the beginning of the 7th generation.
Of course they did. But not as fast as Xbox one cleared.
Yes, they did, with the Wii, sure. I don't feel the need to rehash a discussion we've had before about the ways in which the system differed from typicality in terms of demographic profiles and innovation diffusion in the console sector.
Also, I'm curious in how you'd describe the adoption of mobile either at a new model level or on a broader market level as following an adoption pattern where families and women constitute the early adopter set.
Damn 163 pages... was there any delicious salt that i missed?
Not really. There was a lot of WOWs and OH SHITs when we believed CBOAT's message of a 10k gap in sales, but after Creamsugar put the record straight there was a calm of MS's plan worked.
I wonder when Activision will have the balls to make Call of Duty next gen exclusive? That'll push a lot of consoles in the holidays.
I think value propositions can be modified and repositioned. Different value drivers can be emphasised/reweighted/augmented given adequate investment in doing so.If you look at Apple's demographic, women and children often buy very early (As in within 3 months of the release of a new phone). They aren't exclusive early adopters, of course, but they aren't an enormous minority the way they are with, say, a new Xbox.
I think this entire discussion is a rehash: yes, the PS2 got casual consumers late, but things have changed enormously in the decade since then. At that time, consoles faced no real competition; iOS didn't exist, Facebook didn't exist, Android didn't exist, PC was still a far more "Core" oriented place without all the casual portals it has today.
The PS2 could afford to treat these demographics as second class citizens because competition was virtually non-existent. In the modern landscape, you can't reasonably expect to win these demographics to any large degree unless you're actually designing your platform around them as primary customers, which the PS4 has decidedly not done.
The PS2 could afford to treat these demographics as second class citizens because competition was virtually non-existent. In the modern landscape, you can't reasonably expect to win these demographics to any large degree unless you're actually designing your platform around them as primary customers, which the PS4 has decidedly not done.
Has software attachment rates improved or still the same?
That isn't to say that such repositioning will definitely work, or that there is necessarily a substantial market waiting in the wings.
I think I've asked before already, but what kind of console product do you even envisage would primarily target high price sensitive consumers first and foremost, and then subsequently still maintain other market segments. Should they have made Ouyas?
Isn't the push for the smaller games just not *filler*(as some than less people would say) but also for just that market? Not the intimidation of a AAA game to try and pull in the masses but many small experiences that are for everyone so they can lull them in? Of course the allure if the big and shiny must still be there but the plethora of these small experiences that exist must have another use than just existing.
I have nothing to base this on other than a feeling that it's there to lull the casual market in as much as it is there to make sure we have games to play between the big and shiny.
Xbox One was below my expectations this NovemberNo one expected last year's next-gen consoles sales numbers to be so high, just like this year's are above expectations, way above expectations. It's not a crazy possibility considering the heights we're already seeing for hardware numbers this early.
I think it's the best shot they have, definitely. Indie games are the most likely place that consoles have for a breakout hit that taps the casual audience again.
Don't they always rise as praxis? Those bundles came with a lot of games and the already established market will buy more games* during these times?
*Buy 2 pay for one and such things.
You could in 2010 though. For the last 3 years of the 7th generation, the 360 transitioned towards market leadership through a broadening of its tent.but the idea is essential; you can't create a product built around and focused primarily on "core" consumers, then expect to pull in casual consumers at the end just becausethe price is cheapera concerted effort and investment is made in repositioning the product. You could in 2004, but not in 2014.
I would venture to say that your Wii U figure is very good.Did Aqua post LTD for Wii U as she did for PS4 and Xbone? I have 3.08 million.
Still holding out for Wii and PS3 sales. I'm guessing Vita LTD is over 2 mil now.
Shameless *plug* Cross Code was really good. Did not expect this quality at all from a *browser* game.
I wonder then if cheaper prices would work, or if it's...down to the software.It doesn't seem like it so far. Consoles have lost a significant portion of the pull they had with women, young children, and older adults (a group colloquially referred to as "families.")
It doesn't mean it's impossible to get them back, but this is really what we're talking about when we talk about market contraction for consoles. The console market is doing more than fine with 16-35 males; it's doing less well with most other demographics, relative to how it did last generation.
Yep. And it's not even just that; plain truth is not everyone wants Microsoft's money in that way.Just because Microsoft could do something doesn't mean that they will especially if there's no incentive to do it. They could probably win every single generation and drive Sony and Nintendo out of business if they were aggressive enough with their money and yet they don't.
I think people are letting the warzzz and emotions get in the way of the facts of how corporations operate.
Holy crap! This game looks amazing. Gonna fire it up in Chrome. That music alone is awesome.EDIT: I should add that those good browser games I have found also, nearly, always have a torrent/dropbox link for those that prefer a local host.
Shameless *plug* Cross Code was really good. Did not expect this quality at all from a *browser* game.
.
Isn't this supposed to be coming to WiiU? I think their inclusion of HTML5 based games is a good thing.
The DS argument is infallible because it completely blew past what Gameboy Advance sold.
LTD SW in $