Vita was 249 /299 and was all off the shelfVita were full of custom stuff and tech, yet were almost half of the price of switch. Dock isnt that expensive either.
You'll take your 3ds level geometry at an unstable 30fps and you'll like itMinus ones subbed out to Game Freak.
I don't think DLSS 3 is going to be as desirable on a system that is running at 60Hz. While I am sure it could be used to bring lower frame games up to 60, the added latency would be considerable, where it could be more effectively masked in you're trying to bring a 70fps game up to 90 or something.No DLSS 3 when its the perfect thing for consoles/handhelds would be very very sad.
I don't think DLSS 3 is going to be as desirable on a system that is running at 60Hz. While I am sure it could be used to bring lower frame games up to 60, the added latency would be considerable, where it could be more effectively masked in you're trying to bring a 70fps game up to 90 or something.
Nintendo most likely(duh!) wants a system that third party developers will port their PS5 games from. I can see games that utilize the
speed of the SSD in the PS5 would probably give devs a hard time porting over to the Switch 2.
I play smash at 1080@60fps... Some here act like the switch catalog is just 540p at unstable 25 fps when lucky lolNot expecting much - just make them powerful enough for 720p/60fps portable, and 1080p/60fps docked... and maybe, just maybe with DLSS 2.
Making older games to run smoother @ locked frame rate or double the frame rate to 60fps.. would be nice.
I'll end up buying the switch 2 just for Zelda but man I wish there were some great 3rd party game's on there. It's just a Zelda/Mario machine for me.
I play smash at 1080@60fps... Some here act like the switch catalog is just 540p at unstable 25 fps when lucky lol
It's not like we're getting F-Zero or Star Fox. The current Switch is a Sega Ages and Hamster Arcade Archives machine in terms of third parties.Yeah. Switch 2 didn't even release and it's already just a Zelda/Mario machine to you. Must really suck.
if this new chip is the Switch's chip it is a considerable amount more powerful than the Steam Deck, at least in docked mode
here's a small thought experiment I did in another thread
tldr:
this chip, which has 1536 cuda cores, would reach 2.36TF if it will run at the og Switch's clock speeds in docked mode (768mhz)
it would reach 3.9TF if it runs at the same clock the Tegra X1 is rated for (1.267ghz)
the Steam Deck can reach 1.6TF max, but it can thermal throttle and power throttle to values below that.
let's go further and add all the 3 different Switch clock speed profiles to this new chip.
the Switch in Handheld mode can run at 307.2 MHz, 384 MHz, and 460 MHz
at those speeds the new chip would reach:
0.943TF at 307.2 Mhz
1.18TF at 384 Mhz
1.41TF at 460 Mhz
(the maths goes [Cuda Cores] * [clock speed] * 2 btw)
so if we assume this new Chip is indeed the Chip used inside the Switch 2, and we assume that clock speeds will not go up even by a single mhz,
we would have a Handheld that could reach 1.41TF in portable mode, basically trading blows with the Steam Deck,
and 2.36TF in docked mode, which is faster than the PS4 even ignoring architecture advancements.
add DLSS to the mix and you already have a really nice piece of hardware here.
if they actually clock it higher than these speeds then it could actually rival the Series S with 3.9TF if it uses the Tegra X1's max rated speed of 1.267ghz
Something else to take into account is the die size. Going from 16nm to 7nm allows for higher clock speeds while draining less energy. Reason why the second rendition of the switch that used the 16nm nodes instead of the 24nm nodes run at the same clocks but use significantly less battery.
With that said they could easily do higher clocks than 460Mhz. Nintendo chose to underclock the X1 because they wanted longer battery life over more power in handheld mode.
The Orin Nano at 10w hits 625Mhz, which would be 1.9TFs.
Of course this is assuming this was a successor model and not a pro model. For all we know, they could've switched over to Ada as the 4nm node would work better for a handheld console than 7nm.
Well, yeah, that's one game I'm not buying because of that reason, but not like Switch is just sub-HD or something, maybe you didn't say it yourself but the argument has gone so deep in some minds that some people literally think there are not visually good games on switch running at full HD and 60fps at the same time.Well, say what you will, but my eyes were literally hurting in later stages of Ages of Calamity due to dismal frame rates.
I also play Smash at 1080p @ 60fps.. on my Wii U as well.
I bought Age of Calamity on day1 but was putting off playing that game to be honest - in hopes of they'd be announce "Switch Pro".
But as soon as they announced OLED model - I realized Pro model isn't coming anytime soon... so decided to play. At least wanted to get it out of the way before BOTW2/TOK.
While I loved the game in most part, but the frame rates were pretty horrible - and I would have loved to play it on smooth 60fps in all that mayhem.
Or something like Persona 5 Strikers. While it kept pretty admirable 25-30fps, but when you have option between solid 60 at native 4K on PS5... I really had no choice but to play it on PS5.
Same goes to the Falcom's Ys 8 or 9. (For this, I don't blame the H/W but the Falcom themselves though)
And mostly for that reason when I choose a game, I end up choosing it for either PS5 or XSX or Steam... and I go with Switch only for the very "exclusive" titles or Indy titles, foregoing the portability.
I'm not asking much - Solid 720p at 60fps portable, 1080p at 60fps docked for all games.
On the other hand it's pointless if it can't last more than two hours on a charge.As I said before, handheld performance is what’s most important, because that will be the baseline for all games on the Switch 2. It doesn’t matter how impressive docked mode is if handheld mode only has 1TF or something like that.
this chip, which has 1536 cuda cores, would reach 2.36TF if it will run at the og Switch's clock speeds in docked mode (768mhz)
it would reach 3.9TF if it runs at the same clock the Tegra X1 is rated for (1.267ghz)
Where did you find 1536.
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If based on Jatson Orin, they will use Nano at 15w, the 1024core model. Hard to think Nintendo will use a custm chip.
T239 found in the Linux kernel, and confirmed to have 8 cores.
https://lore.kernel.org/all/YyMYu9Y38OeaM1WS@orome/
Things we know so far:
- 12SMs/1536 cuda cores.
- support for DLSS and rtx.
- 8 cores.
- Ampere
Once we get the clocks and the ram, we'll have a complete picture of the new device.
The AGX 32GB version has 1792 CUDA cores and requires much less power than the 64GB version so I could see that being the choice had this device been released. However, with 1536 being 25% fewer cores, I could see them doing that as well. It wouldn't have to be custom, they'd probably due what most chip makers do and put a full Orin AGX with the other cores either turned off or were malfunctioning.I used older leaks then it seems.
but wasn't the one I used actually named Orin NX or something?
edit: I used this info
Yeah, I'd just about put money on this leak. One cluster of 8 cores and ampere for the graphics. That sounds right. 1536 cudas will probably stick, too, but then being Nintendo there's a high likelihood of very anemic clock speeds as they will sacrifice performance all day long to get more battery life and less heat.
There's also the question of RAM, which I think Nintendo would skimp on just for cost savings. Probably looking at 8GB with something like 6.5GB available for games, roughly keeping in line with last gen home consoles which I think they would be happy with. Might get lucky and see more RAM if in fact they are intending to support upscaled 4K gaming while docked, but I highly doubt they'll bother. Would cut into their margins too much for what is still a mass market handheld device.
Where did you find 1536.
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If based on Jatson Orin, they will use Nano at 15w, the 1024core model. Hard to think Nintendo will use a custom chip.