Oculus Rift - Dev Kit Discussion [Orders Arriving]

So has anyone here actually tried it with Minecraft? How is it?

I've been fence-sitting, waiting for a retail build... but perfect Minecraft-Rift would be a killer app that just changes my gaming landscape for the near future.
 
Anyone with a Rift want to give some context to this video?
http://www.youtube.com/watch?v=NxCWwa7u7uM

Dslyecxi is a veteran Arma player with some affiliation to trackIR. He comments on his impressions with the Rift on a military trade show.

He makes pretty good points about the screen, but you have to realize he's coming from the perspective of a purely competitive player. Sure the resolution/pixel density of the dev kit (and probably even the first consumer version) will be too low for extreme competitive play. But there are a million other gaming experiences out there that don't require twitch reactions and spotting snipers miles in the distance.

Also not a fan of how he makes it seem like there is this blind hype towards the Rift created through marketing, and that Oculus is trying to hide the reality of the screen when they have been nothing but open and completely honest about the device's shortcomings, and when the hype is coming from people that have used it themselves, no one else.

Plus, you're listening to a guy who's already invested in a multi-thousand dollar monitor and a track IR setup, so even though he claims to have no predisposition, it's obvious that he does.
 
I am kinda disappointed by the screendoor effect and the looong way we have until we can get high res vr gaming with modern games. I think that it would get me into flightsims again if those disadvantages were to be polished out.

But I agree that his reasoning is kind of weird. He was disappointed that the show model was only that; the model they are marketing. But isn't that the entire point of the whole hype? Show a practical and cheap prototype that isn't better than what people will put on their heads at home. In short: be honest.
 
I finally got around to trying out VR Cinema...

Wow. I could seriously watch all of my movies like this. It really does give you the sense that you are in a theater, and the screen looks absolutely massive. I cannot fucking wait to let my friends/the wife try it out.

I hate that it took me this long to download it. Holy shit it's awesome.

Blue Marble is cool, too... but to me the VR Cinema tops it.

Edit: As for the above... yeah, we all know the resolution is low. It has been stated at least a few thousand times a day. Yes, the consumer model (1080p) version will still be low res. If you are anything at all familiar with VR, though, it doesn't matter that much to you right now, because you know that will come with time. The biggest hurdle VR has had to overcome has been immersion. With the greatly increased FOV, we FINALLY have that taken care of. Getting more resolution is inevitable and will naturally happen. I am just glad that everything else works so fucking awesomely with the Rift.
 
Anyone with a Rift want to give some context to this video?
http://www.youtube.com/watch?v=NxCWwa7u7uM

Dslyecxi is a veteran Arma player with some affiliation to trackIR. He comments on his impressions with the Rift on a military trade show.

In all seriousness, "veteran Arma" players are basically the new rivet-counters from comp.sys.ibm.pc.games.flight-sim .

They are divorced from reality and dismiss anything as shit that isn't precisely hardcore enough for them.

Granted, the Rift isn't good for Arma, as Arma requires you to notice a single pixel moving on a 1080p monitor. However, the vast majority of games don't need this precision at all.
 
So instead of playing a first person game in actual first person using the Rift, you want to play a first person game on a simulated flat screen in front of you in a virtual computer room?

Kinda. It's about the immersion in Quadrilateral Cowboy. Imagine looking around with the Rift for security guards and such while you're hacking and spying on stuff in the game.
 
So has anyone here actually tried it with Minecraft? How is it?

I've been fence-sitting, waiting for a retail build... but perfect Minecraft-Rift would be a killer app that just changes my gaming landscape for the near future.

Take a look at the Minecrift forum on MTBS. It's not native support, but it sounds to be a damn near perfect one.

And I'm pretty sure native support is on the way as well.
 
Kinda. It's about the immersion in Quadrilateral Cowboy. Imagine looking around with the Rift for security guards and such while you're hacking and spying on stuff in the game.

Oh, so you do just want to play a first person game using the rift. I was confused for a second there. You were referring to the active screen texture, got it.
 
Man... I have an opportunity to order one of these that I didn't anticipate, and am so close to pulling the trigger.

Can people give me some updates on the current killer-apps for this? Obviously the VRCinema is a huge favorite around these parts... I know that Valve games seem to have support already, and from the sound of it, Minecraft is already running 100%? Am I right in saying all of that?

What is the state of 3rd party drivers that supposedly were going to make many contemporary titles compatible?

Also... weird question, but are there calibration options? As a disabled individual, I have less range of motion than many "normal" folks. Could I tweak something that would let smaller head movements register as bigger ones?

I won't lie... As a disabled individual, the promise of this thing is incredible. For you folks... it is an immersive game experience, no doubt... but you know what? I've never been able to go on a roller-coaster in my life. The thought of breaking down some of my bodily barriers is making this a must purchase for me, I think.
 
Man... I have an opportunity to order one of these that I didn't anticipate, and am so close to pulling the trigger.

Can people give me some updates on the current killer-apps for this? Obviously the VRCinema is a huge favorite around these parts... I know that Valve games seem to have support already, and from the sound of it, Minecraft is already running 100%? Am I right in saying all of that?

What is the state of 3rd party drivers that supposedly were going to make many contemporary titles compatible?

Also... weird question, but are there calibration options? As a disabled individual, I have less range of motion than many "normal" folks. Could I tweak something that would let smaller head movements register as bigger ones?

I won't lie... As a disabled individual, the promise of this thing is incredible. For you folks... it is an immersive game experience, no doubt... but you know what? I've never been able to go on a roller-coaster in my life. The thought of breaking down some of my bodily barriers is making this a must purchase for me, I think.


Ok here goes:

As far as killer apps, there isn't much yet. The Valve games, as you mentioned, are the only true AAA game support the Rift currently has. But there is a lot of stuff in the pipeline.

I've heard REALLY good things about some of the free demos like Heli Hell2 (a cockpit helicopter flying demo), Proton Pulse (a simple game you control purely with head movement), the RiftCoaster, VRcinema3D, the Spacewalk demo, and First Law (a cockpit spacefighter demo).

http://www.riftenabled.com/

This website is a great source for current and upcoming Rift enabled software. Click on "all apps" and browse that site to see if there is some stuff that interests you.


As for the 3D drivers, Vieirio Perception is out in the wild and it supports about a dozen titles. I've heard that the 3D effect isn't as good as native support, but if configured right can still be a cool experience. VorpX is still in development but will apparently support a lot more games.


Calibration is kind of a mixed back. Some games do in fact allow you to change the headtracking acceleration values in the console, but I don't think it's the majority. One thing that might relieve your issue is that in most cases so far, your mouse or analog sticks can still turn your character as well. So if you can't make large head movements you can still turn with your controller and then fine tune it with your head movement.
 
Ok here goes:

As far as killer apps, there isn't much yet. The Valve games, as you mentioned, are the only true AAA game support the Rift currently has. But there is a lot of stuff in the pipeline.

I've heard REALLY good things about some of the free demos like Heli Hell2 (a cockpit helicopter flying demo), Proton Pulse (a simple game you control purely with head movement), the RiftCoaster, VRcinema3D, the Spacewalk demo, and First Law (a cockpit spacefighter demo).

http://www.riftenabled.com/

This website is a great source for current and upcoming Rift enabled software. Click on "all apps" and browse that site to see if there is some stuff that interests you.


As for the 3D drivers, Vieirio Perception is out in the wild and it supports about a dozen titles. I've heard that the 3D effect isn't as good as native support, but if configured right can still be a cool experience. VorpX is still in development but will apparently support a lot more games.


Calibration is kind of a mixed back. Some games do in fact allow you to change the headtracking acceleration values in the console, but I don't think it's the majority. One thing that might relieve your issue is that in most cases so far, your mouse or analog sticks can still turn your character as well. So if you can't make large head movements you can still turn with your controller and then fine tune it with your head movement.

Magnificent. Most of that sounds roughly as I would hope. Like I said, based on my own personal narrative, the act of WALKING, or riding a roller-coaster alone, seem like killer-apps. Getting to replay Valve games, and Minecraft while people make up more support sounds like gravy.

Man... my hand is down-right hovering here... Sony would have to have a miracle e3 at this point, to change my mind. :-p
 
I was thinking: how hard can it be to hack/mod the rift with a higher resolution and better display?

Without taking comfort and weight into account, what kind of screen can we use?

I keep thinking about a 3rd/4th gen iPad screen. Massive, but really good.

Are there other high-res small screens available out in the wild?
 
So has anyone here actually tried it with Minecraft? How is it?

I've been fence-sitting, waiting for a retail build... but perfect Minecraft-Rift would be a killer app that just changes my gaming landscape for the near future.


Minecraft is pretty damn amazing. It's head aiming only at the moment which can get tiring, but they are working on separating head movement from arm movement, possibly with razer hydras.

But the sense of scale is honestly nuts, and the way it feels so solid is damn freaky. I walked around my family server and the roof of my little cottage is low, with only two blocks of space below it, and when playing the game normally you don't really notice, but in the rift I felt I was going to bump my head, I just stood there for a minute and marvelled at this piece of wood only inches from my head :)

Then I went mining for a bit and came across a lone skeleton. Again, in normal minecraft they're just a little block of pixels about so high. But in the rift they are literally the same size as you and scarily solid.

We just uncovered a huge cave system under our village and I'm tempted to try that with the rift, but also wary of being scared out of my wits. Rift + UHC will be amazing.
 
I was thinking: how hard can it be to hack/mod the rift with a higher resolution and better display?

Without taking comfort and weight into account, what kind of screen can we use?

I keep thinking about a 3rd/4th gen iPad screen. Massive, but really good.

Are there other high-res small screens available out in the wild?

There are lots of smartphones that have 1080p screens now.
 
There's another game with Oculus Rift support as a stretch goal on Kickstarter. This one is called Energy Hook and it's by Jamie Fristrom, creator of the Spider-Man 2 game.

Jamie Fristrom said:
So imagine a future in which the 'energy hook'—a tractor-beam device normally used in construction—is re-purposed by young athletes out for a thrill. Energy Hook becomes the extreme underground sport of the future—the players use their home-made energy hook gauntlets to swing through obstacle courses, racing in winner-gets-your-tech competitions, competing in speed and style.

Jamie Fristrom said:
Now we're shooting for $40K to get an additional level with its own distinct look and feel; a first person mode; and support for the Oculus Rift virtual reality headset.

ed5bd29086c102bf0ae7f468605f293c_large.png

6c188b25570cfd4feea257b510e662e6_large.png

e8917f4e1e85ec1b23c6d0851aca777c_large.png

62656e6a5474c8e2ed6430b12f0c7fb7_large.png


Backed it!

http://www.kickstarter.com/projects/551129138/energy-hook-0
 
I was thinking: how hard can it be to hack/mod the rift with a higher resolution and better display?

Without taking comfort and weight into account, what kind of screen can we use?

I keep thinking about a 3rd/4th gen iPad screen. Massive, but really good.

Are there other high-res small screens available out in the wild?

There is a really good thread on MTBS3D about this actually:

http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17284&sid=611d4e5a5181dff27a3e2a0d0bc6462d
 
Anyone with a Rift want to give some context to this video?
http://www.youtube.com/watch?v=NxCWwa7u7uM

Dslyecxi is a veteran Arma player with some affiliation to trackIR. He comments on his impressions with the Rift on a military trade show.

I played Hawken so I know what he's talking about. I guess depends on how much resolution bothers you. Hawken looked awesome to me. The sense immersion trumps resolution.
I only played for a few minutes but the graphics looked pretty high res from behind the screen door effect.
It's like you're getting a glimpse into this virtual world with a somewhat obscured view. But for me I'm more interested in the virtual reality effect than having a pixel perfect version of the same game I was playing on my monitor.
 
I told you all that the cinema was impressive... and what's this about a spiritual sequel to Spider-Man 2 with potential Oculus support? WHERE IS ALL MY MONEY?

no, really. where is it? I'm not spending any money on gaming right now as the wife and I try to save up for a few different things.
 
I told you all that the cinema was impressive... and what's this about a spiritual sequel to Spider-Man 2 with potential Oculus support? WHERE IS ALL MY MONEY?

no, really. where is it? I'm not spending any money on gaming right now as the wife and I try to save up for a few different things.

Dude, you were right. I cannot believe I just downloaded it...

I haven't even tried a 3D clip on it yet! Do you know of a place with some decent 3D SBS movie samples I can download to try out? Really excited to get home today to try this.
 
I guess that the Virtual Cinema app could virtually display video from any source, like from the drive or from another input.

The rift has two display ports, would it be feasible to use one to display content from an external source such as a console?

It would be nuts.

Feel free to tell me to shut up if I'm talking out of my VR-enabled ass. xD
 
I guess that the Virtual Cinema app could virtually display video from any source, like from the drive or from another input.

The rift has two display ports, would it be feasible to use one to display content from an external source such as a console?

It would be nuts.

Feel free to tell me to shut up if I'm talking out of my VR-enabled ass. xD
VR content needs to 1) Be barrel-warped to display correctly, and 2) Have head-tracking enabled for it to make any sense as virtual reality. You could theoretically pump in video from a console, or something, but it wouldn't really be VR.
 
I plan on ordering a OR today since the price goes up in 2 days. (new shipping cost). Is there a chance it will come before the projected shipping month of August? Basically since most people who ordered theirs during the initial Kickstarter have received them it seems like the turnover would be quicker now than it was then. Anyway I'm so excited to try all these new demos and what not.
 
VR content needs to 1) Be barrel-warped to display correctly, and 2) Have head-tracking enabled for it to make any sense as virtual reality. You could theoretically pump in video from a console, or something, but it wouldn't really be VR.

I think what he is asking is if it would be possible to display output from your console to a program like the VR cinema. This would allow players to play their console games "in a movie theater" so to speak. So, the flat image created from the console would just be projected onto the screen in the theater like movies are.
 
Dude, you were right. I cannot believe I just downloaded it...

I haven't even tried a 3D clip on it yet! Do you know of a place with some decent 3D SBS movie samples I can download to try out? Really excited to get home today to try this.

I don't, no. I ripped Tron Legacy from my 3D Blu-Ray using the trial version of DVD Fab 9.

I guess that the Virtual Cinema app could virtually display video from any source, like from the drive or from another input.

The rift has two display ports, would it be feasible to use one to display content from an external source such as a console?

It would be nuts.

Feel free to tell me to shut up if I'm talking out of my VR-enabled ass. xD

In theory, doable. You could even do it in stereoscopic 3D. It'd probably be hell to get the image lag down where it'd need to be to be playable though.
 
I think what he is asking is if it would be possible to display output from your console to a program like the VR cinema. This would allow players to play their console games "in a movie theater" so to speak. So, the flat image created from the console would just be projected onto the screen in the theater like movies are.

That would be pretty awesome. Always been a dream of mine if I ever got really rich.

Would be really incredible if down the line, this virtual theater because the standard for home movie experiences.
 
Is there a torrent with all of the (publicly available, free/open source/not for profit/notsurehowIcanmakeitmoreclearthatIdontmeanpiracy) demos out there, or do I need to hunt them all down individually?

Just one more day to go. I'm going to be like a dog waiting for it's master by the door tomorrow until UPS finally shows up.
 
There's a rather old torrent from last month here. I would advise going through the sites like riftenabled.com and theriftlist.com. Those are kept up to date, and there are some great demos that weren't even out when that torrent was created.

RiftCoaster, VR Cinema, and Blue Marble are the most popular ones.

I'm hoping to get my Rift this week as well, based on the order numbers of people who have been receiving them. I haven't signed up for MyUPS, so I can't be certain whether it will be here tomorrow, but my hopes are high.
 
VR content needs to 1) Be barrel-warped to display correctly, and 2) Have head-tracking enabled for it to make any sense as virtual reality. You could theoretically pump in video from a console, or something, but it wouldn't really be VR.
Yeah, and you really also need 3) a FoV which is 4 times as large as the average console FoV, and 4) a locked 60 FPS framerate.


However, putting "legacy" content on a virtual screen would work. But I think that only really starts to make sense with a higher-resolution Rift.
 
Yeah, and you really also need 3) a FoV which is 4 times as large as the average console FoV, and 4) a locked 60 FPS framerate.


However, putting "legacy" content on a virtual screen would work. However, I think that only really starts to make sense with a higher-resolution Rift.

I dunno, if a side benefit was using this for "off screen play" that is a nice bonus, optimize for 3D or no.
 
Some folks suggest that current consoles aren't powerful enough to run the Rift because they'd struggle with 1080p60, but games such as Batman Arkham City, Crysis 2 and Assassin's Creed 3 all push 3D with a minimal hit to framerate by using "fake 3D", wouldn't it be possible to use a similar solution for Rift on console to reduce the strain on resources?
 
There's a rather old torrent from last month here. I would advise going through the sites like riftenabled.com and theriftlist.com. Those are kept up to date, and there are some great demos that weren't even out when that torrent was created.

RiftCoaster, VR Cinema, and Blue Marble are the most popular ones.

I'm hoping to get my Rift this week as well, based on the order numbers of people who have been receiving them. I haven't signed up for MyUPS, so I can't be certain whether it will be here tomorrow, but my hopes are high.

Good point. It didn't occur to me that these demos couldn't update from within themselves. Thanks.
 
Top Bottom