I think Rise of the Tomb Raider's problem is the release date as much as as the platform choice. It would have been buried by COD, Battlefront, Fallout 4, Halo 5, Assassin's Creed etc even if it was multi-platform on day one. I think if you move it to Q1 2016 it would have sold better.
Pretty good numbers for PS4 and XB1. While PS4 is doing very well XB1 has enough of a user base to where it can be profitable. Obviously you hate to lose market-share if you're Microsoft but I don't think this will change much in terms of the user experience on each.
Wii U sales obviously weren't great for November but they're pretty much riding things out until the NX launches at this point.