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Nvidia at Live GTC : DLSS 5

Are you a NVIDIA shill?

Comedy Central GIF by The Jim Jefferies Show
 
She looks much better with DLSS 5. Don't see where the issue is.
Don't want it? Don't use it.

There's no reason to use this over DLSS 4.5. It destroys the game's visual identity and it's clearly extremely demanding hardware wise.

There's no way you can prefer the first image from this comparison

Captura-de-pantalla-2026-03-16-194857.png

Captura-de-pantalla-2026-03-16-194908.png


The first image is so flat and pale it's unreal - she looks like a porcelain doll.
 
I'm struggling to comprehend who okayed this and how out of touch are Nvidia's execs with what gamers really want. DLSS shouldn't become a filter ruining the original artistic vision and making the faces look plastic and fake. This technology was meant to improve performance.
 
I agree with you both. I'm a little bummed at these replies. This tech is absolutely fucking incredible, like holy fucking shit. Whoever coined the term "AI slop" has set us back a decade. I can't wait until that's finally out of use. It's such a stupid, lazy, luddite response.

It's pretty depressing. But they'll come round in the end, just very slowly.
 
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To me, this is adding stuff that was never on a computer at Capcom.

If you check the exact side-by-side with the slider on nvidia's website, you can see that its 1:1 to what the original model is. Also, Grace also have that makeup on, but the in-game model is just too bad and plain to show that almost at all.

The problem here is the way it's lit, it's too professional and too model-like, which can cause the strangeness. Also, other models looking weird seems to be also fault of the models itself (Oblivion, Starfield etc), that has disproportional and broken faces.

This will improve and devs will make good use of it, I'm sure. Neural renderers are the future and will enable us to achieve life-like physics for lightning.
 
I agree with you both. I'm a little bummed at these replies. This tech is absolutely fucking incredible, like holy fucking shit. Whoever coined the term "AI slop" has set us back a decade. I can't wait until that's finally out of use. It's such a stupid, lazy, luddite response.
They haven't set anything back. This will have a AMD analog in FSR "diamond" on Helix and whatever the dumb marketing name is AMD cooks for PS6, I cannot wait for those threads.
 
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This outrage will fade as well. People took to fake resolution, then fake frames, fake lighting or fake pathing is the next step.

Completely different techs

DLSS as in SUPER RESOLUTION is basically a performance helper. A Super Sampling technique with lower computational costs

Here you are literally changing gaming assets on the fly
 
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Who said it would be free? Obviously it's going to have an impact. All of the nvidia AI shit has an impact.
DLSS up until 4.5 has been known to boost performance, letting you run the game at higher frame rates. Now, all of a sudden, the new version throws in neural rendering and the demo requires two RTX 5090's. That's going in the opposite direction. Keep doing your job and shill away, but I'll wait and see.
 
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Sure sure it's only the lightning bro, nevermind the face is totally different

Jesus fcking cucking christ am I taking crazy pills here or what

It's the SAME MODEL!

It's just lit realistically now!

It looks AI slop (cliche alert) because the model is very generically pretty young woman and fundamentally uncanny. That's the dissonance you're experiencing. But fundamentally the tech is superb.
 
And this isn't just lighting.
What makes you think it will only be lighting on next gen consoles?

This is the future no matter how we feel about it because it's advancing at an alarming rate & those who choose to continue doing things the old way will eventually get left behind.

The best we can do is support the devs who still choose to put an effort to make games the traditional way for now.
 
There's no way you can prefer the first image from this comparison

Captura-de-pantalla-2026-03-16-194857.png

Captura-de-pantalla-2026-03-16-194908.png


The first image is so flat and pale it's unreal - she looks like a porcelain doll.

The whole point of DLSS is to upscale games so they perform better.

Sure, if it's not demanding like Nvidia is saying (which I doubt it) then there's no reason not to try it out.

But the fact that they needed two RTX 5090 for this demo just tells me this is pointless as a DLSS technology, and more like Path Tracing, it's not DLSS. It should have been named something else.
 
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It's the SAME MODEL!

It's just lit realistically now!

It looks AI slop (cliche alert) because the model is very generically pretty young woman and fundamentally uncanny. That's the dissonance you're experiencing. But fundamentally the tech is superb.

Sure that's why she has lip filter now

Got it bruh

You're fucking hilarious. It's not the same face.
 
Because Nvidia is training it. They have artists, but they aren't an art-first company. The tech needs to get in the hands of devs. Nvidia needs to play their cards right and give developers full control of model training. Otherwise this thing is dead in the water and will be used only by indie cash-grab devs that want maximum photorealism for little effort.

But if they do it right, this could be a game changer.
I agree with this.
 
Let people complain about it being AI. Honestly, I don't care how a game achieves its graphics under the hood. The end result is what truly matters. DLSS 5 is finally the genuine, generational graphical leap I've been waiting for. While the neural rendering isn't 100% flawless yet, it looks phenomenal the vast majority of the time. It is a seriously impressive piece of tech!
 
It's the SAME MODEL!

It's just lit realistically now!

It looks AI slop (cliche alert) because the model is very generically pretty young woman and fundamentally uncanny. That's the dissonance you're experiencing. But fundamentally the tech is superb.

It's a different mouth, bro.
 
There's no way you can prefer the first image from this comparison

Captura-de-pantalla-2026-03-16-194857.png

Captura-de-pantalla-2026-03-16-194908.png


The first image is so flat and pale it's unreal - she looks like a porcelain doll.

People making $200k a year to play on a computer at the salt factory are salty about technology that threatens their email meetings adult daycare jobs.
 
DLSS up until 4.5 has been known to boost performance, letting you run the game at higher frame rates. Now, all of a sudden, the new version throws in neural rendering and the demo requires two RTX 5090's. That's going in the opposite direction. Keep doing your job and shill away, but I'll wait and see.

I don't give a shit how things go down. I'm just parroting what I read from Nvidia. But you know more obviously. Crusade away fellow gaffer
 
There's no way you can prefer the first image from this comparison

Captura-de-pantalla-2026-03-16-194857.png

Captura-de-pantalla-2026-03-16-194908.png


The first image is so flat and pale it's unreal - she looks like a porcelain doll.
I'll take legit ps3 graphics over AI slop looking graphics.
Use the dual RTX 5090's to give me 8K, not this.
 
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The whole point of DLSS is to upscale games so they perform better.

Sure, if it's not demanding like Nvidia is saying (which I doubt it) then there's no reason not to try it out.

But the fact that they needed two RTX 5090 for this demo just tells me this is pointless as a DLSS technology, and more like Path Tracing, it's not DLSS. It should have been named something else.
At this stage Id hazard a guess it is for keeping codebases, maybe even updates separate while in demo mode. But thats just speculation. As of now it's coming in 50xx series cards in Fall. We will just have to wait.

What I will say as precedent is that we've just seen Crimson Desert transformed with RR - which has a heavier penalty and arguably more 'generative' reliance
 
Never said swap, I said change....

They take the input assets and change them on the fly according to the trained model

Plumbed into game engines in a similar way to DLSS super resolution and frame generation, the DLSS 5 lighting model uses just colour information and motion vectors to deliver photo-realistic imagery. Nvidia says the core goal is to enable developers to achieve the artistic vision desired by game creators limited by the technological limits of today's hardware. While lighting is radically revamped, all geometry, texture assets and materials remain as they were in the original game - but the effect can be astonishing.
 
Seriously you guys, don't use this tech even though it's optional, it's just not right to use it, it looks bad because I said so.
GET OUT OF HERE!
Also, that PC gamer article lol, how about perhaps they entertain a slight chance of a game character JUST happens to look pretty? Like is that not possible in real life? She gotta be fat and blue hair and all...
 
Sure that's why she has lip filter now

Got it bruh

You're fucking hilarious. It's not the same face.

FFS are you really this stupid? It's EXACTLY THE SAME MODEL. EXACTLY. This tech doesn't filter anything, doesn't change anything, except enhancing the lighting. That's what the game model looks like when lit with CG quality! Understand?
 
I don't think it will stop here... gradually the future is clearly bending towards a pipeline where the game engine itself maintains very low-fidelity rendering to maintain game consistency and control, but all the details and aesthetics migrate to an ML layer on top. The former will keep shrinking, the latter will keep growing.
And nvidia will be the gatekeeper and overlord that everyone will have to conform too.
 
Why are you trying to gaslight us when it's really clear to everybody the face is different.
Better question is why are you? You have been on the attack all thread to multiple individuals. Its clearly the same model. If you aren't able to spot the differences and why they are there then I don't know what to tell you. The model is unaltered. As I posted to you from before this is directly from NVIDIA.

DLSS 5 takes a game's color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay
 
FFS are you really this stupid? It's EXACTLY THE SAME MODEL. EXACTLY. This tech doesn't filter anything, doesn't change anything, except enhancing the lighting. That's what the game model looks like when lit with CG quality! Understand?

Sure it's the same model that's why her lips are completely different!

it's all due to bad lightning. I understand now
 
So many games have interesting visuals and style because they were created with the limitations of the system in mind.

This is just a sad end to video games for me. Pure generic slop.
 
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