FZ2 ~ 120k
XB1 or both?
FZ2 ~ 120k
Goodbye < 12k
ZELUDA < 170k
FZ2 ~ 120k
TFFCC < 25k
Goodbye < 12k
Superior is always subjective. I think that looking at the playerbases (particularly a month after launch) of the recent Halo games demonstrates that people probably aren't rabid for the (outstanding) PVP the games have.
I enjoyed the PVP for 3, Reach and 4 very much - however my biggest complaint was always the lack of players shortly after launch, which made matchmaking & latency a huge issue. The MCC, is going to revamp, lump them together - with more games, maps and playlists than ever before - and then launch to a far smaller userbase than the recent Halo games ever had.
It could be the greatest collection of old games ever - I still don't think it's going to generate a strong regular userbase.
NPD data so yea.
Actually...
FIFA 15 is up +42% YOY in units and +48% YOY in revenue from last year's iteration...soccer is becoming more popular in the USA.
And Madden NFL 15 is up +16% YOY in units and +14% YOY in revenue from last year's Madden.
EA is seeing gains in both franchises...driven by current-gen hype.
For those who want to compare Hyrule Warriors numbers in the USA:
Hyrule Warriors - 190,000 (8 days) WiiU
Dynasty Warriors 5 - 150,000 (4 months) PS2
Dynasty Warriors 6 - 220,000 (10 months) PS3/360
Dynasty Warriors 7 - 220,000 (9 months) PS3/360
Numbers taken from NPD and Koei.
Dynasty warriors game sales are never front loaded in the USA. The sales are always spread over the year. Hyrule Warriors looks front loaded.
Dynasty Warriors 5 sold over 1.5 million worldwide. Dynasty Warriors 6 and 7 sold over 1 million worldwide and Dynasty Warriors 8 has fallen short of 1 million.
This is usually thanks to high sales in Japan. Dynasty Warriors 5 sold 950,000 units, Dynasty Warriors 6 sold ~480,000 and Dynasty Warriors 7 sold 495,000. Hyrule Warriors has failed to take off in Japan only selling less than 120,000 so far. Even though EU and USA is picking up the slack it wont be enough to get to 1 million like Koei wanted.
Right, but that mediocre userbase are the EXACT same players currently playing Destiny XBO, so I'm not sure how anyone can, with a straight face, tell me that MCC will have "not much impact" on Destiny playerbase on XBO.
ZELUDA < 170k
FZ2 ~ 120k
TFFCC < 25k
Goodbye < 12k
FZ2 = BOTH, not kidding.
Goodbye < 12k
To give context to Destiny's massive amount of sales:
----3.0 million
1) Destiny
----2.5 million
----2.0 million
----1.5 million
----1.0 million
2) Madden NFL 15
3) FIFA 15
4) Smash Bros.
----0.5 million
The rest
Actually...
FIFA 15 is up +42% YOY in units and +48% YOY in revenue from last year's iteration...soccer is becoming more popular in the USA.
And Madden NFL 15 is up +16% YOY in units and +14% YOY in revenue from last year's Madden.
EA is seeing gains in both franchises...driven by current-gen hype.
FZ2 = BOTH, not kidding.
Shit taste confirmed. Deserved 100x more sales.
FZ2 = TOTAL, not kidding.
Do we have any numbers for Shadow of Mordor? With so little time recorded, I'm very happy to see it on there.
Because a huge number of those people will stick with Destiny? Say what you will about content - but it does have daily events, weekly events, special events, upcoming DLC, a compelling PVP (if not balanced), a loot & RPG system (regardless of it's depth) and a decent currency system (strange coins, marks etc) to keep invested.
I'm sure there will be an impact with MCC, and I have no idea what the playerbase will be - but I'm not expecting alot, at least a few months after launch.
FZ2 = TOTAL, not kidding.
Are you aware that Halo 3 was hitting over 1 million concurrent players over a year after launch........its playerbase size on console was legendary.
Now Halo 4 I can agree with. Its dropoff was horribly fast.
FZ2 ~ 120k
It's okay.Yikes! That's bad news for anyone that likes racing games. I'm gonna go cry now.
damn. looks fantastic and deserving of more sales.FZ2 = TOTAL, not kidding.
Do we have any numbers for Shadow of Mordor? With so little time recorded, I'm very happy to see it on there.
No. Not at all. It will smash CE Anniversary.
It will have an impact just like any other heavily marketed shooter release would. Activision's problem will be if COD cannibalizes online play for Destiny.Right, but that mediocre userbase are the EXACT same players currently playing Destiny XBO, so I'm not sure how anyone can, with a straight face, tell me that MCC will have "not much impact" on Destiny playerbase on XBO. I'm not saying "EVERYONE" will bail on Destiny, but it will damn sure lose a TON of gamers to Halo MCC.
Combined, you anwser.
Grimløck;134712439 said:damn. looks fantastic and deserving of more sales.
It's okay.
Driveclub is coming.
How is it going to smash 2 million on such a userbase? To put it this way, I'm essentially predicting an attach rate near Mario Kart 8 levels.
Got it
Ohh danganronpa 2 didn't do so good I hope the digital version did okZELUDA < 170k
FZ2 ~ 120k
TFFCC < 25k
Goodbye < 12k
Got it
FZ2 = TOTAL, not kidding.
Are you aware that Halo 3 was hitting over 1 million concurrent players over a year after launch........its playerbase size on console was legendary.
Now Halo 4 I can agree with. Its dropoff was horribly fast.
Trigger Happy Havoc debuted at 13.5k in February.
I honestly doubt NPD would track NISA's channel though, which would likely make up almost 1/2 of the figure.
That Forza Horizon number is just sad. I wish racing games were more popular.
What's your point? I think it's fair to say that the landscape has changed drastically since Halo 3 was king (and it was for a while). COD, aim-down-scope, XP bars, perks etc. There's a reason that Reach & 4 dropped off so fast - and it wasn't solely because of quality.
wow, I wonder if ms will make more horizons?
I love the game, but expect it to perform even worse. No marketing, bungled online experience and middling reviews do not a blockbuster make. Poor Evo.