Oculus Rift available for preorder for $599.99, shipping in March

why not offer a version without the xbone controller and wifi stick? Slice 50-60 dollars from that price for those that already own that.
 
They're still going for the mainstream.

This release isn't for that.

That's why HDTVs that originally launched were $8000. Hit the enthusiasts first to lower the cost and then deliver to the masses when the costs are down.

It's standard stuff. Now we don't know if it will succeed with the masses but this release isn't indicative of anything.

You're wasting your breath. There are just some people who expected his to launch at $199 and be adopted by everyone by the end of the year.
 
This doesn't make sense. The Rift isn't targeting people who might otherwise buy the Sony product.

Also, what $700-900 headsets that exist now? What was the actual quote?
Oh I can explain my point-

The rift is targeting anyone that might be interested in VR. So for the millions of us that have a decent PC and PS4, we really need to decide between the two.

The 'too expensive VR' quote has been Lucky's mantra since 2012 dk1 days. The entire vision behind oculus rift was to make VR a consumer mass adoption product. The Dev kit one and two were almost half the price of the consumer version.

What really doesn't make sense are those of you that are trying to argue the Rift was never supposed to be a widely adopted consumer device. That has been the soul goal of the rift since inception, and they have been VERY vocal about it. Anyone following the development knows this. This price is a point that directly conflicts with this goal. It's a bit upsetting.

Don't get me wrong, I'm not pissed because I can't afford it. I already preordered. I'm pissed about the effect this price will have on consumers in general. The community will be much smaller for a good while because of this decision. That sucks, because it affects the amount of developers and funding that will be put behind VR software.

Sony will likely fix this by setting a decent price point and throwing Dev teams and funding exclusively for its device ehich will push the market much further ahead. It just would have been nice if oculus could have done this in the same capacity which it won't at this price. And that is bullshi*
 
Maybe devices like gear vr a the future way to go. Mobiles are getting higher res and more powerful all the time. I got a gear vr a couple of weeks ago and it's very impressive. Much better than my dk1. Gear vr is even higher res than occulus rift which is baffling. All the video apps are gonna probably look better on gear vr. Plus samsung are on the verge of 4k screens with Sony already there with a phone.

Yes mobiles suitable for use as vr screens are expensive but they serve so many other purposes it won't matter.
 
Can there be a cheaper controller - less option? I already have an Xbox one controller and wireless adapter for my PC.

I honestly don't think the controller is contributing much to the cost, and definitely not enough to justify the added burden of juggling multiple SKUs.
 
I might, matters how these next few months go.
So you're going to spend as much getting a PS4 and PSVR instead of a higher quality OR?
Unless you don't already have a high end PC... in which case this release isn't really for you anyways.

I don't understand why people think $1000 for a phone is acceptable but $600 for a high end VR goggle is crazy.
 
They're still going for the mainstream.

This release isn't for that.

That's why HDTVs that originally launched were $8000. Hit the enthusiasts first to lower the cost and then deliver to the masses when the costs are down.

It's standard stuff. Now we don't know if it will succeed with the masses but this release isn't indicative of anything.

I don't think they're going to hit the majority of the enthusiasts either. At 399-499 they could've. 750 euros is too much.
 
Will this be sold at retail? Like Gamestop? I really want to give one a try for myself, and they usually have a system setup for people to try.
 
So you're going to spend as much getting a PS4 and PSVR instead of a higher quality OR?
Unless you don't already have a high end PC... in which case this release isn't really for you anyways.

I don't understand why people think $1000 for a phone is acceptable but $600 for a high end VR goggle is crazy.

I already have both a high end PC and a PS4.

I have a preorder for the rift in, I may cancel it mattering on how stuff goes announcement wise in the next few months.
 
The controller probably adds $10 to the price, the case $2, Lucky's Tail is published by Oculus so adds $0 to the price, EVE Valkyrie I dunno, $30 or $40?

I'm not sure if the cost is the total cost of the extras is near $100 but Lucky's Tail adds more than $0 to the price. A team had to have been paid to develop it so instead of selling separately and possibly losing money, everyone is forced to buy it.
 
Why allow the price be revealed like this? Bizarre, IMO.

Is it bizarre if your demographic for a gen 1 launch is price insensitive?

In econ, it's basically inelastic demand. People who will look at the price and go "urk! i only wanted to drop xxx dollars" aren't the demographic Rift is going for on this round.
 
So for the millions of us that have a decent PC and PS4, we really need to decide between the two.

You vastly overstate this number.

The 'too expensive VR' quote has been Lucky's mantra since 2012 dk1 days. The entire vision behind oculus rift was to make VR a consumer mass adoption product. The Dev kit one and two were almost half the price of the consumer version.

What really doesn't make sense are those of you that are trying to argue the Rift was never supposed to be a widely adopted consumer device. That has been the soul goal of the rift since inception, and they have been VERY vocal about it. Anyone following the development knows this. This price is a point that directly conflicts with this goal. It's a bit upsetting.

Don't get me wrong, I'm not pissed because I can't afford it. I already preordered. I'm pissed about the effect this price will have on consumers in general. The community will be much smaller for a good while because of this decision. That sucks, because it affects the amount of developers and funding that will be put behind VR software.

Sony will likely fix this by setting a decent price point and throwing Dev teams and funding exclusively for its device ehich will push the market much further ahead. It just would have been nice if oculus could have done this in the same capacity which it won't at this price. And that is bullshi*

I asked where you got the $700-900 from, or what other headsets he referred to. Compared to what old VR costs, $600 is pennies.

Oculus plans to help make VR mass market. This iteration is not intended to do that all on its own immediately. Suggesting that is their expectation is dishonest or ignorant.
 
Sonys VR is not comparable to oculus and hive, it will be in the same league as low-end devices like gear vr (but it will probably more expensive than gear vr, because it needs own screens).

No, PSVR is more comparable to Rift, Vive. Full positional tracking, Low latency, wide FOV, secondary screen, motion controllers, RGB OLED display, excellent ergonomic design.

Undoubtedly PSVR has some disadvantages in raw computing power, but Sony have made some good design decisions and trade-offs,
 
High. End. Gaming. PC.

Why would a high end pc gamer pick up a PS4 and PSVR for that VR experience.

- it's cheaper. (most likely)
- it might have better exclusives + more games
- it might have a bigger community for the social applications
- I can take the money I saved to buy a Pascal card.
- I can wait until the second version of the rift
 
I don't get why people don't see this. The amount of initial VR consumers is probably fairly small as is, the amount that intersect between ps4 and gaming PCs is an even smaller amount. Why is everything a console war? Sony is in competition with Oculus in the same way that PS4s are in competition with gaming PCs.
As a counter argument, the people who would but a $600 headset are likely very enthusiastic about gaming and would likely own multiple gaming platforms. I have no stats, but I'd argue of people who own multiple gaming platforms, the most common combination this gen is PC and PS4.

Anecdotally, I own a PC and PS4 and really want to jump on this despite not having much in my savings account. However, I also feel inclined to wait and see for PSVR as I'd definitely not be adopting both right away. And hopefully someone finds a way to make PSVR work on PC or Oculus vice versa because it also seems like bullshit that I'd have to buy two of same things
Yeah Yeah I own two gaming platforms which are the same things in that sense, but I would like to view VR headsets as an accessory not a platform.
 
All new technology is super expensive when it launches. Not surprised about this.

And since Oculus is owned by a certain other parent company with deep pockets, they don't have to push for early business adoption to build their market.
 
This is laughable. Oculus went team Xbox and is making the same mistake. Sony just has to come out and say '$399' and drop the mic.

Palmer Luckey 'we wanted to make a much more consumer friendly product than the $700-$900 headsets that exist now'

Oculus Rift '$660 with tax'

There's no reason not to wait for Gen 2 with foveated eye rendering. If they ever get there.


Sony could say $100 and it wouldn't make it a better product than the Oculus. People willing to pay $600-700 for this want a high end VR experience.

And the "no reason not to wait" line is such bullshit. Why buy anything when something better will come out later? Why buy a PS4 when a PS5 will come out?
 
Production won't get cheaper if there is no production. It has to get started somewhere. Notice how Blu-Ray players started at $2000, now they are $30 and built-into toasters. And the Rift is not a mass market device yet, that won't happen until the required computer is cheaper, and that won't happen for a while. Right now it's targeted at enthusiasts and hardcore gamers, and those are the people who are already buying enough of them that they can't keep up with demand, pushing back shipping dates for new purchasers to May and June.

I don't really accept the "It wasn't supposed to be mass market" argument based on all the messaging up until recently, but this is an obvious point I hadn't considered. I'd rather early adopters drive premium VR than get garbage that fizzles out in any case. Hope Oculus finds the success they're looking for.
 
Exactly, for those people the barrier of entry is far lower.

And Oculus is not targeting that group here. If a somewhat inferior VR experience on a console they already own is what the person wants, they aren't part of the market Oculus is going after with the Rift. As others have said, oculus would love for the people who weren't going to buy a Rift to buy a PSVR. It only helps them.
 
High. End. Gaming. PC.

Why would a high end pc gamer pick up a PS4 and PSVR for that VR experience.

I already have a PS4. I don't think it's that uncommon to have a gaming PC + a console
I'd rather save the money and get access to whatever exclusives PSVR will have. Ace Combat 7 for example
 
The thing that no one seems to be even mentioning is where the fuck are these games/apps going to come from with the Oculus Rift? They are praying and hoping these indie devs, and smaller teams make high quality experiences for the Oculus Rift. Right now it's all tech demos, gimmicky shit, and attaching VR to games that are already done. For racing sims, space sims, and some other games this is no problem since those experiences translate well to VR, but where are these games/apps/experiences that are built from the ground up using the Oculus Rift? What plan do they have moving forward to ensure high quality content is being delivered to the Rift on a consistent basis? It seems like there is no real pipeline of games/apps coming out for the Rift, and no real plan at the moment. It's highly doubtful that the bigger video game companies are going to go all in with the Rift considering how risk averse they are. Which leaves the smaller teams to pick up the slack.

The Oculus Rift has more problems than just the initial high price. They have yet to establish a pipeline to produce content for this thing which is the real worrisome aspect. Developers are only now starting to wrap their brains around this thing, and it's going to be quite some time before we see the fruits of their labor. In the mean time they are asking me to pay 600$ for what? They have no killer app, the controller isn't even ready, the initial price is high, the pipeline for games/apps isn't remotely close to being ready, and they seem to have no real plan moving forward to develop high quality experiences on the Rift. Until they get the price down and start producing high quality content VR is going to forever remain niche, and it has a real possibility of being a niche of a niche. Doesn't matter how cool the tech is if there is nothing to do on it. That's the other enormous hurdle no one seems to even mention right now.
 
Would it be worth it to buy one of the devkit models instead? They're like half of that cost

Having used one, no, they are devkits, they're cool, but the quality isn't there.

I'm going to wait to try the Rift and the Vive before buying one, I had motion sickness with the DK1, and I'm not prone to motion sickness at all, but the DK1 got me hard. They really really are just for development, they are years old tech.
 
FIVE HUNDRED AND NINETY NI

oh.

Well I guess it'll be a while before I can say goodbye to the real world. That $600 could probably be better spent upgrading my system so I can get a better VR experience in the future when it's cheaper.
 
I don't understand why people think $1000 for a phone is acceptable but $600 for a high end VR goggle is crazy.

I don't...hence why I'm still using a nexus 4 I got for 400$ years ago.

My personal issue is with it being 1g I expect I'll need to upgrading annually until headset tech matures. And I can't afford that. But then I also don't do annual pc upgrades. My pc still is 2600k based.

That said its priced as I expected.
 
Yeah, mostly from people with a PS4 and a Dell laptop from 2011.

Or the PS4 owners who may also have a more powerful PC than the PS4 that's not Oculus/Vive ready (like myself).

There's a pretty substantial gap between 2011 Dell laptop -> Oculus minimum reqs. It's not like my PC has ever had a problem running any new games, but apparently it ain't gonna cut it for VR.
 
- it's cheaper. (most likely)
- it might have better exclusives + more games
- I can take the money I saved to buy a Pascal card.
- I can wait until the second version of the rift

I'm in the same boat. Have a VR-capable PC, PS4, and while I have preordered a Rift now, I may cancel it for the PSVR if it turns out it's "good enough" at a much cheaper price and if Sony really pushes their exclusives on the platform. And no doubt due to the lower price developers will be more enticed to support PSVR, as that's where the majority of the early adopter VR userbase will likely be.
 
The Rift is $850 CAD, if the PS4/PSVR bundle is cheaper I might actually go down that route because I haven't gotten a PS4 yet. If it's a PS4 Slim that would be hella sweet.

But as I said, I have to try all of these first.
 
- it's cheaper. (most likely)
- it might have better exclusives + more games
- it might have a bigger community for the social applications
- I can take the money I saved to buy a Pascal card.
- I can wait until the second version of the rift

What are these better/more exclusives you keep referring to?
 
And the "no reason not to wait" line is such bullshit. Why buy anything when something better will come out later? Why buy a PS4 when a PS5 will come out?

Waiting on sony's next console doesn't parallel this at all. Sony doesn't compete with itself. So it's not really like waiting on the next sony console. We know there are other consumer VR products coming out soon. Why not see what they have to offer before making a large purchase like this?
 
Top Bottom