The thing that no one seems to be even mentioning is where the fuck are these games/apps going to come from with the Oculus Rift? They are praying and hoping these indie devs, and smaller teams make high quality experiences for the Oculus Rift. Right now it's all tech demos, gimmicky shit, and attaching VR to games that are already done. For racing sims, space sims, and some other games this is no problem since those experiences translate well to VR, but where are these games/apps/experiences that are built from the ground up using the Oculus Rift? What plan do they have moving forward to ensure high quality content is being delivered to the Rift on a consistent basis? It seems like there is no real pipeline of games/apps coming out for the Rift, and no real plan at the moment. It's highly doubtful that the bigger video game companies are going to go all in with the Rift considering how risk averse they are. Which leaves the smaller teams to pick up the slack.
The Oculus Rift has more problems than just the initial high price. They have yet to establish a pipeline to produce content for this thing which is the real worrisome aspect. Developers are only now starting to wrap their brains around this thing, and it's going to be quite some time before we see the fruits of their labor. In the mean time they are asking me to pay 600$ for what? They have no killer app, the controller isn't even ready, the initial price is high, the pipeline for games/apps isn't remotely close to being ready, and they seem to have no real plan moving forward to develop high quality experiences on the Rift. Until they get the price down and start producing high quality content VR is going to forever remain niche, and it has a real possibility of being a niche of a niche. Doesn't matter how cool the tech is if there is nothing to do on it. That's the other enormous hurdle no one seems to even mention right now.