BladeoftheImmortal
Member
God NPDs suck, now.
Why?
Sony has never shied away from passing games that screamed bomba like Puppeteer. Or Quantic Dream games.
Almost 10 million copies sold*. I'm sure they're sobbing right now.
* according to Activision.
What would be the point of Nintendo launching another home console if they don't intend to compete with Sony and Microsoft?
They are competing right now and losing. It's clear that they need to cater to third parties in order to succeed in the current market. Capcom and Level 5 are keeping their handheld alive in Japan. They mistakenly thought that their games would remain as popular they were in the Wii and DS era. Now it should be clear to them that western style games by companies like EA, Ubisoft and Activision are the ones western gamers want to play.
I predict that the next Nintendo console will be similar to the Xbox One and the PS4 in terms of architecture. If the young adult male is the major audience for console gaming in the west, then they need to appeal to that audience. I don't see the point of funding games like Bayonetta 2 or Devil's Third otherwise.
That's what the Wii U symbolizes. Either compete directly with Sony and Microsoft or stop manufacturing consoles. There is no in-between.
Heavy Rain was actually successful.Why?
Sony has never shied away from passing games that screamed bomba like Puppeteer. Or Quantic Dream games.
It's too limited. I have a library of like 30 Vita games and only one works. And there are no streaming apps that work except for like Crackle.
Kind of petty. It's been two days since the launch, and the developers have been nothing but apologetic, transparent and proactive in attempting to fix the issues.
Why?
Sony has never shied away from passing games that screamed bomba like Puppeteer. Or Quantic Dream games.
Hopefully Vita TV bombed. That thing is a wicked piece of shit.
Disney Infinity 2.0 serving uncharted.
Strange considering Disney Interactive recently posted profits.
QD games aren't bombas at all. At least financially
Sony stopped pouring money into vanity projects. .
Can someone point me at the page or post with the best estimates at system sales? I'm seeing the Wii-U at 68K estimated but can't find estimates for PS4 and X1.
Here*looking around* ..wait? Where's Hindle?
What would be the point of Nintendo launching another home console if they don't intend to compete with Sony and Microsoft?
They are competing right now and losing. It's clear that they need to cater to third parties in order to succeed in the current market. Capcom and Level 5 are keeping their handheld alive in Japan. They mistakenly thought that their games would remain as popular they were in the Wii and DS era. Now it should be clear to them that western style games by companies like EA, Ubisoft and Activision are the ones western gamers want to play.
I predict that the next Nintendo console will be similar to the Xbox One and the PS4 in terms of architecture. If the young adult male is the major audience for console gaming in the west, then they need to appeal to that audience. I don't see the point of funding games like Bayonetta 2 or Devil's Third otherwise.
That's what the Wii U symbolizes. Either compete directly with Sony and Microsoft or stop manufacturing consoles. There is no in-between.
Well, they're about 200 employees, and the vast majority of them seem to be working on Sunset, so let's put that at an average 150 given they almost assuredly had contractors at some point to boot.
We'll be generous and say it only took two years to develop given this average employee count.
In Burbank you're not employing someone for less than $100,000 a year (including your office rent and their health insurance and equipment and etc), so 150 * $100,000 * 2 = $30 million.
That wouldn't be terribly expensive for a modern AAA game, but it's a lot of money still, and that's before even manufacturing and marketing the game.
So why is it we can no longer get numbers?
I remember last month and every month before that for like years and years we've always had numbers!
Well, they're about 200 employees, and the vast majority of them seem to be working on Sunset, so let's put that at an average 150 given they almost assuredly had contractors at some point to boot.
We'll be generous and say it only took two years to develop given this average employee count.
In Burbank you're not employing someone for less than $100,000 a year (including your office rent and their health insurance and equipment and etc), so 150 * $100,000 * 2 = $30 million.
That wouldn't be terribly expensive for a modern AAA game, but it's a lot of money still, and that's before even manufacturing and marketing the game.
*looking around* ..wait? Where's Hindle?
This strategy would financially drain Nintendo.
Can someone point me at the page or post with the best estimates at system sales? I'm seeing the Wii-U at 68K estimated but can't find estimates for PS4 and X1.
I kind of worry about the future of Evolution, because I think they've consistently shown a lot of promise, but have also often been victims of terrible circumstances. But if this is something that has to happen, it has to happen.Why uh-oh. The moment that the PS Plus version got delayed for a second time everyone knew it would flop.
Sony stopped pouring money into vanity projects. That's why there has been consolidation at WWS and a general de-risking of the portfolio. Can't say I blamed them. Market showed last gen no one gives a shit. Midtier gaming is pretty much toast, and Yoshida has said before you're either AAA or you're indie.
Why is it that XB guys seem so prone to getting banned?
Why is it that XB guys seem so prone to getting banned?
???I don't think it took that long to be made, BUT it's a great game indeed.
Because people pissed off Aqua to the point of her banning herself for a while. People weren't grateful for the numbers she shared.
I don't think it took that long to be made, BUT it's a great game indeed.
I think that at least one positive consequence to come from this is a very AAA-looking Souls successor in Bloodborne. I think it's going to be the most polished Souls game by far.Sony stopped pouring money into vanity projects. That's why there has been consolidation at WWS and a general de-risking of the portfolio. Can't say I blamed them. Market showed last gen no one gives a shit. Midtier gaming is pretty much toast, and Yoshida has said before you're either AAA or you're indie.
Why is it that XB guys seem so prone to getting banned?
Are you concerned?
Why is it that XB guys seem so prone to getting banned?
When Indie titles are offering great gameplay for $15-20, and AAA titles are offering a level of eye candy (and hype) that is hard to match, mid-tier titles at $60 don't seem like an attractive option for most gamers.
Wat!
You mean for years the numbers were down to the work of a poster and not the industry revealing the numbers itself?!
I am curious, Hindle... Raymaker... TheKayle... and others. But no, i'm not concerned at all... i just find it interesting.
Wat!
You mean for years the numbers were down to the work of a poster and not the industry revealing the numbers itself?!
It'snight!shit-posting
Alright GAF, let's get to it.
Goddamnit botty! This is getting to be an obsession!
Wat!
You mean for years the numbers were down to the work of a poster and not the industry revealing the numbers itself?!
I am curious, Hindle... Raymaker... TheKayle... and others. But no, i'm not concerned at all... i just find it interesting.
Edit: Thanks for the additional replies guys.
Do you really think it took so much people to make ?
Something like UC2 took 85 people not counting out outsourcing and contractors .
Don't forget it was on only 1 system , i would say 100 makes more sense.
I am curious, Hindle... Raymaker... TheKayle... and others. But no, i'm not concerned at all... i just find it interesting.
Edit: Thanks for the additional replies guys.