Yeah, if the Xbox is at around 13 million at this rate it should stop at 25-30 million tops
Out of Wii U territory, into Gamecube territory lol
Yeah, if the Xbox is at around 13 million at this rate it should stop at 25-30 million tops
Out of Wii U territory, into Gamecube territory lol
Yeah, if the Xbox is at around 13 million at this rate it should stop at 25-30 million tops
Out of Wii U territory, into Gamecube territory lol
You guys have been saying it's at 13 million for what, a year now?Yeah, if the Xbox is at around 13 million at this rate it should stop at 25-30 million tops
Out of Wii U territory, into Gamecube territory lol
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-
People citing PS3 as a success story is truly crazy. Nearly ran the company into the ground for at least the first half of the generation and the only reason it got up to 80 million was because it was the longest generation ever.
The last report was "close to passing 10 million" this time last year.
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-
The last report was "close to passing 10 million" this time last year.
Was the 13 million figure sold through or shipped? If it was sold through then yeah, it should be at around 15 million and should end the year beyond 16
IDK...
I bought the UCC & the first game is kinda shit in 2015 IMO. Aside from ten minutes of dialog, it was not fun. I started uc2, and there is an 'epic' train crash @ the beginning which is pretty stupid followed by terrible platforming. So in my mind, I'm thinking "ugg, another 5-10 hours of crappy tpshooting and 'epic' platforming in exchange for 10 minutes of good dialog? No thanks."
I also think the uc collection demo is a bad demo.
I look at Halo5's numbers and wonder if MCC is partly to blame. How many folk picked that up for the single player stuff, couldn't get through 10+ year old campaigns, and then wrote off the series?
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-
Haven't been in this thread and just saw your reply.
Including Digital and Bundles October was 1.3 million, it had a 30% digital. Add the 358k to that and you're at 1.65 million without bundles or digital for November. Like I said close to 2 million, not at 2 million.
Just pure retail though yes its 1.3 or so.
it's all good man, I guess with all things considered, I should appreciate the fact that I have become sort of a known person throughout the GAF, still on a sort of small scale.He was just responding to Primethius' Avatar. It wasn't Primethius making a joke, I made the avatar. I respect you, The Artisan, and in hind site, the confusion the similar avatar's caused wasn't fair to you or Primethius. The "1%'d" comment was just a fun play on the 1% comment, which you have been a good sport about ever since it was made. So I made a new Avatar, and I thought the new Eugene's face perfectly summed up losing a bet. Nobody was "bullying" you.
yeah, this pretty much sums up how I felt. I was just a little taken aback that the bet regarding my avy was made without anyone telling me about it, but it's all in good fun so it's all good.Still, Eugene is The Artisan's trademark avatar, he's been avatar quoted countless times (including by myself), meaning that taking his unique avatar for a sales bet contest without even informing him first hand was not gentlemanlike in the first place. So I understand that he's not amused, and you really don't see him being not amused very often.
Digital sales in October were...what 30%? 935k with bundles and that's a little over 1.2 mil. for October. November is more than 350k. Bundle didn't do shit probably, digital rate probably isn't 30%. I see it at 1.7 mil. top. Well, that's not close to to 2 mil.
In US?Last generation the ratio was something like 2:1 for 360, right?
The last report was "close to passing 10 million shipped" this time last year.
It should.
But we don't have news about this milestone yet, weird.
It should.
But we don't have news about this milestone yet, weird.
Last generation the ratio was something like 2:1 for 360, right?
People citing PS3 as a success story is truly crazy. Nearly ran the company into the ground for at least the first half of the generation and the only reason it got up to 80 million was because it was the longest generation ever.
Actually, the $1 deal means nothing for MAUs. Because MAUs are both paying and nonpaying users, meaning that as long as your console is online you are counted.The minute MS announces some milestone number they passed with Xbox Ones sold or shipped, that number nearly immediately gets drowned out by people comparing it to the number of PS4s sold/shipped.
Its pretty much the nature of the game at this point, and obviously why they changed their Metric for reporting the Xbox One successes.
What I find even more interesting is that within 2 months or so of switching their reporting metric to MAUs, they dont even report on them at all during the biggest shopping month of the season and one of Xbox's most successful months ever. AND, they had the $1 for one month of Xbox Live deal this month, which had to make the MAUs go through the roof. Xbox Live Hours isn't the same as MAUs. However, I can see them saving the MAU number for December, since they can still report the increase in MAUs from November since the $1 deal was for a month. "The number of MAU's in December was up 70% over the same time period of 2014." or something like that.
Actually, the $1 deal means nothing for MAUs. Because MAUs are both paying and nonpaying users, meaning that as long as your console is online you are counted.
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.The minute MS announces some milestone number they passed with Xbox Ones sold or shipped, that number nearly immediately gets drowned out by people comparing it to the number of PS4s sold/shipped.
Its pretty much the nature of the game at this point, and obviously why they changed their Metric for reporting the Xbox One successes.
Or, you know, let the people that have millions invested in the organization run it how they see fit.While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.
It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.
Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation
I dunno, the mental gymnastics required to decypher recent PR seems to be doing a number on those who glance at it and take it at face value. Obviously it's seen as a better tactic, along with these newer, fruitier metrics, than just announcing fairly meh milestones.
What?Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.
No but according to the old data that we have, when Xbox One was at ~1.6m, is virtually impossible to be below 2 million right now.
i don't know what's happening these days, people construct arguments in their heads and respond to them.Since their first home console, Nintendo has consistently lost marketshare with each cycle. The only outlier being the Wii, because they decided to go after an audience which unfortunately for them, isn't there anymore. Wii U is a continuation of that trend, and going on 30 years now, Nintendo still doesn't seem to have a solution as to how to sustainably grow their audience.
Edit: Beaten.
DS.Which lighting catches are you referring to?
Wii and ?
You made up that statement and proceeded to answer it yourself so you can sound like you are right.No other manufacturer has had 4 successful products?
Misleading comaprison:PS1 sold about as well as Wii, PS2 sold about as well as DS, PSP and PS3 both outsold the NES, and the GB accrued its sales over 13 years and 4 revisions. Sony has 4 megahits under its belt, with the PS4 looking to be another and the Vita being the only device with less than 80M sales. Nintendo has NES, SNES, N64, VB, WiiU, and 3DS missing 80M sales, in some cases substantially so.
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.
1.6m was estimates...No but according to the old data that we have, when Xbox One was at ~1.6m, is virtually impossible to be below 2 million right now.
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.
It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.
If that was the only reason it hit 80 million, is that the only reason the 360 did it as well?
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-
While I agree with your overall premise, Halo was once a game that was more than capable of standing on its own feet in the holiday season. This is a relatively new trend with the series.This is why Sony's strategy of not releasing any big exclusives in Q4 is such a winner (and is likely to be repeated every year going forward). Most of the units are moved by the big third party franchises. Not having any competing first party software allows your own games to be marketed and sell much better in Q1-3. Just as importantly it attracts big third party marketing and bundling deals because your games are not competing with their releases. ROTR and Halo 5 are both fantastic games that deserved to sell much better than they did (though Halo 5 did fairly well, I think it could have done a lot better). I think both would have done better if they'd been released in Q1/2 16 or Q3 15.
I dunno, the mental gymnastics required to decypher recent PR seems to be doing a number on those who glance at it and take it at face value. Obviously it's seen as a better tactic, along with these newer, fruitier metrics, than just announcing fairly meh milestones.
I had no idea about the 30 fps lock patch being released. I hadn't even thought of the game since then.
For some reason you're insinuating that I talked about my issue with it more than once, and that my issue was false given it was a game not on XBO. Why don't you find my posts I made and tell me how you came to those conclusions.
Aww shit, I was going to buy it. Not anymore, at least not until they patch in a frame rate lock.
I'd just like to know if it did better than Japanese launch (~50k iirc). I'm guessing not?I know Yokai Watch didn't do well but anyone got an exact numbers on copies sold?
What?
Come again?
It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what?
I don't mean about the sales, I mean about what the releasing of numbers officially does.Well it can't be that much better considering Microsoft themselves have stopped releasing sales numbers.
If you really were that interested in the game, it's odd you didn't buy it after the patch, which was released pretty soon afterwards. That 's why it just seemed like concern trolling it retrospect.
Well, that's exactly why I found it odd. When I'm really interested in a game, I don't just forget it existed. It's not like it took ages for the patch to come.
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.
It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.
Because when I was interested in it there was no patch, then I stopped reading about it.