This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
Ordered mine on January as well and my order is still "Ready"
This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
Anyone with a Rift want to give some context to this video?
http://www.youtube.com/watch?v=NxCWwa7u7uM
Dslyecxi is a veteran Arma player with some affiliation to trackIR. He comments on his impressions with the Rift on a military trade show.
Anyone with a Rift want to give some context to this video?
http://www.youtube.com/watch?v=NxCWwa7u7uM
Dslyecxi is a veteran Arma player with some affiliation to trackIR. He comments on his impressions with the Rift on a military trade show.
This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
Forgot that I added a couple more videos of people trying it out... This one is pretty hilarious, imo:
MIKE, HOLD ME
lol
Nice now I want This game to do something similar
So instead of playing a first person game in actual first person using the Rift, you want to play a first person game on a simulated flat screen in front of you in a virtual computer room?
So has anyone here actually tried it with Minecraft? How is it?
I've been fence-sitting, waiting for a retail build... but perfect Minecraft-Rift would be a killer app that just changes my gaming landscape for the near future.
Kinda. It's about the immersion in Quadrilateral Cowboy. Imagine looking around with the Rift for security guards and such while you're hacking and spying on stuff in the game.
Man... I have an opportunity to order one of these that I didn't anticipate, and am so close to pulling the trigger.
Can people give me some updates on the current killer-apps for this? Obviously the VRCinema is a huge favorite around these parts... I know that Valve games seem to have support already, and from the sound of it, Minecraft is already running 100%? Am I right in saying all of that?
What is the state of 3rd party drivers that supposedly were going to make many contemporary titles compatible?
Also... weird question, but are there calibration options? As a disabled individual, I have less range of motion than many "normal" folks. Could I tweak something that would let smaller head movements register as bigger ones?
I won't lie... As a disabled individual, the promise of this thing is incredible. For you folks... it is an immersive game experience, no doubt... but you know what? I've never been able to go on a roller-coaster in my life. The thought of breaking down some of my bodily barriers is making this a must purchase for me, I think.
Ok here goes:
As far as killer apps, there isn't much yet. The Valve games, as you mentioned, are the only true AAA game support the Rift currently has. But there is a lot of stuff in the pipeline.
I've heard REALLY good things about some of the free demos like Heli Hell2 (a cockpit helicopter flying demo), Proton Pulse (a simple game you control purely with head movement), the RiftCoaster, VRcinema3D, the Spacewalk demo, and First Law (a cockpit spacefighter demo).
http://www.riftenabled.com/
This website is a great source for current and upcoming Rift enabled software. Click on "all apps" and browse that site to see if there is some stuff that interests you.
As for the 3D drivers, Vieirio Perception is out in the wild and it supports about a dozen titles. I've heard that the 3D effect isn't as good as native support, but if configured right can still be a cool experience. VorpX is still in development but will apparently support a lot more games.
Calibration is kind of a mixed back. Some games do in fact allow you to change the headtracking acceleration values in the console, but I don't think it's the majority. One thing that might relieve your issue is that in most cases so far, your mouse or analog sticks can still turn your character as well. So if you can't make large head movements you can still turn with your controller and then fine tune it with your head movement.
So has anyone here actually tried it with Minecraft? How is it?
I've been fence-sitting, waiting for a retail build... but perfect Minecraft-Rift would be a killer app that just changes my gaming landscape for the near future.
I was thinking: how hard can it be to hack/mod the rift with a higher resolution and better display?
Without taking comfort and weight into account, what kind of screen can we use?
I keep thinking about a 3rd/4th gen iPad screen. Massive, but really good.
Are there other high-res small screens available out in the wild?
Jamie Fristrom said:So imagine a future in which the 'energy hook'a tractor-beam device normally used in constructionis re-purposed by young athletes out for a thrill. Energy Hook becomes the extreme underground sport of the futurethe players use their home-made energy hook gauntlets to swing through obstacle courses, racing in winner-gets-your-tech competitions, competing in speed and style.
Jamie Fristrom said:Now we're shooting for $40K to get an additional level with its own distinct look and feel; a first person mode; and support for the Oculus Rift virtual reality headset.
I was thinking: how hard can it be to hack/mod the rift with a higher resolution and better display?
Without taking comfort and weight into account, what kind of screen can we use?
I keep thinking about a 3rd/4th gen iPad screen. Massive, but really good.
Are there other high-res small screens available out in the wild?
There are lots of smartphones that have 1080p screens now.
Anyone with a Rift want to give some context to this video?
http://www.youtube.com/watch?v=NxCWwa7u7uM
Dslyecxi is a veteran Arma player with some affiliation to trackIR. He comments on his impressions with the Rift on a military trade show.
This is an amazing use of the Rift:
http://www.youtube.com/watch?feature=player_embedded&v=vDqQBvtu0NU
There is a really good thread on MTBS3D about this actually:
http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17284&sid=611d4e5a5181dff27a3e2a0d0bc6462d
I told you all that the cinema was impressive... and what's this about a spiritual sequel to Spider-Man 2 with potential Oculus support? WHERE IS ALL MY MONEY?
no, really. where is it? I'm not spending any money on gaming right now as the wife and I try to save up for a few different things.
VR content needs to 1) Be barrel-warped to display correctly, and 2) Have head-tracking enabled for it to make any sense as virtual reality. You could theoretically pump in video from a console, or something, but it wouldn't really be VR.I guess that the Virtual Cinema app could virtually display video from any source, like from the drive or from another input.
The rift has two display ports, would it be feasible to use one to display content from an external source such as a console?
It would be nuts.
Feel free to tell me to shut up if I'm talking out of my VR-enabled ass. xD
VirtualBoyJust watching these videos makes it clear to me that Nintendo should whip open their fat cheque book and buy these guys and patents for a billion dollars.
VR content needs to 1) Be barrel-warped to display correctly, and 2) Have head-tracking enabled for it to make any sense as virtual reality. You could theoretically pump in video from a console, or something, but it wouldn't really be VR.
Dude, you were right. I cannot believe I just downloaded it...
I haven't even tried a 3D clip on it yet! Do you know of a place with some decent 3D SBS movie samples I can download to try out? Really excited to get home today to try this.
I guess that the Virtual Cinema app could virtually display video from any source, like from the drive or from another input.
The rift has two display ports, would it be feasible to use one to display content from an external source such as a console?
It would be nuts.
Feel free to tell me to shut up if I'm talking out of my VR-enabled ass. xD
I think what he is asking is if it would be possible to display output from your console to a program like the VR cinema. This would allow players to play their console games "in a movie theater" so to speak. So, the flat image created from the console would just be projected onto the screen in the theater like movies are.
Yeah, and you really also need 3) a FoV which is 4 times as large as the average console FoV, and 4) a locked 60 FPS framerate.VR content needs to 1) Be barrel-warped to display correctly, and 2) Have head-tracking enabled for it to make any sense as virtual reality. You could theoretically pump in video from a console, or something, but it wouldn't really be VR.
Yeah, and you really also need 3) a FoV which is 4 times as large as the average console FoV, and 4) a locked 60 FPS framerate.
However, putting "legacy" content on a virtual screen would work. However, I think that only really starts to make sense with a higher-resolution Rift.
There's a rather old torrent from last month here. I would advise going through the sites like riftenabled.com and theriftlist.com. Those are kept up to date, and there are some great demos that weren't even out when that torrent was created.
RiftCoaster, VR Cinema, and Blue Marble are the most popular ones.
I'm hoping to get my Rift this week as well, based on the order numbers of people who have been receiving them. I haven't signed up for MyUPS, so I can't be certain whether it will be here tomorrow, but my hopes are high.