Obsidian isn't interested in making New Vegas 2: After years of working on other people's games, the studio is finding 'joy' in doing its own thing

LectureMaster

Has Man Musk


2025 was a very big year for Obsidian, which released not just one but two major RPGs, Avowed and The Outer Worlds 2, plus the backyard survival adventure Grounded 2 in early access. An awful lot of fans are eager for something else, though, and it's no secret what that is: Alpha Protocol 2.

And, I suppose, some of you might also have your fingers crossed for Fallout: New Vegas 2.

You probably shouldn't hold your breath waiting for it to happen, though. In an interview with The Game Business, Obsidian vice president of operations Marcus Morgan and vice president of development Justin Britch said they know lots of people want followups to the studio's greatest hits, but the developers who work there are more interested in doing other things.

The hangup is that after years of making games based on other people's properties—KOTOR 2, Neverwinter Nights 2, Dungeon Siege 3, South Park: The Stick of Truth—Obsidian is apparently having a pretty good time doing its own thing.

"I know everyone on the internet, on every game we ever announce, will constantly reference back to, when's the next New Vegas? When's the next whatever?" Morgan said.

"But this year, in addition to it being a celebration of shipping three games, all three of the games are IP that we've created, that are Obsidian IP. Our history prior to Microsoft surrounded working on others' IP. And this is the joy that we get of, 'How do we start to define our own do we build our own IP?' And we've got to the part where we have sequels to all of them. All of them are IP we've created."

Microsoft acquired Obsidian in 2018, after the studio had already started doing its own thing in Pillars of Eternity and Tyranny. But both Pillars of Eternity games were dependent on crowdfunding, while Tyranny was backed by Paradox, at least in part because of the success of the first Pillars game. The Microsoft acquisition changed all that: The big upside of corporate overlords is that they bring corporate cash to the table. As The Notorious B.I.G. once observed, that sort of sudden, massive infusion of funding can lead to unexpected downsides, but Morgan repeated a sentiment he and Britch expressed earlier this year: That Obsidian will continue to do its own thing, at its own scale.

"The journey around The Outer Worlds 2 and Avowed put [our approach] to the test quite a bit," Morgan said. "There was a little bit of self-doubt or self-questioning of, 'Should we be chasing after these aspects, this component of triple-A?' And as we went through that journey, the lesson we learned and what we took away was, stay true to our roots and keep building the games we make, as opposed to chasing after whoever else. We are always inspired by and we love all of the RPGs that exist, but we also have our style of RPG.

"When I look at Larian's RPGs, and then I look at Bethesda's RPGs, or CD Projekt's RPGs, they are compared, but they're all very different. I want a different experience when I go play Baldur's Gate than I do when I go play Cyberpunk. We've worked on Neverwinter Nights, we've worked on Fallout, so it can't help but be somewhat like, 'Are we just trying to be like that?' Our goal with The Outer Worlds and Avowed is to more clearly define, what is it to be Obsidian as a standalone [studio] as opposed to it always being a chase after what already exists."

There's no doubt that The Outer Worlds is in many ways more that a little similar to Bethesda's take on Fallout, which includes New Vegas, and that's one of the reasons it never did much for me: It felt imitative, but also less, somehow, than the games it imitates.

At the same time, nothing succeeds like success, and Obsidian's certainly found that, and I can't find it in myself to complain too much about its cautious approach to RPG development when that success enables genuinely innovative games like Pentiment, which is objectively the best thing it's done since at least Pillars 2.

Besides, there's always hope: Obsidian might be enjoying its deserved moment in the sun, but CEO Feargus Urquhart said just a few years ago that he wants one more crack at Fallout before he rides off into the sunset—and that he'd be "surprised" if a new Fallout isn't on the list of possible projects once Avowed and The Outer Worlds 2 are out.
 
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I definitely get them wanting to do their own IP, especially since quite a few of their deals to work on other people's IPs seem to have deadlines that lead to more broken games on launch.

Just wish more of their own IP hit harder. I've really only liked Pillars of Eternity 1-2 and Grounded, the rest I don't really care much about.

The Outer Worlds 2 seems like gameplay at least improved though.
 
They should be working on a new fallout game so that they can ride the wave of hype that the show brought to the series. It's completely moronic to not be making a new game at this juncture. Let bethesda make elder scrolls 6, and force obsidian to make a new fallout and if they don't like it then they can resign.
 
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The Fallout universe really isn't even all that interesting tbh. I just liked the mix of the creation engine with their writing. Their gameplay in Outer Worlds was mid.
 
It wouldn't live up to the expectations anyway. They are better off making POE3 with UE5.

It took several years for POE2 to even become profitable and that started as a FIG project with limited funding. I don't see enough interest in POE3 for it to turn a profit especially with a bigger budget 'UE5'.
 
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I'm starting to lose confidence in developers that want to make try new things. I mean I get that they should but I don't trust the writers of design choices from this generation.

I would love a proper Pillars of Eternity 3 after the "meh" Avowed experiment (doubt that's the direction they will go). But man, to say that your studio would not be interested in making a sequel to a beloved game (FO:NV) that would likely sell a ton for their parent company… well… tells me what I need to know.
 
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If this was the old Obsidian (Chris Avellone), I would support this idea with any money.
But if we're talking about today's Obsidian, then please don't...
 
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Considering the "quality" of Outer Worlds and Avowed, maybe that's for the best.

Otherwise it would be just a great disappointment.
I loved Avowed and it looks like outer worlds 2 is very well received. It's getting a ton of praise in the OT.


I think most people assumed it wouldn't be great, but apparently it's a very good game
 
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I loved Avowed and it looks like outer worlds 2 is very well received. It's getting a ton of praise in the OT.


I think most people assumed it wouldn't be great, but apparently it's a very good game
Everything I have seen about Outerworld 2 shows it has the same types of crappy characters, storytelling and overall writing as in Outerworld 2 and Avowed.

It's far, far away from KOTOR 2, NWN 2 Expansion or New Vegas.
 
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Everything I have seen about Outerworld 2 shows it has the same types of crappy characters, storytelling and overall writing as in Outerworld 2 and Avowed.

It's far, far away from KOTOR 2, NWN 2 Expansion or New Vegas.
Dunno dude, I'm not sure if you've made it through the thread here on neogaf but a lot of people whose opinions I generally agree with are praising the writing

I hated the first game so I was planning on waiting for a deep discount if anything, but but the praise it's getting on this very forum is making me think twice
 
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Dunno dude, i'm not sure if you've made it through the thread here on neogaf but a lot of people whose opinions I generally agree with are praising the writing

I hated the first game so I was planning on waiting for a deep discount if anything, pray but the praise it's getting on this very forum is making me think twice

I will agree to disagree then. But again, different strokes for different folks and all that.
 
New Vegas 2 couldn't hold in all the quip, sass, and multi color, kalediscope locations of the vastly superior modern Obsidian.

I am proud of them.

You want New Vegas 2, ask Bethesda to make it an expedition in 76 you nerds. They'll sell you Mr. House or Caesar's Legion skinned whatever to play grab ass with your friends at the Hoover Dam. Don't worry. They'll do it. They do not give a fuck about world building continuity over there for money.

Here with Obsidian we get snark, we get wacky irreverence, and we get every damn color. We get the best version of MCU movie dialouge writing post 2020.

You want to know what I like the best about modern Obsidian? When you ask, "who is supposed to be the funny, sarcastic character?" - there is no wrong answer.
 
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PoE was a neat property till they Skyrimmed it. Tyranny was EXCELLENT, but it was pc only and nobody played it.
Outer Worlds 2 was definitely a step in a better direction but it will take a lot more than that to erase the horrors of Veilguard.
 
They're still finding their stride, but TOW2 looks like its doing pretty well. With that said, current Obsidian can't deliver anything close to F:NV and they clearly know it. Why bother trying?
 
nah, they need to stay away from the Fallout IP lol

MagiusNecros MagiusNecros sir, they are in a race to see who will get shut down first at this point...
 
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2025 was a very big year for Obsidian, which released not just one but two major RPGs, Avowed and The Outer Worlds 2, plus the backyard survival adventure Grounded 2 in early access. An awful lot of fans are eager for something else, though, and it's no secret what that is: Alpha Protocol 2.

And, I suppose, some of you might also have your fingers crossed for Fallout: New Vegas 2.

You probably shouldn't hold your breath waiting for it to happen, though. In an interview with The Game Business, Obsidian vice president of operations Marcus Morgan and vice president of development Justin Britch said they know lots of people want followups to the studio's greatest hits, but the developers who work there are more interested in doing other things.

The hangup is that after years of making games based on other people's properties—KOTOR 2, Neverwinter Nights 2, Dungeon Siege 3, South Park: The Stick of Truth—Obsidian is apparently having a pretty good time doing its own thing.

"I know everyone on the internet, on every game we ever announce, will constantly reference back to, when's the next New Vegas? When's the next whatever?" Morgan said.

"But this year, in addition to it being a celebration of shipping three games, all three of the games are IP that we've created, that are Obsidian IP. Our history prior to Microsoft surrounded working on others' IP. And this is the joy that we get of, 'How do we start to define our own do we build our own IP?' And we've got to the part where we have sequels to all of them. All of them are IP we've created."

Microsoft acquired Obsidian in 2018, after the studio had already started doing its own thing in Pillars of Eternity and Tyranny. But both Pillars of Eternity games were dependent on crowdfunding, while Tyranny was backed by Paradox, at least in part because of the success of the first Pillars game. The Microsoft acquisition changed all that: The big upside of corporate overlords is that they bring corporate cash to the table. As The Notorious B.I.G. once observed, that sort of sudden, massive infusion of funding can lead to unexpected downsides, but Morgan repeated a sentiment he and Britch expressed earlier this year: That Obsidian will continue to do its own thing, at its own scale.

"The journey around The Outer Worlds 2 and Avowed put [our approach] to the test quite a bit," Morgan said. "There was a little bit of self-doubt or self-questioning of, 'Should we be chasing after these aspects, this component of triple-A?' And as we went through that journey, the lesson we learned and what we took away was, stay true to our roots and keep building the games we make, as opposed to chasing after whoever else. We are always inspired by and we love all of the RPGs that exist, but we also have our style of RPG.

"When I look at Larian's RPGs, and then I look at Bethesda's RPGs, or CD Projekt's RPGs, they are compared, but they're all very different. I want a different experience when I go play Baldur's Gate than I do when I go play Cyberpunk. We've worked on Neverwinter Nights, we've worked on Fallout, so it can't help but be somewhat like, 'Are we just trying to be like that?' Our goal with The Outer Worlds and Avowed is to more clearly define, what is it to be Obsidian as a standalone [studio] as opposed to it always being a chase after what already exists."

There's no doubt that The Outer Worlds is in many ways more that a little similar to Bethesda's take on Fallout, which includes New Vegas, and that's one of the reasons it never did much for me: It felt imitative, but also less, somehow, than the games it imitates.

At the same time, nothing succeeds like success, and Obsidian's certainly found that, and I can't find it in myself to complain too much about its cautious approach to RPG development when that success enables genuinely innovative games like Pentiment, which is objectively the best thing it's done since at least Pillars 2.

Besides, there's always hope: Obsidian might be enjoying its deserved moment in the sun, but CEO Feargus Urquhart said just a few years ago that he wants one more crack at Fallout before he rides off into the sunset—and that he'd be "surprised" if a new Fallout isn't on the list of possible projects once Avowed and The Outer Worlds 2 are out.
Yea and all their new games are inferior to New Vegas and I say this as someone who had fun in avowed and TOW2.
 
Obsidian is just a name at this point. All the essential talent left because of woke corporate policies. They should do us a favour and open source their IPs so that passionate fans can take it even further.
 
I'm currently enjoying Outer Worlds 2 a lot, and had a blast with Avowed earlier this year.
A new Fallout would be cool at some point, but will probably be Todd's last hurrah after the next Elder Scrolls.
Gonna be a while..
 
Well, Pillars Of Eternity is amazing. All their other games........not so much
I liked the gameplay and style, but didn't finish it. I should go back and play it again. Just finished BG1 and BG2 recently so this would be a natural choice.

However I am not sure they can produce anything amazing if they keep using their current narrative team. Playing Outer Worlds 2 right now, and being bombarded with girl bosses and NPC diversity is really ruining the experience.
 
Not reading, headline is enough. All I have to say is THANK FUCK, none of the talent and none of the writers that actually made New Vegas what it is are still at Obsidian, and they still havent made a worthy successor so zero hope they would do it justice…
 
Just use creation engine. Make your own IP.

I hated the first game so I was planning on waiting for a deep discount if anything, but but the praise it's getting on this very forum is making me think twice
Outer Worlds 2 is way better than part 1.

Its wrapped up in similar world but all the quests are personal and well written. Its like, they made this huge, almost like a town, just to act as backdrop of a single quest. Most large areas I visit give me just one quest that is large and involved.

No filler I have seen so far.

Am hooked and really have to tear myself apart every night to go to bed. Time just flies by.
 
I feel like they're doing a good job for Gsmepass. Releasing good different games regularly. I'm not so into the setting and humour of TOW2 but people seem to be enjoying it. Much prefer that over the upteenth AAA lesbian blockbuster
 
I expect ultimately the power to choose what to make will be taken away from them if what they choose to make doesn't prove popular enough. Microsoft's Game Pass welfare system for game devs only goes so far.

The reason they are still working on off-brand Fallout instead of actual Fallout is because Microsoft hasn't wanted to risk them damaging the Fallout brand imo. At least not until they prove capable of being trusted with it (sure they made FNV, but a long time ago and only with Bethesda making most of the game first with FO3). Obsidian's attempt at making TES with Avowed went so badly it had to be abandoned and the project started over with a more limited scope, so Microsoft has reason to be wary.

Has TOW2 proven they can be trusted with Fallout? We'll see I guess.
 
Makes sense since Obsidian got screwed financially on New Vegas.

They were supposed to get a bonus if the game got an 85% average score, but it only got 84% so they got nothing.

If I were them I wouldn't want to make New Vegas 2 either.
 
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